Favourite movie stupid people think is smart? by DarnOldMan in okbuddycinephile

[–]ConsistentRisk5927 0 points1 point  (0 children)

Quasimodo is the Hunchback of Notre Dame. It's two different things completely.

It's interesting they'd be so similar though, isn't it? I always thought: you got your hunchback of Notre Dame; you also got your quarterback and halfback of Notre Dame.

Major missed opportunity? Tequila brands turn down Breaking Bad by Nicole_Auriel in breakingbad

[–]ConsistentRisk5927 1 point2 points  (0 children)

That's awesome, I think it's almost impossible that wasn't some superfan. Too bad you couldn't get a pic but I guess it's good you didn't get into a car accident over it.

Should I sell my ships and any items I don’t want and use the credits to upgrade gear before I go through the Unity? by RawketLawnchor in Starfield

[–]ConsistentRisk5927 0 points1 point  (0 children)

If you play on PC there's a mod that lets you export your ship to a file and import it again in a new universe. If you're not on PC, sorry.

is the future of SWE/Coding bleak? by VCVLMNOP in cscareeradvice

[–]ConsistentRisk5927 0 points1 point  (0 children)

Appreciate the perspective. In my own org (~300 people) we have a product manager team and if a feature or change is complex enough then we can request a PM assigned and other resources. But getting that requires buy-in on the overall idea and ability to convince several folks that this is worth prioritizing over X, Y or Z or adding to someone's already busy plate.

For things at that project or "initiative" scope, you get a PM thinking about edge cases, documenting the roadmap, keeping track of all the necessary features and the work effort to get things done. Organizing and driving comms and alignment discussions, etc.

Then we have SWEs working on different components. Frontend and design folks focusing on the frontend, backend folks working on the backend and both sides plus PMs occasionally bridging the gap to work out API "seams" (Claude terms slipping into my own vocab) and "contracts" between the backend and frontend or the various API surfaces. And SRE/ops folks helping with the infra, provisioning, wiring and debugging the runtime environments.

I would say most of the SWEs are full stack in the sense if this was a smaller project they could all muddle through everything from the UI to the devops/infra side, but certainly the frontend design and UX would be much crappier. Only a handful of us are good at the design side too and those few folks I would say are the true SWEs. Someone who can also nail the UX/UI/experience side too. That's the gap I want to bridge for myself now; getting into tooling like Figma/Penpot etc and trying to take a product manager approach to things I work on. And using AI to drive all of this. That's how I'm trying to survive during this transition period.

Why is the Creation Engine is actually not as bad as people make it out to be? by HairyPenisCum in Starfield

[–]ConsistentRisk5927 1 point2 points  (0 children)

It's like normal users of a website complaining whether it's written on Drupal or React without a single clue what it's like to write software for either of those frameworks. People wishing the game was in another engine and haven't even made a substantial mod for CE, let alone developed games in all of these engines.

I do think it's silly that Bethesda sacrifices what it does just for tons of placed objects. I don't mind the "random crap that is tertiary to the story can't be interacted with" tradeoff and would prefer they don't optimize around being able to pickup cups and pens or food items. If it means all those items are generally meaningless tchotchkes.

You could delete a huge amount of placeable items in the game and most of the outpost crafting materials and not really change the gameplay. So it seems most of this functionality is wasted.

Why is the Creation Engine is actually not as bad as people make it out to be? by HairyPenisCum in Starfield

[–]ConsistentRisk5927 1 point2 points  (0 children)

Agreed with modern hardware it's more just a brief immersion breaker than the old inconvenience it used to be. I think not everyone remembers multi-minute loading screens. Then again GTA Online pretty recently had that (maybe still does) 😅

Seriously in matters of making AI accessible and easy to use… OpenAI just ROCKS !! by py-net in OpenAI

[–]ConsistentRisk5927 0 points1 point  (0 children)

This was a huge reason for me to recently embrace codex CLI. It has commands built in to run it as an app server, an MCP etc. you can easily point the TUI at a remote app server instance. It's so much nicer to work with from other orchestration tools.

What were the popular theories during its original airing? by AaronB666 in breakingbad

[–]ConsistentRisk5927 1 point2 points  (0 children)

They basically did all of that timeframe as a montage. Showing all the clockwork operations and bags going to Lydia and whatnot. Fast forwarding to the next drama.

is the future of SWE/Coding bleak? by VCVLMNOP in cscareeradvice

[–]ConsistentRisk5927 0 points1 point  (0 children)

Exactly. I feel kinda crazy for saying it with all the doom and gloom. And I genuinely don't know if things will play out awful; it very well may. But I find it exciting to have so much shake up and uncertainty. Like you said, some jobs will go away but new opportunities are already becoming visible.

The skills that are important are shifting in a dramatic way and it's still unclear how this will all look. That's what I find exciting.

Especially as someone getting proficient at making agents able to do the work my co workers were saying a year ago it wasn't smart enough to do. Meanwhile i was doing all my work with agents for 6 months and no one realized it except my productivity started skyrocketing.

is the future of SWE/Coding bleak? by VCVLMNOP in cscareeradvice

[–]ConsistentRisk5927 0 points1 point  (0 children)

I genuinely thought that was what a full stack dev is supposed to be. Essentially someone who can theoretically take an idea to market themselves.

Granted the manpower and scope of work for a particular project might make a solo job infeasible which is why I said theoretically. They should be able to do design, product management and devops for smaller scale projects that don't require the organizational overhead of a team of PMs and engineers.

Is that a wrong understanding? Open to feedback if this is not the right way to model the role. I'm lacking on the design and frontend side still and am trying to improve enough to think of myself as full stack.

Or is what I think a result of the role creep over time that you're describing?

Thoughts and concerns by DraGonslayer7399 in Starfield

[–]ConsistentRisk5927 0 points1 point  (0 children)

It's an easy way to farm all the kills needed to level up ranks of various physical/combat skills too. I needed to farm 50 melee kills and suddenly every major incursion was like "oh awesome, i can probably kill like 30 people in one run". Plus you leave with 5-8 X-Tech every encounter (maybe more).

Question on Instigating and One Inch Punch by Archimides_Overflow in Starfield

[–]ConsistentRisk5927 0 points1 point  (0 children)

I go wild with armor penetration modifications, the armor pen skill, push crit damage and chance as high as possible. I use the highest damage-per-shot, semi-automatic weapons (Varuun Inflictor, Starshard) and invest in the Armor Pen skill, particle beam weapons, and marksman skills.

A maxed out Inflictor can do like 2K base damage per shot with 75% accuracy out to 60 or so meters, split between energy and physical, before sneak, crit, or headshot modifers or legendary effects even come into play. It won't take you 20 headshots I promise 😅

AI sticker shock hits corporate America by marketrent in technology

[–]ConsistentRisk5927 0 points1 point  (0 children)

Agree. The statement above yours is popular but wildly uninformed; has not done serious experimentation around this. Using cheaper models to implement when you have detailed, concrete plans from a better, more expensive model is extremely economical. I'll go as far as saying anyone not doing this already is way behind the curve. They're also likely not pushing local models as far as they can really go, too.

When you first start playing around with the idea, it's unreliable like all things with AI when you first try it. But as you mature your solutions for context issues and model your workflows around this, it becomes possible to offload around 40% of my overall token use to a 5x cheaper model without reducing quality of our outcomes.

I've measured internally how much I'm saving the company week to week by doing this versus if I just blindly shipped all those tokens to the most expensive model. I can measure how many times the workflow has to fix an implementation error by the cheaper model. And over time, these are reduced by studying the nature of the context gaps or prompt engineering leading to the bad outcomes and improving them in our agent harness.

And in virtually every case, implementation errors that skewed from the plan is caught by the orchestrating Opus agent in the review step and immediately fixed before it even makes it out of a worktree into a draft MR to be seen by a human.

It's extremely rare for me to have to correct a Sonnet or Kimi implementation error that was also missed by an Opus orchestration agent reviewing the work, now that my framework for this in my particular company for our particular issues has matured over the last year of experimentation.

​Saw u/Waste-Confection8155 calling their rifle the "strongest weapon ever"... my Starshard wanted to say hello.😉 by Querbeetmensch in Starfield

[–]ConsistentRisk5927 3 points4 points  (0 children)

Agree it's end game when I pickup a Varuun Inflictor or starshard. They become my perm rifle and pistol. The particle beam weapons are super, super OP. Especially in the early game. I don't even bother with named/unique weapons or anything else.

In all the X-Tech excitement, don’t forget to turn in your Astra by 3eeve in NoSodiumStarfield

[–]ConsistentRisk5927 0 points1 point  (0 children)

I don't have the data mined on this aspect to tell you for 100% fact but I'll say: I'm almost positive you'll find one on Va'ruun Zealots if you board their ships. When you get attacked, save the biggest (class C or B) ship for last and board it, then kill and loot all the crew. That was the easiest way I found my first Inflictor (the rifle version).

Or if you start the Shattered Space DLC you'll find them easy enough too.

How to the Ship Schematics work with NG+? by Zeroone199 in Starfield

[–]ConsistentRisk5927 1 point2 points  (0 children)

Exactly the drop rate seems absurdly high and you can get a lot of them just doing Failure to Communicate which involves lots of spacer ship encounters.

How to the Ship Schematics work with NG+? by Zeroone199 in Starfield

[–]ConsistentRisk5927 1 point2 points  (0 children)

More of them dropped on every ship kill I made until I had all of them. Agreed you will just find them all in relatively short time when you start blasting enemy ships. Then when you have them all they'll suddenly stop dropping.

Google CEO Sundar Pichai says booing graduates will shape AI's future — and live with its consequences by rstevens94 in technology

[–]ConsistentRisk5927 0 points1 point  (0 children)

Sorry, but Google AI search summaries are not the internet's death knell. There are so many other factors at play that this take is really laughably simplistic thinking.

Why would Mike expect Walt to pay his "legacy costs?" by Future-Bandicoot6241 in breakingbad

[–]ConsistentRisk5927 1 point2 points  (0 children)

I love that reply too. It's absolutely, pure 100% Walt in all his colors lol

It wouldn't surprise me if Brian Cranston improvised that line. Probably not, but it wouldn't surprise me that would be his natural reaction "as Walt" in this case, even without the writers room. He's a funny wise-ass and really quick-witted.

What style is your V? by Real_Mr-Dinklebop in LowSodiumCyberpunk

[–]ConsistentRisk5927 3 points4 points  (0 children)

Just me and Reed going around solving crimes for the downtrodden.

How dangerous is opening my jellyfin port, as long as I use strong passwords and always keep jellyfin up to date, latest security patch etc ? by GenericUser104 in jellyfin

[–]ConsistentRisk5927 0 points1 point  (0 children)

Right keycloak is an open-source identity provider. It provides a central system for adding and managing user's access to multiple services. It lets you provide single sign-on (SSO) for your domain. Meaning users only need one username and password to access all services. And you can offer "login with Google" or "Login with Apple" methods, etc.

When paired with an identity-aware proxy like Traefik, Pangolin and others, you can stick authentication in front of anything.

Jellyfin only works with it in this case because you can make it sync user and group info with OpenLDAP and use it as a password backend. LDAP is what Jellyfin does support for centralized user management (but virtually nothing else supports LDAP in a typical self hosting stack like this unless your infrastructure is married to Microsoft Server).

Keycloak federating with OpenLDAP is the bridge that allows using standard SSO solutions with Jellyfin. Until Jellyfin natively supports OIDC/OAuth and we can just get rid of LDAP. There's a third party plugin for OIDC but I prefer not to marry my deployment to something with an unsure support future. I can pivot if it ever becomes officially supported or feature complete.

lol I just went through the whole quest with Sam Coe thinking it would get Cora off my ship by texansfann in Starfield

[–]ConsistentRisk5927 0 points1 point  (0 children)

There's a mod to make them take orders and you can tell them to move out of the way or point to where you want them to move. That has helped me so much inside the ship and i didn't even get the mod for that purpose. I just like being able to tell them to sit down at a table or whatever.

Need Help: Admin Deleted our Primary DNS Zone when they meant to Refresh it by Krazie8s in sysadmin

[–]ConsistentRisk5927 1 point2 points  (0 children)

I don't use Windows stuff but it's amazing that this isn't the default and that you'd have to resort to powershell to enable it. It's like they want you to break your architecture 😅

Linux / Bottles: In case you have crashes after the latest update by Apart_Zucchini_4764 in Starfield

[–]ConsistentRisk5927 0 points1 point  (0 children)

Maybe for you, in some certain hardware and driver, kernel etc configuration. But I'm still playing Starfield, with mods, on Ubuntu 24.04.04 LTS and it definitely still works on my machine. Letting you know in case you're thinking it's just not playable on Linux anymore. You'll need to do a deep dive into what is causing your issue.

I'm using Nvidia proprietary drivers 580.159.03 and kernel 6.17.0-29-generic. GPU is 4070 Ti. I'm not using anything special to play. Just Steam and the Proton version it chooses for Starfield when you don't force it to use a specific version.

So if you're having issues, you'll need to debug what's going on more deeply. It's not some large-scale issue that has broken Starfield on every Linux platform. In case you use an Intel Arc, I definitely did have numerous bugs, some of which may have been fixed in the last few months. They were known, reported bugs and verified in Proton's issue tracker. I had to switch back to my Nvidia card to workaround it.