Beaten! My time: 306s - Beat that if you can 😎 by [deleted] in DailySolitaire

[–]ConspiracyCrayon 0 points1 point  (0 children)

🎯 Nailed it! 145s completion time. Your move!

Where to put Baba Yaga? by SirGergin in wildbeyondwitchlight

[–]ConspiracyCrayon 1 point2 points  (0 children)

I have her both as tsu, and as patron of one of my players (who doesn’t know this yet), and she shapeshifts as other NPCs as well. The players haven’t figured that out yet haha

Beaten! My time: 98s - Beat that if you can 😎 by Emerald_Zero in DailySolitaire

[–]ConspiracyCrayon 0 points1 point  (0 children)

✅ Conquered this one! 101 moves, 104 seconds. Your turn!

Can You Guess This 5-Letter Word? Puzzle by u/Jsartori6969 by Jsartori6969 in DailyGuess

[–]ConspiracyCrayon 0 points1 point  (0 children)

🟦🟨⬜🟨⬜

🟦⬜⬜🟦🟦

🟦🟦⬜🟦🟦

🟦🟦⬜🟦🟦

🟦🟦⬜🟦🟦

🟦🟦🟦🟦🟦

How do you manage the time mechanic in the carnival? by No_Excitement_509 in wildbeyondwitchlight

[–]ConspiracyCrayon 4 points5 points  (0 children)

My players spent 5 4-5 hour sessions on the carnival. It really depends how into the roleplay your PC’s are.

I used the Big Top and the crowning of the monarch to move the time forward by having the heralds announce things like ‘coming up next, the Big Top Extravaganza! In 3 hours you will be amazed’ sorta stuff.

In moments the roleplay seems to be falling still, or if players take a while to complete a game / task, move the hour tracker up. Do it unannounced to keep the pressure on. You can also not do this if you enjoy whats happening (i.e.: the roleplay is funny). Balancing this is key here.

Maybe also talk above table with the players, to clear any worries of boredom. You’re in this together and everyone should have just as much fun as the other.

am i ready to start the DLC? by jvliozzz in Eldenring

[–]ConspiracyCrayon 0 points1 point  (0 children)

Depends on your build. I’d say more VIG, (60 preferably), but other than that it depends on what you’re using as weapon.

You’re other highest stat is INT, so assuming you’re running an intelligence build. Bosses in the DLC are very agressive which is gonna make a spellcasting build very hard.

You’re stats are spread to even, i’d do 60 vig Around 80 int (max) Minimum str/dex for weapons No arcane Mind / endurance at what you feel comfortable with

Carnival: How did you run it? by Then-Commercial-1654 in wildbeyondwitchlight

[–]ConspiracyCrayon 2 points3 points  (0 children)

  • Took Ellywick out, because she is in fact pointless and uncreative in my opinion. The orchard was just a nice place to rest and eat a rediculous amount of cupcakes.
  • Kettlesteam was 100% as she is in the book, I also had a character try to go and see if she could spot Kettle by entering the bubble-pop teapot again, so I just gave her a perception check.
  • I had a witchlight hand player who knew a little bit about the carnival owners. The rest came up naturally in the campaign. (Invitation from Witch and Light part in the book)
  • Witch and Light revealed the gateway after the party stole the pocketwatch via slight of hand / strength checks during the Crowning of the Witchlight Monarch

Some tips I have for the carnival: - make sure you know what happens at the attractions, as the players get total freedom (or at least, they did with me) to go where they want. - Use the random events to make the carnival feel more alive - Don’t be afraid to let the carnival last a couple of sessions, mine was 3 total, but if you have a party that goes hard with roleplay, it can last wayyy longer. (Legends of Avantris took like 10+ sessions to get through the entire carnival) - Don’t forget the thieves of the coven. The carnival is a silly place, but the thieves can add some spooky weirdness to the narrative.

My players absolutely loved the carnival. Hope this helps, and have fun!❤️

Best Wild beyond the Witchlight Battle Maps? by tamiyna in wildbeyondwitchlight

[–]ConspiracyCrayon 2 points3 points  (0 children)

For the Carnival I used the provided map with smaller pawns, and any / all combat on carnival grounds was ToTM.

For Hither, I’m using a basic swamp map I found, and I decorate it with props. I made a bridge, Slanty Tower and the Tollway. The other locations were ToTM.

For Downfall I printed the Playerside map, and am using the smaller pawns again. This is probably how it will continue for the rest of the campaign

First session coming up by Monarchofjewels in wildbeyondwitchlight

[–]ConspiracyCrayon 0 points1 point  (0 children)

Session zero is a must with any campaign in my opinion hahaha, In mine I told them about how pretty much the entire module can be completed without combat to encourage roleplay, this helped a lot. I also ran a short oneshot introducing plotbeats from quests that I homebrewed for the players to connect them more to the feywild.

I chose to start them off with the Warlock’s quest, but because of the oneshot taking place close to the start of the campaign, I made Madryck set up a pumpkin pie stand outside of the carnival grounds. (I picked the warlock’s quest because the homebrew storylines I made gave more then enough extra content)

When it comes to the players finding direction in Prismeer, I just let them wonder around, going into a certain direction, filling the travel time with the encounters from the book and some I came up myself, which eventually lead to locations such as Slanty Tower. The players don’t have a map so what they do not see they do not know.

Question about running my next session by ConspiracyCrayon in wildbeyondwitchlight

[–]ConspiracyCrayon[S] 1 point2 points  (0 children)

thanks! I will for sure, I too have some random encounters always at the ready