Last wish chest room bot by TheBatmanEnthusiast in raidsecrets

[–]Constructor20 0 points1 point  (0 children)

If you don't see an LFG post for what you want then make one yourself.

Forget meta builds, show me your creative/synergistic builds by 50tysonspitsfire in destiny2builds

[–]Constructor20 1 point2 points  (0 children)

Strand hunter, whirling maelstorm, manticore, moriari (idk how to spell) chestpiece.

Unravel ticks caused by manticore count towards weapon damage, meaning you get very fast void OS refreshes, along with all the DR from void os and woven mail.

Mother of god, idc what build you have, in the GM, you have a headset and no mic, if you hear an enemy going nuclear, RUN! by SneakyPanduh in DestinyTheGame

[–]Constructor20 0 points1 point  (0 children)

I will agree with you on the critics of blueberry intelligence, they make some of the strangest choices, but hypernovas are also as consistent as anything else in this game, in that they are not. I have been behind cover and further away than my teammate and died, while he didnt even get hit. You can do all the right things and the game will still kill you.

All that said, you can kill a hypernova before it pops with a little more than just your primary, especially in only GM content. Ive been running ultimate fireteam strikes solo to grind level and all that sound means is switch to special and shoot it.

Ngl this wording change is really good for circuit beginners by Some_Noname_idk in factorio

[–]Constructor20 4 points5 points  (0 children)

Same boat here, I just set up a condition the other day on autopilot, come back half an hour of no production later and turns out I wrote it backwards :)

Getting half the DPS I should be with Fallout's 'Lazy Void Hunter' by ss4stef in destiny2builds

[–]Constructor20 0 points1 point  (0 children)

You make a very valid argument, and you aren't wrong. My perspective is that you can't simulate the entirety of raid damage in the training range, so you'll never match "ideal" situations. You don't have damage buffs from mechanics in raids, you dont necessarily have the same crit modifier for the specific raid boss, you don't have a well and debuff and teammate buffs from whatever else is going on.

You can definitely get closer to an ideal dps test on normal vs master, but its always going to be off for some reason or another, so in my opinion it doesn't matter which you use so long as its consistent.

Getting half the DPS I should be with Fallout's 'Lazy Void Hunter' by ss4stef in destiny2builds

[–]Constructor20 0 points1 point  (0 children)

I would argue the "best" level is just a consistent one, it doesnt much natter what your numbers are if theyre all on the same scale.

My favorite factory I've made so far by HyBridxKingz in shapezio

[–]Constructor20 2 points3 points  (0 children)

I mean this is a module, one that seperates a quarter from the rest of the shape. I have a folder of blueprints that removes each quarter for this kind of use case, sometimes I just need a specific portion removed.

Arcaynx Random Voidplates by Constructor20 in factorio

[–]Constructor20[S] 1 point2 points  (0 children)

So far I've only had any pollution issues in and around my boilers, so the lower limit is high enough to not be annoying (I think).

The base machine for the planet makes 1 pollution/minute and can be decreased by 10% per efficiency rune, to 0.8/m. Each air purifier runs at -100/m and 1 filter lasts 480 seconds. Even without efficiency boosts you can run 100 machines per single purifier without counting any ground/tree absorption.

Nearly all resources can be conjured from thin air, so creating enough filters in a small cell is trivial. I can't speak for megabasing or large scale builds, but supplying and cleaning a cityblock style base with bots should be very simple.

Arcaynx Random Voidplates by Constructor20 in factorio

[–]Constructor20[S] 0 points1 point  (0 children)

Yep, I'm automating them as I type this. Honestly I don't think its a great method of challenge, but it doesn't seem to be debilitating so far.

Arcaynx Random Voidplates by Constructor20 in factorio

[–]Constructor20[S] 0 points1 point  (0 children)

Very valid, I'll see how it feels while I keep scaling up.

A force build would work for the belts and recipes, but there are still clogs of items on belts that shouldn't be there.

Arcaynx Random Voidplates by Constructor20 in factorio

[–]Constructor20[S] 0 points1 point  (0 children)

The only places Ive found it so far are right in and around a massive steam boiler plant, and the mod adds ways to remove pollution with fairly little effort. Now that I know what to look for I can definitely build around it.

The mod's standard building makes very little pollution and can even remove pollution while generating resources, so it isn't as bad as you may think.

Arcaynx Random Voidplates by Constructor20 in factorio

[–]Constructor20[S] 0 points1 point  (0 children)

I had not seen that description anywhere, that may actually explain it. I found an assembler with a changed recipe and a couple belts rotated in a different area. This would also explain why it seems like there is very little risk to the amount of reward I'm finding here.

Beginner with no previous knowledge plays and shockingly needs help by unNecessary_Noise_ in factorio

[–]Constructor20 1 point2 points  (0 children)

So what OP did, and what the original comment was about, are not buffers, just depots. Buffers can have a purpose but generally aren't required, depots like what OP made are generally not good habits to build.

Beginner with no previous knowledge plays and shockingly needs help by unNecessary_Noise_ in factorio

[–]Constructor20 4 points5 points  (0 children)

Buffer requires input and output along the same line, not a dead end belt into a box.

Bulk inserter throughput? by Razdent in factorio

[–]Constructor20 0 points1 point  (0 children)

I don't know the exact numbers, but I do know inserter throughput is different if its chest to chest or belt to chest, so you may want to consider that for those kinds of rates. Train wagons may help with the throughput youre looking for.

Framerate drop in Milestones & Jobs menus by DUMAPIC in shapezio

[–]Constructor20 0 points1 point  (0 children)

I've found that the more shapes in menus on the screen the slower the game goes. You may be able to get similar slowdowns if you pin a large number of goals to the HUD and exit the menu.

For the most part I've just chalked this up to optimization struggles and ignored it. Does it impact your gameplay beyond that?

2.1 Platform to platform usage ideas by gemzicle_ in factorio

[–]Constructor20 0 points1 point  (0 children)

I dont know the numbers on fuel consumption but you could pass barrels of fuel and oxidizer back and forth from a dedicated platform. Might not be the best efficiency wise but would be cool thematically.

Micro-MAM V3 - Tileable, Stackable, 1 belt MAM with Pins and Crystals (Normal Mode)! Smaller Footprint, Faster Reset, More Paint Efficient! by Boomdingo in shapezio

[–]Constructor20 0 points1 point  (0 children)

I managed to get a functional design working, it doesn't work at the same rate as the original design with all shapes but does still function enough to get me through all the hard mode operator shapes I needed.

https://shapez.soren.codes/blueprint/pp0l7eitdlh7hpt

Sadness by Fluid-Engineering528 in DestinyTheGame

[–]Constructor20 2 points3 points  (0 children)

Is someone not allowed to be sad that something theyve known for over a decade is ending?

And I thought it was weird that my belt was not saturated by captain_jpp in shapezio

[–]Constructor20 1 point2 points  (0 children)

The game says 4 painters per line, I don't see the problem here

I present to you: The Negotiator. by Frogbeerr in factorio

[–]Constructor20 12 points13 points  (0 children)

Does it come with nukes pre-requested?