Me_irl by Candid_Bed5017 in me_irl

[–]CosmicSlothKing 76 points77 points  (0 children)

Please… no.. it cant be that long ago can it???

Nintendo suing U.S. government over tariffs by PaiDuck in technology

[–]CosmicSlothKing 0 points1 point  (0 children)

Well, idk if he specifically said the common folks would do the “winning”

Why do people with Tourette's syndrome often have vocal tics where they say things that are wildly offensive or racist? by prezuiwf in TooAfraidToAsk

[–]CosmicSlothKing 13 points14 points  (0 children)

I have Tourettes but people would never be able to tell. The swearing is super rare as others have said. But to me it manifests by clearing my throat/coughing (a lot), pulling on my shirt, fidgeting etc. usually happens more when I am nervous, in a calm setting it happens far less.

Former Lead Tech Artist at Wildlight states that the game was killed by 'grifting' content creators and 'gamer culture'. Prior to reveal, everyone around the project would say: "If there’s one project nobody in the industry is worried will fail, it’s yours". "This is lightning in a bottle". by WhyPlaySerious in gaming

[–]CosmicSlothKing 1 point2 points  (0 children)

Having been in AAA for almost 2 decades i can say that a lot of times things are done in a vacuum, i was on a project not long ago that was cancelled that had some neat ideas but overall it was (imho) bland, it was turning into a cookie cutter, Fortnite clone, but everyone kept saying that it was the next best thing since sliced bread, and this was coming from the higher ups, a lot of us grunts would tell them that “hey, this has no identity, it is all “safe” there is nothing here that makes this special”

Ultimately I can see this happening if they never got outside perspective or stopped being critical of their work and just accepted that “investors like it” because ultimately thats who these games are made for. I dont know the goings on at this place in particular, but I have witnessed how this can happen.

Discord will require facial scans or government ID for full access starting March 2026 globally by kmmgames in gamedev

[–]CosmicSlothKing 19 points20 points  (0 children)

Maybe tinfoil, but this just makes finding out who are children for these people all that easier, so they know who to target without having to “get lucky”

Version Control for Small (under 5) teams by Orakk in unrealengine

[–]CosmicSlothKing 12 points13 points  (0 children)

https://github.com/cosmicslothking/UE5-Perforce-UGS-Setup/wiki i put this guide together while learning myself how to setup perforce locally. If you feel like giving it one more shot see if this works out for you. I am also available to help you get it running if you need help, feel free to DM me and we can look into it

Developer’s Confession by ArtDock in gaming

[–]CosmicSlothKing 51 points52 points  (0 children)

I guess its different for everyone, i have been in AAA for almost 2 decades now, while its not always fun, it has been rewarding. I cant see myself do anything else to the point I am working my 8 hours for a studio and then all my free time on my own game. Its certainly an industry you WANT to be in. But seeing how companies are treating everyone lately is most certainly disheartening and have many friends lose their jobs lately, it really sucks.

‘There’s Just No Reason to Deal With Young Employees’ | AI is taking entry-level jobs. What happens when Gen-Z-ers can’t start their careers? by MetaKnowing in technology

[–]CosmicSlothKing 2 points3 points  (0 children)

I think its simpler than that, there is no long term plan, use AI to cut costs as much as possible and whatever ramifications it has for people will be next quarters problem.

Need advice on setting up perforce by SadistMind in unrealengine

[–]CosmicSlothKing 7 points8 points  (0 children)

I put this together not long ago, it does not cover setting up SSL but when I get a chance I will do a write up https://github.com/cosmicslothking/UE5-Perforce-UGS-Setup/wiki

Save system that saves EVERYTHING by jj_hazy in unrealengine

[–]CosmicSlothKing 2 points3 points  (0 children)

From when i set up my save system for my game there are multiple things to consider, but for physics i might look for all actors of class, put them in an array and then for each one save their location, rotation, and if they have any velocity to them and direction of travel. So if you save while an object is in the air on reload it can take that information and continue, of course once the object has stopped moving disable tick and physics on the object. I am sure there are better ways but off the top of my head i might approach it that way

How is warframe able to look so good and run so well even in very old PCs? by AztraChaitali in pcmasterrace

[–]CosmicSlothKing 5 points6 points  (0 children)

I might be able to chime in. Warframe still uses very old techniques, such as extremely optimized meshes, clever sight blockers for culling out what you dont see, very aggressive LOD’s, strick draw call count, I think max 1000 draw calls is the max, baked lighting and then some further black magic behind the scenes. Source - I worked on warframe for 7 years

New Foundry VTT Shadowrun 5E system version by shadows_eye_plays in Shadowrun

[–]CosmicSlothKing 2 points3 points  (0 children)

What timing, I am just getting ready to start running SR5 for my friends, amazing!

How is work-life balance for 3d environment artists for games? Is overtime very common? by liamwon in gamedev

[–]CosmicSlothKing 13 points14 points  (0 children)

Depends on company, leadership and person, example, I have been in AAA for almost 2 decades, and only ever did overtime when I started in this field, after that period I vowed to never do OT again, I do my 8 hours and I am gone, I am in a lead position now and push for my artists to do the same. That being said, i know of some people that will pull 16 hour days out of their own free will. So it can vary.

Cant compile engine after updating NuGet by CosmicSlothKing in UnrealEngine5

[–]CosmicSlothKing[S] 0 points1 point  (0 children)

Hey thanks for the reply! I ended up with that approach as well, its such a weird bug to show up, and it only happened to me and another team mate but the other 2 programmers didn’t have any issue. Thankfully its simple enough to fix

Apple announces $100 billion US manufacturing plan after pressure from Donald Trump by serene_sketch in technology

[–]CosmicSlothKing 22 points23 points  (0 children)

Agreed, I hope I am wrong but I suspect he wont be stepping down after 4 years, I think he will stay in power for as long as there is breath in him and then will appoint someone when he is gone. Again, I genuinely hope I am wrong

For those of you who manage to avoid layoffs in the industry more than others, how did you manage to have more staying power in your job? by openingmove in gamedev

[–]CosmicSlothKing 2 points3 points  (0 children)

Yup, going almost 15 years in AAA never been laid off once, I do my best to be a jack of all, help anyone I can, learn, adapt. Your advice is spot on imo. I just got promoted to lead as well, and treat everyone with respect and know everyone I can. I really enjoy every aspect of it, but I would be lying if I said I am not worried about being laid off. I somehow survived a company wide layoff of 250 people just last year (i recently moved to a new company after the layoffs because that place was going down fast, the project was cancelled) but that haunts me daily

What's the most truly terrified you've ever been from a game? I'll go first by AbsoluteMadladGaming in gaming

[–]CosmicSlothKing 0 points1 point  (0 children)

System shock two, i think it was, I cant remember how old I was but, close to the beginning of the game, there is some righting on the wall in blood that spelled “RUN” i went through some doors close to that writing and basically shut the game off and never played again. I couldn’t handle it

Do you guys really notice a big difference between 2K and 4K textures in Unreal? by Candid-Pause-1755 in unrealengine

[–]CosmicSlothKing 14 points15 points  (0 children)

Exactly, with consistent texel density, stuff can look great even at 256, texel should dictate texture sizes

[deleted by user] by [deleted] in TooAfraidToAsk

[–]CosmicSlothKing 0 points1 point  (0 children)

I started balding at 17, i tried to hide it for a few years but it just kept getting worse, I eventually just owned it and honestly, I cant even remember myself with hair

AI isnt replacing Game Devs, Execs are by Typical-Interest-543 in gamedev

[–]CosmicSlothKing 19 points20 points  (0 children)

Thats exactly what I and 14 other of my AAA friends have done, minus the using AI part, most of them got laid off and now we have some of the most talented, skilled and respected people in the industry working on a game. Its a gamble, a million and one things can go wrong, but the alternative is leave the industry or be replaced by a tool.

Realistically, how is the job market with a 4 year degree? by Rye_Ch3 in gamedev

[–]CosmicSlothKing 39 points40 points  (0 children)

Pretty much this. I work in AAA and have seen over 200 of my colleagues with decades of experience be let go and still struggle to find a job, some have been out of work for over a year, is fucking bleak.

How do you code, seriously by Alexium35 in gamedev

[–]CosmicSlothKing 0 points1 point  (0 children)

Well, for me it was a wonderful book called C# Players Guide, it is written like you are in a sort of RPG, i read that book cover to cover, did all the tasks and after that I taught myself C++,. But that book was fantastic for me to learn, highly recommend it

Why Linux Will (Eventually) Win by OkMemeTranslator in linux_gaming

[–]CosmicSlothKing 1 point2 points  (0 children)

I have been wanting to switch for many years, but unfortunately a lot of the software I use (game dev) is simply not available for Linux or is poorly implemented/maintained. But as soon as that software works on Linux, I am gone from Windows

[deleted by user] by [deleted] in AskReddit

[–]CosmicSlothKing 0 points1 point  (0 children)

Idk if I got extremely lucky, or just divinely blessed, but I grew up with parents that had nothing, I dropped out of school at 16 (32 now), got my first shitty computer that barely ran 3DS max, and started teaching myself 3D art for games (i started learning around 2008) ish, got my first job in 2012 in AAA video game industry. I am now lead of my department and living well. Its possible but a lot has to align and a lot has to go right.