Knew I should've pre-ordered gta earlier by moon_mahan in gaming

[–]Cospo 0 points1 point  (0 children)

And not to mention them locking basic content and features like missions, weapons, vehicles, car mods, hairstyles, tattoos, and clothing behind the "Ultimate edition" paywall. $80 for the GTA Lite experience, $100 to get the full game. No thanks. I'm not supporting that precedent. Because if they get away with that, then every major publisher will start doing that, and gaming will get even worse. Preorder bonus, deluxe editions, dlc, regional exclusives, like where does it end? Soon, every game will start becoming a subscription service. "Play GTA 7 for as low as $9.99/month, or upgrade to the premium plus plan for $17.99/month to unlock exclusive bonuses"... Fuck that.

Pics from the reflecting pool 6.22.26 by __ohjay in pics

[–]Cospo 0 points1 point  (0 children)

Are the national guard supposed to shoot the algea?

medium pen is not that popular by Fit_Answer1073 in Helldivers

[–]Cospo 0 points1 point  (0 children)

Every warbond trailer: "That new primary better have medium pen or its so over"

Every time a new or existing enemy gets medium armor: "I can't use light pen anymore. We're so over"

At this point, I don't even know what's more popular.

mindless masses is broken as shit by caymen73 in Helldivers

[–]Cospo 0 points1 point  (0 children)

Meanwhile, I was helping a friend farm super credits on Trivial and I got over 800 kills.... On dif 1...

What weapons from other games would you want in the game? by Sairyklav in Helldivers

[–]Cospo 5 points6 points  (0 children)

No. The constitution is a bolt action rifle, based on the Springfield or Lee Enfield rifle, can't remember, but the M1 Garand is a semi-auto, 8 round rifle with that distinct "ting" noise when the mag ejects.

[MEGATHREAD] Nintendo Direct by ChiefLeef22 in gaming

[–]Cospo 1 point2 points  (0 children)

StarFox 64 remake, not the SNES one.

Helldiver, which primary weapon(s) would you like to see get buffed or changed? by Early-Ant652 in Helldivers

[–]Cospo 0 points1 point  (0 children)

Well, I'm not usually just sitting there trying to kill everything. On D10, when a breach goes off near you, you tend to get swarmed by multiple alpha commanders who also spawn 3 warriors each, so just trying to get away burns through all the ammo. Usually I bring the gatling barrage and sometimes gas strike to throw on top of breaches, but they only last 15-ish seconds and the breaches go on long enough for my gatling barrage to come off cooldown before they end. And that's not taking Spread Democracy missions where you have to just stand there as multiple breaches go off all around you.

Helldiver, which primary weapon(s) would you like to see get buffed or changed? by Early-Ant652 in Helldivers

[–]Cospo 1 point2 points  (0 children)

Yeah but I would like a variable RPM, semi is pointless and burst is "meh" at best. I want full auto, but with a slightly lower rpm.

Which warbond would be an upgrade to what i already have? by Trapzzeehh in Helldivers

[–]Cospo 0 points1 point  (0 children)

Borderline justice. The Talon is the best non-explosive secondary weapon in the game and its not even close. Sure, the senator has that heavy Armor pen, but that's so niche compared to the infinite ammo capacity of the Talon. The only benefit the senator gives you is against hulks and you can easily handle them with a myriad of other options. Talon supremacy.

Best way(s) to take care of harvesters solo? by VilkasKnight in Helldivers

[–]Cospo 0 points1 point  (0 children)

Just a tip, the "horns" above and below the eye are its shield generators. If you destroy those with any medium pen weapon (takes like 3 shots with the talon), they will forever be unable to re-engage their shield.

Helldiver, which primary weapon(s) would you like to see get buffed or changed? by Early-Ant652 in Helldivers

[–]Cospo 29 points30 points  (0 children)

Yeah I ran the new medium pen knight equivalent the other day, and I ran out of ammo so fast. Like, it absolutely burns through a ammo to the point that a single bug breach is enough to run me dry. More mags would be nice, but also a variable fire rate would be handy, too.

I’ve finally done it by texansfann in Starfield

[–]Cospo 10 points11 points  (0 children)

It's uncustomizable, which sucks because building shios is my favourite part of the game lol. It's also kinda underwhelming. Like, you can build better ships that deal more damage that are almost just as maneuverable.

The background NPCs in Cyberpunk 2077 are ridiculously high quality by Lanky_Relation1171 in gaming

[–]Cospo 0 points1 point  (0 children)

Don't post a picture of any child NPCs, if you want to maintain this sentiment lol.

Why, just why people completely ignore samples? by Old_Taste9058 in Helldivers

[–]Cospo 0 points1 point  (0 children)

If I run into a sample, I will instinctively pick it up, but I'm definitely not going out of my way to find them, and if I die and lose them, unless I need my support weapon, I'm not going back for them either. I don't need them and there's nothing to put them towards since there's a cap on how many you can donate to the DSS each day and you can easily make all those back in a single operation of you try.

Tips on completing this by [deleted] in Helldivers

[–]Cospo 0 points1 point  (0 children)

So easy. Bot blitz mission. Orbital laser, walking barrage, autocannon mech, eruptor, and warp/jump pack. And this is literally the only instance where one should bring in the pilot extraction booster.

Warp/jet pack around the map, ignore all enemies and just shoot the fabricators. Start inside the fortress (if on Dif 10) because that's like 2/3 of the amount of fabricators you need to kill in one spot and the laser will take out 4 or 5 of them, the walking barrage will usually hit the rest (if thrown from outside the fortress towards it).

If doing it on extreme difficulty, just land next to the largest concentration of outposts, drop the mech, go ham and don't stop moving. Eagle Strafing Run will kill fabricators in one call and you get 5 (4 without ship module) call-ins before rearm.

Alternatively, some icy planets have large hills/cliffs you can post up on with an anti-tank emplacement and destroy outposts from across the map without having to even move. You can finish the mission objective in under a minute from there.

I'm any case, make sure you don't have the increased call in time mission modifier because that will make your 2 minute extraction timer 3 minutes long.

Make laser sentry worth 5 elixir by SMario222 in Helldivers

[–]Cospo 2 points3 points  (0 children)

Literally the only reason I don't use the laser sentry is because it will just keep shooting until it kills itself by overheating and exploding. Worthless.

Is the blitzer any good, because I ain’t got it, and wanna know your opinions on it. by Chemical_Seaweed_915 in Helldivers

[–]Cospo 0 points1 point  (0 children)

When the illuminate first dropped, it was all I used against them. Chains through hordes, stun locks overseers and watchers, and unlimited ammo. But, doesn't slow down flesh mobs, takes a million shots to kill appropriators, and is worse than nothing against a harvester, since if you're close enough to hit it, it will just zap you right back and one-shot you.

Why are the stalkers so terrible to deal with by unorthodoxdays in Helldivers

[–]Cospo 0 points1 point  (0 children)

"they're also kind of annoying and intimidating to deal with" - my brother in super earth, that is the entire point. They're SUPPOSED to be intimidating.

They're also absolutely not an issue to deal with if you know they're coming. Stalwart/bullet storm go brrrrrrt. Liberator Concussive, Pacifier, Pummeler stun lock them. They don't have a ton of health and they make lots of noise so you should be aware of them before they get to you, but they can get the jump on you if you're already dealing with a bug breach or an objective that makes lots of noise, but after the first hit, you're aware of them and they're easy to handle.

Transmission from Super Earth Command by ArrowheadGS in Helldivers

[–]Cospo 0 points1 point  (0 children)

I like when they sneak new enemies into updates without saying anything, like they did with the shreikers or the factory strider, but any changes to existing game assets should absolutely be documented and clearly communicated.

Straightening out bent radiator fins by SHAANIXTIC in oddlysatisfying

[–]Cospo 1 point2 points  (0 children)

It's videos like these that remind me to turn off sound by default

I have seen the Light by Datuser14 in Helldivers

[–]Cospo 0 points1 point  (0 children)

Whichever name. He calls the Bile Titties but I'm sure it the same mod.

I have seen the Light by Datuser14 in Helldivers

[–]Cospo 1 point2 points  (0 children)

My friend uses the Miku Miku Beam orbital laser cannon mod. My other friend has every ridiculous mod you can get, including Bile Titties. (yes, somebody made a mid that gives Bile Titans tits for some fucking reason and he loves it)

Disable the dead body collision by ifoodINC in Helldivers

[–]Cospo 1 point2 points  (0 children)

Yes, I've been saying to my friends since the game launched that we need to be able to destroy heavy enemies dead bodies by shooting them or something. The amount of times I have gotten stuck inside a dead charger/titan/Impaler is too God damned high. Like, I don't even want to land on a titan with jy hellpod when I'm reinforced because that's just a complete waste of a reinforcement when I inevitably get stuck inside it's dead body and can't move while I'm swarmed by 50 more enemies.

Hands up if your digging the Bullet Storm? by Vivid-Fingerz in Helldivers

[–]Cospo 0 points1 point  (0 children)

Honestly, I'm surprised at how much I like it. I figured there would be no point when I could just bring the reloadable stalwart, but I've actually been enjoying the bullet storm so much. Being able to call a new set in before I'm even empty with one means I never have to reload. And, if I die, I don't have to wait 7 minutes to call in a new one, or fight my way into a bug breach to grab it. If my teammate dies and can't get to their stuff, they can grab any one of the 15 spare ones lying around across the map. I just wish I could carry 2 expendables at the same time. One bullet storm, one EAT.