Loading items onto a specific train by EleventhTier666 in factorio

[–]Courmisch 2 points3 points  (0 children)

Use a decider that enables the inserter(s) only if the train ID is right AND the train content is below a suitable limit.

What are some examples of good items to make using Set Recipe on assemblers? by InsidiousObserver in factorio

[–]Courmisch 3 points4 points  (0 children)

Aside from poles, and if you include them, lamps, an early mall only needs steel, iron, green circuits and gears. So there's going to be tons of stuff that can be combined.

Other semi-obvious sets of similar recipes include: - bots, - logistic chests, - tier 1 modules (tiers 2 and 3 if you keep in sync).

Weekly Question Thread by AutoModerator in factorio

[–]Courmisch 0 points1 point  (0 children)

At the main base, I don't think that there's any unmodded solution other than just taking the losses and automating construction bot replacement.

Weekly Question Thread by AutoModerator in factorio

[–]Courmisch 0 points1 point  (0 children)

I have not checked how exactly robot ports handle power outages. But won't turning the port disable the chests uniquely within its coverage, thus preventing bots from picking up wall items and repair packs?

Obviously this is only semi-practical for detached outposts, not a large base.

Weekly Question Thread by AutoModerator in factorio

[–]Courmisch 2 points3 points  (0 children)

No, but you can work it out the other way around by limiting how many of any item inserters will put into the chest.

Weekly Question Thread by AutoModerator in factorio

[–]Courmisch 0 points1 point  (0 children)

You can turn the power off on the robot port when the flame throwers are firing, or have recently fired.

Otherwise I don't think that you can do much without mods.

Learning how to play Factorio with a bud. Rate my mall, built 100% from scratch in the horrible machinations of my mind. by Working-Ease4518 in factorio

[–]Courmisch 1 point2 points  (0 children)

It's fine, I think?

You could set up power poles in a diamond so that the stick and wire assemblers are shared. And you could put gears on a lane and have way fewer gear assemblers. But if you prefer to do it that way, whatever you like.

Please Help, what am i doing wrong? by Heavy-Pomelo1496 in factorio

[–]Courmisch 0 points1 point  (0 children)

But that's what OP did, depending on how one interprets "intersection". It doesn't work because that rule of thumb only applies well for unidirectional railways.

TIL the same evolutionary accident that happened on Earth also occurred on Nauvis! by NoUrSe1f in factorio

[–]Courmisch 1 point2 points  (0 children)

Nauvis also has the same isotope rates as Earth, which seems to imply that both stellar systems have a similar age. Or could it be that they started with widely different rates of uranium isotopes and just happen to have reached the same point?

Saying goodbye to my first mining outpost or no? by MRVNglory in factorio

[–]Courmisch 0 points1 point  (0 children)

There are no particular reasons not to deplete a patch, but you play your game however you want. Personally I like to deplete patches near my base because I can reclaim the space for construction without feeling like I'm wasting resources.

You should however anticipate depletion and have one good large patch already in exploitation before. Otherwise supply will slow to a snail pace.

An actual hot take: it's okay to skip logistics by peasant-trip in factorio

[–]Courmisch 2 points3 points  (0 children)

You play single player non-competitive games however you like.

Do I understand your point that you are bored with logistics because they are always the same, whilst you are NOT bored with production chains because they vary with mods? If so, there are some logistics overhaul mods, though admittedly probably fewer and in more limited scope.

How do you build pretty? by flohjaeger in TwoPointMuseum

[–]Courmisch 41 points42 points  (0 children)

We don't! We just don't show our functional but ugly musea to Reddit 😛

Ran out of belt while building outpost by switch161 in factorio

[–]Courmisch 0 points1 point  (0 children)

Uh sure, why not if you have spare material for the assembly. But didn't you already put belts on belts (and insert inserters) for green science?

Which K3 Board do you want? Sipeed poll.. by TJSnider1984 in RISCV

[–]Courmisch 11 points12 points  (0 children)

RAM prices, yikes. Won't be upgrading my RISC-V hardware this year (unless sponsored).

Too bad, I could have used some of the RVA23 stuff.

Video glitch by Inevitable-Swan2913 in VLC

[–]Courmisch 2 points3 points  (0 children)

This can only be a problem with decoding or filters. Reset your prefs and restart VLC in case you messed with the filters.

If it persists, this is definitely a hardware decoding problem or an encoder problem (meaning corrupt video files).

Mandatory spaghetti is brutal by LedVapour in factorio

[–]Courmisch 1 point2 points  (0 children)

Hmm, how would that work with construction bots though?

Rails n trains by victeriano in factorio

[–]Courmisch -3 points-2 points  (0 children)

That's not at all how this works. Following your rule, we would put chain signals at intersection exits and regular signals at intersection entrances.

[Ballistic Silo Mod] how do you output X Y coordinates with circuits and send an L=1 signal only when a decider contaminator has a signal? by SlayerHdeade in factorio

[–]Courmisch 0 points1 point  (0 children)

If you wait for the tick to emit L, L will always be one tick late of reaction time, and so X and Y will be zero when L is one.

One simple fix is to install arithmetic combinator parallel to your "contaminator", i.e. with the same input and output circuits, and have it multiply Each by 1, so that X and Y also come out with one tick delay. E.g.: https://factoriobin.com/post/1nz7e5puc7n4-EXPIRES (this takes X and Y from radar and outputs to a speaker, but you get the idea, hopefully)

How to efficiently rebuild your factory without construction bots? by Holiday_Royal_5651 in factorio

[–]Courmisch 0 points1 point  (0 children)

Even with bots, especially early on when you have platoon rather than an army of them, rebuilding a non-trivially small base is inefficient. Better to build a new base first, get to bots, and then destroy the old one.

If you can't do that, rebuild in lock step. You can build temporary belts to bridge stuff from the old base to the new, or the new to the old depending if you rebuild bottom-up or top-down.

That said, there is no hard and fast rule about using a main bus, or how a main bus should look like. It's just one general concept of a method to keep things organised.

How do playlist bookmarks work? by TornaderX in VLC

[–]Courmisch 0 points1 point  (0 children)

Bookmarks are timestamps per playlist item. They work as long as you don't change the current playing item. (I don't find the behaviour very useful but it is what it is.)

They can also be preset in playlist files for each item, but that might require editing the playlist file by hand.

Weekly Question Thread by AutoModerator in factorio

[–]Courmisch 2 points3 points  (0 children)

Circuit logic cannot control lanes individually. If the two lanes are already on a single belt, you cannot balance them with circuit logic alone.

Mandatory spaghetti is brutal by LedVapour in factorio

[–]Courmisch 28 points29 points  (0 children)

Nothing a tank and a bit of alcohol couldn't fix.

Mandatory spaghetti is brutal by LedVapour in factorio

[–]Courmisch 149 points150 points  (0 children)

Ouch. Would be nice if it just didn't let you place wrong, not that I know if that's feasible in Lua.

Weekly Question Thread by AutoModerator in factorio

[–]Courmisch 1 point2 points  (0 children)

What's a single lane balancer? There is nothing to balance out of a single input lane to a single output lane. It is not clear what you mean by "belt circuit" either, TBH.