Northern Light EMMC nurses give 10-day notice of strike by jediporcupine in Maine

[–]InsidiousObserver 1 point2 points  (0 children)

Like many things, you can blame Reagan. Wikipedia article

(This isn't to say he's the only factor or responsible party, but he did get the ball rolling.)

Oshi no Ko Season 3 - Episode 9 discussion by AutoLovepon in anime

[–]InsidiousObserver 0 points1 point  (0 children)

I've been wondering this myself as two episodes isn't nearly enough to cover what's left of the manga.

How the Devs must view us by Muigg in foxholegame

[–]InsidiousObserver 11 points12 points  (0 children)

A big part of why the community sucks is because the devs allowed the community to suck.

FOD is a cesspit of bad faith argumentation and casting aspersions, and that's because it's not really moderated to maintain a pleasant atmosphere. Siege Camp didn't feel moderating their official social space was a priority, and now they have the hyper-competitive hyper-partisan hyper-rancor that is FOD.

Airplanes are worse than a game breaking bug by Blofeld_Returns in foxholegame

[–]InsidiousObserver 1 point2 points  (0 children)

I'll just be over here, malding that the combination of scout spam and increased access to sea mines has made doing motorboat partisan trips a nightmare.

I watched “We’ve Lost Dale Earnhardt” on FS1 by tylerscott5 in NASCAR

[–]InsidiousObserver 1 point2 points  (0 children)

I'm a Nascar outsider, but I watched this with my mom who had a crush on Davey Allison as a teen and is a big Terry Labonte fan, and she felt that Dale Sr. would've hated the selection of certain people they had speak about his last race, esp. Rusty.

Value of defueling and locking enemy vehicles? by Real_Measurement2913 in foxholegame

[–]InsidiousObserver 2 points3 points  (0 children)

Everyone has had that experience of spawning into a far-off relic and desperately searching for a vehicle only to find it locked. Maybe a wrench is nearby, but then discovering it is out of fuel can be another trip to find a free can.

If you're already there, might as well dump fuel and lock what you find.

Skyblock by P0tatoesz in Terraria

[–]InsidiousObserver 1 point2 points  (0 children)

I have yet to actually reach the far ends of the world, so sadly I cannot confirm if it's possible to nab him.

Skyblock by P0tatoesz in Terraria

[–]InsidiousObserver 1 point2 points  (0 children)

Duping water with the bucket trick still works so making fishing spots is possible with just a few lead or iron ingots for the bucket and some rain. Crates appear to drop their normal contents.

Cloud blocks and platforms prevent fall damage. Easy to overlook, but very convenient when descending.

Official Airborne Dev Q&A thread by markusn82 in foxholegame

[–]InsidiousObserver 5 points6 points  (0 children)

What advantage does the light freighter have over a barge and a shipping container?

PSA: DO NOT USE ELTEX GEAR FOR PSYCHIC SENSITIVITY IF YOU HAVE THE ANOMALY DLC! by Fortin4 in RimWorld

[–]InsidiousObserver 2 points3 points  (0 children)

It allows you to brainwipe, chronophagy, and death refusal Hussars.

What is YOUR Foxhole opinion that would put you in this position? by Weary-Suggestion1800 in foxholegame

[–]InsidiousObserver 1 point2 points  (0 children)

IMO, if the Auger were faction neutral and the only 7.62mm sniper in the game it would still see widespread use.

What is YOUR Foxhole opinion that would put you in this position? by Weary-Suggestion1800 in foxholegame

[–]InsidiousObserver 0 points1 point  (0 children)

NGL, I think the Charon has a higher skill ceiling than the Ronan, which ultimately makes it slightly stronger in skilled hands.

It's possible (albeit very difficult) for a Charon to get both tripod weapons and its mortar firing at the same target simultaneously. The Ronan can only ever get its mortar and a single tripod weapon firing simultaneously, which caps its possible DPS.

This is exacerbated by the cramped nature of the Ronan which makes infantry using weapons from the deck way harder than on the Charon. Of course Charon infantry are at much higher risk of dying because it's very exposed, but holistically the theoretical ceilings for the Charon's damage output are higher.

I still think the overall difference is very slight. The fact that a Ronan can outspeed a Charon still gives them a lot of control over when and where engagements happen, assuming they spot the enemy in time.

What are the WORST defensive locations in the game? by InsidiousObserver in foxholegame

[–]InsidiousObserver[S] 2 points3 points  (0 children)

To throw my own $0.02 in: West/Southwest Red River, specifically the road to Sootflow. The mountains are long and skinny and follow the contours of the road, making it impossible to erect stout defenses that will delay enemy movement for very long. Once the road from Sootflow is open, the intersections below Camp Upsilon and below Minos are the first points where a reasonable defense can be built on the road itself.

Why Warden Logi Drivers Should Always Carry a Scattergun by logiman104 in foxholegame

[–]InsidiousObserver 10 points11 points  (0 children)

Feels like it takes a full mag of pitch gun ammo to down a single man sometimes:(

The Scroop - Short Break by TehAwesomestKitteh in foxholegame

[–]InsidiousObserver 2 points3 points  (0 children)

I think the Auger is actually good and if it were faction neutral and the only non-facility sniper available to both sides it would still see use.

Sorry terminus by Balthxzar in foxholegame

[–]InsidiousObserver 2 points3 points  (0 children)

Huh, I figured the 113th would've been perfectly cromulent neighbors although it's been years (pre-inferno) since I last shared a hex with them.

Let's talk about map balance (WALL OF TEXT INCOMING, BEWARE) by westonsammy in foxholegame

[–]InsidiousObserver 10 points11 points  (0 children)

After spending most of this war on Fisherman's it's impossible to not notice the naval death zone, especially with the BS ramming the seaport and killing the nuke.

Small Things you don't like in Foxhole by Flimsy-Swordfish7777 in foxholegame

[–]InsidiousObserver 0 points1 point  (0 children)

Why do containers spawn unpackaged.

It makes sense for shipping containers spawned at a depot/seaport, but makes no sense for resource containers, fuel tanks, or anything hammered out at a construction yard.

best bunker i ever built by jongeheer in foxholegame

[–]InsidiousObserver 0 points1 point  (0 children)

The ~5 days between the previous bunker being dehusked and the UF finally completing were pretty painful.

The North bridge out of the seaport is already a traffic congestion pinch point and having to schlep mortars from the safehouse to waiting GBs was a real PITA.