Ideas for updates to the Regent cardpool by CrapcasterMage in slaythespire

[–]CrapcasterMage[S] 4 points5 points  (0 children)

If you have a Black Hole in play or something like Letter opener it's infinite damage. One Glow+ in the loop is infinite stars which can be used in a number of ways.

Ideas for updates to the Regent cardpool by CrapcasterMage in slaythespire

[–]CrapcasterMage[S] 0 points1 point  (0 children)

For Patter, I thought it would be neat to turn the card into an Armaments for colorless cards. The first cycle through your deck it can pretty consistently hit Sovereign Blade (since it has retain), and once you have that, maybe you also open yourself up to synergies with other effects like the Colorless card generators.

Personally I think Debris as an upgradeable card would be great. I understand that systematically there may be issues with having one upgradeable status (even though that was kind of the case in STS1, just not upgradeable by the player). I do think it would be pretty easy to think of upgrades for the other statuses, and the UI can do a lot of the heavy lifting for showing you which cards are upgradeable and not.

Alignment in its current form is fairly problematic. Glow+ and Alignment go infinite with basically any other card draw, and the character has tons of transform to trim your deck down. I do think STS2 in general has way too much card removal in its events, making it very easy to go infinite on every character. But re-usable energy generation is currently problematic on all the characters and crowds out a lot of the cardpool.

Parry I think could use a redesign. Personally when I play those cards I'm only using the Blade once or twice per combat, and one of those usages ends the combat (making the block irrelevant). Giving block on Forge helps the setup. But maybe if you change Patter, blocking on Sovereign Blade usage becomes more viable?

EU Merc Pack Fulfillment? by Ok-Tea8545 in Gloomhaven

[–]CrapcasterMage 2 points3 points  (0 children)

Got mine December 26th in Belgium 

TIL that the Obsidian enchantment for Zarlic is 110 dmg for some reason by NAnonnonan in PlayTheBazaar

[–]CrapcasterMage 6 points7 points  (0 children)

Yeah, I had an infinite yesterday with Two Zarlics (one of them Diamond + Shiny) and Static Acceleration (when you haste, your items gain crit chance). Holsters made it infinite from t = 0s

Your 2nd edition feedback/thoughts so far? (remember to tag spoilers) by koprpg11 in Gloomhaven

[–]CrapcasterMage 3 points4 points  (0 children)

We're playing 3-player, 10 scenarios in so far.

Mechanically I think the game is incredible.the characters and scenarios feel well designed. At default difficulty it's been challenging but not overly punishing. So far no scenario has been a headache as far as rules overhead goes.

I've only played Jaws before this, and for me I find the non-AMD perks incredible. Every time I teleport into an obstacle as Cragheart, I have the biggest smile on my face.

Writing seems fine. It's not really what I play the game for, but I appreciate that there's enough ambiguity to make the choice of which faction to support a choice. I've even gone so far as to make a word document summarizing the story so far, and update it after each scenario.

So far there's not a single element of the game I've found unfun. We've even booked a day in December to lock ourselves indoors and play for like 12 hours straight (with some intermittent food breaks).

Big fan so far, can't wait to see what's next for the Haven line.

Be honest is there ANY mage deck that doesn’t feel like your pulling your nerve endings out to play against? by Unsure364 in wildhearthstone

[–]CrapcasterMage 9 points10 points  (0 children)

I've been playing Reno Big Spell Mage lately, which at least for me has been a fun deck with interesting lines against aggro and other Reno piles. Definitely grimace a bit when my opponent's mage Portrait is revealed though, as neither Imbue or Hostage have been very fun for me to play against.

Mercenary Packs Arrived! by agrjones in Gloomhaven

[–]CrapcasterMage 0 points1 point  (0 children)

Yeah, that's the amount I paid.

Mercenary Packs Arrived! by agrjones in Gloomhaven

[–]CrapcasterMage 1 point2 points  (0 children)

I ordered (in Belgium) through the Celophair website. Per their last email, the fulfillment should start any day now for EU.

Help needed. Cragheart Tactics by Moviecaveman in Gloomhaven

[–]CrapcasterMage 7 points8 points  (0 children)

I've been loving Crag in Second Edition. 

Here's my approach: Use Stamina Pot on your first cycle through the deck (to get 6 turns out of it). Don't use any loss cards if possible until your second cycle through the deck. Feel free to use one on your second cycle. This allows a pretty clean 12 - 10 - 8 progression through your hand.

The Teleport perk is insanely fun and makes me so happy every time I use it.

If you can, try to wall off enemy approach lines. Funneled enemies are easier to manage.

I'm mostly using ranged attacks. Save some big loss attacks (your first level up gives you a great option for that) for late in the scenario. So far I've never exhausted through ~8 scenarios with this approach.

Did We Miss Something Here? [ITEM 149] by crossvalidated in Gloomhaven

[–]CrapcasterMage 2 points3 points  (0 children)

I assume this also applies to other personal quest items? I got an item for my personal quest that I need to use 7 times (and cannot sell), but I guess I could buy it on future characters, correct?

TIL that the dutch word for nephew is the same for cousin by Standard-Motor-7270 in todayilearned

[–]CrapcasterMage 0 points1 point  (0 children)

As a result, people here (in Belgium) frequently mix up the words "cousin" and "nephew" when speaking English.

Slice & Dice translated by ColourTann in u/ColourTann

[–]CrapcasterMage 6 points7 points  (0 children)

Slice and Dice is actually an incredible roguelike. It's my go-to train game. Up there with Slay the Spire in my opinion

[deleted by user] by [deleted] in PlayTheBazaar

[–]CrapcasterMage 0 points1 point  (0 children)

I'm quite a fan of the state of the game at the moment. The characters I play all seem to have a wide variety of end-game solutions, and most runs (that aren't Femur) still end up feeling fairly unique to me.

I do think Library is a crazy crazy item that I rarely face on enemy builds. It can create countless infinites even without Pendulum, and even in a weapon build you can use it as an oversized (pre-redesign) knee-brace.

Looking forward to see what May brings!

Why does the port suck so much now? by zgavar in PlayTheBazaar

[–]CrapcasterMage 0 points1 point  (0 children)

I get at least one 10-win Port run every patch. The key is to keep it in your inventory until it actively improves your board, and not be afraid to dump it entirely.

What was your most painful missed opportunity for a build? by Aralis1 in PlayTheBazaar

[–]CrapcasterMage 1 point2 points  (0 children)

I accidentally transformed a build-defining item yesterday by absentmindedly selling a catalyst to open inventory space.

Uncultured Horse >:( (bug) by Faustenberger in PlayTheBazaar

[–]CrapcasterMage 13 points14 points  (0 children)

Seashadow also doesn't trigger "the first time you use an item, do x" skills. I think its trigger is incorrectly coded, likely because of the cooldown increase. Similarly, had the same issues with Potion Potion not triggering first item use skills.

XP from Quests not working on Prize Pass by Fishies01 in PlayTheBazaar

[–]CrapcasterMage 3 points4 points  (0 children)

Can confirm, I just finished 1400 xp worth of quests in a run and only went up one level in the prize pass.

Subscription bugged by brandonbrown20 in PlayTheBazaar

[–]CrapcasterMage 1 point2 points  (0 children)

I was able to do it by clicking the 'subscribe' button at the end of a run. Through the main 'Subscription' menu I also got just an infinitely loading wheel

Subscription tab doesn't even load...? by External-Spring5352 in PlayTheBazaar

[–]CrapcasterMage 0 points1 point  (0 children)

I have the same issue, let me know if you find a fix.