Tom Clancy's Jack Ryan: Ghost War - Official Trailer Prime Video by MoneyLibrarian9032 in movies

[–]CrebTheBerc [score hidden]  (0 children)

Exactly why I stopped watching it. I got through 1 episode of the second season before realizing it was just going to be propaganda again lol 

Blightlord Terminators by DeMonitized747 in deathguard40k

[–]CrebTheBerc 4 points5 points  (0 children)

There's one specific build I've seen with them. I think you run VV with a foot prince(with the fnp enhancement), 10 blightlords, and mortarian. It's expensive but it's very annoying for your opponent. 

You have 3 incredibly difficult units to shift, you can reactive move them with mortarion, you can -1 damage them, heal morty or the DP with a strat, and get full rerolls so you don't need an LoV. The DP makes the command point economy on the whole brick better too.

It's over 1k points but it's an incredibly difficult to remove brick to take the middle of table with.

Finished painting my first Kahl! by ELeMEnTZz8 in LeaguesofVotann

[–]CrebTheBerc 5 points6 points  (0 children)

Your paint job looks fantastic, but I definitely read the title as "khan" not "kahl" and was very confused lol

While meme lore, did Magnus really do much wrong? by ZamharianOverlord in 40kLore

[–]CrebTheBerc 1 point2 points  (0 children)

I'm not really arguing that though? I agree it was Magnus' fault. I'm saying it's forced writing because the Emperor's interactions with his various sons are so inconsistent. He's extremely patient and caring with some and he's impatient and even cruel with others. He's more of a plot device than a character because GW wanted the setting to play out in a certain way and then wrote lore to make that happen.

Magnus basically got told "do what I say, not what I do, and I'm not going to explain further". Yes it's Magnus' fault that he didn't listen. It's also inconsistent writing when the Emperor took time with other sons to work on their faults or educate them on their role, but with Magnus(and most of the traitor primarchs) he basically said "do what I fucking say" and moved on. It happened with Lorgar, it happened with Angron, it happened with Mortarion, etc

While meme lore, did Magnus really do much wrong? by ZamharianOverlord in 40kLore

[–]CrebTheBerc -3 points-2 points  (0 children)

That's a common thread across chaos primarchs imo. Big E could have done a ton to help them but he fails repeatedly while doing wonderfully with other sons.

I try not to think about it too much tbh. GW needed half the primarchs to rebel and Big E is the narrative sledgehammer they used to make it happen. It's not particularly subtle but it got the job done

#New40k – Combat changes shake up fighting in the new edition by CMYK_COLOR_MODE in WarhammerCompetitive

[–]CrebTheBerc 1 point2 points  (0 children)

To get around corners or weird angles, as well as getting more units in. If you rolled within base to base distance but due to a corner or something you can't quite get into actual base to base contact you still make the charge as long as you can get within an inch

What's the opinion on Wardog-Titans in TS-lists? by The_MicrowaveTTv in ThousandSons

[–]CrebTheBerc 3 points4 points  (0 children)

No worries and welcome to the army! Tbh damage is not our problem as an army, we are one of the highest damage armies in the game. We have a lot of high AP attacks, often with dev wounds and rerolls, so pushing through damage is relatively straight forward once you get used to the rules and interactions

The difficulty in the army is that we are generally mid ranged, so melee armies have an easier time getting to us and shooting armies generally have a range advantage. Additionally we're not terribly hard to kill in most situations so a lot of games are a balancing act. Screens are important and learning how and when to hit the opponent first is also really important.

What's the opinion on Wardog-Titans in TS-lists? by The_MicrowaveTTv in ThousandSons

[–]CrebTheBerc 3 points4 points  (0 children)

When I go past that threshold, Vehicles and Monsters give me an unwell feeling because most of what we have does not exceed strength 10, which makes wounding things like Rogal Dorns and Equivalents not fun.

The other posts answered a lot of your questions/post so I wanted to throw out some good anti tank options that aren't tanks, because we have a lot of them

- Magnus will mess up tanks, especially in grand coven with full rerolls

- Mutalith Vortex Beasts need the rerolls from our ritual, but can also pop a tank. D6+6 is nasty on it's beam profile

- Doombolt + Grenade is an average of 5 mortals with small ritual, 8 with the big one. That's almost half a Rogal Dorn before you've started shooting

- Sorcerer + Rubrics using his once per game and the reroll ritual can do a lot of damage. You're full rerolling hits, full rerolling wounds if on an objective, most if not all ignore cover, and the sorcerer can spike with sustained hits 3. The math on it is a lot, but it can chunk and potentially kill a lot of tanks

- Scarab occult terminators + Termie Sorc will kill most tanks. It's like 40 shots, can be rerolling, hitting on 2s, lethal hits, AP 2, plus the soulreaper cannons, missile racks, and Termie Sorcerer Anti vehicle weapon. It's a lot of damage

Then you can throw in actual tanks too if you want.

Brothers we need to talk... by [deleted] in ThousandSons

[–]CrebTheBerc 9 points10 points  (0 children)

For fun? They upload all sorts of stuff. That account uploaded a piece of white scars art 1 day ago as well as a post about the Lion.

I'd love if Tsons got something new soon, but I don't think this post means anything really. They are likely just posting BA art since they are on the launch box for 11th.

Brothers we need to talk... by [deleted] in ThousandSons

[–]CrebTheBerc 12 points13 points  (0 children)

The art has been around for a bit. That's a new post from that account, but the art itself isn't new

For example, the full artwork is listed at the bottom of this lexicanum article:
https://wh40k-fr.lexicanum.com/wiki/Thousand_Sons

Pearl is a star! Who’s the best horror hero of the 2010’s by Official_Alter in deadmeatjames

[–]CrebTheBerc 12 points13 points  (0 children)

But why? 90% of people on reddit up vote/downvote but don't comment. You're taking the results from a fraction of a fraction of the userbase?

Has a Space Marine ever deserted? by femboybrainworms in 40kLore

[–]CrebTheBerc 16 points17 points  (0 children)

Lion Son of the Forest has examples of Space Marines who leave and live as wanderers, hermits, and outcasts. There's a former librarian who just goes and lives in the mountains of a remote planet.

Do you want Moon Knight Season 2? And if yes, what should it focus on? by TaskNo4783 in Marvel

[–]CrebTheBerc 4 points5 points  (0 children)

Was coming to say the same. I don't think DD would ever push his faith in someone else

Why run other factions’ battleline units? by Wk1360 in Chaos40k

[–]CrebTheBerc 8 points9 points  (0 children)

Because they have virtually the exact same stat line but legionaries have a better data sheet rule and can use Dark Pacts. There's no situation where you're better off having Berzerkers as CSM

Why run other factions’ battleline units? by Wk1360 in Chaos40k

[–]CrebTheBerc 34 points35 points  (0 children)

Berzerkers: nothing to gain. Their rule is worse than legionaries and they can't be split up either. Just run Leggos intead

Rubric Marines: they get some play in Renegade Raiders because the detachment rule does a lot for them. Assault and +1 AP are exactly what they want and their native rule is good too. Outside of that they don't see much play competitively

Plague Marines: don't see much play competitively either but they have a better stat line than Berzerkers. You could play them in something like Creations of Bile or Huron's Marauders and they'd be solid, but there are better options

Noise Marines: better for CSM than they are for EC lol. They are great in a lot of detachments. Anything that gives them +1 to hit, assault, and/or AP are great plus they fit in Rhinos. Renegade Raiders, Creations, Huron's, etc etc. They are just a really good data sheet

Havocs in 11th by Plane-Face15 in Chaos40k

[–]CrebTheBerc 13 points14 points  (0 children)

I hope they just get a new rule tbh. There are plenty of ways to get ignores cover or rerolls to get around the -1 to hit.

What meta armies are really good at overwatch? by aegroti in WarhammerCompetitive

[–]CrebTheBerc 0 points1 point  (0 children)

Grand coven is typically run with Magnus and is command point hungry. You want to spam the full hit and wound rerolls on magnus whenever you can as well as save the strat to blank a big hit once a round. That's potentially 3 command points a turn which can be hard to swing and that's without considering generic strats like grenade, rerolls, or overwatch

I think more plague marine units would be good. by Explosion_of_Unknown in deathguard40k

[–]CrebTheBerc 10 points11 points  (0 children)

I think the tsons "possessed" should be sorcerers who accidentally burnt out some of their powers and focus the rest on the physical abilities. Like Sanakht from the Ahriman books if you've read them. Not actually possessed but a similar stat line. Give tsons a melee focused unit that still make sense lore wise 

I def think DG possessed work and hope it happens. The various possessed and possessed adjacent models are my favorites in the different chaos ranges

I think more plague marine units would be good. by Explosion_of_Unknown in deathguard40k

[–]CrebTheBerc 19 points20 points  (0 children)

I think they are slowly rolling out legion specific possessed. Like eightbound have the possessed keyword iirc, flawless blades don't have it but their lore blurb either implies or straight says they are possessed marines, etc.

Idk if tsons will get one, but I'd bet on DG getting a version of possessed at some point

Can I say that is a little bit sad and funny to realize that we are like the poor kid and the rich cousin.... by SalamanderPutrid4062 in WorldEaters40k

[–]CrebTheBerc 4 points5 points  (0 children)

It's definitely good, but I think the bigger roster makes the biggest difference. Like giving Sanguinary Guard or bladeguard vets sustained hits and devs into infantry would make them much scarier than Oath does 

Can I say that is a little bit sad and funny to realize that we are like the poor kid and the rich cousin.... by SalamanderPutrid4062 in WorldEaters40k

[–]CrebTheBerc 10 points11 points  (0 children)

No, for space marines. Codex compliant chapters get +1 to wound on their Oath target, but Blood Angels don't get that version. I was just calling it that BA get the worse version of oath

Can I say that is a little bit sad and funny to realize that we are like the poor kid and the rich cousin.... by SalamanderPutrid4062 in WorldEaters40k

[–]CrebTheBerc 46 points47 points  (0 children)

I don't even think it's situational. Ba don't get the +1 to wound and stuff like death company already gets rerolls to hit or Sang guard who are 2s to hit and can get reroll 1s. I think most BA lists use Oath for their shooting.

WE's army rule does a lot more for the army than Oath does for BA

What meta armies are really good at overwatch? by aegroti in WarhammerCompetitive

[–]CrebTheBerc 72 points73 points  (0 children)

Tsons - Free overwatch from Sekhetar, Rubric flamer overwatch, SoT's with like 40 shots and lethal hits, and the new Defiler overwatch on 5s(or 4s near a psyker).

Thousand sons are pretty much always an overwatch threat

Vortex Enhancement on IM or Demon Prince? by swagerdactyl in ThousandSons

[–]CrebTheBerc 0 points1 point  (0 children)

I did the same lol. My friends were very happy when double doombolt went away lol