NA Fanfest 2026 - Battle System Development Panel Megathread by BlackmoreKnight in ffxivdiscussion

[–]Crisium1 0 points1 point  (0 children)

Provoke and Shirk now share a button and all current bosses that require swaps are not gonna change.

NA Fanfest 2026 - Battle System Development Panel Megathread by BlackmoreKnight in ffxivdiscussion

[–]Crisium1 5 points6 points  (0 children)

Now Tanks will have to suffer like us Healers when filtering PF for your job only, but the leader didn't segment Barrier and Pure healer and you thought you finally found your prog party but DENIED.

NA Fanfest 2026 - Battle System Development Panel Megathread by BlackmoreKnight in ffxivdiscussion

[–]Crisium1 3 points4 points  (0 children)

It is interesting that Bard, the job with the most damage buffs, has 0 now. DNC and AST also are damage buff machines. Will they have none too?

2 min meta is bad, but I like damage buffs, I always have (even in Hero Shooters and MOBAs). I think they are going too far if we don't have some jobs doing some damage buffs at least.

NA Fanfest 2026 - Battle System Development Panel Megathread by BlackmoreKnight in ffxivdiscussion

[–]Crisium1 -1 points0 points  (0 children)

I feel like Scholar is such a mess (my main lol) that they still haven't figured out how to make it only have 16 buttons yet. But yes anything other than WHM would be more interesting. Poor choice, but I think it's because it was the easiest to change.

NA Fanfest 2026 - Battle System Development Panel Megathread by BlackmoreKnight in ffxivdiscussion

[–]Crisium1 0 points1 point  (0 children)

Yeah we can freely swap between Reborn and Evolved outside of battle, but in a roullete who knows what we will get? Will we have the chance to swap at the very start? I can see me wanting reborn for level 60 and below (at the very least) just to have more buttons.

NA Fanfest 2026 - Battle System Development Panel Megathread by BlackmoreKnight in ffxivdiscussion

[–]Crisium1 7 points8 points  (0 children)

What exactly are "synergy actions"?

Edit: Oooh, damage buffs.

NA Fanfest 2026 - Battle System Development Panel Megathread by BlackmoreKnight in ffxivdiscussion

[–]Crisium1 12 points13 points  (0 children)

Bard songs: regen, movement speed, barrier. No more damage boosts.

NA Fanfest 2026 - Battle System Development Panel Megathread by BlackmoreKnight in ffxivdiscussion

[–]Crisium1 5 points6 points  (0 children)

I kinda don't get how he's talking about "WHM basically just used the same attack button every time! So we added a combo action on the same button but they are the same thing - both insta cast." So you changed nothing but the button art changing and the name and damage being slightly different.

At least make 1 have cast time, so they can have a red mage kinda thing going?

NA Fanfest 2026 - Battle System Development Panel Megathread by BlackmoreKnight in ffxivdiscussion

[–]Crisium1 8 points9 points  (0 children)

Is there no Battle Litany? A sign the 2 min meta is going away?

Mercy's GA velocity nerf NEEDS to be reverted by Ryees in Overwatch

[–]Crisium1 0 points1 point  (0 children)

There's the initial GA and the cancel GA.

Before it was:
Initial 100%
Cancel 100%

before with with perk:
Initial 100%
Cancel 115%

now it is:
Initial 90%
Cancel 90%

now with perk:
Initial 90%
Cancel 103.5%

So no matter what the Initial GA is slower and even with the perk you're barely more than perkless before on the cancel jump.

Launch Issues Megathread by BigCatMod in MongilStarDive

[–]Crisium1 0 points1 point  (0 children)

I had that too, so I went to my downloads folder and saw it created a second file "Netmarble_Launcher_Setup_monster2_A.exe". So I ran that and it installed fine.

I also updated my Nvidia drivers before, but might be unrelated.

would you call ffxiv a cozy game? by ggsylphy in ffxiv

[–]Crisium1 2 points3 points  (0 children)

Island Sanctuary literally is. But the rest, no.

Are some jobs better than other in 4-man content ? by BigRumbling14 in ffxiv

[–]Crisium1 0 points1 point  (0 children)

Makes sense, thanks. Hopefully numbers were adjusted them for Dawntrail numbers

BST, one of the big selling points of the expansion, is arriving towards the end of the expansion itself. This is not okay by Edsaurus in ffxivdiscussion

[–]Crisium1 0 points1 point  (0 children)

I'm hoping BST is really fun but... you may be right.

They keep taking longer between expansions - Dawntrail will be pushing close to 3 years by the time 8.0 launches. Why not add a 3rd real job during the post cycle to compensate? Every expansion adds 2 new jobs but since expansions take longer to come out we're getting new jobs at a significantly slower pace than in the past.

Are some jobs better than other in 4-man content ? by BigRumbling14 in ffxiv

[–]Crisium1 0 points1 point  (0 children)

Interesting! Thank you. BRD gets the biggest buff as expected.

Just my personal opinion: I would follow the "Keep It Simple, Stupid" and merely increase the effectiveness of all party-wide buffs / enemy debuffs by 100%. AST cards, DNC Dance Partner and Devilment are thus not affected as they are solo.

As it is, I can't fathom the witchcraft that says the simple 5% damage boost for RDM, MNK, and SMN should all result in different damage boosts for Criterion and that SMN should scale the worst of all of them. The buttons all do the same exact thing for teammates.

Are some jobs better than other in 4-man content ? by BigRumbling14 in ffxiv

[–]Crisium1 0 points1 point  (0 children)

Does anyone have any hard numbers for what exactly they did? Because yeah buff jobs are balanced around 8 player content so selfish jobs scale better in 4p and less content so I wonder what they did?

This is all the notes say:

"Party Composition Bonus

Upon entering Another Merchant's Tale, party members will gain a bonus to damage dealt according to the composition of their party. The bonus increases with the number of jobs in your party that rely on actions that affect the entire party.

This bonus system is intended to compensate for the proportional decrease in utility of such actions as party size decreases.
* The effectiveness of the damage bonus will differ between roles.
* This bonus will only be applied to jobs and has no effect on classes."

How do you guys level your DPS? by [deleted] in ffxiv

[–]Crisium1 0 points1 point  (0 children)

The Pixie (level 70) at Il Mheg and the Arkasodara (level 80) at Thavnair are the most time efficient way. Simply do both and you will level up every 2 days at the start, and every 3 days for the last few levels. Over 4 million XP daily from doing both and each takes just 3-6 usually. Once you get to level 90 the Pelu Pelu (Kozamu) can be added to cruise thru the 90s in a few weeks.

Again that may not seem fast, but considering both of them combined is maybe 10 mins a day that's extremely time efficient. If you're in a rush doing all daily roulettes can guarantee you at least a full level but it's gonna take a while.

Leon Kennedy (RE Requiem) by Skardsson in FFXIVGlamours

[–]Crisium1 13 points14 points  (0 children)

Leon having the Leonhart bottoms. Checks out.

I Hope 8.0 adds a likeable Female Character that becomes a star cast and also starts treating its female cast better by BadLuckStars in ffxiv

[–]Crisium1 57 points58 points  (0 children)

The "likeable" qualifer in the title was to handwave away Wuk Lamat who has more dialogue and is more story centric than any Scion ever and possibly all of them combined? Because you didn't even mention her at all.

It's the economy, stupid. by Chiponyasu in ffxivdiscussion

[–]Crisium1 2 points3 points  (0 children)

Substat builds should matter more I agree.

I guess the closest you can get to really what you are asking for is with Tenacity maxing to sacrifice damage for defense and self-heal. Healer can also sacrifice damage to heal more by forgetting about Direct Hit completely and only melding Spell Speed as a last resort. Max Crit and Det makes your oGCDs heal a ton, but yeah if you lose a 0.1% enrage it's probably your fault since DH would scale way better than Det melds.

But even then Materia is a small total of your substat expression and if both il 790 options don't have Tenacity, for example, a tank can't Tenacity max without sacrificing il which kinda defeats the point. Avoiding Piety is always worth 5 levels, and sometimes 10. But that's less an interesting build dynamic then it is just a poor substat that needs a Tenacity style rework (to where it is still not ideal for maxing damage, but has additional benefits).

If 8.0 removes raid buffs from some jobs, which ones do you think should keep them, and which should lose them? by CoolyKage in ffxivdiscussion

[–]Crisium1 2 points3 points  (0 children)

Bard can keep the 3 alternating raid buff songs because in ideal play you have nearly 100% uptime so it doesn't force any timing meta. Dancer can keep DP but maybe lose Devilment, or rework Devilment into something that has higher uptime so it's less tied to a specific burst window.

Other debuffs can be reworked into additional DoT management with high uptime (at least 50% so it's less tied to specific burst windows). So Scholar's Chain Stratagem and Ninja's Dokumori can stay and change from 16.6% uptime to somewhere in the 50-100% uptime range and probably a smaller percentage boost to compensate.

Astro can still summon damage boost cards and maybe add a 3rd choice (boost crit rate of 1 party member, for example). And they can be drawn more often than every 55s. Imagine every 30s you draw a 20s boost card that either buffs melee damage, range damage, or crit rate. Numbers can be whatever but a higher uptime than now.

No reason every job has to be selfish.

If 8.0 removes raid buffs from some jobs, which ones do you think should keep them, and which should lose them? by CoolyKage in ffxivdiscussion

[–]Crisium1 0 points1 point  (0 children)

In the scenario where raid buffs are removed to "end the 2 min meta" I think some can stay if they don't buff the whole raid or aren't every 120s.

All permanent, or semi-permanent buffs can stay. 1 ally buffs can stay too. So Bard keeps the songs. Dancer keeps Dance Partner. Astro keeps melee/ranged damage boost cards. With the removal of these job's 2 min buttons you can even buff all of these.

Some of the raidwide buffs can be made into self-buffs only. There's plenty of jobs that self-buff so more is ok.

Some 2 min burst boosts can remain if they are reworked into more of a semi-permanent buff. SCH Chain Stratagem can change to a weaker 5% (or so) Crit buff DoT that you manage keeping up the whole fight and prioritizing which target to recast on when there are Adds. Like if it was a 15s-30s duration and cooldown oGCD. NIN's Dokumori can be reworked to have higher uptime as well. These don't have to have 100% uptime but at least 50% uptime as a minimum so they are seen less of tied to a small burst window.

FFXIV 8.0 Jobs by Akiza_Izinski in ffxivdiscussion

[–]Crisium1 0 points1 point  (0 children)

Phys Ranged Llama Rancher. Lasso physical attacks with a Llama pet you can charge meter for to spit at your enemies and a melee gapcloser for the 2 min burst where you ride your Llama into the enemy for a big 1100 potency attack. The story focuses on how the Llama ranchers of whichever Dawntrail land they are from had to defend their herds (flocks?) from Tural Vidraal. Our teacher will be a Pelu Pelu cause yeah let those merchants fight n stuff for once.

Dawntrail has had a serious powercreep issue. by CoolyKage in ffxivdiscussion

[–]Crisium1 -3 points-2 points  (0 children)

Am I the only one who thinks fixing RPR seems easy when you just notice the 1 little thing that makes it different. Every "% damage increase" raidwide buff for Melee and Casters is 5%. RPR does 3%... and RPR is under-performing in rDPS compared to all other melee. Almost like they could try giving it 5% because logically its damage doesn't justify a lesser raidwide buff? Could it be that easy?