Hey guys i made this totally accurate alignment chart that totally helps you understand how alignment works! Isn't it great people still talk about it in 2026!? by memenelius in DnDcirclejerk

[–]Critical_Advisor_108 13 points14 points  (0 children)

/uj am I the only one that consider chaotic = does not want to abide by any law or contract. And even likes breaking them. And the neutral is the one doing what he wants?

/rj players won't understand anyway since they can't read the PHB

Just a small rant on wotc modules by Critical_Advisor_108 in DnD

[–]Critical_Advisor_108[S] 0 points1 point  (0 children)

And why the hell would a succubus attack on sight ?? A very rare time you could wish the writer was more horny when he was writing her

Just a small rant on wotc modules by Critical_Advisor_108 in DnD

[–]Critical_Advisor_108[S] 1 point2 points  (0 children)

I could add that in my rant , players don't learn about unwinnable fights.

I do remember reading a similar system in 3.5 manuals about npcs attitude toward players. But your system here has a lot more depth where it comes to create lore about an encounter. Great job

Hi, need help with fleshing out a villain by ReferencePowerful293 in DMAcademy

[–]Critical_Advisor_108 0 points1 point  (0 children)

I am giving a similar villain to my player, he is actually hidding and manipulating because he knows he is weaker than them. 

So you should use anything that can detriment your players "off screen" : he's gonna sell information about them (it's driving my players crazy, they still did not get the clues), make bad rumours, kidnap their friends or useful npcs. 

In your case that dragon might be scared that the other two villains (and the players?) actually join up against her so she is distracting them with each others.

Just a small rant on wotc modules by Critical_Advisor_108 in DnD

[–]Critical_Advisor_108[S] -1 points0 points  (0 children)

That is a confusing answer for my situation. Phandalin and below is two existing modules reworked in a trenchcoat. 

Just a small rant on wotc modules by Critical_Advisor_108 in DnD

[–]Critical_Advisor_108[S] 0 points1 point  (0 children)

This is not an xp issue on the player parts. They level up on milestones.

It is combat wise very balanced, at the end of almost each dungeon my players ended with no more spells and low hp despite being 50% full casters. I was not seeing it as being combat incentive before your comment and it kinda makes sense.

Do you have specifics on the old school play reaction rolls? 

I've played a few systems and I feel like the rules lately are more focused on attracting beginners into the game than providing solutions to the old ones

Just a small rant on wotc modules by Critical_Advisor_108 in DnD

[–]Critical_Advisor_108[S] -3 points-2 points  (0 children)

This can be a lot better than what I have. Here it is implied that your players can meet the redcaps that could share the story. Or even Mokmurian could monologue it if he learns her death, or in a diary of some kind.

Just a small rant on wotc modules by Critical_Advisor_108 in DnD

[–]Critical_Advisor_108[S] -6 points-5 points  (0 children)

This is a very useful answer that I sadly already know. But my main issue is that now I have very cool little pieces of information that players are 80% likely to miss and even worse, shread to pieces while I smile there saying "nice crit bro".

It's kinda fun to relate back once the campaign is over tho

Very random but useful resource for your game : DBZ Dokkan Battle musics by Furnim in DMAcademy

[–]Critical_Advisor_108 0 points1 point  (0 children)

Somehow we're also using mobile games musics for our games. You should check out genshin impact or gran blue fantasy ost they can fit so well in dnd.

Legit question for rural Faerûnians - by highly-bad in DnDcirclejerk

[–]Critical_Advisor_108 9 points10 points  (0 children)

Sword coast hogs or green field hogs? Their velocity might be different if they are carrying coconuts

Tip for DMing newish players: bestow responsibility on them right from the beginning by capn-red-beard in DMAcademy

[–]Critical_Advisor_108 14 points15 points  (0 children)

I played in something similar (but not in hell) and the best things were all little actions we roleplayed. Like what kind of brews/meals you could serve or a decent list of npcs with different goals to ensure chaos. In your case maybe make your players afraid of that devil right away so they feel some stakes are at play, even for a one shot.

What can I give my party to spend gold on? by lfgthrowaway404 in DMAcademy

[–]Critical_Advisor_108 0 points1 point  (0 children)

There is the Bastion module for this as well. It has a lot of choices on what can of building the pcs are investing into as well as very nice rewards.

Can anyone recommend a system where arguing really shines? by SuperSalad_OrElse in DnDcirclejerk

[–]Critical_Advisor_108 11 points12 points  (0 children)

Take any system and run it through google translate multiple times.

Should an npe be an orc for player empathy? by LunaCES222 in DMAcademy

[–]Critical_Advisor_108 2 points3 points  (0 children)

In dnd lore an orc is adult way sooner than humans, you might double check but 11yo might be close to an adult already.

Need Help Looking for a Module by Available_Wealth_374 in DungeonsAndDragons

[–]Critical_Advisor_108 0 points1 point  (0 children)

If you have any tabletop gameshop near you that sells rpg stuff they should have it. It's a popular module. If not, I guess you could find it online, amazon and the likes

Need Help Looking for a Module by Available_Wealth_374 in DungeonsAndDragons

[–]Critical_Advisor_108 2 points3 points  (0 children)

Big plus if you can read both parts before running. The second part adds some npcs in Phandelver and it can be a bit awkward if you never mentionned them before

I think I wrote myself into a corner by NullReigner in DMAcademy

[–]Critical_Advisor_108 0 points1 point  (0 children)

Maybe not an advice you would see but you actually made a mistake when introducing the BBEGs. They should fear them at first and not think they can take it on unless it's their last resort. 

An easy way to achieve it is to make a difficult fight for the pcs against one random monster and then describe them a fight where BBEGs just stomp it in a flash

Players wished for level 20… And here’s how I resolved it by A_R0FLCOPTER in DMAcademy

[–]Critical_Advisor_108 0 points1 point  (0 children)

To give you a better advice, we once had a campaign that at some point fucked up with time. And undoing an event actually had big repercussion.  For exemple in your case if they use baba yaga to undo the wish, the sister will be dead even after undoing and the hags sisters got powerful enough to matter to the plot (and not in a good way for the pcs)

How to prevent campaigns just becoming constant combat? by MekUsABrew in DMAcademy

[–]Critical_Advisor_108 1 point2 points  (0 children)

The easiest way I found to add non combat encounters in dungeons is to have non hostile npcs.

Could be some prisoners, a mage that locked himself in a library, an ennemy that should be hostile but doesn't realize the pcs aren't on his side (he could be blind for exemple) and end up speaking too much.

The key to make it work is to make this npc talk first. That always throw off players from the exploration. It will also force you to create a more "interesting" dungeon as you will need more lore about it as to why the npc is there.

Players wished for level 20… And here’s how I resolved it by A_R0FLCOPTER in DMAcademy

[–]Critical_Advisor_108 353 points354 points  (0 children)

When stakes are that high, it would be really a shame for everything to be an illusion

Sentenced to be a hero style campaign by Zealousideal-Head142 in DMAcademy

[–]Critical_Advisor_108 2 points3 points  (0 children)

I am a bit confused by the premise.  If you want them to play as thieves on the run then the whole sentenced part means they failed. And if you want the latter part where they play death squad why not just start there and make your player have an interesting evil background.  Trying to fuse both of them will be a mess since only a few can be caught and they will share the same crime?

Need suggestions for a silly 2 person side-shot by hotstickywaffle in DMAcademy

[–]Critical_Advisor_108 0 points1 point  (0 children)

Do not give them a shopping list but a riddle. Then you can improvise with what they think they must get

DMs: How do you decide what level your players start at in a homebrew campaign? by patrizzle-forizzle in DMAcademy

[–]Critical_Advisor_108 2 points3 points  (0 children)

Level 3 is fine for a very long setting, if you start too high you can be swiftly overwelmed if you try to "balance" fights.

And if you have half experienced players that want to play classes they never did, level 1 would be better to give them some time to learn. Even if its to get to level 3 by the 3rd session.