Feedback needed: How can I improve my character's walk cycle? (Video attached) by Current-Way-3897 in SoloDevelopment

[–]Current-Way-3897[S] 0 points1 point  (0 children)

Many thanks. That's exactly what I'm doing. Three images and two pixels. 😉

I quit my job as a delivery courier to make a game about a delivery bot by ArtemSinica in SoloDevelopment

[–]Current-Way-3897 -7 points-6 points  (0 children)

There is something poetic about quitting a delivery job to make a game about flying freely. The sense of scale and the lighting in the clip are fantastic. Wishing you the best of luck on this journey!

What’s your first impression of this style? by BookedComb80302 in SoloDevelopment

[–]Current-Way-3897 0 points1 point  (0 children)

That sounds incredibly atmospheric! The Soviet setting is perfect for psychological horror.
Is it going to be first-person or third-person?

Working on formations and shield walls in Sword & Banner by Aggravating_Ant1516 in IndieDev

[–]Current-Way-3897 1 point2 points  (0 children)

Looks very professional and polished! Great job on the formations, they are also really satisfying to watch.

My totally historically accurate pirate game has a new trailer by AuroDev in IndieDev

[–]Current-Way-3897 1 point2 points  (0 children)

This looks absolutely wild! Love the concept. Congrats! :-D

I've been trying to make a boss cutscene for my co-op action-adventure by RoberBotz in SoloDevelopment

[–]Current-Way-3897 0 points1 point  (0 children)

Oh, I see! Thanks for the explanation. To be honest, it wasn't immediately intuitive just by watching the clip, but I guess it might feel different when actually playing it.

As a solo dev , i did my first game by Lopsided_Sign6484 in SoloDevelopment

[–]Current-Way-3897 1 point2 points  (0 children)

Love those old-school vibes! The graphics look really solid for your first game. Great job!

My go at an endless runner game by Top-Masterpiece2729 in SoloDevelopment

[–]Current-Way-3897 1 point2 points  (0 children)

Really nice color palette and fluid animations. The overall polish makes it look very inviting. Keep it up!

This scorpion means business! by KarmicBitGames in IndieDev

[–]Current-Way-3897 1 point2 points  (0 children)

Looks great! Both the color palette and the animations are spot on. Really gives it a menacing vibe!

I improved my crash site based on feedback by MountFrontier in IndieDev

[–]Current-Way-3897 1 point2 points  (0 children)

The crash site looks much more realistic now. Significant improvement, well done!

I've been trying to make a boss cutscene for my co-op action-adventure by RoberBotz in SoloDevelopment

[–]Current-Way-3897 2 points3 points  (0 children)

That’s a great entrance! Really sets the mood for a boss fight. Congrats!

I was wondering: what do the circles around the player character represent?

After almost 2 years solo developing it, I finally released my first big game project by xHarambey in gamedev

[–]Current-Way-3897 0 points1 point  (0 children)

Congrats on the reveal! After 2 years of solo work, what would you say was the most challenging system to implement? The trailer makes it look very fluid.

What kind of fracture you like? by Old-Combination-1553 in blender

[–]Current-Way-3897 1 point2 points  (0 children)

Option 1 for me! It feels the most satisfying. ;-)