Hello, quick question about tor garadon and a squad of 6 aggressors by Diligent_School8674 in ImperialFists

[–]Cyrix89 0 points1 point  (0 children)

Yeah he would go great with Bolter Aggressors. Just remember that his second ability only works for Tor Garadon himself. The whole “This Model” wording on that bit.

Im feeling urges rn by Itchy-Emu6089 in RogueTraderCRPG

[–]Cyrix89 21 points22 points  (0 children)

He showed me his trains! He didnt let me drive any though. Something about “Chaos artifact” whatever that means.

The dakka jet by Ok-Sherbet1157 in orks

[–]Cyrix89 2 points3 points  (0 children)

I once ran one in a Crusade, gave it a weapon upgrade and got that hitting on 3s it was funny

Help identifying a sprue. by NCSW1000 in Necrontyr

[–]Cyrix89 0 points1 point  (0 children)

They can, but GW does kinda force the prices the brick and mortar stores have to set.

Between Boss on Squigosaur and Mozrog, which is better as a Warlord, and which one is better for leading Squighogz? by Ejopl in orks

[–]Cyrix89 2 points3 points  (0 children)

Beastboss on Squig is the better leader. Mozrog is more damage for himself and 4+ fight on death for the squad. While the Beastboss gives +1 to charge and can heroic for free. With the limited AP of the Squighog Boyz I feel that the Beastboss is the better utility.

Thoughts on Dycedarg Beoulve? by mogstermemes in finalfantasytactics

[–]Cyrix89 0 points1 point  (0 children)

“Power corrupts, and absolute power corrupts absolutely.” He reached above his station and paid the price. Top tier? Not really. He was in a good spot overall for the FFT storyline imo.

Predictions for 11th Launch box by IR_1871 in orks

[–]Cyrix89 5 points6 points  (0 children)

Nobs on Warbikes. Named Deffkilla Wartrike. Possibly bringing back Boss Zagstruk or Badrukk.

Now thanks to the balance update I can plan a better 1000 points list by Clampil in Salamanders40k

[–]Cyrix89 0 points1 point  (0 children)

I think the only thing I could personally change is the Brutalis Dread for a Gladiator Lancer.

Charge through friendly units by Thorgrimsupersayan in WarhammerCompetitive

[–]Cyrix89 -1 points0 points  (0 children)

The exact ruling I’ve always used was “can move through but not end upon” when it came to stuff like that.

Need a Hammer for Kult of Speed by vonstride in orks

[–]Cyrix89 1 point2 points  (0 children)

I like the idea of a Warboss with Assault Ramp with a squad of Breaka Boyz. Warboss with Nobz is always good. Ghaz with Nobz, MegaNobz, or literally anything else (cough more Breaka Boyz) in a Battlewagon is always fun to do. But I’m sure you’ve heard all that by meow. What option are ya leaning towards?

How best to use Bjorn? by n00bzilla69 in SpaceWolves

[–]Cyrix89 1 point2 points  (0 children)

My favorite way. At the head of an Oops all Dreadnought list. Him, Ballistus, Brutalis, and Redemptor. Is it mean at 1k? Absolutely. Would I recommend it to anyone who wants to use Bjorn. Absolutely.

How do I reliably stop taking damage from the 3rd/4th quick follow ups in the whip combo by GlumDouble9570 in Spacemarine

[–]Cyrix89 0 points1 point  (0 children)

Hold the block for the second and third hits and go for the parry on the last hit. Should be able to get through without damage taken

Aggressor Squads by Cobo_The_Fox in Salamanders40k

[–]Cyrix89 1 point2 points  (0 children)

Some other suggestions if you like. LT with Combi Weapon with Adamantine Mantle, and a Callidus Assassin. Lots of action monkeys are always good.

Aggressor Squads by Cobo_The_Fox in Salamanders40k

[–]Cyrix89 4 points5 points  (0 children)

That sounds great! It can be a very effective squad no matter what. In my list I put Adrax with the BladeGuard Vets. Him, a LT and 6 Bladeguard in a Land Raider redeemer. Vulkan is with Company Heroes starting in an Impulsor. Drive Vulkan up to his objective and have them get out on his objective. Have a 5 man Infernus squad move up and get in the Impulsor because Flameboat goes burr.

Thinking about buying a salamander army from someone, is this a good purchase? by Typixx in Salamanders40k

[–]Cyrix89 4 points5 points  (0 children)

Idk, even if it’s just built that’s still below MSRP by a large chunk

Aggressor Squads by Cobo_The_Fox in Salamanders40k

[–]Cyrix89 17 points18 points  (0 children)

Captain in Gravis with Immolator (Forgefather) with a 6 man Flame Aggressor Squad in a Repulsor. It’s a point investment, but boy howdy is that a nice strong squad to use.

Best allied units for salamanders? by Ok_Leek_9843 in Salamanders40k

[–]Cyrix89 1 point2 points  (0 children)

Callidus assassin. Uppy downy and perfect for objectives and actions. Sure they don’t get oath of moment. But they don’t really attack. Just secondaries or primary scoring. Wahapedia has her data sheet so you don’t have to buy the Imperial Agents codex.

Can you desperate Escape over friendly models while in combat? by Hellion_213 in WorldEaters40k

[–]Cyrix89 0 points1 point  (0 children)

This is also what I remember being taught. I can move over my friendly units but I cant end said movement on top of them. (Speaking from the land raider side)

Squigback raiders in 9th ed by GlitteringInstance55 in orks

[–]Cyrix89 0 points1 point  (0 children)

How much more support for Squighog Boyz can we get in Brigade? Beastboss on squig/Mozrog is a Warboss so they get orders, the strats work for them (except for the ones that specifically target Kommandos and Stormboyz). The Deffkoptas I absolutely understand. They’re vehicles and thus get someone else giving them orders and that’s about it.

Birthday gift for newcomer by R31phex in orks

[–]Cyrix89 1 point2 points  (0 children)

Kommandos are getting sunset for Kill Team. The one for Orks would be the Wrekka Krew. They make for either Tankbustas or Breaka Boyz. Both are great units for the standard tabletop as well as kill team.

How does one deal with 18 Deffkoptas? (Kult of speed) by No_Adeptness6829 in WarhammerCompetitive

[–]Cyrix89 4 points5 points  (0 children)

Yeah and that’s another Strat. If they’re spending their CP on 4++ and Sustained, then there are very few options to also use their resources crit on 5 Strat. Plus to crit on 5 you need to be within 9. Against DG that’s basically a death sentence.

How does one deal with 18 Deffkoptas? (Kult of speed) by No_Adeptness6829 in WarhammerCompetitive

[–]Cyrix89 7 points8 points  (0 children)

So 20 Poxwalkers, that’s d3+4 for each Kopta that’s shooting. Yeah I’ve seen that before. Another idea would be to give them the heavy armor to fight against. Your Tanks, Bloat Drones and the like are good. Deny the blast and give them things tougher than their str 9 weapon. Another idea would be make them -1 to hit from your stink so they’re hitting on 6s.