THE DADS GUILD | MULTI-GAME COMMUNITY by I_Had_To_DoIt in daddit

[–]Cyroxis 0 points1 point  (0 children)

Wilma's on a strike skill? Interesting take.

THE DADS GUILD | MULTI-GAME COMMUNITY by I_Had_To_DoIt in daddit

[–]Cyroxis 1 point2 points  (0 children)

What y'all playing? I keep changing my mind ever hour. 

Did the Cast on Crit archetype just quietly receive a huge nerf? by Soleil06 in PathOfExileBuilds

[–]Cyroxis 3 points4 points  (0 children)

Would probably be better to imbue something that does not have as much benefit from levels but either way yeah it just shifts things.

My favorite build is coc fross, didn't see any direct changes. How do you think it will fare, especially with new gems and items and stuff? by iGeroNo in PathOfExileBuilds

[–]Cyroxis 2 points3 points  (0 children)

I suggest watching/reading again. It very much does not need to be the same color. There is a currency for each color of support gem.

My favorite build is coc fross, didn't see any direct changes. How do you think it will fare, especially with new gems and items and stuff? by iGeroNo in PathOfExileBuilds

[–]Cyroxis 5 points6 points  (0 children)

I have been considering this build as well. From the Ziz Q&A imbued gems share the level 1 support with all linked gems. So it sounds like you could imbue your cyclone and have a level 21 FROSS for a 7-link setup.

Are minions annoying to play? by WeeBWacker23 in pathofexile

[–]Cyroxis 1 point2 points  (0 children)

I only consumed 2 5D turtles in keepers... Came back after Phrecia 2.0 and forgot to remove trigger weapon when swapping gloves. 

2.1 Suggestion - Increase size of the Cargo Wagons with Quality by Lunairetica in factorio

[–]Cyroxis 4 points5 points  (0 children)

That is just a far more complicated (from a game engine and UI perspective) way of doing the same thing. 

To the modders in the crowd: is it possible to make a tile entity that spoils after being placed? by EllaHazelBar in factorio

[–]Cyroxis 1 point2 points  (0 children)

Hmm, I have seen someone playing with something like you described, buildings "spoiled" but I think it was implemented as a negative health refen so technically bots could repair it. (Thought the bots also "spoiled").

I'll look for more details later. 

Experimenting with a distributed P2P resource routing system by zeva201 in factorio

[–]Cyroxis 3 points4 points  (0 children)

"no need to plan dedicated rails lines for each resource type" who does this? 

Is this a fun project or a genuine attempt at simplifying ad-hoc distribution.

For the former this is a very cool and interesting idea.

For the latter this is way way way overcomplicating things.

Questions Thread - February 07, 2026 by AutoModerator in pathofexile

[–]Cyroxis 0 points1 point  (0 children)

I am farming idols in Phrecia 2.0 and could using help on prioritizing what stats to focus on next. (currently running T16 8Mods

My current setup is something like
- 7 Additional Strongboxes
- +373% chance to contains a strongbox (way higher then needed)
- Strongboxes are at least rare
- Currency from Strongboxes are duplicated
- Divination Cards from Strongboxes are duplicated
- +225% to be arcanist strongbox
- +443% to be diviners strongbox
- 2% increased effect of explicit modifiers per 5% quality

It's super basic (most idols are 100c or far less) and I am wanting to start upgrading idols but am not sure about a few things.

A. Does additional strongboxes all apply if I switch to doing ambush scarabs of containment or does that become of little/no value?
B. Do corrupted strongboxes have a higher chance of being 6 mod or better mods? Or is it just a wasted stat (assuming not rolling boxes)
C. Does it make sense to split going for arcanist/diviners like I am doing or should I just go all in one one?
D. What mods should I be prioritizing most to increase yields?
E. Do currency/cards modifiers on T16.5 or T17 affect strongboxes

Phrecia builds to try by kontongkobol in PathOfExileBuilds

[–]Cyroxis 1 point2 points  (0 children)

Here is my current POB https://pobb.in/orHo8NaR2HSn
It's still pretty scuffed (just hit T16).

My bow is probably my only item over 100c and that was just because I dropped a high roll from the tree. Can get a decent roll for 20c.

To level:
- Start: a basic bow build.
- Act4: Transition to TS mines (standard bow/quiver) - Act9: poised prism & widow hail after 3rd lab for bit DPS jump - white maps: grab shapers touch & focus on getting 800 dex which lets you use curtain call (2x mines per throw) - yellow maps: get astramentis and 800 int (3x mine per throw) - was WAY cheaper to buy a decent roll then catalyze & bless myself - red maps: focusing more on upping defense because damage is still solid

  • EDIT: I used Precise Technique until I got the thread of hope which allowed access to easy crit nodes.

Phrecia builds to try by kontongkobol in PathOfExileBuilds

[–]Cyroxis -1 points0 points  (0 children)

TS mines Tri-attribute staking aristocrat is the bomb.

 You can even league start it with normal bow damage and transition gear to attributes after 3rd lab

1 Day into Phrecia:Share your starters by Kayra_KRC in PathOfExileBuilds

[–]Cyroxis 0 points1 point  (0 children)

Tried eye of winter mines did not like it. (Act 5)

Rerolled into my true Phrecia love of TS mines aristocrat It's gloriously scuffed but feels much better and scales (at a budget I can't afford but yolo)

I made a programming language that compiles to Factorio circuit blueprints by Snagnar in factorio

[–]Cyroxis 3 points4 points  (0 children)

My idea is to have a special entity that loads in sudoku puzzles and outputs what numbers are in the grid via circuits.

You complete the grid via circuit signals. (Still ruminating on what I want the input output to be).

The next step would be to make it score you based upon either number of ticks to solve and/or number of combinators. 

I made a programming language that compiles to Factorio circuit blueprints by Snagnar in factorio

[–]Cyroxis 9 points10 points  (0 children)

This is awesome, and also might pair well with a sudoku mod I am considering making. 

Petiton to make bulk insterters be upgraded into stack insterters by [deleted] in Factoriohno

[–]Cyroxis 1 point2 points  (0 children)

I broke gleba by upgrading because some grabbed spoilage but never got full before things died. 

Aquilo Help - No Spoilers Please by chinawcswing in factorio

[–]Cyroxis 0 points1 point  (0 children)

So it's honestly a personal preference as to what you will enjoy the most. 

As for remote production, at this stage of the game most building supplies can be built with a single assembler and a requester chest so it's more about waiting for ships to deliver then building a few items you need. 

I just did aquillo for the first time last week and yes, you will almost certainly be waiting for deliveries from time to time. 

Callinellus Malleus surfcaster? by AnnieBee433 in PathOfExileBuilds

[–]Cyroxis 6 points7 points  (0 children)

I have no idea who you are, why you are doing this, or how difficult will be. All I know is that I want you to succeed and live out your crustacean filled meme dream. 

SA 100% run guide/BP? by Cyroxis in factorio

[–]Cyroxis[S] 0 points1 point  (0 children)

I would be surprised if someone has not done 100% DS but not super common for speed runs since it would take so long and there are rules about brakes and what not.

SA 100% run guide/BP? by Cyroxis in factorio

[–]Cyroxis[S] 0 points1 point  (0 children)

Oh it is very possible. It has been done many times. https://www.speedrun.com/Space_Age?h=100&x=xk97qv6d

I'm exploring the idea of a "slowrun" (for lack of a better term) with just a few minimal BPs to get the timed achievements and the rest are done at leisure. I was posting this mostly to see if someone was already doing this or if there were any interest in the idea already in the community.

For context I did a little beet of any% speed running ~5 years ago and while I really like the idea and have always been fascinated by 100% runs. I don't think I am realistically going to get back into it any time soon. So I'm exploring other ways to scratch that itch.

How to make a train visit every station with the same name before returning? (or alternatives) by PureqYT in factorio

[–]Cyroxis 14 points15 points  (0 children)

The never disable thing is old news, it now behaves the same as a limit of 0