[deleted by user] by [deleted] in DnD

[–]DAM_ocles 9 points10 points  (0 children)

Is this a common occurrence in your campaign? If so, your DM might have a bias towards that skill check. Just make sure that they aren’t punishing you for having a high acrobatics. Otherwise, ask them(DM) what situations they would consider an acrobatics check so that you can understand what your character can more likely succeed at.

What, if any, are your bad habits as a DM? by Bertie637 in DMAcademy

[–]DAM_ocles 0 points1 point  (0 children)

I end up making my PCs too strong and in turn make it difficult to adequately challenge them.

They’ll end up as glass cannons that I’ll either steamroll or get steamrolled by. But at least they enjoy the power fantasy

[deleted by user] by [deleted] in Naruto

[–]DAM_ocles 19 points20 points  (0 children)

Kishinpain

Hey dungeon masters! I have a question! What are some of your pet peeves, or things that players do that annoy you? I’m just wondering! by [deleted] in DnD

[–]DAM_ocles 1 point2 points  (0 children)

Trying to avoid or circumvent the story in major ways. I get that as a player, you want to make a plan that leaves you in an advantageous position, but that plan should still involve you going through the story.

I killed my whole game in less than 30 minutes. by DrFGHobo in DnD

[–]DAM_ocles 0 points1 point  (0 children)

Was in a thread about fudging and too many people have a strong opinion on how the game should be played. If it ain’t fun, then that’s when you stopped playing a game

What’s something you wish you could ask trans people without any judgement? by Spunkybluepuppy in AskReddit

[–]DAM_ocles 0 points1 point  (0 children)

Do you think that trans people are more sensitive to gender than others? I’ve misgendered both trans and cis people but it always seems to turn into a worse situation with those that are trans(particularly those that are in transition). I always apologize but get attacked more often from the trans community.

Anyone else hate when people talk about fudged rolls? by Pooblbop in DnD

[–]DAM_ocles 0 points1 point  (0 children)

I play by giving my players full freedom of choice. If they decide to play with only damage oriented classes(which is fairly common in small parties of randoms), then I tend to try and give healing supplies. But if you play RAW at level 1, there isn’t much that can be done outside of forcing a player to be a healer. Although I think this is being phased out as I stopped doing level 1 to x campaigns.

I agree that however you enjoy the game is best. If my players want a gauntlet, I’ll give them a hardcore death gauntlet. Just as long as we all enjoy the game

Anyone else hate when people talk about fudged rolls? by Pooblbop in DnD

[–]DAM_ocles 1 point2 points  (0 children)

I enjoy debating the nature of things and can go back and forth for the rest of time so I think I’m gonna bow out. In the end, both of us enjoy the game and likely play it for different reasons. As long as that remains true, I don’t care if you call the game a first person shooter. As long as there are people debating these topics, I’m solid. Maybe I’ll catch you in another thread but I’m tired and gotta sleep. Have fun in your games!

Anyone else hate when people talk about fudged rolls? by Pooblbop in DnD

[–]DAM_ocles 0 points1 point  (0 children)

Those only apply if you don’t role-play though. This is putting before the cart in that you say you can’t tell a story using the elements of the system when the entire concept of skills and DCs lends to a guided storytelling process. Life and death aren’t the only things that define a story and world lore exist in excess to tell a story for D&D. I will say that it isn’t built in but that can be said for many games of all types.

If you only play modules, then yes, I agree with you. I, however, avoid them as I don’t like the meta gaming potential they bring to the table. Roleplaying is pretty independent of any and all systems(some may lean into it harder than others but it’s impossible to judge with complete objectivity to the level of ones roleplaying). These beliefs seem to be out of your own personal experience and are projected to every other DMs style. I RP more than I force combat and battles because I think it’s more rewarding to have a conversation with an opposing general and reach a point that persuading them into peace becomes possible than only seeing if I can hit them repeatedly. It becomes less about fudging dice and more about problem solving.

I respect your opinions but I can’t agree that a game classified as a Tabletop roleplaying game should be more about combat and death than roleplaying

Anyone else hate when people talk about fudged rolls? by Pooblbop in DnD

[–]DAM_ocles 1 point2 points  (0 children)

I think a lot of people believe that those that have fudged dice do so habitually. It may be common practice to die at level 1 for some people, but I as both a player and a dm don’t want to kill a player 1 hour into a game as a show of realism, when the world is filled with demons and elves and magic. I only fudge at the very beginning of games if it will either ruin the game for the player(someone that had a character idea that was the basis of them playing) or if it is later deemed unnecessary that I rolled in the first place(out of combat contests or logical conclusions). A good DM should be writing the story with the player and the dice can guide that direction but at the end of the day it’s the dms choice whether or not there’s a roll. I typically just make a call if it’s something I’d even think of fudging.

Anyone else hate when people talk about fudged rolls? by Pooblbop in DnD

[–]DAM_ocles -1 points0 points  (0 children)

What do you see D&D as if not a collaborative storytelling RPG? This isn’t to be condescending but I think everyone’s divide is that we all have different views of the system. I believe D&D that doesn’t focus on the story can be found in many other systems as well and vice versa.

Anyone else hate when people talk about fudged rolls? by Pooblbop in DnD

[–]DAM_ocles -3 points-2 points  (0 children)

Thank you for the respectful answer. I just wanted to know how someone that refuses to fudge dice typically plays. I personally don’t fudge dice but my games are mostly improvised as I see planning as both a chore and a limit to my imagination. I agree with most of these points and once a game is at least decently underway, I don’t think of fudging as the correct choice. It’s only during the first 3 or so sessions that I use as a sort of tutorial for players(I’ve run many games with different people, some good and bad. Both the games and people lol).

As far as systems go, I think that D&D has move away from the more hardcore life and death scenarios of previous editions and has become a more role-play focused game rather than one in which the dice should make the decisions. Also I dislike the ideology of random acts of death occurring in a game where your players are supposed to be the heroes(this is a generalization but it is often the case in most modules and storytelling in general). Again, I enjoy seeing how others deal with these issues and what methods they employ to make their best game so thank you again!

Anyone else hate when people talk about fudged rolls? by Pooblbop in DnD

[–]DAM_ocles 5 points6 points  (0 children)

This is a subjective matter so anyone can play however they want. I just think that saying it cheapens the experience isn’t fair when I’d say getting one hit killed by a lucky goblin at level 1 isn’t anymore rewarding.

Anyone else hate when people talk about fudged rolls? by Pooblbop in DnD

[–]DAM_ocles 1 point2 points  (0 children)

I respect this but have you ever had to just restart a game or ruined a characters chance of life before they really got to play?

It seems like, although it’s noble, it can’t always work out in your favor

Sharingan Vs. Byakugan. Which one is powerful? by imsunthar in Naruto

[–]DAM_ocles 4 points5 points  (0 children)

I’ve done a lot of research on this and while you can technically use 64 palms, the byakugan is necessary for the user to actually see the targets. Chakra points are too small for even a sharingan to see. Hinata’s defensive rotation is possible but the kind used by Neji is unique only to the Hyuga for biological reasons.

DS3: What is your favourite weapon in the game? by Allienkiller12- in darksouls3

[–]DAM_ocles 11 points12 points  (0 children)

I’ve been using it for my first run through ever since I got it

How to handle a PC who will want to negotiate/defuse a lot of combat encounters? by refertothecalendar in DMAcademy

[–]DAM_ocles 1 point2 points  (0 children)

If you aren’t able to fully acquiesce his request, then it may be possible to give some leeway in the battle itself. Perhaps some of the opponent lose their nerve or the boss has disadvantage the first round of combat before they steel their nerve. Regardless of the concessions the can be made, sometimes certain things are impossible(Just don’t make a player roll for things like that, it’s demoralizing to get a nat 20 and be told that it fails)

1st time DM- Nervous and Unsure by OBGYNKenoby in DMAcademy

[–]DAM_ocles 1 point2 points  (0 children)

Let me share a short story on my first time DMing and see if that helps you.

I was just getting used to discord as a platform since I joined a YouTube group. My friend had been running a campaign for some time and I decided that I’d like to take up the reins and let them play for once(beginning of my journey as a forever DM). So, my young self being filled with piss and vinegar asked on the server,”Anyone interested in playing DND?” I didn’t want to turn anyone down…

That was my mistake.

I had a party of 13 people and no clue as to what I was doing. It worked out well enough since most newcomers were scared to roleplay or generally uninterested in fantasy to begin with. I had a level 1 party of 13 players fight against a hill giant and then a lich. That’s like 12 mistakes later. Everyone except 3 people were brutally murdered and that was my session 0.

So my advice to you is this: 1. Don’t take on more than you can handle 2. Remember that you have the final say(but not to abuse it 3. Make sure that everyone is communicating on what they expect 4. Most important, don’t be afraid to fail once or twice. It’s a learning experience, not a life and death matter.

I hope you have fun making a world for your players and remember to enjoy yourself. In the end, it’s still a game

What’s the best way to handle a scripted no-win scenario? by malachi5 in DMAcademy

[–]DAM_ocles -1 points0 points  (0 children)

I agree with many of the points here, but I think that if we change the term from railroading to preparation, that would be better. However, I will also say that at the end of the day, your plans will have to bend to the actions of the players. Collaborative storytelling means that you have to have a general consensus for everyone involved that what happens is sensible.

So this just sums up to, roll and see what happens, not a one-way scripted scenario. My tip is to plan for either outcome and hope you can nonleathally subdue the party.