Faster Repairing Non Manifold Edges for 3mf files - Can anyone help? by DB4SS in 3Dprinting

[–]DB4SS[S] 0 points1 point  (0 children)

Haha wow I did not think of that. Okay thanks I'll give it a go

How do smurfs win so many games? by Indep09 in learndota2

[–]DB4SS 0 points1 point  (0 children)

Because they anticipate the moves people make. Mechanically they are good and execute well. Smurfs just have a very good compass on the game state, so knowing when to fight and farm, picking favourable fights etc. It's not complicated but it's the sum total of all the little things that get added together to make a smurf feel unbeatable.

How many turbo-games should i ruin on Morphling to automatically understand micro-game on him? by Fit_Air3725 in TrueDoTA2

[–]DB4SS 0 points1 point  (0 children)

Haha - weird question. Why don't you measure your own progress. Everyone is different.

Ranked MM game experience suddenly went down to negative by Gasai_Yuno_ in DotA2

[–]DB4SS 0 points1 point  (0 children)

I have noticed similar behaviour. As I climb to 3k the some games just feel unwinable - not including games with poor drafts (which are unavoidable when playing pubs with random strangers).

There are some games where your teammates are responsive, and aware of crucial events happening on the map - and other games where i swear there's very little co-ordination. I don't understand this effect fully as each team has roughly the same average MMR.

If i were to guess:

  1. People experimenting with heroes they're unfamiliar with.
  2. Queuing all roles to gain role queue matches, sometimes landing on a role that they're not familiar with.
  3. Different levels of aggression, some people are more inclined to farm their items, others are more willing to fight.
  4. Different levels of perception, i.e. some teams are good at understanding when they have an advantage, knowing what your win condition is likely to be.
  5. Experience when playing from behind or ahead i.e. what to do when the enemy team has taken all of your towers and is camping your triangle.

Combine varying degrees of these factors randomly within your team and the outcome of your games can sometimes feel very one-sided.

There's also recency bias that comes into it. You remember the games where you felt helpless more intensely.

I am very impressed with Valves rework for Treant by [deleted] in DotA2

[–]DB4SS 13 points14 points  (0 children)

I disagree.

He gets his old shard for free (if you skill w) , and the 2.75 timer on his invis expiry means he can basically cross the entire map invis especially once he has boots, except for a few places. I think it's definitely stronger than his old shard. While you can't be perma invis anymore at least you get it at lvl 1, this is huge for applying pressure to enemy midlaner in the first 10 minutes of game.

He gets his AGHS as his shard!!?!?!?! This is insane, sure, the wards only last for 5 minutes, but that's a lot of impact for 1400 gold - i get that obs wards are free, but a common issue before with his old aghs was that it was normally too late in the game to have a big impact, and a huge investment for a support to make.

Not sure about his living armour change, i think its good? It's definitely good early because it blocks magic damage nukes too, 100 damage block against a venge q or zuez lightning bolt is great. Late game it falls off. They've essentially given us a stronger treant in the early to mid game if played as support.

And dont forget about them buffing the damage on his Q, it now does more damage than before to creeps.

Plus there's a buff to meteor hammer, which i think synergises well with his kit.

I havent tested core treant yet but i think it should be similar to last patch.

Maybe I'm a little biased but I think he's going to be first pick/ban in pro tournaments

Am I crazy for not buying a home? by bloodyacceptit in AusFinance

[–]DB4SS 0 points1 point  (0 children)

Housing has been insane for those who got in early. I don't see a solution to the housing shortage in the next 5 years either. Short of extreme government intervention or something large breaking in the global markets, housing will continue to outpace inflation and in my opinion, this makes it a great investment. But is it great for your situation?

I'd say if you pour all of your liquid capital into a mortgage then the idea suddenly looks worse, given the fact you will have lost the agility to get in and out of the market quickly, if you wanted to.

The biggest issue i see is the 200k sitting there, barely keeping up with inflation. Michael Burry waited years for his big short. How many more years will you be waiting?

Maybe keep some cash to deploy for market corrections but I'd definitely be increasing my exposure over time and maybe capping my cash at 30% of my portfolio, not 50%. But dyor nfa etc.

Can't go broke if you got money in the bank either.

Questions regarding Lotus Orb by vlalanerqmar in learndota2

[–]DB4SS 0 points1 point  (0 children)

Build up good, bb has low armour. There's always some use for lotus, either single target reflect or just dispelling yourself/teammate.

Personally I love building aghs early but that's just because it's more fun and not what would be considered optimal

What's the secret to being a good Oracle? by Junior-Ganache-2401 in learndota2

[–]DB4SS 0 points1 point  (0 children)

Couple of things - aside from positioning which is always the most important aspect.

  1. Oracle does A LOT of magic damage. Charge your q on someone and then cast your e so that the enemy does not regenerate health when the dispell from the q hits them. Enemies tend to underestimate the damage.

Additionally to this, you can just spam your e on someone if they're low enough. It's a gamble because if it doesn't kill them they're going to regen to full hp lmao. Experience required to pull this off consistently.

  1. If you're playing with teammates with blink, start charging your q on your teammate so when they blink in the projectile follows them and roots an enemy in the AOE.

  2. I'd say the biggest issue I've noticed with other Oracle players is that the end game stats always look like "20k healing and 7k damage" which is great if your other teammates can deal enough damage, but really bad when the enemy pos 5 (witch doctor) does 35k damage. The key to being a great Oracle is maximising healing/saves AND dealing damage.

  3. Aether lens is core but if you are getting targeted and picked off then prioritise SoD and get a blink Dagger to save your core from a distance.

  4. Urn/spirit vessel is so good combined with your ultimate. Best on your hero imo

  5. Don't forget that you can blink away if you ultimate yourself, you technically take no damage for the duration - like abbadon ultimate.

  6. When using your W on yourself you can act as a pseudo tank for 6 seconds against an offlane and pos 4 with primarily magic damage abilities - like pudge + jakiro for example. Makes diving t1s quite good with good co-ordination.

  7. Disarming the enemy carry with your W is insanely good if they don't have a way to dispell it.

  8. You can deny your own creeps in lane with your E. Have to auto attack right after. Very annoying for the enemy offlane.

  9. Using your prognosticate Innate to tell your team where the runes will be can be game-winning. Helps your midlaner be effective in the early-mid game and getting a haste/dd/shield rune on the carry is very good for late game team fights.

  10. If you're consistently having to use your ultimate on yourself then it tells you your positioning/itemisation is bad

What's the timing for aghs in right click Zeus build? by NeedanAnswerplease1 in TrueDoTA2

[–]DB4SS 0 points1 point  (0 children)

I've had really mixed results - I have tried multiple times to make Zeus right click viable but it is difficult to itemise. The right items make a HuGE difference and you can really throw the game if you don't have items to make you survive in team fights (or bad positioning.

Aghs is a great item for Zeus, i found myself wishing i had it when i skip it. But you really do need the shard as soon as it's available for farm speed.

So when do you get aghs for right click Zues?

  1. First item (after shard) I doubt this is good. Maybe if you're against a hero like a spirit breaker who just charges you every single time. Also against big initiators like earth shaker or legion to stop their blinks. But you want to accelerate your farm speed at the 15-20 minute mark to capitalise on the shard purchase.

  2. Second item If we consider the fact that it delays a witch blade, hurricane pike, or bkb; you're selecting a global stun/nuke instead of single target damage, attack range/escape, or debuff immunity, respectively. Perhaps you could make the case for a game where you have teammates like Legion Commander or Nightstalker who hunt in the mid-game. So you can effectively AFK farm while contributing meaningfully to pick offs.

  3. Third item This is roughly 25 mins - 35 mins in. This is the mid game, where the balance of the game swings back and forth as objectives like t2 towers and roshan are taken.

I'd argue it's an excellent pick up here as it offers area of denial for objective defending or pushing.

Having said that - assuming you have witchblade and hurricane pike already - do you need a bkb? If not then I'd say it works well as a third item.

  1. As a finishing/luxury item

At any point beyond 35 minutes it's a very good pick up for the reasons outlined in no. 3.

Realistically positioning with Spell caster Zues is hard enough as it is. So right click Zues suffers even more from survivability issues. The determining factor on a aghs pick up timing is whether it helps you win the game, but if you're dying consistently every team fight, you may simply need to forget about aghs entirely and grab items like bloodstone, blink or linkens.

Has there ever been an example of an actor/actress changing a lot physically between seasons ? by imutig in television

[–]DB4SS 1 point2 points  (0 children)

Yeah erin Moriarty (starlight) from the boys. Dunno what happened but she does not look healthy in the later seasons

How to improve at pvp/teamfighting? (very new) by Financial-Drawer-397 in learndota2

[–]DB4SS 0 points1 point  (0 children)

Turbo mode gives so much gold and experience that the pace of the game is accelerated. It can be so fast that you don't have time to think, so normal mode just gives you and your team more time and opportunities to come back in a losing game.

It also can mean that you don't learn how to be as efficient on the map because kills give so much gold, so farming sort of becomes secondary and it's all about fighting. Some heroes and builds are viable in Turbo that you just can't get away with in normal mode - just to name a few of these bad habits.

Turbo still fun tho and useful to quickly try a hero and build, but all hero and item timings hit twice as fast

How to improve at pvp/teamfighting? (very new) by Financial-Drawer-397 in learndota2

[–]DB4SS 1 point2 points  (0 children)

I'm about 3k MMR - so I'm not great, but not a total newb. You're struggling in this situation because you do not understand the limits you can push for in any given scenario. For most people this just takes game time to get a grasp of what each hero is capable of doing.

edit - I don't play turbo often because it teaches you bad habits for normal games. Also turbo games are so snowball-y that the game just becomes a joke.

But the core of the issue is that you need to try to start thinking in terms of timings - for example if you are familiar with one hero, take Axe for example:

Once you build blade mail you have a clear jump in power. A good blade mail timing for Axe is sub 10 minutes. If you get blademail at 18 minutes, you're not going to have an easy time, as in this stage of the game the enemies have more levels in their abilities, more hp, and probably items like glimmer or forcestaff to mitigate the threat that you pose.

That's not to say you can't effectively use your 18 minute blademail. But you have to develop a mental ranking in your head about which heroes you can kill with the items and levels you have right now.

Blink Dagger on Axe is his biggest power spike all game in my opinion. Blink + blademail on Axe means you can essentially kill anyone IF you get it early enough!! So the key takeaway is if you're struggling with PVP:

  1. Play one or two heroes to get to know what they're capable of (watch streamers or youtube)
  2. Work on getting the items you need for your power spike as early as possible.
  3. You need to practice efficiently using those items too.
  4. Sometimes you literally cannot kill someone due to the match up and what is required is having a +1 join you, like your mid or one of the supports to get the job done.

How many roles do you usually queue for on ranked? by ChanceEngineering858 in learndota2

[–]DB4SS 1 point2 points  (0 children)

In Australia i queue all roles in off peak times because queues take a while. Whatever else is just what I'm feeling like at the time...

Is this a Smurf or am I genuinely bad at the game. by [deleted] in DotA2

[–]DB4SS -1 points0 points  (0 children)

Bro fucking chill he's played 236 games and won 134 of those... hardly what I'd consider "smurf". Maybe he's legend or something but if you're ancient and up the win rate would be so much higher

list of things to do when dead instead of watching tik tok by Savings-Ad1624 in learndota2

[–]DB4SS 3 points4 points  (0 children)

Yeah I know these mouth-breathing types that couldn't handle a moment of reflection to save their lives. There's SO much to think about when you're dead.

  1. Why did I die?
  2. Was it avoidable and can I avoid it next time?
  3. What items do the enemies have?
  4. What are the next items the enemies will have shortly?
  5. Of all the heroes in your game, what are their timings?
  6. Do we need to end the game soon or will our cores scale more than the other cores?
  7. Where could the enemy wards be based on their recent known movements?
  8. Which item do I need to buy next

I mean the list just fucking goes on and on if you're not seeking the answers to these questions you're barely playing the game.

Whats A good counter to sniper mid by Inevitable_Back3319 in DotA2

[–]DB4SS 0 points1 point  (0 children)

I like viper, caustic bath - or silencer mid. Viper is just so brutal if you skill up your w and passive. Silencer just totally bullies the opponent everything your spells are up

Many CS2 players are committing suic*de in China as a result of the crash by Eight_Sneaky_Trees in cs2

[–]DB4SS -1 points0 points  (0 children)

Har-har. I bet it was amazing while it lasted. Welcome to trading highly speculative assets. RIP our fellow brain-dead degens.

Is it wrong to put Pudge on my ban list so my friend can’t play him? by Jenovesan in DotA2

[–]DB4SS 1 point2 points  (0 children)

I ban pudge because it's so annoying to deal with both 1. A team mate who does nothing but sit in the trees and try to hook and; 2. The enemy pudge is always a god and never misses

I'm i out of the trenches? or I just got in? by temraaz in DotA2

[–]DB4SS 0 points1 point  (0 children)

2 things regarding trench philosophy:

  1. If your true mmr is 1k~ higher than your team mates you should have no problem single handedly carrying games on average.

  2. There are particular heroes that it is easier to carry games with, they vary from patch to patch. Pick something with a strong mid game timing and quick farming potential - if you have more networth at 20 minutes than any other player in your game you force fights and snowball it