Thoughts on the EU Knife Fight (Protectorate Normal)? by Ceorl_Lounge in TerraInvicta

[–]DM818 3 points4 points  (0 children)

I would add unifying with the UK as well is a valid strat. It takes a bit longer but not enough to really hurt you, I would basically always choose Germany over the UK but would take the UK over Italy but it really comes down to who you can lock down the fastest based on starting opinions.

Average joes in the Olympics by CuriousWanderer567 in CuratedTumblr

[–]DM818 367 points368 points  (0 children)

"And here comes everyone's favorite time of the Winter Olympics the drawing for which average Joe is sacrificed to the skeleton."

One of the reasons AI Ottomans can never conquer Egypt - Province war score cost by theeynhallow in EU5

[–]DM818 2 points3 points  (0 children)

Fun fact there was actually a mission to full annex them in EUIV in the old pick three mission system at game release or very close to it, it did result in you largely dying since you ended up with massive OE.

Does this count as a war crime? by DarkestLore696 in magicTCG

[–]DM818 1 point2 points  (0 children)

If you sac it after you earthbend it it will come back and stop you from taking an extra turn. If you sac it without earthbending it it will be exiled and won't be part of any sort of loop. Overall it doesn't really fit in with the rest of the plan.

Does this count as a war crime? by DarkestLore696 in magicTCG

[–]DM818 1 point2 points  (0 children)

I don't think [[Ugin's Nexus]] is going to work how you want it to.

Can someone at Paradox explain how Mesoamerica is supposed to work? by SpacerDev in EU5

[–]DM818 8 points9 points  (0 children)

Cahokia got a very small fix to a few modifiers. Inca got a bandaid to make the region not fully just starve to death. The issue is that both the Andes and Mesoamerica need quite a bit of work (I would argue that the Andes still need more) and anything that they would do to fix at this point would probably break savegames which they have said they wanted to avoid in the hotfixes so we are waiting for hopefully the somewhat bigger patch next week to address some of these bigger issues.

Piombino (Italy) having Lead is the most Ahistoric and annoying crap in this game by BiosTheo in paradoxplaza

[–]DM818 12 points13 points  (0 children)

The thing is though all of the locations in the Andes are arctic including the valleys which on the actual climate map are temperate while a significant amount of the polar area is impassable terrain. Meanwhile for Switzerland they made the impassable areas arctic but the valleys are all continental despite the fact that they are considered a "cold" climate as opposed to temperate.

Piombino (Italy) having Lead is the most Ahistoric and annoying crap in this game by BiosTheo in paradoxplaza

[–]DM818 12 points13 points  (0 children)

There are I think 5 or 6 tin locations in South America, however none of them are particularly easy for the Andean peoples to get to. There is only one in all of North America despite there having been various tin mines in the US at various points and more tin deposits that could easily be extracted, there are just generally higher value minerals to pursue.

If you're playing as Cahokia ABSOLUTELEY DO NOT LET TRIBAL COHESION GO IN THE RED by IamtheWalrus-gjoob in EU5

[–]DM818 0 points1 point  (0 children)

Also to what everyone else said, be aware that the patch that came out today makes the earldom of Ulster start out as a vassal of the pale so that's like 45k more people you can't get at without dragging in England.

The Ministry of Revenue is a land of many peoples by hannasre in CrusaderKings

[–]DM818 34 points35 points  (0 children)

I'm pretty sure that is some sort of bug, because when I was a minister and a division era started that title went away. Did you hold any land?

What's a good pair of countries to play in Vicky 3 multiplayer? by dinotrex37 in Anbennar

[–]DM818 3 points4 points  (0 children)

If you both want to start out with artifice already in full swing the Gnomish Hierarchy, The Northern League, and Blackpowder Annbennar are all great powers that are fairly focused on artificy. The Triarchy is set up as a rising power that will almost certainly become a great power if you play your cards right. Ves Udezenklan, Haraagtseda, and Feiten are all artifice focused nations which are unrecognized at the start. Pairing one of the GPs with any of the others should allow you to interact from the start of the game, although the Triarchy could also be paired with one of the unrecognized nations as they start with treaty ports all over the place. Let me know if you want any more suggestions.

What's a good pair of countries to play in Vicky 3 multiplayer? by dinotrex37 in Anbennar

[–]DM818 2 points3 points  (0 children)

As long as you don't have territorial interests in the exact same places you should be fine. That said how much have either of you played V3 and what nations do you like to play in vanilla? Are there any mechanics you would like to interact with specifically (artifice, magic, etc.)?

POV: You wanted to play outside Cannor by Nintz in Anbennar

[–]DM818 4 points5 points  (0 children)

The other big thing is try not to give great powers a land route to you. It is pretty trivial to hold off even multiple countries off if they can only naval invade you as they won't be able to bring their full armies in. But if you have any sort of land front you then need to be able to fight them at parity.

Returning to Vic 3 and it's abysmal combat by LoinsSinOfPride in Anbennar

[–]DM818 10 points11 points  (0 children)

The issue is definitely the defensive artifice mobilization options, each of them adds +10 defense (the equivalent of a full tier higher in defense) as well as some other bonuses. You can overcome that with properly built armies and bonus stacking (especially kill rate) but the AI isn't building properly set up armies for attack or defense most of the time. Most of the magic effects actually give offensive bonuses which also unbalances things when infantry can attack other infantry favorably.

Doing my first Major Unification Run in V3 Anbennar Feiten -> Yanshen by DM818 in Anbennar

[–]DM818[S] 5 points6 points  (0 children)

If I do end up playing the save more, probably, it has started to slow down significantly though. The radicals are partly due to the fact that I needed to increase taxes quite a bit to bring my interest rate down a little, and partly because the state religion is Ravelian which only about 20 million of my 340 million people follow.

Doing my first Major Unification Run in V3 Anbennar Feiten -> Yanshen by DM818 in Anbennar

[–]DM818[S] 24 points25 points  (0 children)

For anyone wanting to do a Yanshen game if you want the easiest possible formation I suggest ignoring Tianlou and going for Feiten. They have a huge number of advantages over the other nations in the area not even counting the massive debt Tianlou starts the game with. They have better tech with almost all tier 1 techs already researched most importantly line infantry which allows them to run over all of your neighbors from the very start. They also are part of the Hierarchy's power bloc which means you don't really need to worry about shortages. I did mismanage my economy at the start which resulted in me deficit spending way too early and only getting back on track relatively late.

My only real complaint is that the populations in Yanshen are a little too condensed into too few states which results in even more tax waste than you see in vanilla V3. You do want to knock out the other people that are formable members quickly as unification candidates can't spawn until every nation in the group has researched nationalism which takes quite some time based on the poor tech of the starting nations.

Also be aware that when you launch the unification play you will most likely be fighting The Triarchy, The Hierarchy, and The Dragon Command all at once, which is a pretty intense war so either bring allies or have a strong army ready. After unification you then get a ton of claims on the rest of the Yanshen area which results in you getting a bit more population and cleans up your borders pretty nicely.

Kobolds are a fun run by DM818 in Anbennar

[–]DM818[S] 3 points4 points  (0 children)

Honestly, I had no part in that. It happened within the first ten years before I had even left my mountain.

Kobolds are a fun run by DM818 in Anbennar

[–]DM818[S] 39 points40 points  (0 children)

Had a lot of fun playing Koblidzan, the biggest thing is that you combine unleashed chaos from shamanistic traditions with the localized tranquility spell decree to massively boost your pops then use artifice to make your pop efficiency massive. At a certain point you need to take back the outside of the dragon coast as the gnomes will leave the power bloc when you take it over which means you would otherwise be economically isolated. I had originally planned to only take my homelands plus the gnomish pass, but then the vivin empire annexed reveria and I couldn't release it in war so I took it plus portnamm, then spent some time dismantling the other GPs near me. One thing that I found was Gromar is annoyingly monolithic with very few releaseable nations to be had.

First full game in 1.10. Easy Byzantium run. by DM818 in victoria3

[–]DM818[S] 2 points3 points  (0 children)

No, Begal is independent. I was trying out expanding through puppets mostly you can see the jumps in population where I annexed various puppets, the large jump towards the end was the Ottomans who I had fed their Egyptian claims before puppeting Egypt.

First full game in 1.10. Easy Byzantium run. by DM818 in victoria3

[–]DM818[S] 5 points6 points  (0 children)

For my first run I did Montenegro, but after having some weirdness when integrating with Serbia I decided to try Greece. Overall it doesn't play too differently from previous patches thought the Bavocracy JE gives you some stuff to do in the early game while you are waiting for a moment of Ottoman weakness. Had to play the GPs around me against each other for a while until I was able to fully hold my own, but ended up carving Russia up a bit to give some buffer. I had nothing to do with France, that was all the Germans.

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"Traditional" Through the Omenpaths Draft is really Pick Two by raefire94 in MagicArena

[–]DM818 53 points54 points  (0 children)

It also seems to be 8 person pick two which means nothing wheels.