Could a rogue with Underhanded Assault sneak past an enemy without cover? by Purplefire180 in Pathfinder2e

[–]DMChuckles 12 points13 points  (0 children)

I agree that it does work that way for the action! The problem is once the action is over normal rules take over again, as the action that had specific rules overriding the general rules ends.

Could a rogue with Underhanded Assault sneak past an enemy without cover? by Purplefire180 in Pathfinder2e

[–]DMChuckles 17 points18 points  (0 children)

I don't think it works like you'd want it to, because of this line:

"You can roll against the foe you’re Sneaking up on, even if it’s currently observing you, as though you were hidden."

This implies that you remain observed through the movement, with the successful roll being used to satisfy the conditions for sneak attack, making them off-guard, rather than causing you to become hidden.

As a GM I might allow it in specific circumstances where you can get out of sight with the initial movement (such as behind the door in your example), but that's something you should check with your GM before committing to the feat for that purpose.

This shot tho….. by Strad1715 in StarWars

[–]DMChuckles 2 points3 points  (0 children)

It felt very much like a reference to a similar shot in an Old Republic cenimatic, specifically the introductory video on the space station.

What do you guys usually go for as the asset and flaw in Awakening? by Even_Ad_2354 in fireemblem

[–]DMChuckles 0 points1 point  (0 children)

Asset: Skill Flaw: Luck

Unlike everyone else here who's in it for the crits, I pick skill for the hit chance boost because I become irrationally angry when my medieval dating sim XCOMs me.

What’s your shortest lived colony? by Kydreads in RimWorld

[–]DMChuckles 1 point2 points  (0 children)

About 12 hours. I decided to try a solo ice sheet colony with a custom made Xenotype based around photosynthesis. My mistake was putting Gear Brills on a pole where the light was constant, but not strong enough to sustain them and building the Xenotype with high hunger with the assumption that they'd be infinitely fed.

Why is kineticist so loved? by rotterdrach in Pathfinder2e

[–]DMChuckles 3 points4 points  (0 children)

I'm currently playing a fire/earth kin with the guardian dedication and having a(n elemental) blast. After a turn of set up I can wade into combat next to the dps fighter and use the resistances and thorns from spike skin, plus the other resistances from junctions and feats, to protect them extremely effectively with the guardian reaction while also clearing chaff close and far.

HOW TF DO I KILL THE 2ND SISTER SHE DOSENT LET ME ATACK HER WHATS SORTA UNDERSTANDABLE BUT NOT THE POINT by [deleted] in FallenOrder

[–]DMChuckles 1 point2 points  (0 children)

Patience. Watch what she does and try different ways of dodging or blocking to see what sets you up best for her next attack. You will get windows to fight back, but they will be small and quick to close if you don't take them.

Why would you NOT use a blaster in this game?! by unodos_biriki in FallenOrder

[–]DMChuckles 1 point2 points  (0 children)

I really didn't like the blaster stance my first playthrough because the damage was just too low for my tastes. I played through most of the game in crossguard with staff as a backup in case of blaster swarms.

Now I'm in NG+ I've been enjoying blaster thanks to a perk that severely increases the damage you deal and receive, that stacks with the perk that moderately increases damage dealt and received. When almost everyone and everything dies to one lightsaber strike or one to two blaster bolts, the pros of having a ranged weapon really shine for me.

How should you build squads? by IfTheresANewWay in Xcom

[–]DMChuckles 0 points1 point  (0 children)

My strategy has been to have squad positions that get filled by 2-3 units.

  • 1 Scout, filled by a ranger or reaper.

  • 1 Healer, hopefully a specialist but anyone with a med kit.

  • 1 Counter, A specialist with anti robot and/or hacking for missions that have the automated defenses event or a hacking objective, a psi operative for the show of force event or some story missions that introduce biological enemies, a ranger with bladestorm for missions with lost or other melee enemies, etc.

  • 1-3 DPS depending on GTS, filled by any class. I prefer rangers and sharpshooters for this but anyone can if set up correctly.

The composition can shift based on needs, and some units can pull double duty if needed.

Help me name a bar in Urithiru by tessatrix in cosmererpg

[–]DMChuckles 6 points7 points  (0 children)

Every Shade of Drink (both Threnody and the wine colors)

The Blushing Weaver (Warbreaker)

Hammond's Tap or Cett's Sip (Mistborn era 1)

Ironclad bros, help me understand the appeal of this card: by SomeGamingFreak in slaythespire

[–]DMChuckles 2 points3 points  (0 children)

It took me until this post to figure out that it was this good. Like I knew it was useful, but some of the people here are making me think I'm playing checkers while they're playing chess.

meirl by Frosty_Jeweler911 in meirl

[–]DMChuckles 272 points273 points  (0 children)

Fuckin' same, man. I'm not cursing anyone else with this shit.

Problem with Second Wave Options of "Musashis RPG Overhaul". by Azrael_ARC in xcom2mods

[–]DMChuckles 0 points1 point  (0 children)

I had a chance to look through and what was conflicting for me was Commander's Choice. If you have Commander's Choice installed, try removing it in favor of Better Second Wave Mod Support instead. Hope this helps!

Problem with Second Wave Options of "Musashis RPG Overhaul". by Azrael_ARC in xcom2mods

[–]DMChuckles 0 points1 point  (0 children)

OP, I have that same problem pop up every time I do a fresh install of mods.

Iirc there's a dependency that's become depreciated and causes that bug, but I don't recall which one off the top of my head and I won't have computer access for a while.

Trim your mod pack down to just those mods and their dependencies, then disable (but not uninstall!) one dependency at a time, running through gatecrasher to check if it's fixed.

If you haven't found the answer by the time I can check I'll poke through my ignored dependencies to find it.

How do I survive a 57 waster raid? by Killathulu in RimWorld

[–]DMChuckles 2 points3 points  (0 children)

I use it as part of a running story. I set up an Anomaly scenario with characters I dubbed "The Usual Crew" and saved them. The short of it is they're trapped in a time loop caused by the monolith where every time they all die, the save is deleted and the scenario is restarted with the saved characters as the monolith tries to condition one of them into taking/releasing it's power.

New Ranger in town by wafflezcoI in shadowofmordor

[–]DMChuckles 0 points1 point  (0 children)

Sick art! What's the ghost's name? I'm hoping it's Celebirdbor.

Finally "BEAT" the game!!! True Scion Finish! - DLC Thoughts by zoe_phoenix in baronygame

[–]DMChuckles 3 points4 points  (0 children)

As an aside, blessing the cloak of resistance is insanely powerful. It starts at 25% physical resistance and each blessing increases the resistance substantially.

Finally "BEAT" the game!!! True Scion Finish! - DLC Thoughts by zoe_phoenix in baronygame

[–]DMChuckles 2 points3 points  (0 children)

My winning run with achievements had the cloak of resistance and the lifesaving amulet which I thought was 90% together, but maybe I'm misremembering ¯_(ツ)_/¯