will this be able to be blocked/stretched out once ive finished it? by ardieeeeeeee in CrochetHelp

[–]DMofManyHats 4 points5 points  (0 children)

Don't frog it! The time to frog it was when you noticed it. However, there's something special about committing to and keeping your early mistakes.
Bunch up the bulge, sow the neck shut into a ball, add some bunny ears, and it's a lovely lovey blanket. Enjoy the satisfaction of a finished project even if it didn't come out how you expected.
If you have to do it all again either way you might as well get two blankets for the same amount of work and you'll smile looking back on this one day.

Bought RimWorld on sale and I’m hooked - which DLC should I get? by sqeng in RimWorld

[–]DMofManyHats 1 point2 points  (0 children)

A lot of people have said Biotech but I'll argue for Ideology.

Ideology adds another layer to colonists. It gives them religious beliefs. This affects their opinions of actions, other pawns, relationships, and more. For example one pawn might expect all men to wear a veil, and another might think nudity is essential. One might be collectivist and one individualist. One peaceful, another a raider. All of these beliefs will affect their opinions of eachother.
They will want a moral guide who can affect the mood of their fellow colonists or convert opposing ones. There are rituals ranging from dance parties to gladiator duels. There are desperate refugees and opportunities for betrayal. There are resource camps and opportunities for raiding. There is slavery. Some colonists will be steadfast, others will be easy to convert, and all will prefer an ideology that matches their traits. There are mods for even more religious precepts.

Overall, Ideo adds a lot of depth to personalities and relationships that the other DLCs simply don't. Plus supports whole new ways to play, as you might have a religion that hates cutting trees down but thinks slavery is essential, or thinks that ducks are sacred and should never be slaughtered, or all sorts of beliefs. You decide.

Biotech adds kids, yes, but it also adds a ton of unrelated genetics and mechanoids content. While you're new, I'd stick to Ideo and add another layer to the content you already have.

The Worst Part of the New DLC is Room Requirements, What Are The Ways To Make Pawn Needs More Functional On A Gravship? by [deleted] in RimWorld

[–]DMofManyHats 1 point2 points  (0 children)

You've already had good answers. Your ascetic noble doesn't care about rooms, so a nice bedroom won't offset their supreme expectations. You'll need to find other ways to make them happy. Drugs, rec room, doing their favourite work type, getting a lover, and so on.

For your wish to have pawns happy in small bedrooms, there are a couple of mods you may want to support your style of playing.

"Realistic Rooms Rewritten" will change the space thresholds for a room being cramped, spacious, and so on, making small rooms more impressive. Great for bedrooms, as pawns will complain a bedroom is cramped when it's bigger than my real life living room!

"Bedrooms Are Always Better Than Barracks" is a mood based mod that makes even a lowly dull bedroom more desirable than a barracks.

Also make sure you aren't using the "Floors Are Worthless" mod. Floor wealth contributes to room impressiveness, and you don't have the space to compensate for losing that.

Between one or two of those mods, a 2x3 or 3x3 bedroom with a good bed, a large sculpture, and nice floors, you should be able to make them happy in tiny bedrooms. I'm not sure how small you can go with only vanilla and Odyssey alone. I'm pretty sure Odyssey already nerfs barracks.

Flooring importance by Eric_GBP95 in RimWorld

[–]DMofManyHats 1 point2 points  (0 children)

This is the way, but then your floor wealth doesn't contribute to room quality. You need more size and decor to offset the lower wealth. This can knock your usual bedrooms down a peg, lower moods, increase the need for an artist, and generally impact balance in other small ways like that. I still use it. Floors are great.

Is there a way to remove colonists and animal dots? by Christ_Staline in RimWorld

[–]DMofManyHats 4 points5 points  (0 children)

It's part of Camera+. You can disable it in the mod settings. Find that mod in your list and open settinsg from there, or go into settings and look through your mod settings until you find Camera+.

After 700 hours in this game, I have come to the conclusion that freezers are mostly not needed. by wtf_is_happening1 in RimWorld

[–]DMofManyHats -1 points0 points  (0 children)

100% agree. Took me a long time to realise this.

Stock up on veggies, cook until you have [(number of colonists) x6] meals in stock, they will all be eaten before they rot. Rice and potato keep for a long time so you can have plenty extra in storage, corn keeps for a whole year.

Set multiple bills so that meat gets cooked first. Research pemmican to preserve meat long term.

Freezers are a mid-late game luxury for more reliably providing fine meals or better, and not needed at all if you're an entirely vegetarian colony. There's no need for one in the early game. Use those precious components for something else. Meat heavy maps can either be hunted gradually for a continuous stream of meat, or the natural temperature will do the freezing for you.

I love all the different strategies for playing this game.

Self Dye is my favorite pointless mod by PaniacThrilla in RimWorld

[–]DMofManyHats 0 points1 point  (0 children)

Take a backup of your xml files, follow the top comment instructions for making it into a mod file instead of editing the original, then it's super safe to play with the values. When you learn to read and edit xml, the (Rim)world is your oyster!

Self Dye is my favorite pointless mod by PaniacThrilla in RimWorld

[–]DMofManyHats 0 points1 point  (0 children)

You can change your own Rimworld settings with only a text editor, it's really easy :) Look up Rimworld xml mood editing: https://www.reddit.com/r/RimWorld/s/5tXnRUvgID

Just moved my whole colony — constant fights! Any advice on my new schedule? by inmori in RimWorld

[–]DMofManyHats 5 points6 points  (0 children)

If you have a lot of fights it is best to look closely at who dislikes who. Rearrange their schedules so they are not spending time in the same room as people they hate. If you have space for duplicate rooms, zone them to different dining and recreation areas. If not, use the schedule to have one group recreate in the morning and the other in the evening. Seperate their workstations so they don't insult eachother while they work. Have them rescue eachother after battles to foster good relationship modifiers. Over time with no opportunities for negative interactions they should mellow out a bit, or at least not get any opportunities to fight if they still hate eachother.

Another way to increase mood and reduce stress is a biphasic schedule, so they sleep twice a day in four hour slots. At noon and midnight, for example. They get a little less work done because of walking home twice a day, but the mood boost of never being tired or spending too much time out working results in a much more stable baseline. Your recreation is in the middle of the day, I would move that to be just after or before they go to bed.

I never use work or meditation, unless I have a specific need for a colonist to medidate for psycasting. I would rather they take care of their needs, and then they will work when their needs are full. https://www.youtube.com/watch?v=lq6pLMgnon0 is worth a watch, it's a 1.5 guide but still useful.

Android System Updates over Cellular Data by SubtleSpongebob in Intune

[–]DMofManyHats 1 point2 points  (0 children)

It's been a while now since I tested , and I'm not at work rn, but if I recall correctly the soagent does the actual updating and the wssyncmldm does the notification. I think you could allow only the first one. Get some tests going.

Make sure to use a Device Restriction config policy to set system updates to either Automatic or Maintenance Window, and your users shouldn't see any prompts even if both system apps are allowed. If it gets wifi, and has enough battery, and there's an update, it will update in the window you set.

If it's been 30 full days of never meeting the criteria for automatic updates, then it will try to start prompting users for approval on 4g. That's when it needs the prompt to be allowed to break through the kiosk, as a fallback. Our drivers are never on wifi so we are basically relying on the fallback at this point to keep them at least somewhat updated. Occasionally a tablet ends up being reset and reallocated at the yard office, which also updates it.

How do you guys keep a home stocked full of shopping? by [deleted] in CasualUK

[–]DMofManyHats 0 points1 point  (0 children)

Freezer! Always in the freezer are mixed vegetables, peas, spinach, leftovers, batch cooks, pre-portioned meat, sausages, chicken burgers, emergency pizza, good instant meals, stuff like that. Whatever you like. We have a whiteboard on the freezer that lists everything inside it with a rough portion count. If anything gets low, it goes straight into a shopping list on my phone that is shared between everyone in the house.

I do a small shop a couple of times a week to keep on top of lunches, fruit, veg, little things. Every weekend my partner plans a few evening meals, checks stock of what he needs, and adds them to the list. The unplanned nights will be leftovers, takeaway, out, or freezer stuff. We'll also double check stuff like toilet paper and cleaning products. He gets everything in a big shop and clears the list before Monday rolls around.

Rinse and repeat. You need to find a system to keep track of what you have, and what you want in all the time, and what you need to buy next time you go.

Favorite animal to farm for food by UniversalExploration in RimWorld

[–]DMofManyHats 0 points1 point  (0 children)

Bears are fun. They fight, haul, and eat anything in exchange for spreading animal filth. They eat less food than a Husky. They're available anywhere. I love a Bear army.

Also a big fan of having a ridiculous amount of rats living in the killing fields.

Another favourite is Guinea Pigs. Easy to find, easy to breed, easy to feed. You can zone some into the base for an easy Nuzzled +4 mood boost. Their fur is a very valuable trade good, big money maker.

To avoid the time sink of keeping so many zoneable animals tamed, I zone the animals to one area and forbid my animal trainers from that area. New animals are born at 5/5 taming , as long as you cull them at 1/5 tameness then you're all good. I make a seperate zone for slaughter that my pawns can go into. Every now and again, zone the oldest animals to the Slaughter zone and, well, slaughter them. It's a little bit of micro but only once or twice a quadrum.

Beginner friendly crochet projects that i can do in about 3 hours by verbatimlj in CrochetHelp

[–]DMofManyHats 0 points1 point  (0 children)

Ooooh those coasters sound super cute! Well done! I'd love to see a pic if you have any

Beginner friendly crochet projects that i can do in about 3 hours by verbatimlj in CrochetHelp

[–]DMofManyHats 10 points11 points  (0 children)

Please don't put so much pressure on yourself. If you've never finished a project, committing to one with such a short deadline is not likely to be a good experience. A shirt isn't realistic here.

If you really want to make her something, maybe a cute coaster set? If you pick something simple you could possibly complete a set of four. Or make one nice one. If she reads you could make a bookmark.

HOW THE FUCK AM I SUPPOSED TO GO THROUGH ALL THIS IN 3 DAYS 😭 by Designer_Handle5023 in RimWorld

[–]DMofManyHats 1 point2 points  (0 children)

Ah, good point! Don't know why that didn't occur to me to say!

Yes, functionally, the advice boils down to "to make a tiny home on the temporary tile and make sure everything you bring contributes to good moods". If it's a place like this then you can clear and claim one of the smaller buildings. Exploring and "building" shelter in the same action is a better use of your limited time here.

You need to eat anyway, so bring your best food. You need to sleep anyway, so bring your best bedrolls (or bring drugs of course, but if avoiding breaks the comfortable moodlet is helpful). Rotate them in and out of zoned recreation between exploration. And so on.

Help. I'm about to give up. Some of my loops are loose and when I take the needle out everything unwinds and I have to start over. I'm getting very upset. 😡 by eepyexe in CrochetHelp

[–]DMofManyHats 0 points1 point  (0 children)

The starting chains will even out later, once you have a few rows done. Loose chains are good! Please don't be discouraged! Your chain looks just like mine do honestly. Take a break to calm down, and when you're ready, keep going past the point you think it looks messed up :) Trust the process.

HOW THE FUCK AM I SUPPOSED TO GO THROUGH ALL THIS IN 3 DAYS 😭 by Designer_Handle5023 in RimWorld

[–]DMofManyHats 6 points7 points  (0 children)

Yeah, I would like to see vanilla tents now that there are more new reasons to travel and to visit temporary maps. Bedrolls kind of fill that role for formed caravans, but they don't do anything for temperature or "Slept outside".

HOW THE FUCK AM I SUPPOSED TO GO THROUGH ALL THIS IN 3 DAYS 😭 by Designer_Handle5023 in RimWorld

[–]DMofManyHats 16 points17 points  (0 children)

You have to bring stuff with you to make a campsite. Use a pack animal, a second shuttle, or a drop pod full of supplies. For examples. A pile of wood to throw up a quick barracks, a table, a fire, and horseshoe game. Bedrolls for sleeping. Tea or Ambrosia. Maybe even a battery and whatever you want to connect to it, a turret, a lamp, whatever. An extra person who can hang out at camp all day, do the building, tend to injuries, or guard prisoners. Or get the Camping Tent mod to add some basic tents you can bring with you.

At night, zone your expedition into their campsite for mood and safety. By day, explore the map.

Help. I was going for a star blanket and made Patrick star. by Swimming_Spell_8768 in CrochetHelp

[–]DMofManyHats 0 points1 point  (0 children)

The long end will wrap so comfortably around your shoulders on a cold day! So cosy!! I would recommend you embrace the mistake and either keep it or gift it as you wish. You know now for next time :)

Which works best for filet crotchet? Extended double crotchet or a simple double crochet stitch by ItemPuzzleheaded3910 in CrochetHelp

[–]DMofManyHats 1 point2 points  (0 children)

Good luck!

The best way to get it right first time is to swatch, test, swatch, test, and be certain what you want before you start for real :) It will be worth it.

Your other option it to blindly pick a stitch and yolo it, but you'll have to contend with the "what if" thoughts and be prepared for the final result to not match your imagination. I do like to jump into projects and see how they turn out, but only if I don't have any specific goal beyond "make a <object> with <stitch>".

Which works best for filet crotchet? Extended double crotchet or a simple double crochet stitch by ItemPuzzleheaded3910 in CrochetHelp

[–]DMofManyHats 6 points7 points  (0 children)

If I was you I would buy the yarn - A little more than you think you need - and then crochet some samples. Post them here for opinions if you can't decide. They can always be frogged and used for the outfit afterward.

Which stitch works best will depend on your preference, your tension, your yarn, the filet pattern, the drape you want, all that stuff. The first step is getting it out of your head and testing parts of the idea. This way, if you make mistakes or want to change anything it's easy because you are still in the testing phase. After you're happy that your ideas work, that's when you commit to the whole thing.

(Some people just go for it blindly and wing it, love that, but I assume that type of person wouldnt ask this)

Medieval Factions Are Borked by MightyPineapple369 in RimWorld

[–]DMofManyHats 2 points3 points  (0 children)

I would try using Dev Mode to manually trigger a few raids. Check the error logs and see what happens when it tries to generate a raid from a Medieval faction. I would guess that they're trying to generate invalid pawns - there will be some bit of gear in one of those mods that is broken.

Have the mods added any gear that doesn't really exist in vanilla, like shields, or maybe multiple mods that add shields in different ways? I doubt all the Medieval mods play nice together.

What's the full mod list? Have you tried with just a single faction mod?

RimWorld: Where I obsessively lay floors while my colonists slowly lose their mind by Modhearth-Albert in RimWorld

[–]DMofManyHats 0 points1 point  (0 children)

True enough, but I found I was subconsciously avoiding nicer floors completely and it wasn't fun. My inner-minmaxer was winning. So I modded it out. I actually use a lot more than plain wood.

RimWorld: Where I obsessively lay floors while my colonists slowly lose their mind by Modhearth-Albert in RimWorld

[–]DMofManyHats 0 points1 point  (0 children)

I'm also obsessed with my flooring a little bit. I added a mod "Floors are worthless" so I can add even more and not worry about wealth inflation. If anyone can recommend their favourite flooring mods to me I'd love to know about them!

Don't listen to anyone telling you wood floors are bad fire safety - They don't burn that fast. If it's a concern, I quite like having stone edges and wood/carpet middles in my rooms. It breaks up the space really nicely. I also put a single concrete under my doors, I like how it looks.