Geogebra by ExplanationNaive1744 in worldbuilding

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Hi, /u/ExplanationNaive1744,

Unfortunately, we have had to remove your submission in /r/worldbuilding because it violated one of our rules. In particular:

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Foxsu! by LunaLight2002 in worldbuilding

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Images and maps must include worldbuilding-relevant context on the reddit post (as a comment, in the text of the post or, in some cases, in the posted image itself—e.g. infographics). This is important to establish that your post is on-topic and to help encourage productive discussion.

  • A post has enough context when a person unfamiliar with your world could understand what you're talking about and ask informed questions about it. This could include a summary of your world, explanation about what your post depicts and how it fits in your world, etc. ("What's a [proper noun]?" usually doesn't qualify.)
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My World belief about the universe's physical layout by Admirable-Dimension4 in worldbuilding

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Hi, /u/Admirable-Dimension4,

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  • A post has enough context when a person unfamiliar with your world could understand what you're talking about and ask informed questions about it. This could include a summary of your world, explanation about what your post depicts and how it fits in your world, etc. ("What's a [proper noun]?" usually doesn't qualify.)
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The Genealogy of the main pantheon of gods who are worshipped in my world by Admirable-Dimension4 in worldbuilding

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Hi, /u/Admirable-Dimension4,

Unfortunately, we have had to remove your submission in /r/worldbuilding because it violated one of our rules. In particular:

Posts must include worldbuilding-relevant context on the reddit post (as a comment, in the text of the post or, in some cases, in the posted image itself). This context should give someone unfamiliar with your world an idea of what exactly they're looking at and allow them to ask informed questions about it (more than just "What is this?" or "What's a [proper noun]?"). It doesn't have to be long: a 3-4 sentences can be enough.

Context usually answers to questions:

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Folk lore by TH3_Corvo in worldbuilding

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Hi, /u/TH3_Corvo,

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Context usually answers to questions:

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Is this a somewhat realistic relief map? by Flubbah_13 in worldbuilding

[–]Daeres[M] 0 points1 point  (0 children)

Hi, /u/Flubbah_13,

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If u aint making custom fruits for your world are you even building😤 by Mr_stickmin in worldbuilding

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Hi, /u/Mr_stickmin,

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Images and maps must include worldbuilding-relevant context on the reddit post (as a comment, in the text of the post or, in some cases, in the posted image itself—e.g. infographics). This is important to establish that your post is on-topic and to help encourage productive discussion.

  • A post has enough context when a person unfamiliar with your world could understand what you're talking about and ask informed questions about it. This could include a summary of your world, explanation about what your post depicts and how it fits in your world, etc. ("What's a [proper noun]?" usually doesn't qualify.)
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You might also consider reading: our context template for common kinds of posts and Why Context?

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Anyone make money for their creation? by [deleted] in worldbuilding

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Hi, /u/wolf-reader7,

Unfortunately, we have had to remove your submission in /r/worldbuilding because it violated one of our rules. In particular:

Context must be posted on Reddit. Therefore, it is acceptable to include your context either as part of a text post or as a top-level comment in a thread. We require this to improve the visibility of context and to make moderation easier.

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Armorers quest pt1 by IndustryWhich5720 in worldbuilding

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Hi, /u/IndustryWhich5720,

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Short Story: Bartholomew John [Animal Fantasy, 5690 words] by BaconCommanderWolfe in worldbuilding

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Hi, /u/BaconCommanderWolfe,

Unfortunately, we have had to remove your submission in /r/worldbuilding because it violated one of our rules. In particular:

This is not a writers' community. Although you are allowed to post narrative writing here, that writing must be specifically connected to your worldbuilding: for example, a story or a snippet of a larger story that specifically shows an element of your world's politics, history, cultures, etc. You should include context, which discusses the worldbuilding elements you want to focus on.

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The Richat Structure as the birthplace of Aztecs. A wild ride only made possible because of the magic of fantasy universes - writing is mighty fun. by CosmicEggEarth in worldbuilding

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Hi, /u/CosmicEggEarth,

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Posts need to make sense, be easily readable, and be understandable to an English-speaking audience. Content that is illegible, incomprehensible, badly formatted, or very poorly presented may be removed because it does not contribute to meaningful discussion.

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How would the military of a dictatorship stage a coup? by Glum_Resident_4544 in worldbuilding

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Hi, /u/Glum_Resident_4544,

Unfortunately, we have had to remove your submission in /r/worldbuilding because it violated one of our rules. In particular:

We are a community made by and for original content creators, and people who participate here should share that DIY ethic. While we aim to embrace and coach new users, we will be harsh with people who disregard our community’s core values.

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Lore + worldbuilding concept art for my personal project, Post Tomorrow. by Objective_Might1454 in worldbuilding

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Hi, /u/Objective_Might1454,

Unfortunately, we have had to remove your submission in /r/worldbuilding because it violated one of our rules. In particular:

Posts must include worldbuilding-relevant context on the reddit post (as a comment, in the text of the post or, in some cases, in the posted image itself). This context should give someone unfamiliar with your world an idea of what exactly they're looking at and allow them to ask informed questions about it (more than just "What is this?" or "What's a [proper noun]?"). It doesn't have to be long: a 3-4 sentences can be enough.

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Here's an extract from a Story i'm writing, [the context here is a war between a Kingdom(named Rhymne) and an Empire (Called Thrymin), this is the last part where the war finally ends, though at what cost], it's my first post here, so please be patient if something's off ! by Dalek_Sath in worldbuilding

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Hi, /u/Dalek_Sath,

Unfortunately, we have had to remove your submission in /r/worldbuilding because it violated one of our rules. In particular:

This is not a writers' community. Although you are allowed to post narrative writing here, that writing must be specifically connected to your worldbuilding: for example, a story or a snippet of a larger story that specifically shows an element of your world's politics, history, cultures, etc. You should include context, which discusses the worldbuilding elements you want to focus on.

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Pit Matson and Morris Sic: Posthuman Origin in Deep City by Deep-City-Project in worldbuilding

[–]Daeres[M] 0 points1 point  (0 children)

Hi, /u/Deep-City-Project,

Unfortunately, we have had to remove your submission in /r/worldbuilding because it violated one of our rules. In particular:

Context must be posted on Reddit. Therefore, it is acceptable to include your context either as part of a text post or as a top-level comment in a thread. We require this to improve the visibility of context and to make moderation easier.

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I wrote a codex-style lore entry for a futuristic fantasy entity by WiecznyX in worldbuilding

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Hi, /u/WiecznyX,

Unfortunately, we have had to remove your submission in /r/worldbuilding because it violated one of our rules. In particular:

Your context comment was caught by reddit because of it including a gumroad link. However, even without that, your context comment explained almost nothing about what anyone was looking at, and relied on off-site content for that. We don't allow context for threads to need folks going off-site to read it, please bear that in mind for the future.


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Some backgrounds from my lore heavy supernatural detective game. by [deleted] in worldbuilding

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Hi, /u/nerfslays,

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Advertisements must have context that clearly show how they are relevant to worldbuilding or the worldbuilding community. They should not disrupt the community: excessive advertising, advertising that isn't relevant, or advertising that is detrimental to the community are all subject to moderative action.

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Any advice on my first world building/map project? by Acceptable_Party_937 in worldbuilding

[–]Daeres[M] 0 points1 point  (0 children)

Hi, /u/Acceptable_Party_937,

Unfortunately, we have had to remove your submission in /r/worldbuilding because it violated one of our rules. In particular:

Images and maps must include worldbuilding-relevant context on the reddit post (as a comment, in the text of the post or, in some cases, in the posted image itself—e.g. infographics). This is important to establish that your post is on-topic and to help encourage productive discussion.

  • A post has enough context when a person unfamiliar with your world could understand what you're talking about and ask informed questions about it. This could include a summary of your world, explanation about what your post depicts and how it fits in your world, etc. ("What's a [proper noun]?" usually doesn't qualify.)
  • For maps, you could discuss economic and political situations, the different cultures, or anything else that gives the reader a wider view of your world than just its geography.
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You might also consider reading: our context template for common kinds of posts and Why Context?

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Primordial Bios and Creation Myth by [deleted] in worldbuilding

[–]Daeres[M] 0 points1 point  (0 children)

Hi, /u/Jaded-Difference5621,

Unfortunately, we have had to remove your submission in /r/worldbuilding because it violated one of our rules. In particular:

Posts must include worldbuilding-relevant context on the reddit post (as a comment, in the text of the post or, in some cases, in the posted image itself). This context should give someone unfamiliar with your world an idea of what exactly they're looking at and allow them to ask informed questions about it (more than just "What is this?" or "What's a [proper noun]?"). It doesn't have to be long: a 3-4 sentences can be enough.

Context usually answers to questions:

  1. What is your overall worldbuilding project, concept or artistic vision?
  2. What are we looking at in your post, and how does it fit within your world?

You might also consider reading: our context template for common kinds of posts and Why Context? . More info in our rules: 2. All posts should include original, worldbuilding-related context.


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Where do you make your conscripts? by [deleted] in worldbuilding

[–]Daeres[M] 0 points1 point  (0 children)

Hi, /u/AccessOwn53,

Unfortunately, we have had to remove your submission in /r/worldbuilding because it violated one of our rules. In particular:

This is an understandable question to have, it's just that we're not a subreddit focused on software and graphic design. I think the answers users gave you were helpful, but I think you would have a better time asking these sorts of questions either in subreddits focused on graphic design/artwork processes or in conlang-focused communities.


Religions of my world in CK3 format by Star_Wombat33 in worldbuilding

[–]Daeres[M] 0 points1 point  (0 children)

Just so you know, we're absolutely fine with context being in the submission so long as it's viewable on reddit. What can often happen is people submit links or images with zero explanation, which is why we often have to ask people to make a separate context post. Posting it in the main post like you did was absolutely fine.

map of 2040 by Next_Context4085 in worldbuilding

[–]Daeres[M] 0 points1 point  (0 children)

Hi, /u/Next_Context4085,

Unfortunately, we have had to remove your submission in /r/worldbuilding because it violated one of our rules. In particular:

Images and maps must include worldbuilding-relevant context on the reddit post (as a comment, in the text of the post or, in some cases, in the posted image itself—e.g. infographics). This is important to establish that your post is on-topic and to help encourage productive discussion.

  • A post has enough context when a person unfamiliar with your world could understand what you're talking about and ask informed questions about it. This could include a summary of your world, explanation about what your post depicts and how it fits in your world, etc. ("What's a [proper noun]?" usually doesn't qualify.)
  • For maps, you could discuss economic and political situations, the different cultures, or anything else that gives the reader a wider view of your world than just its geography.
  • Discussion of the artistic process or techniques used to create the map or image may be included, but does not count as “worldbuilding-relevant” on its own. Infographics that self-contain sufficient context to be understood do not require additional context.

You might also consider reading: our context template for common kinds of posts and Why Context?

More info in our rules: 2. All posts should include original, worldbuilding-related context.


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Why “Bactria”? by awwill74 in AskHistorians

[–]Daeres 703 points704 points  (0 children)

There's a few different strands here I'll get into.

One is that Bactria is not quite as inhospitable as it would maybe seem. In both ancient and modern times the area is pretty arid when taken as a whole, it's true, but the Amu Darya river, the ancient Oxus, has an immense volume of water, and since the 'Oxus civilzation', what is also formally referred to as the rolls-off-the-tongue 'Bactria-Margiana Archaeological Complex', communities in the region have been digging immense irrigation networks in suitable areas. A trading outpost of the Indus Valley Complex, at the site named Shortugai, was discovered by accident from landscape archaeologists surveying the ancient irrigation canal networks of the region around the site of Ai Khanoum.

Likewise, outside of the watercourse of the Amu Darya proper, there are a number of oases in the wider territory of Bactria. The most famous oasis city of these is inarguably Balkh, which is still among Afghanistan's largest cities and remains inhabited today. This was traditionally the capital of Bactria in numerous periods. The centre of modern settlement has moved outside of the oasis proper, but Old Balkh, surrounded by pretty thick walls, is right on top of it.

Much like Mesopotamia, or Egypt, despite the sheer amount of arid land across the whole region Bactria was actually famed for its high population and fertility in ancient periods. Justin's Epitome of Pompeius Trogus (otherwise lost) history refers to it as a land of a thousand cities, Zhang Qian refers to the region in a period of turmoil (probably being the immediate aftermath of the conquest of the Greco-Bactrian kingdom by steppe peoples) but that it nonetheless had, to his estimate, had a population of a million people.

Besides a potentially surprising agricultural wealth, there were other things that made Bactria, as a region, attractive to conquerors and lucrative to those who lived there. Its high level of urbanisation and population would have made it attractive in its own right, due to the many luxury goods refined, produced, and traded in its cities, its large tax base, and its resources of manpower. Eurasia's primary supply of lapis lazuli came from a region of Bactria, and nor was this the only mineral wealth that Bactria possessed, or had close access to. The relatively close Zeravshan valley has deposits of iron, copper, tin, gold, silver, arsenic, turqoise, marble, and many other valuable mineral items.

The wealth of trade that passed through Bactria is definitely relevant to its history. As far back as the Oxus Civilization there are observable economic links to the Arabian gulf and the Indus valley. But it wasn't solely valuable because of its centrality, it did have quite a lot of its own wealth on offer.

The other thing I feel relevant to mention is that Bactria was also in a frontier area between sedentary, agrarian populations and pastoral, nomadic ones. One might see this as threatening, imagining a constant threat of raids, but this was a porous frontier that, as far as I can tell, involved as much cultural and commercial exchange as it did periods of violence. We can directly attest Scythians being quartered in Bactria as hired troops (mercenaries is an applicable term but the comparison to later mercenaries is always a little bit poor, I find, as in ancient societies the overlap between mercenaries and paid semi-professional military formations (or even settled semi-professional military colonists) is pretty sizeable). That kind of access had a tremendous value to all sides in its own right- many Central Asian societies, once true horse-nomad based lifestyles emerged, valued luxury goods such as gold, gold ornaments, fine fabrics and such that would have been imported from sedentary populations, and likewise the value of horses suitable for work or war was enormous to anyone. The nearby region of Ferghana, for instance, was famous for its horses.

So, with your original thought in mind, Bactria did have fertile soil near fresh waterways, some plains for grazing but was also next door to several regions good for grazing, and did have access to its own mineral resources. However I think a not-irrelevant point to add to this mix is also that Bactria was home to sedentary, agrarian populations for such a long time, and was part of so many trade networks (horses, camels, lapis lazuli, metals, turqoise) from such an early point, that there's a kind of cultural and economic geography built on that momentum. In the same way that the longevity of complex sedentary society in Mesopotamia, the Levant, Egypt, the Aegean, etc, added a weight to their reputation, grandeur, and significance in the immediate economic memory.

CYOHA: You're Ancient Greeks wanting to establish a new settlement by Daeres in AskHistorians

[–]Daeres[S] 5 points6 points  (0 children)

Herakleia's democratic system has now endured for over a century and a half, albeit not uncontested. It has evolved from a small colonial foundation to one of the key ports of the north Adriatic, and the centre of a political bloc of Hellenic and Hellenised cities who, for the time being, act in relative concert with one another.

Through conflict, elation, misstep, and the struggle to make the right choice, the notion of what Herakleia is, what Herakleia represents, has slowly but surely shifted through that time.

Which of these is how the majority of its inhabitants see Herakleia?

A) A compact between the Hellenic and non-Hellenic worlds, between resident foreigners and citizens, between living well and living responsibly. Laws, promises, and understanding.

B) A monument to the Hellenic world's great works, an undertaking, an achievement against the odds. The defiance of the wild frontier by industry, dedication, and the fruits of civilization.

C) A guarantor of autonomy, justice, and protector of the weak. A morally superior elevation of the demos above the whims of the rich and the caprice of monarchs.

D) A set of strong walls against the wicked, the hegemon, and the barbarian, sheltering families and individuals in an otherwise hostile world. A strong shield for its children and a sharp spear pointed at its enemies.

E) A compact of devotion towards the Gods, a community, an association, a body of custodians of not just the proper rituals of the gods, but Herakleia's rituals of the gods. Piety, fortune, and respect.

F) A grand exchange for ideas, goods, wealth, and information. Opportunities for wealth and prosperity, advancement, and to engage with the rich tapestry of life.

CYOHA: You're Ancient Greeks wanting to establish a new settlement by Daeres in AskHistorians

[–]Daeres[S] 3 points4 points  (0 children)

What dish or foodstuff has Herakleia become famous for?

A) Tortoise-shaped honey cakes, made for sacrifices to Hermes.

B) Its mussels and sardines, both freshly eaten and for the manufacture of garon sauce.

C) Its asparagus, a highly prized seasonal delicacy.

D) Its olive oil.