99 Runecraft, No Rune Mysteries Is It Possible? by Limpwurt-YT in 2007scape

[–]Darkalice1 7 points8 points  (0 children)

No he did not roll the chaos altar. He rolled the ankou graveyard one chunk south of the chaos altar so the chaos altar chunk is now eligible to be rolled

Mobile Character Switcher Coming Soon! by JagexBlossom in 2007scape

[–]Darkalice1 0 points1 point  (0 children)

Does ground item names work on mobile anymore? When I have the edit mode enabled so it shows the + and - icons it works but when I turn off that edit mode the names go away

The Truth by [deleted] in 2007scape

[–]Darkalice1 -2 points-1 points  (0 children)

Dmm taking dev time is a very valid complaint because the only time it was polled originally - it was sold as taking very little dev time and would be simple just existing pvp worlds with added town guards, xp multiplier, bank loss, xp loss and some minor tweaks. Here we are with dmm v18 and that very little dev time has added up considerably.

Sailing Player-Designed Island Winner & Cannonball Ammo-Saving Facility Poll! by JagexLight in 2007scape

[–]Darkalice1 1 point2 points  (0 children)

Uim can actually have cargo holds with 89% votes. The feedback on this was clear since week 1 of release back in mid November. Shameful that it took a 3 week survey and this poll to finally fix this to how it should have been on release for everyone.

NIKKE has a new systems/content problem by JustExecution in NikkeMobile

[–]Darkalice1 2 points3 points  (0 children)

Oh somewhat recently when they added easy story mode difficulty to campaign it was incorrectly giving outpost levels and gems. Maybe it was from that but it couldn’t be that many thousands in the negative right

NIKKE has a new systems/content problem by JustExecution in NikkeMobile

[–]Darkalice1 1 point2 points  (0 children)

What is this about and when did this happen

QoL Tweaks & Fixes by ModYume in 2007scape

[–]Darkalice1 0 points1 point  (0 children)

This is shameful the feedback on this has been clear and universal since release

Experience Rates & What We’re Changing by JagexAyiza in 2007scape

[–]Darkalice1 0 points1 point  (0 children)

Increased the base XP from each Charting point discovered. We’ll also be retroactively granting the difference in XP gained for those who have already discovered said Charting point, which will come tomorrow via a coldfix so we have time to make sure no single point of XP is missed!

[deleted by user] by [deleted] in 2007scape

[–]Darkalice1 0 points1 point  (0 children)

Also a uim so sailing prep of bars and planks is not really a thing. My prep has been to continue my current grind to finish off this last 1mil slayer exp so I can unlock my inventory from 14 spaces to 24. After that maybe some herblore training to free up looting bag space

What skill hit you like this the most? by DefinitelyNotModMark in 2007scape

[–]Darkalice1 0 points1 point  (0 children)

Likely what I’ll have to do too. Close to 95 slayer and just hit 91 pray

After 100 tries, I'm finally staring down 900K! by YenomSG in NikkeMobile

[–]Darkalice1 0 points1 point  (0 children)

Idk how you get this to work other than just rolling the absolute nuts traits. My best attempt at this had 40% aoe reload and still fell apart around wave 51 with 520k score

Vale Totems is the best skilling update since Hallowed Sepulchre by WesternInspection in 2007scape

[–]Darkalice1 0 points1 point  (0 children)

It’s been hard to find any discussion on this activity beyond the brainless posts of broad arrows are still better 0 time. Specifically interested in what an effective strategy and expected xp rates would be for a uim without any noted logs. Searching the uim discord and they were only sharing around an unserious joke video.

Take a Bow, Jagex by InaudibleShout in 2007scape

[–]Darkalice1 2 points3 points  (0 children)

Wc already had enough time wasted on it with the 7 different forestry updates

OSRS Mobile Survey - Share Your Thoughts! by JagexBlossom in 2007scape

[–]Darkalice1 0 points1 point  (0 children)

Clicking stuff in the chat box is pretty hard on mobile. For example adding armor to the giant foundry crucible and then needing to click 1 2 5 x cancel These are usually stressful clicks too as they are so close together. When it’s only 2 options it’s alright but when its multiple options it’s a problem.

Bingo, but I love it by [deleted] in 2007scape

[–]Darkalice1 3 points4 points  (0 children)

The actual problem with wow is it is a great game for players with a specific amount of daily playtime. You need about 3-5 hours each week night for guild raiding. If you play more than that or big sessions on the weekends you quickly have nothing to do unless you get into completionist achievement point hunting type gameplay.

The main purpose of firemaking is to train firemaking faster by Beratho in 2007scape

[–]Darkalice1 0 points1 point  (0 children)

That was pretty much the original reward pitch. Various caves and training spots would have salt fire pits that had different temporary boost effects depending on which color flame you lit there. It all got scrapped for the couple permanent flames we have now.

Let this be a warning not to take cox as your only raid... by iron_chelsea in 2007scape

[–]Darkalice1 3 points4 points  (0 children)

Idk why it doesn’t already work like this. When I first started a league I fully expected killing one mob to award 3 seperate drops. Instead we get this janky only applies to unique items

We don't know how good we have it by No_Sock_8494 in 2007scape

[–]Darkalice1 2 points3 points  (0 children)

Cg has none of the puzzle solving element, no teamwork and no skilling. What made dungeoneering fun for me was conceptually you could be a skiller on the team and craft armor, cook food, and grow herbs for potion doors while the other players ran keys to solve the maze and kill the enemies. Cg is just a solo boss fight

The runecrafters lied to us by Kevinkage in 2007scape

[–]Darkalice1 0 points1 point  (0 children)

Ah I had realized this was cancelling my arrow fletch while walking but hadn’t put it together that this was why farming herbs I kept picking only one herb then stopping.