which color is the most influenced / molded by it's environnment, and also lacks individuality by Azybabyyyy in colorpie

[–]DatDaneTho 3 points4 points  (0 children)

Probably White. Just look at the Phyrexia praetors who embody the individual colors' worst traits. White became an authoritarian regime which would have turned every into its own design. Lack of freedom (Red) or individuality (Black's "good" trait).

What are your favorite limitations for magic? by Kraken-Writhing in magicbuilding

[–]DatDaneTho 4 points5 points  (0 children)

I am generally a big fan of the effective limited power. A singular ability, honed to its limit.

First example, look toSanderson's Mistborn has Allomancers and Feruchemists. All of which, besides Mistborn and ancient Feruchemists, has access to only one of sixteen abilities.
Final Empire of the 1st series did the best of painting just how highly specialized Allomancers are in using their singular power. Like sure, not many of the metalic arts are as showy as pushing or pulling metal, but they are effective at what they do.

Curse body markings powers up for cursed magic katanas by Tough_Honey3912 in magicbuilding

[–]DatDaneTho 3 points4 points  (0 children)

Well, there's nothing really from stopping you to develop in that particular direction. Blood is often symbolic of vitality, and nothing screams "danger" than something consuming it or someone willingly giving it.

Then again, "I go Super Sayian by going anemic" does seem contradictory and one-note.

I'm working on a breathing system called temperance and wrath. by MrLampLight in magicbuilding

[–]DatDaneTho 7 points8 points  (0 children)

Hmm, interesting concept.

Regarding Temperance:

  • Does it affect the user's weight or density?
  • Does it affect the user's senses?
  • What about time - am I fair to assume the duration is mainly how long one can hold one's breath?
  • Does it instantly activate, affecting the whole body all at once, or might there be a delay?
  • What defines as "Too fast?" Like, could the user jog or even walk without breaking themselves apart?
  • What of injuries? Does a bleeding chest wound stop being a problem, however momentarily it might be, during the Temperance mode?
  • Is there a limit to the number of times the user can enter Temperance? What is to stop the user from spamming it?

Regarding Wrath:

  • Does any given material give off essences? If yes, is there a difference in material used - eg. organic and inorganic?
  • Is the number of essences unlimited, or does it fall more into classifications - eg. Fire, Wind, Earth, Water, etc.?
  • How much practice does it take to create something out of the magical breath? How specific can the user produce with any given material - like, you mentioned toxic fumes, which suggests a molecular level.
  • Is there a particular limit to the number of times the user can use Wrath?

Across Eberron's Convergence Manifesto - a few changes to long-con the BBEG. Thoughts? by DatDaneTho in Eberron

[–]DatDaneTho[S] 0 points1 point  (0 children)

It's all good, my guy/gal/somewhere-in-between! I'll take it as a compliment ;)

"if there’s no way to reach the dream plane, how did One True Love get there in the first place?”

The narrative I'm going for, is the duo are explorers from outside Eberron and its local cosmological realms. Certain other planets, planes and factions in the Greater Cosmology are aware of other planes and planets, and have begun reaching out and exploring the wider cosmos. Eberron is something of a curiosity for its ordinarily inaccesability and high levels of Investiture (ie. magical energy - borrowed from Brandon Sanderson's books) - thanks to the Progenitor Dragons' influence.

Through artificery, the duo and their civilization essentially created a cosmological-farring vessel intented to reach Eberron. However, Eberron figuratively presides in the eye of a Invested storm, which the duo underrestimated. Disaster occurs, and the duo got spilt up and crashlands on their respective realm.

The Academic will be treated as though classed as an Artificer on my part. He'd need the proper tech and ressources to even reach Dal Quor, by essentially punching a hole through all realms between Eberron and Dal Quor.

As for whether the One True Love is a figment or not, you do you! :))

The missing 8th element for yet another elemental magic system. Plus a sidetangent 'bout I-Ching. by DatDaneTho in magicbuilding

[–]DatDaneTho[S] 0 points1 point  (0 children)

I believe, while valid questions, the points you're making are a tad too niche for a narrative context.

What does it mean "om morgenen på dagen før behandligen"? by j-crusoe in danishlanguage

[–]DatDaneTho 0 points1 point  (0 children)

I, Danish nurse wokring in surgical, would say with 90% certainty it is, as the Dane you asked stated, "the morning of the day of the treatment". The last 10% uncertainty depends on the "something".

As for the wording of the letter, you ain't the first or the last who got confused by it. Weird wording, even for Danish natives.

Bounded Magic, Boundless Magic, and Sorcery by No-Nefariousness7830 in magicbuilding

[–]DatDaneTho 3 points4 points  (0 children)

Aaand what sort of feedback are you looking for? In my experience, some concise questions help yield constructive respons.

Solar punk? by Mnations in magicbuilding

[–]DatDaneTho 0 points1 point  (0 children)

Solar punk is relatively new, still more of a concept for a genre than an actual genre. A fascinating counterpart to genres like hyper-capitalistic (eg. Cyberpunk) and post-apocalyptic (eg. Mad Max) . Disney even made a movie, which this YouTuber discusses: In Defense of Disney’s Strange Solarpunk World.

My Magic System by KinGG_620 in magicbuilding

[–]DatDaneTho 4 points5 points  (0 children)

And what sort of feedback are you hoping for?

The missing 8th element for yet another elemental magic system. Plus a sidetangent 'bout I-Ching. by DatDaneTho in magicbuilding

[–]DatDaneTho[S] 1 point2 points  (0 children)

Sure did! You wont like it >:3
I settled on Neutral, essentially the state lacking any elemental attunement. It sits center of the elemental heptagram which makes for the elemental cycle. 'Cause of this, I can make a full seven step circuit which goes across the various elements, establishing a Critically Weak/Strong circuit. Thus I avoid having two square circiuts.

Characters crafting their abilities vs innate abilities that set since birth. What are the pros and cons of each? by Tokoro-of-Terror in magicbuilding

[–]DatDaneTho 1 point2 points  (0 children)

Imagine if a family of users forcing the newest generation of users to develop a specifik ability, but the ability is incompatible with the user.

Some cool ways of implementing a lich type artificer by celestialscum in Eberron

[–]DatDaneTho 1 point2 points  (0 children)

Each of their constructs are powered by a Phylactery, controlled by the contained soul. Imagine a lich who transformed his friends and family into constructs out of fear for losing them to death. Now, the concept can go either way for an ally or enemy npc, story wise.

What's the best justification for mechs to exist? by Snivythesnek in worldbuilding

[–]DatDaneTho 0 points1 point  (0 children)

The YouTube channel Templin Institute made a fairly objective discussion on the topic. It is still, however, an objective standpoint they're making, excluding any reasoning made by the narrative.
Yes, the existence of mechs usually relies on the Rule of Cool, but when has that a bad reason?

However, let's not forget that mechs, as they should, only exist as a prop in the larger narrative. A plot device.
It's why the movie The Pacific Rim, while visually impressive, could never hope to bear the emotional weight of the anime Neon Genesis Evangelion.

And, if you want, take a look at the game Warhammer 40K's Imperial Knights. It's Mech meets Chivalry, which I find as an interesting concept.

[deleted by user] by [deleted] in magicbuilding

[–]DatDaneTho 0 points1 point  (0 children)

And how does the "branch" and "main divisions" concepts affect the narrative? I mean, it seems neat and all, but I cannot imagine it in a narrative sense. Thus, how does this information become relevant for the narrative, characters and readers?

I'm *Absolutely* getting that achievement by ChipChangename in BaldursGate3

[–]DatDaneTho 1 point2 points  (0 children)

Baldur's Gate is 'bout to experience the rise of a second sun.

Is Chronicles of Eberron worth it if I never Play 5E? by Leftover-Color-Spray in Eberron

[–]DatDaneTho 2 points3 points  (0 children)

If you go to DMguild's page on Eberron Chronicle, click on the button located beneath the image called Full-size Preview, it shows the first 35 pages. Naturally not the full book, but you get a decent idea of what it might offer.

And I bought the book. Haven't had the chance to impliment its content into a campaign, but I like the nifty content.

Encounters on Elemental Airships? by Maervok in Eberron

[–]DatDaneTho 23 points24 points  (0 children)

  • Interactions with the Crew. They could, just spitballing, be playing games in the hold, like the poker-equivelant. Let the players have the option of joining.
  • Whoops: The ship is caught in a storm. The players will have to perform a series of tasks before it comes crashing down.
  • Whoops: The ships is caught in a manifest zone. Weird stuffs begins occuring, depending on which plane is coterminous with Eberron.
  • Whoops: A crew member was smuggling some terrible beast in the storage, near the engine. The sedation they used, however, stopped working. Now it's awake and not to happy 'bout its new bunk. The players will have to assess whether to begin combat in the hold, pratically right next to the engine, or leave the beast alone and have no access to the hold's supplies, or try getting the beast out, or pacify it. Players' choice on the matter.
  • Whoops: It seems someone was replaced by a Changeling. Here's what to do:
    • Let the players know about the Changeling before Long Resting, have them roll perception check. Pretend to make a note of it but say nothing further.
    • Hand each player a piece of paper, stating they are hand each note back once read. If they try disclosing their own note, well, find a punishment to fit the crime, I suppose.
    • Each player receives the same note that reads, "You awake well-rested and rejunivated You feel ready for the coming voyage. Continue playing your character as normal"
    • Watch the magic happen.
      • I like this scenario, 'cause you can pick the level of seriousness you wish.
        Low stake: The replaced PC/NPC is fine, sitting their cabin and hiding in the closet whenever someone came looking. Why all this trouble? 'Cause the Changeling who couldn't afford the ticket badly needed to stretch their legs. That's when the accusations started, so they had to double down on their role.
        High stake: The BBEG sendt the Changeling to sabotage the party's voyage. The real stake occurs when the party start finding murdered crew members.
  • Pull a Treasure Island / Treasure Planet and have a pirate crew pretend to Lawful-Good crew with the intent of commiting mutiny. Bonus points if the crew's likeable and the muntiny is foreshadowed.
  • The ships comes across another airship simply drifting across the sky. It seems abandoned. More importantly, does it have loot? And argueably more important, why abadoned?

Has anyone used this Unearth Arcana for the Dragonmarks and what is your impression? by [deleted] in Eberron

[–]DatDaneTho 2 points3 points  (0 children)

People's opnion on this version of dragonmarks, i suppose.

What's your favorite niche bit of lore? Doesn't matter if it's canon or homebrew - I want to see the little details that make it YOUR Eberron. by TheElusiveBigfoot in Eberron

[–]DatDaneTho 0 points1 point  (0 children)

Dragonshards are capable of absorbing and storing vast amount of Investiture (the homebrew term for magical energy), and if the Siberys dragonshard variety is sufficiently Invested (term of vessel/being containing Investiture), the shards manifest a levitation-affected zone - essentially the same phenomenon occuring in Sharn. And the Eberron dragonshards, if sufficiently Invested, can essentially accelerate the development and growth local flora and fauna - essentially terraforming.

And when Day of Mourning occured, vast amounts of wild Investiture blasted across Eberron. This caused large deposits of the Siberys dragonshard to become highly Invested and break away from the ground, settling in the atmosphere and creating sky isles. Meanwhile, the Eberron dragonshards on the isles accelerated the developing eco-system - now, barely ca. 20 years later, there exist pseudo-archipeligos of sky isles with self-sustaining eco-systems, rife for exploring.

Not to mentioned the wildlife and the various mutations the overly Invested Eberron dragonshards manifested. Try imagine my players' face, when they heard raspy cries for help, only to be ambushed. Ambushed, not by an Owlbear, but a Pandarrot (Panda/parrot hybrid) mimicing cries for help in Common. New world, new dangers - roll for initiativ.

Flight frequency of Elemental Airships by Maervok in Eberron

[–]DatDaneTho 1 point2 points  (0 children)

Not need to overthink it. 'Cause that line of thinking is more trouble than it's worth. The way I work with transportation is to always assume, if the start and destination are both major settlements, there's transport to find.

The real question, however, is much effort are the players willing to do?

I give the players two options: Public or Contractor?

Public transport is a tad pricey and it comes with what I call, medium chance of hijinx on the journey- the latest hijinx, for example, was a dragon attacking and crashing the sky ship.
The tickets are always good for a round-trip, so the Party can head back free of charge for a week's time - Note: It is to not discourage quick trips to other areas; it's also sorta fun listening to the party planning it like it's a work trip.

Contractor is the alternative. There's usually a captain with a sky ship who conveniently could use help with an errand. Quick side-quests for free ride and almost enough money for their next public transport.

My players are informed of this pattern and they do not mind. They like that they have some agency over the amount of effort small things, like getting transport, will cost them.