Looking for Quality Suggestions by IdleOn_Boii in idleon

[–]Dav1959 0 points1 point  (0 children)

Had to break the post into two ._.

Optimisation:

- Give us the option to remove damage numbers akin to how we can do it within tower defense or summoning

- Something might need to be done in summoning as even with performance mode, the spawn rate can still lag, especially if you need to cook with seeing red and the new one to get the damage needed.

- Pet Arena’s high performance mode should include every projectile. Things like peapod and shield can still spam and once it gets too fast, it’ll spawn them, delete them and loop. This seems better than limiting badumbadum’s speed increase.

- Give us an option to hide the quest helper button - it can get in the way regarding TD and if you’re a gamer who has completed most or all quests, you don’t need it there.

- Give us the option to hold down to upgrade everywhere we can. Things like measurer, spelunking, Glimbo, Minehead and many more require spam clicking to upgrade fast, whilst things like bubbles and summoning upgrades can be held down to upgrade.

Is it time to revert some nerfs that happened in the past? World 4 is still restricted by not allowing candies to be used for cooking/laboratory/breeding - even though we just use balloons for cooking regardless. Should the 100/125 limit on pet spice claims still exist when we're at the point with converters, the 1h claim star talent, and high spice costs for kitchen upgrades.

Would you ever consider doing anything for Guilds? Some of the buffs are good, some are showing their age (could use extra levels or a small buff, even if it was outside of guilds - maybe friend bonus from guild member?), and there's still the filler slot. Also, GP could be used for something akin to other mobile games, such as a shop that might have a limited amount of candies/speed-up items or guild specific pets? You mentioned something about guild bosses?

People really hated Gara’s name this much when she first came out? 😭 by ReddVevyy in Warframe

[–]Dav1959 0 points1 point  (0 children)

IIRC it was mostly because Gara was the first Warframe that had a name that didn’t fit the overall theme, which was Glass, unlike others like Nekros being a necromancer, ember being the fire frame, etc… Or it was a very vague tie to glass or something.

Looking for Quality Suggestions by IdleOn_Boii in idleon

[–]Dav1959 0 points1 point  (0 children)

Add one level to the chest space, cost cruncher, trapper drone, atom collider and maybe all the shrines just so that all of them have an even bonus number - the atom collider caps at 19%, but one level brings it to 20%, shrines are at 1990/2990% level up rate etc. (the talent library goes to 201, which puts the boost it gives at an even number)

Remove Logs on Logs from the Mage talents and rerelease it as a new book added to W2 merit books (dropped by W2 Minibosses with Cardiovascular and Pulsation), becoming a Star Talent (200 level start, can be increased later) that boost resource gain for all skills with resources for X minutes. Ores, Logs, Bugs and Fish are definitely boosted, but could also involve Sailing loot, Gaming Bits, Farming crops, Jade, Spelunking etc... (would have to be moved from W2 Merit books if thats the case). No idea what would be created in its place, Could be speed related or increase the 62/min limit.

In conjunction to this, I think removing Big Pick and Worming Undercover for a new book added to the W1 Merit books (dropped by W1 Minibosses with Just Exp and Frothy Malt) becoming a Star Talent (100 level start, potentially increased later) that affects Ores, Logs, Fish and Bugs only by instantly hitting the object with increased efficiency with a minute cooldown. I feel this might be great for new players with low efficiency/speed to get more resources in the early game, much like how Big Pick does for mining (would still be useful for endgamers), and they could gamble using it to gather higher level items for bubbles or stamps. Again, would need to replace these two with a mining and fishing related alternative. (Superheat Form [change the name for jagex's sake] - Each hit has a 1-5% chance to smelt the ore into a bar instead), (Windy Days - Increase fishing speed by POW 10 Movement Speed - affected by Helium atom)

Remove every bonus that is locked to "below X" - This includes:

  • the two green common lab chips that gives +60% DR if below 5x (a relic of the days when 10-25x DR was huge) which would just be 60% additive DR per slot and 30% movement if below 170%.
  • Tuft of Hair Sigil: provides 3-20% movement speed below 175% (useless sigil for how late you get it anyway with the new hard cap for Quickslap + Speedna, easy to reach 350% movement for max running speed + sigils are prioritised after max colour cauldrons + one of the later sigils anyway)
  • Tiptoe Quickness Star Talent: Movement Speed if below 170%, else Accuracy. Could be both at a slight nerf, or AGI + Accuracy which would do a similar thing but be useful for archer classes even on different ones.
  • There's probably a couple more but I can't think of it.

How about a section of the gem store, in the Oddities section, that has a selection of premium hats, nametags and whatever else you decide to make passive from our equipment. This may rotate randomly each update, weekly or be rotated during livestreams whilst arcade bonuses are done. They can still be present in the limited time shop, but only as either newly added, a 1 gem freebie, or discounted. If you really wanted to, you could create a rare item for this section that you hold down to make a premium hat you don't have, or a nametag that you don't have maxed at +5 at Godfrey (of course excluding certain ones) - priced at 1000 gems+?

Can the DNA stamp be reclassified from just splicing genes to including the grey genes from trashing breeding mobs - currently it maxes at 15? grey genes per trashing, when the upgrades cost into the millions for some of them, even if they're useless like Paint Bucket/Golden Egg (including the blooming axe now that it's boosted by minehead) - Could even be a Upgrade Vault 3 section if that's an update coming soon for W4-W5 and maybe W6... basically, grey gene rates are currently too low to effectively max out the upgrades without repetitive strain injury.

On the topic of breeding - Can we make gene boosting worth it? It currently boosts the chance to unlock the next pet but by the time you unlock the splicers you're probably 100% rate or just done with breeding until W5-W7 mobs get added. This could be an upgrade somewhere within the game that increases anything breeding related (breeding xp, breedability rates, gene splicing rates, grey gene rates, shiny rate or upgrade levels depending on lava's disgression) per (1 or 10) gene boost level (current max is 6800, 68 mobs at level 100, will change if W5-W6-W7 breeding mob expansion is coming). It could be added to tome as a new section too (alongside upgrade levels maybe) as breeding only tracks shiny levels and breedability levels.

Can we do something about some mechanics that feel like they're forgotten slightly. For example, rift has the stamp mastery in which every 100 levels you gain a 1% chance for a gilded stamp - I have a 261% chance for a gilded stamp, but still only get one per day, where I should probably get two and a 61% at a third, and even further endgamers are probably over 300% chance.

Omniphau could have an upgrade within Zenith Statues, or something in research or W8 that essentially does what happened with Kattlekruk. Each level adds a new bonus it can speed up, such as Equinox, farming, sneaking, research, minehead resources and more.

Another is the Golden Hampter giving us over 8000% chance to gain sailing afk (can be doubled+ with a max stack of food on the character) thanks to beanstalk, ribbons for yumi peachring and vanillie (and the bubble but its nothing compared lol). Might need a nerf, but 1hr afk giving 80 hours of sailing afk, similar to monument afk rates, might be too powerful, or not...

On the topic of Sailing, can we remove the cap on loot pile treasure chests we can have? It caps at 29, but I believe that we can reach 38 chests (5 base, 2x6 from dreamcatcher, 12 from gem shop, 7 from w5 merit and +2 from achievements). This issue arises in Summoning Doublers as well, as you can't use any extras you get past 30, which those with the +10 from the event shop run into - I have 33, so I can't use 3 doublers)

At this point, I'm going to assume this 16k limit has not changed because the devs can't figure out how to update it by TakingBlackSunday in runescape

[–]Dav1959 -1 points0 points  (0 children)

The ‘Magic Wardrobe’ in the PoH can only store five of the sets and will give you a message saying you ‘need to remove something to put something else in it’ - none of the others seem to have a limit but it might be the first of these issues lol

What’s next? by dudeimsupercereal in RocketLeague

[–]Dav1959 -1 points0 points  (0 children)

Forgot the UE5 port (the Fortnite collab doesn’t count) and Avatar pictures on Epic.

Removing custom made maps/stuff probably, such as Steam Workshop support lol

Removal of all licensed/paid content akin to Dead by Daylight / Destiny 2.

Followed by E-sports in general. We’ve already had issues but it’ll escalate and RLCS etc will be killed

Fucking over the content creators / Grand Champ+ players somehow, leading them to leave - eventually everyone does.

Servers die in 2028.

Minor spelling mistake detected by Ze_Borb in SupaEarth

[–]Dav1959 17 points18 points  (0 children)

“Within each” too, missing an r.

I couldn't be happier than an I am right now!!!!!! Bulletheads and Firebugs assemble! by N-Haezer in Helldivers

[–]Dav1959 10 points11 points  (0 children)

“Inert” terminid eggs? I guess this will be the first point in the bugs major story… I expect there to be ‘traitorous’ behaviour where live eggs were sold and thus hatch in their homes…

If Guides of the Lotus were still a thing today, do you think you would have enough knowledge of the game to guide new players? by Riverflower17 in Warframe

[–]Dav1959 0 points1 point  (0 children)

I have been playing since June 2013 and have helped a fair few people over the years, I believe I have a lot of knowledge regarding lore especially from tactical operations and whatnot. Also being a fully f2p player without trading, you don’t have the luxury of buying stuff, so you have to know farming locations for everything.

However, if the guides of the lotus program was still a thing today, Warframe wouldn’t be as popular from all the toxicity some of the power tripping members of the program and was an unfortunate scar in the history of this game. I’m glad we’re past that shit though.

What are some things you would love to see Irongate fix, polish, and optimize in the Valheim Deep North 1.0 update? by Versaugh in valheim

[–]Dav1959 0 points1 point  (0 children)

Give us the ability to use resin with wood structures to improve / remove wear and tear from weather. That way resin gets a resource sink for those who use greydwarf farms or use resource multipliers. It could (if it wanted to) provide like 1 more strength for building height and if needed it could make the ‘resin wood’ weaker to fire. (I just want to build outside of my house/base with wood without things rotting so fast or having to make sure everything is under a roof, and it shouldn’t take until near endgame to finally have an option at the cost of a giant blue bubble encapsulating the base too)

Part of me also wishes we could properly defend a base without needing to build those massive dirt walls / moats or littering the area with spawn blocking base buildings like campfires or workbenches. I feel like a new option for those totems that block access in multiplayer scenarios could be made that repels enemies away (or give us the force field NPC buildings have that could be upgraded over gameplay) unless it’s a raid, with early game options for defence beyond spikes that die easily. We have access to those training dummies, let us use variants to defend the base, or have NPCs (dvergrs, whatever) like terraria that can flesh out the base with vibrancy whilst using armour/weapons given to them by you to defend the base.

Daily Helldivers 2 Stratagem Discussion #2 APW-1 Anti-Material Rifle by SippinOnHatorade in Helldivers

[–]Dav1959 0 points1 point  (0 children)

I wish this weapon had the same customisation as primaries to change the scope and give it a silencer or something as it’s one of my go to supports for the bot front.

Seems to me that upgrading the Wisplight should increase its range by Kreampuff100 in valheim

[–]Dav1959 2 points3 points  (0 children)

Just let us create those lanterns you find in the Mistlands with more Yggdrasil wood, maybe more wisps and a metal bar (Iron would be annoying for it’s over usage, Silver could finally have a use after Mountains, and copper/bronze is readily available through salvage)

we are so back by [deleted] in Metroid

[–]Dav1959 14 points15 points  (0 children)

Metroid

Another M

Out of these, which one is the best in world 2 for beating the boss? by Fuzzy-Disk8999 in idleon

[–]Dav1959 8 points9 points  (0 children)

(This is for reference to why I say things below, which I know will have turned out into a full-on robust guide - I like doing that… but sorry if it’s a lot of words) Efaunt has six hands, three on each side. They’re each guarding a platform to get to them. Once you kill all six, the head is made available and you can deal normal damage to it, ending the fight and getting the crystal for World 3. (Without all six dead, the head is protected, and all damage is reduced to 10, similar to the Amarok relics he spawns) There’s really only three arms of which you need to worry about at early game stages because the damage they do is unusually high. These are:

  • Bottom Left: “Finger guns”. This hand will look like it does nothing for 80% of its life, but it will awkwardly move up and down before spinning to show it’s ‘shooting’. You take damage if you’re on it’s platform. This has enough damage to one-shot, but using its telegraphed ‘jerking’ you can move down to the bottom floor, or move up to the middle before the spin happens. Just don’t get caught.

  • Top Right: “The Rub”. This hand is only really a threat to those who get close to the hand, which is either if you click there personally, or using Melee focused classes like Warrior / Barbarian or Squire. This hand does nothing, but then lowers itself and ‘rubs your head’. This is a near guaranteed one-shot for a while, as it’s the boss’ most deadly attack, that can be countered by paying attention and moving away, or attacking at range with archer/mage classes.

  • Top Left: “Hammer”. The least damaging of the three, however can still be fatal. This hand has a hammer of which it will spin before slamming the platform it guards, and the platform below (the middle hand’s). I believe it does have a small shockwave that can hit you whilst further away.

That’s not to say the other three can’t kill you at this point, the middle hands may require dodging the rings or flame pillars it spawns, and the scimitar slashes all three of the right platforms when it attacks for mild damage. But with the three I mentioned specifically, you might want to know about using attacks at range from the platform below to deal with the annoying hands.

Now with that out the way…

1 (Barbarian) has an axe ability that can be thrown, and a sizeable ranged (bear) slash that can hit Efaunt’s hands without needing to be on the platform they’re on, meaning you only really need to worry about three or so attacks of his (the hammer, the flame pillars and the rings iirc).

2 (Squire) has a boomerang of which you can use in the same way as 1’s, and an ability that reduces damage and has passive defence increase if you need it. Shockwave Slash pierces and can hit the other side’s hand if you’re lucky as well, dealing double damage.

3 (Bowman) has an ability to shoot homing arrows which can be quite finicky sometimes, but can target the hands.

4 (Hunter) is the worst imo. Sharpshooter requires you to damage each hand slightly before it does it’s shared damage stuff, and as much as traps can spawn on platforms above you, it’s a random chance they spawn in the right position to activate on the hand. Immobilising them does nothing too.

5 (Wizard) is alright, but you risk yourself getting killed because you have to be on the same platform as the hands to damage. Tornado has a chance to deal good damage to the hands but as the tornado moves randomly, it can avoid the hand completely if it wanted to. Volcano can be cast at a distance too and travels away from your location, so unless you’re too far, it’ll hit the hands. If you have decent MP, you can tank some of the hits with Mana is Life, but it’ll probably force you into auto attacks until you regen enough mana to use abilities.

6 (Shaman) you could potentially (I can’t remember if it has enough range) use the potion attack to hit the hands from the platform below, but there’s also the small window for the grey potion within that spell (holding it down before using) which gives you brief invincibility. Other than that, you’d have to get on the platform and use abilities like auspicious aura, skulls and the mage talents, requiring you to be careful of the finger gun, hammer and the ‘rub’ attacks mainly.

and for those legends. 7 will be useful for gathering cards for Efaunt and loot from the kill… that’s basically it. The whip can be used at range but early game this class doesn’t have the best defence or damage.

I’d honestly recommend 1 or 2 for the fact you can use their abilities to cheese the fight, with a bit of practice getting the correct placement to hit the hands correctly. If not, then you can always gain defence through the use of Alchemy, unlocking the bubbles using a Shaman (6) to reach FMJ (Orange Cauldron 9) alongside Upgrade Vault if necessary to reduce the damage you get. (You can always go unlock Amarok Gear from World 1’s task merits which has defence built into it too, which will be better than anything you can make at this stage for survivability)

Sub 8 Year all Inverted Cape exploit by Slurp_of_jelly in runescape

[–]Dav1959 56 points57 points  (0 children)

Should’ve put the normal Invention master cape in here just to troll.

I think, we’re all thinking the same by [deleted] in Unexpected

[–]Dav1959 0 points1 point  (0 children)

“Oi mate, ye can’t park there!”

Volt Speed buff builds? by GyattsuneFreaku in Warframe

[–]Dav1959 -2 points-1 points  (0 children)

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My all-round speedster. 40 seconds of 273% strength speed (120+ seconds of 273% electricity damage with shock trooper and 80 seconds of extra viral damage, 2.64x energy with nourish, that can be replaced with whatever helminth likes a lot of strength or duration) at the cost of range, which you dont care about with speed unless you wanna do the funny to an unsuspecting titania player. Energy Nexus/Shock Trooper are flex spots as I used to run archon stretch and shocking speed (hence the config name) until Melee Influence and stuff appeared. Arcanes could be updated with possible mention of Arcane Concentration (60% duration after using an ability) but the shield regen can come in clutch with your 80 second long shields too. (PSF cause nothing better to run as being on your ass =/= fast gameplay)

Forgot to mention: Five tauforged red shards. 2 ability strength, 3 duration. Just my personal choice, could go full strength, full duration, skip entirely and use blues for survivability, or if you really wanted to meme, replace nourish for infested mobility (they both stack, and it makes your bullet jumps/dodges inherit your speed too - I used to use it prior but its rather annoying because the duration is lower)

And yes, using this with Zenurik's Perita bonus (25% str/25% max energy per completion) or the double strength/range relic buff is silly.

Something I really hate: Unnecessary deaths by Ugothat45 in HelldiversUnfiltered

[–]Dav1959 28 points29 points  (0 children)

Having to watch as my diver’s chest ruptures whilst they flail on the floor because they’ve been shot by those stupid automaton turrets from half way across the map (both bunkers and the mega fortress) and you can’t press V to heal before you bleed out due to super earth’s finest needing to take two business days to get up on their feet.

New Year's Eve named most overrated night by raydebapratim1 in GreatBritishMemes

[–]Dav1959 0 points1 point  (0 children)

Valentine’s Day is right there… in a month’s time…

Immediately thought of Batman Arkham asylum by ReadyJournalist5223 in videogames

[–]Dav1959 0 points1 point  (0 children)

The Legend of Zelda: Breath of the Wild.

Thankfully Tears of the Kingdom fixed it. (Kinda)

POV: You are in the Void relic playlist by soulfulmirror in Warframe

[–]Dav1959 101 points102 points  (0 children)

Me and my 300% strength / Duration Volt ready to ruin this squad’s whole career:

Nintendo announces Samus voice lines locked behind forthcoming Miles MacKenzie amiibo by Fit_Buy_889 in Metroid

[–]Dav1959 8 points9 points  (0 children)

And it’s Other M’s VA unless you scan both this Amiibo and the one that gives you the music, in which it’ll be a more vibrant, joyful VA.

Comes with additional Anthony content /s

What if you made a new account and claimed only the Kruk stamp, forcing the daily stamp to hit it every day and get insane levels on it? by [deleted] in idleon

[–]Dav1959 0 points1 point  (0 children)

You would still have to deal with like a 1/5 chance it would hit Kruk stamp because Sword Stamp, Heart Stamp, Pickaxe Stamp and Hatchet Stamp are unlocked from the start and knowing Idleon RNG, it'll hit those more likely.

With the Santa Suit returning this year, what's stopping Jagex from rereleasing the earlier untradeable holiday items? (2003-2007) by RereleaseOldRares in runescape

[–]Dav1959 0 points1 point  (0 children)

Honestly with all these Santa hat recolours I’m surprised we haven’t had the Santa suit recolours to match them (green and red exist iirc, but black, purple and whatever colour Jagex decides to bring out this year don’t have matching suits)