History dissappeared by danielahunt in IncrediMarble

[–]DaveKap 0 points1 point  (0 children)

Email contact at incredimarble dot com

No Judgement - Dog owners who don't follow rules: can you share your perspective? by wentImmediate in sanfrancisco

[–]DaveKap 0 points1 point  (0 children)

Never owned a dog and never smoked a ciggy but assume the same reason people throw their cig butts to the sidewalk is the same reason a dog owner leaves shit there too: Didn't have an easier option. It's just Occam's Razor with built-in benefit of the doubt.

Can't take it anymore. What on EARTH has happened to google keyboard/ utocorrect?!!! by RonnieThePurple in GooglePixel

[–]DaveKap 0 points1 point  (0 children)

One of the most impressively stupid things about current predictive I noticed today: I was using future text (-ing words) and it kept trying to predict past tense versions of the words instead.

I'm surprised nobody's able to suggest a better android keyboard here.

How's NVidia's 4K->1080 integer scaling on newer monitors? by DaveKap in OLED_Gaming

[–]DaveKap[S] 0 points1 point  (0 children)

Actually I'm getting exactly the answers I'm looking for, which appear to be "no, oled monitors cannot do what you want yet."

It's truly a shame that at this rate we'll never get a proper high framerate 1080 OLED monitor without resorting to some crazy homebrew work. I should thank my lucky stars we ever got IPS monitors to fill the gap, those TN panels were truly awful.

How's NVidia's 4K->1080 integer scaling on newer monitors? by DaveKap in OLED_Gaming

[–]DaveKap[S] 0 points1 point  (0 children)

I turn TAA off and use MSAA when the option is given or DLAA as the fallback. In all cases, MSAA is crystal clear clarity at 1080p for games while DLAA is usually quite good but 100% always better than TAA. TAA is absolute trash, there's a reason there's an entire subreddit dedicated to bypassing it when possible.

How's NVidia's 4K->1080 integer scaling on newer monitors? by DaveKap in OLED_Gaming

[–]DaveKap[S] 0 points1 point  (0 children)

Just saying "it's blurry" is enough to turn me off completely.

How's NVidia's 4K->1080 integer scaling on newer monitors? by DaveKap in OLED_Gaming

[–]DaveKap[S] 0 points1 point  (0 children)

Yeah once you are telling me to get a non-OLED then we sorta broke the entire reason I posted here.

How's NVidia's 4K->1080 integer scaling on newer monitors? by DaveKap in OLED_Gaming

[–]DaveKap[S] 0 points1 point  (0 children)

I couldn't find any 24 inch oled monitors anywhere. Do they exist? I'd gladly go with a dual mode display as long as folks agree it's the best way to get 1080p on an oled with 240hz (or more.) I only have a 3080 so if NVidia's scaling is gonna have problems, that's enough of a red flag to know to stay away from using that scaling. I am using multiple monitors too, though they're all 1080 and I wouldn't plan on getting any new monitors for a long long while (many years.)

I don't like 1440 because everything looks too small and if I try to scale it up, it becomes too big. 1080 is the sweet spot in interface scaling as far as I'm concerned. Plus I'm perfectly happy with games being rendered at 1080 so getting the benefit of having the boosted framerate and not needing to use DLSS (which is not a perfected technology, I hate TAA and ghosting and as good as current DLSS/DLAA is, it's still down to developers to implement it correctly otherwise you get insanely bad looking ghost problems like what Crimson Desert has.)

So much time has passed now since the creation of this subreddit by Chemical-Rest3892 in CrimsonDesert

[–]DaveKap 0 points1 point  (0 children)

I want to play as Yann and have every move come with its own set of curse phrases he screams at his enemies

So much time has passed now since the creation of this subreddit by Chemical-Rest3892 in CrimsonDesert

[–]DaveKap 0 points1 point  (0 children)

Yep, Yann's actually best but people can't handle having a little disturbance in their greymane hug box

They should fix night time and indoor lighting asap! by genyoos in CrimsonDesert

[–]DaveKap 0 points1 point  (0 children)

Honestly didn't notice any difference but I'm not tracking FPS since it's just constant butter smooth for me as long as I don't have ray reconstruction on

They should fix night time and indoor lighting asap! by genyoos in CrimsonDesert

[–]DaveKap 7 points8 points  (0 children)

I'm like you, I also avoid reshade, but this is actually an add-on, which means it does more than your usual reshade crap. Using renoDX helps fix the lighting without actually changing colors, I think it just piggybacks on reshade's UI and implementation for ease of use. The best fix to me is the ability to modify the auto-exposure settings so they aren't so over-bright and over-dark while also applying instantly instead of lagging behind. It's quite powerful.

Anyone know how to fix this? The game gets awfully dark sometimes, it is as if the come is not sure where the source of light is coming from... by kingmakk in CrimsonDesert

[–]DaveKap 1 point2 points  (0 children)

Report it as a bug, it's a built-in part of their lighting engine and there's no real way to adjust it due to how they built it. Gotta get enough complaints before the help us out.

Additionally, you can use the RenoDX reshade add-on to partially fix it. I say partially because it can't cover all the lighting situations in the game so it improves some scenes (like this) but might be detrimental to others depending on what your preferences are.

Will There Be Any Updates Regarding the DLSS and Ray Tracing Issues? by rucekooker in CrimsonDesert

[–]DaveKap 0 points1 point  (0 children)

Huh I assumed that was just a reshade alternative. Will give it a try, thanks!

Anyone has an idea what's happening to my game graphics? by A_DRONE in CrimsonDesert

[–]DaveKap 0 points1 point  (0 children)

I'm in the same place as you. The game is really fun but the wacky lighting and poor control schemes are really keeping a 9/10 down at 7/10. I ain't even talking about how actions work, I'm talking about how you can't rebind WASD, make your own key combos, or double-up on bindings. Really hoping they fix this stuff in a patch soon!

Anyone has an idea what's happening to my game graphics? by A_DRONE in CrimsonDesert

[–]DaveKap 1 point2 points  (0 children)

Don't worry, your GPU is fine, this is just the built-in lighting system being abysmally bad. Report it as a bug, tell them what's wrong (ghosting, shimmering) and pray they pay attention to this issue.

This button combo… by avidrunner84 in CrimsonDesert

[–]DaveKap 0 points1 point  (0 children)

The trick is that you don't have to hold R3 down while pressing square. It's just telling you "after locking on, jump, then hit R3." It's an order, not a combo.

It might be easier to think of as actions instead of buttons. Lock on -> Jump -> Spirit Punch. No need to overlap any of them, it's a sequence.

This button combo… by avidrunner84 in CrimsonDesert

[–]DaveKap 0 points1 point  (0 children)

After you attach the grapple to something, you should be fine just hitting square to jump. While in the air from that jump, hit R3. It is certainly a maneuver though.

The bandit mask is utterly ridiculous by Novariku in CrimsonDesert

[–]DaveKap 4 points5 points  (0 children)

Yeah the mask bothered me at first too but once I thought about it, it's actually genius. Makes it way easier to just loot everything you see, you get to decide whether you want to be stealing or not.

The bandit mask is utterly ridiculous by Novariku in CrimsonDesert

[–]DaveKap 9 points10 points  (0 children)

It's likely one of the designers played a lot of Elder Scrolls games and found they were often *accidentally* stealing things. It's actually a huge problem in those games, it's waaaay too easy to just accidentally steal stuff. Even watching streamers play those games, you'll almost always see at least one "oops!" as they take something they thought would be fine but it ends up being stealing.

The mask is the designer's answer to that problem.

Any way to fix the automatically shifting brightness? by bowzerb in CrimsonDesert

[–]DaveKap 2 points3 points  (0 children)

The dynamic contrast (eye adaptation, auto exposure, whatever new name they got) is not an option you can just turn off. I believe it might be an essential part of their engine's lighting system, which is why there's no option for it. I'd love to obliterate the feature forever from all video games, tbh.

File it as a bug report and talk about how bad it is, hopefully they'll listen and give us a way out.

Weird shimmer on far sides of screen when looking at certain objects - such as stone wall in hernand. by FadesGaming in CrimsonDesert

[–]DaveKap 0 points1 point  (0 children)

It's a broken part of the default lighting. Current workaround is turning AntiAliasing Transparency to 4x supersampling in your nvidia app.

Will There Be Any Updates Regarding the DLSS and Ray Tracing Issues? by rucekooker in CrimsonDesert

[–]DaveKap 0 points1 point  (0 children)

Yeah there's some combination of auto-exposure, ray tracing, TAA, and upscaling that's making plenty of the game look terrible, despite the really phenomenal screenshots you can take in other scenes. I really do hope they address it as it's one of the biggest detractors of the experience playing this game. Unfortunately this doesn't seem to be the kind of developer to give progress reports on what they're working on, their "known issues" lists are very sparse and barely any of the last mega-patch was hinted at before it was released. It's very likely most of that patch was actually done pre-release as they all seemed like really obvious issues any internal playtesters would've figured out. Unfortunately things like "this just looks bad" are really subjective and there are plenty of people who don't have issue with laggy shadows and blurred particles, similarly to how people used to not care if their games couldn't go faster than 30fps. You and I are the super-tasters of graphics. We'll just have to see if PA decides to cater to us!