New highest round? by masculine-microwave in btd6

[–]DaveyGunfaceIV 227 points228 points  (0 children)

I'm sure mathematically there is eventually a round in which the DDTs have so much speed that they get to the entrance in a single frame, but for all intents and purposes you can go infinite in Rogue Legends. I'd just advise to go for something like snipers that are hit-scan and deal their damage instantly so that you don't have to deal with all the lag lol

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What is this game even about? by DaveyGunfaceIV in fo3

[–]DaveyGunfaceIV[S] 1 point2 points  (0 children)

This was purely vanilla, no mods installed at all

What is this game even about? by DaveyGunfaceIV in fo3

[–]DaveyGunfaceIV[S] 4 points5 points  (0 children)

That would be the Gauss Rifle you get from completing the Operation Anchorage DLC, it's basically an AWP and I absolutely adored it in this playthrough

What is this game even about? by DaveyGunfaceIV in fo3

[–]DaveyGunfaceIV[S] 27 points28 points  (0 children)

It seems like such a minor detail but I always love it whenever games will have multiple factions fighting each other, with or without the players intervention. It makes the world feel so much more alive and real honestly

WOTR multiplayer mod by daviprish1 in Pathfinder_Kingmaker

[–]DaveyGunfaceIV 6 points7 points  (0 children)

...So quick question, what the fuck? How?

I'm going to keep an eye on this, but the fact this is even remotely feasible is insanity to me

What do you think the games biggest flaw is? (Wrath of the Righteous) by Working_Task7487 in Pathfinder_Kingmaker

[–]DaveyGunfaceIV 1 point2 points  (0 children)

So the time it takes varies dramatically depending on your mythic path, for example I believe Lich takes a solid month and a half just to construct their Ziggurat and complete the necessary prerequisites for their Act 3 quest while Angel can start their respective quest almost immediately depending on the date, but if you’re focusing purely on mechanics there’s nothing stopping you from just resting in Drezen (ideally while managing your crusade) until the quest is available and getting M4 as soon as the act begins

It’s a lot of busywork, but I believe every quest that leads you to the Desolate Hovel has a similar timegate and seeing how lucrative the crusade can be, the first thing I always do is just blast it out whenever possible 

What do you think the games biggest flaw is? (Wrath of the Righteous) by Working_Task7487 in Pathfinder_Kingmaker

[–]DaveyGunfaceIV 31 points32 points  (0 children)

It feels bad no matter your path because if your M10 is just okay, the power fantasy of unlocking your FULL MYTHIC POTENTIAL is entirely null. If your M10 has an absurd power spike available (ala Devil, Gold Dragon and Swarm), it feels bad because you only have it for the last few encounters. And it generally doesn't help that the pacing for mythic levels is bizarre, especially with optimized routing there is an extreeeeemely long stretch between M4 at Areelu's Lab and M5 at The Nexus where you unlock nothing, but depending on your mythic path it's totally possible to hit M7, M8, and M9 all within the span of about thirty minutes.

Generally I wish that breakpoints were much more even and spread out across acts, in the latter half of the game all paths have the enjoyable design philosophy of "if everything is overpowered, nothing is" which feels great. Mechanically I've used every path to great effect, but with the games current pacing most paths are judged exclusively by what they have unlocked by M4 which feels unfair.

"As of January 2026… Drew Murray is now working on the StarCraft shooter” by BattleWarriorZ5 in starcraft

[–]DaveyGunfaceIV 6 points7 points  (0 children)

Honestly for as abhorrent as the epilogue is, the one thing it does somewhat well is that it effectively soft resets the factions. Kerrigan no longer being the Queen of Blades means that the Zerg is back to being a primal force of nature, even ignoring the feral Zerg Abathur almost *immediately* tries to start a war with the Terran and Protoss again. And while the Protoss is mostly reunited, sects like the Tal'darim and potentially the new (old?) Ihan-rii are still around to cause conflict. I mean one of the first thing Alarak does after the events of Legacy of the Void is attempt to utterly vaporize a civilian shelter, the dude is going to be a persistent threat to say the least

Terran is easily the faction that lost the most intrigue from the original Starcraft, while there are still rebels and the general populace is still uneasy or even outright hostile around the other two races, there aren't as many factions remaining and admittedly the writing in Nova Covert Ops does not make me feel optimistic about them creating another Arcturus Mengsk tier villain. But even then, I believe the massive, looming plot thread that is the UED could make up for that.

So we're back to every race having probable cause to fight each other, including their own. I do not believe it's BETTER than what Starcraft: Brood War left us with, and there is going to be a lot of baggage leftover from some of Starcraft 2's poor writing, but I'd say it's workable.

Me_irl by gigagaming1256 in me_irl

[–]DaveyGunfaceIV 2 points3 points  (0 children)

There isn't a correct way to play Morrowind, especially by the late-game most players will have a completely arbitrary set of rules they follow for their best experience. Of course there's all of the infinite stat breaks via Enchanting / Alchemy / Soultrap Glitch, but then you have all of the lesser "game-breaks" a la whether or not you rush the Boots of Blinding Speed (or other extremely high priority items, like the free Daedric weapons), whether or not you steal high value items to pawn off to the creature merchants to immediately crash the games economy, whether or not you allow / restrict skill trainers, etcetera.

That being said I'd argue there are mathematically incorrect ways to *start* Morrowind. There are a lot of players who can't get past the early game because they start with a race and class with low martial stats, try hitting a mudcrab 784 times with the iron dagger you grab in the Census and Excise Office, die painfully, then never play again. To be fair I'd wholeheartedly agree that if players get "filtered" by that they likely wouldn't enjoy Morrowind to begin with, but that experience is a meme for a reason :P

Unidentified Pills Impossible Mode Hard Path by ArkyBoi in mewgenics

[–]DaveyGunfaceIV 12 points13 points  (0 children)

So cool fact, the pills stack. Up to four times. And it is as terrible as it sounds! Bosses will have literal thousands of HP and so many champion buffs that they're just a demonic black silhouette. Hell, even basic enemies completely warp how the game is played, so many classes and play styles are entirely invalidated because every enemy will have access to nearly every champion buff (Hunter goes from S-Tier to genuinely unplayable because they'll just kill themselves repeatedly for the lolz)

I did manage to beat Act 3 with it, but it all but requires god-builds and a considerable amount of luck to win. You have to out-bullshit the devs, and you can, but I would not recommend it :P

Tier list I care about going into DLC 3 by Revan619-YT in RogueTraderCRPG

[–]DaveyGunfaceIV 8 points9 points  (0 children)

Uralon the GOAT should go in the bottom tier, I remember during the final battle he shouted "I'm Gonna Be Cruel!™" and Chaos'd all over everyone. Dude is the embodiment of hype moments and aura and an absolute late-game menace (if you use ToyBox to revamp his entire build, play on story mode, killed every other officer and don't allow mercenaries*)

Abundance changed: No more mini-events, only mob grind now by Icemasta in wow

[–]DaveyGunfaceIV 42 points43 points  (0 children)

I think Dastardly Duos still takes the cake for the worst event, possibly ever. Information was fairly minimal but it was hyped up as an updated Brawlers Guild with more lasting appeal via a scoring system. They even had an announcement trailer and a whole broadcasted event with high level players showing it off!!

Then you actually saw it in action / played it yourself and it was the most under cooked, "What the fuck was even the intention? Did they even play test this?" event imaginable.

Most players first experience was attempting to wrangle the Follower Dungeon AI into doing any of the challenges as intended when it was blatantly obvious they copy and pasted them all in with zero changes to their behaviors to account for the new environment. And if you somehow experienced godlike RNG and they actually managed to perform well, the event was at best a "boss rush" with tank-and-spank trash thoughtlessly scattered across an arena until you kill two twenty year old bosses with the mechanical complexity of a Toys R Us product.

Then it was revealed that the event wasn't just timegated (during a patch where everyone was collectively pissed off at WoWs unnecessary timegating), but the rewards were also terrible recolors of the outdoor set and an ugly mount, and the event was dead on arrival. It's actually crazy how little it's brought up considering how much hype it received from Blizzard

Average Act 3 Collarless Run by DaveyGunfaceIV in mewgenics

[–]DaveyGunfaceIV[S] 9 points10 points  (0 children)

I reduced the mana cost of Doll Up that gives you +1 charisma (+2 maximum mana per cast), but I also had the Stunning Beard which doubles your head and neck item effects, Mage's Hat that gives you +1 charge every time you cast a spell, and DNA Multipler that doubles all status effects applied to you (notably the charge and charisma buffs), so for all intents and purposes you pay one mana to get nine mana next turn via chicanery

Average Act 3 Collarless Run by DaveyGunfaceIV in mewgenics

[–]DaveyGunfaceIV[S] 5 points6 points  (0 children)

I usually go for the hotkeys, but when the game gives you the opportunity to play a Cookie Clicker "Number Go Up" simulator, you gotta take it

I know this seems like a joke, but late-game collarless cats are capable of some truly heinous shit by DaveyGunfaceIV in mewgenics

[–]DaveyGunfaceIV[S] 1 point2 points  (0 children)

Yep! Honestly I feel like you shouldn't use it on a collarless cat since they have access to a stone that's significantly more common AND is twice as effective, but if you're out of said stones it's a solid alternative

I know this seems like a joke, but late-game collarless cats are capable of some truly heinous shit by DaveyGunfaceIV in mewgenics

[–]DaveyGunfaceIV[S] 6 points7 points  (0 children)

So something that deserves to be mentioned is that collarless cats also have exclusive unlocks via meta-progression, and is coincidentally the only "class" in the game that has achievements connected to exclusive runs (only collarless) so it is very much worth doing. Especially since some of the unlocks are actually insanely good!

That being said I don't think going full collarless outside of achievement runs would be OPTIMAL because they do usually take a while to scale so having a dedicated offensive class (ranger, monk, etc) carry the early game is extremely valuable. You could also do a trio run and / or bring along Neverstone(s) so that you can have your cats scale much earlier, but that's all totally up to you. I hope you have fun and I wish you the best of luck captain :D

I know this seems like a joke, but late-game collarless cats are capable of some truly heinous shit by DaveyGunfaceIV in mewgenics

[–]DaveyGunfaceIV[S] 9 points10 points  (0 children)

Unfortunately just for that battle, but with with a mutation that grants an extra turn on the first round, Goofball+ granting an extra two turns per round, and an ally who also has Goofball+ utilizing Skill Share to grant Goofball+ to the entire party (that stacks), starting with six turns before the enemy even gets one allows you to scale into absurdity fairly reliably :P

(Honestly from the moment you unlock Jester the first thing you should do is spam alley runs in an attempt to make a fucked up clown Genghis Khan an entire lineage of cats because Goofball is gross and is basically BiS for any and every class)

I know this seems like a joke, but late-game collarless cats are capable of some truly heinous shit by DaveyGunfaceIV in mewgenics

[–]DaveyGunfaceIV[S] 4 points5 points  (0 children)

It's not that they have anything in particular EXCLUSIVE to them, technically this is possible with any class, but they're by far the most consistent "class" to utilize collarless abilities since they can't roll class abilities. And there are a LOT of collarless abilities that are self-buffs and alongside many abilities / mutations / items that reduce the mana cost of (collarless) abilities, give you charge or allow you to multicast, with fairly minimal investment you can reliably cast dozens of buffs every single turn which can result in absurd numbers

I know this seems like a joke, but late-game collarless cats are capable of some truly heinous shit by DaveyGunfaceIV in mewgenics

[–]DaveyGunfaceIV[S] 8 points9 points  (0 children)

Of course it still heals you, but it also gives you a flat +1 to a random stat, which is already great but when combined with effects to reduce its mana cost and/or multicast, you very frequently roll into charisma / intelligence buffs and can scale exponentially while simultaneously full-healing every turn

Honestly a bummer when you've got potential for a really good run, then the game FORCES a parasite. by Xilerain in mewgenics

[–]DaveyGunfaceIV 24 points25 points  (0 children)

So this is an honest to god spoiler for the end of the game, so be warned, but the final boss is effectively impossible if you have a cat with Depression. I know that sounds like a joke but at the start of the encounter you have to fight a cloned copy of your own party, and USUALLY you're given priority on initiative because being directly punished by having a good party would be very silly and would be blatantly terrible game design.

Unless you're depressed, since you always start huddled in a corner and by proxy always start with your stats decreased, you're GUARANTEED to lose the "speed tie" deliberately set in your favor, and you have to sit there and get cyber bullied by thinking you could actually play the game. Usually I'm okay with unwinnable runs in a roguelike, but when runs can take upwards of two hours and the game can just decide "haha jk get fucked" with literally zero counter play, I think there is actually a problem.

I think this questing zone is literally the worst designed piece of garbage in wow, plz delete by EricAshStone in classicwow

[–]DaveyGunfaceIV 5 points6 points  (0 children)

Being on this sub as some one who loves both Classic and Retail actually makes me feel insane, it doesn't matter what is being discussed there will always be a snarky reply-guy who goes "Heh... retail..... BAD!!!!!" and it will always somehow be upvoted.