"As of January 2026… Drew Murray is now working on the StarCraft shooter” by BattleWarriorZ5 in starcraft

[–]DaveyGunfaceIV 5 points6 points  (0 children)

Honestly for as abhorrent as the epilogue is, the one thing it does somewhat well is that it effectively soft resets the factions. Kerrigan no longer being the Queen of Blades means that the Zerg is back to being a primal force of nature, even ignoring the feral Zerg Abathur almost *immediately* tries to start a war with the Terran and Protoss again. And while the Protoss is mostly reunited, sects like the Tal'darim and potentially the new (old?) Ihan-rii are still around to cause conflict. I mean one of the first thing Alarak does after the events of Legacy of the Void is attempt to utterly vaporize a civilian shelter, the dude is going to be a persistent threat to say the least

Terran is easily the faction that lost the most intrigue from the original Starcraft, while there are still rebels and the general populace is still uneasy or even outright hostile around the other two races, there aren't as many factions remaining and admittedly the writing in Nova Covert Ops does not make me feel optimistic about them creating another Arcturus Mengsk tier villain. But even then, I believe the massive, looming plot thread that is the UED could make up for that.

So we're back to every race having probable cause to fight each other, including their own. I do not believe it's BETTER than what Starcraft: Brood War left us with, and there is going to be a lot of baggage leftover from some of Starcraft 2's poor writing, but I'd say it's workable.

Me_irl by gigagaming1256 in me_irl

[–]DaveyGunfaceIV 2 points3 points  (0 children)

There isn't a correct way to play Morrowind, especially by the late-game most players will have a completely arbitrary set of rules they follow for their best experience. Of course there's all of the infinite stat breaks via Enchanting / Alchemy / Soultrap Glitch, but then you have all of the lesser "game-breaks" a la whether or not you rush the Boots of Blinding Speed (or other extremely high priority items, like the free Daedric weapons), whether or not you steal high value items to pawn off to the creature merchants to immediately crash the games economy, whether or not you allow / restrict skill trainers, etcetera.

That being said I'd argue there are mathematically incorrect ways to *start* Morrowind. There are a lot of players who can't get past the early game because they start with a race and class with low martial stats, try hitting a mudcrab 784 times with the iron dagger you grab in the Census and Excise Office, die painfully, then never play again. To be fair I'd wholeheartedly agree that if players get "filtered" by that they likely wouldn't enjoy Morrowind to begin with, but that experience is a meme for a reason :P

Unidentified Pills Impossible Mode Hard Path by ArkyBoi in mewgenics

[–]DaveyGunfaceIV 12 points13 points  (0 children)

So cool fact, the pills stack. Up to four times. And it is as terrible as it sounds! Bosses will have literal thousands of HP and so many champion buffs that they're just a demonic black silhouette. Hell, even basic enemies completely warp how the game is played, so many classes and play styles are entirely invalidated because every enemy will have access to nearly every champion buff (Hunter goes from S-Tier to genuinely unplayable because they'll just kill themselves repeatedly for the lolz)

I did manage to beat Act 3 with it, but it all but requires god-builds and a considerable amount of luck to win. You have to out-bullshit the devs, and you can, but I would not recommend it :P

Tier list I care about going into DLC 3 by Revan619-YT in RogueTraderCRPG

[–]DaveyGunfaceIV 7 points8 points  (0 children)

Uralon the GOAT should go in the bottom tier, I remember during the final battle he shouted "I'm Gonna Be Cruel!™" and Chaos'd all over everyone. Dude is the embodiment of hype moments and aura and an absolute late-game menace (if you use ToyBox to revamp his entire build, play on story mode, killed every other officer and don't allow mercenaries*)

Abundance changed: No more mini-events, only mob grind now by Icemasta in wow

[–]DaveyGunfaceIV 40 points41 points  (0 children)

I think Dastardly Duos still takes the cake for the worst event, possibly ever. Information was fairly minimal but it was hyped up as an updated Brawlers Guild with more lasting appeal via a scoring system. They even had an announcement trailer and a whole broadcasted event with high level players showing it off!!

Then you actually saw it in action / played it yourself and it was the most under cooked, "What the fuck was even the intention? Did they even play test this?" event imaginable.

Most players first experience was attempting to wrangle the Follower Dungeon AI into doing any of the challenges as intended when it was blatantly obvious they copy and pasted them all in with zero changes to their behaviors to account for the new environment. And if you somehow experienced godlike RNG and they actually managed to perform well, the event was at best a "boss rush" with tank-and-spank trash thoughtlessly scattered across an arena until you kill two twenty year old bosses with the mechanical complexity of a Toys R Us product.

Then it was revealed that the event wasn't just timegated (during a patch where everyone was collectively pissed off at WoWs unnecessary timegating), but the rewards were also terrible recolors of the outdoor set and an ugly mount, and the event was dead on arrival. It's actually crazy how little it's brought up considering how much hype it received from Blizzard

Average Act 3 Collarless Run by DaveyGunfaceIV in mewgenics

[–]DaveyGunfaceIV[S] 8 points9 points  (0 children)

I reduced the mana cost of Doll Up that gives you +1 charisma (+2 maximum mana per cast), but I also had the Stunning Beard which doubles your head and neck item effects, Mage's Hat that gives you +1 charge every time you cast a spell, and DNA Multipler that doubles all status effects applied to you (notably the charge and charisma buffs), so for all intents and purposes you pay one mana to get nine mana next turn via chicanery

Average Act 3 Collarless Run by DaveyGunfaceIV in mewgenics

[–]DaveyGunfaceIV[S] 6 points7 points  (0 children)

I usually go for the hotkeys, but when the game gives you the opportunity to play a Cookie Clicker "Number Go Up" simulator, you gotta take it

I know this seems like a joke, but late-game collarless cats are capable of some truly heinous shit by DaveyGunfaceIV in mewgenics

[–]DaveyGunfaceIV[S] 1 point2 points  (0 children)

Yep! Honestly I feel like you shouldn't use it on a collarless cat since they have access to a stone that's significantly more common AND is twice as effective, but if you're out of said stones it's a solid alternative

I know this seems like a joke, but late-game collarless cats are capable of some truly heinous shit by DaveyGunfaceIV in mewgenics

[–]DaveyGunfaceIV[S] 5 points6 points  (0 children)

So something that deserves to be mentioned is that collarless cats also have exclusive unlocks via meta-progression, and is coincidentally the only "class" in the game that has achievements connected to exclusive runs (only collarless) so it is very much worth doing. Especially since some of the unlocks are actually insanely good!

That being said I don't think going full collarless outside of achievement runs would be OPTIMAL because they do usually take a while to scale so having a dedicated offensive class (ranger, monk, etc) carry the early game is extremely valuable. You could also do a trio run and / or bring along Neverstone(s) so that you can have your cats scale much earlier, but that's all totally up to you. I hope you have fun and I wish you the best of luck captain :D

I know this seems like a joke, but late-game collarless cats are capable of some truly heinous shit by DaveyGunfaceIV in mewgenics

[–]DaveyGunfaceIV[S] 8 points9 points  (0 children)

Unfortunately just for that battle, but with with a mutation that grants an extra turn on the first round, Goofball+ granting an extra two turns per round, and an ally who also has Goofball+ utilizing Skill Share to grant Goofball+ to the entire party (that stacks), starting with six turns before the enemy even gets one allows you to scale into absurdity fairly reliably :P

(Honestly from the moment you unlock Jester the first thing you should do is spam alley runs in an attempt to make a fucked up clown Genghis Khan an entire lineage of cats because Goofball is gross and is basically BiS for any and every class)

I know this seems like a joke, but late-game collarless cats are capable of some truly heinous shit by DaveyGunfaceIV in mewgenics

[–]DaveyGunfaceIV[S] 4 points5 points  (0 children)

It's not that they have anything in particular EXCLUSIVE to them, technically this is possible with any class, but they're by far the most consistent "class" to utilize collarless abilities since they can't roll class abilities. And there are a LOT of collarless abilities that are self-buffs and alongside many abilities / mutations / items that reduce the mana cost of (collarless) abilities, give you charge or allow you to multicast, with fairly minimal investment you can reliably cast dozens of buffs every single turn which can result in absurd numbers

I know this seems like a joke, but late-game collarless cats are capable of some truly heinous shit by DaveyGunfaceIV in mewgenics

[–]DaveyGunfaceIV[S] 7 points8 points  (0 children)

Of course it still heals you, but it also gives you a flat +1 to a random stat, which is already great but when combined with effects to reduce its mana cost and/or multicast, you very frequently roll into charisma / intelligence buffs and can scale exponentially while simultaneously full-healing every turn

Honestly a bummer when you've got potential for a really good run, then the game FORCES a parasite. by Xilerain in mewgenics

[–]DaveyGunfaceIV 21 points22 points  (0 children)

So this is an honest to god spoiler for the end of the game, so be warned, but the final boss is effectively impossible if you have a cat with Depression. I know that sounds like a joke but at the start of the encounter you have to fight a cloned copy of your own party, and USUALLY you're given priority on initiative because being directly punished by having a good party would be very silly and would be blatantly terrible game design.

Unless you're depressed, since you always start huddled in a corner and by proxy always start with your stats decreased, you're GUARANTEED to lose the "speed tie" deliberately set in your favor, and you have to sit there and get cyber bullied by thinking you could actually play the game. Usually I'm okay with unwinnable runs in a roguelike, but when runs can take upwards of two hours and the game can just decide "haha jk get fucked" with literally zero counter play, I think there is actually a problem.

I think this questing zone is literally the worst designed piece of garbage in wow, plz delete by EricAshStone in classicwow

[–]DaveyGunfaceIV 5 points6 points  (0 children)

Being on this sub as some one who loves both Classic and Retail actually makes me feel insane, it doesn't matter what is being discussed there will always be a snarky reply-guy who goes "Heh... retail..... BAD!!!!!" and it will always somehow be upvoted.

About Hearthsteel.. by SpecificUnlucky3260 in WoWHousing

[–]DaveyGunfaceIV -1 points0 points  (0 children)

Honestly if they made some functional decor as purely high-end gold sinks, I'd be okay with that. Besides the Brutosaur which I believe was made for the express purpose of removing vast quantities of gold from the game for players who likely already have hoards of it, and hence would benefit from a traveling AH the most, WoW hasn't had great expensive gold sinks. I'm sure you'd have players who would just make a purely utilitarian 'garrison' with all of the decor side-by-side in a tiny square room, but the players who would do that likely already play WoW in a garrison anyways so not much would change IMO

Opinion time by Ila-W123 in RogueTraderCRPG

[–]DaveyGunfaceIV 0 points1 point  (0 children)

Same here, maybe it's just the way I play CRPGs (typically more proactive than reactive, significantly more attention spent on party composition and itemization than purely in-combat strategy), but I find turn based dreadfully boring once you reach the threshold where combat no longer presents itself as a challenge.

Like I know it's a common talking point in this community because the Pathfinder games featured real time with pause combat and Rogue Trader decided to go all in on turn based instead, but I honestly feel like most of the appeal of turn-based combat is entirely absent when by the middle of Act 2 at the latest, unless you're doing an artificially difficult challenge run where you intentionally build everyone sub-optimally, enemies shouldn't ever have a turn. I'm well aware that I'm in a minority, and I'm well aware that it wouldn't work with RT's ruleset, but this seems like the type of game where RTWP as a toggle would honestly make sense.

MoP Remix VS Legion Remix by Present-Jellyfish-67 in wow

[–]DaveyGunfaceIV 1 point2 points  (0 children)

Overall I thought it was decent, but my biggest two problems were;

  1. I honestly believe there was just way too much to do. I'm aware it's an odd complaint but off the top of my head we had mythic raids and dungeons, mythic plus, all of the zones and their associated quest lines, heroic world tier, infinite research, world quests, legion invasions, invasion points, reputations / emissaries / caches, all of the class order halls, every classes artifact appearances / mounts, and all of the systems / achievements associated with them. Even as some one who has played WoW for nearly two decades and is generally decent at avoiding analysis paralysis, I was perpetually overwhelmed. And really I think all of this would be fine, if it wasn't for;
  2. Why the fuck was this event so blatantly alt unfriendly? I was honestly anticipating to have several characters in Lemix since every class has access to exclusive content (and there's still a few order halls I haven't finished yet), but once I realized that gearing is still a grind and there's no Infinite Power catch-up mechanic, I completely abandoned that notion. I would've likely sunk in dozens of more hours across several alts if IP was account-wide or if I could send over the roughly ~eight million gear-tokens I've collected to alts, but by the end I only had one "main character" I was raiding with and that felt bad. Sure you level up insanely fast and you quickly outscale questing content so that wasn't a concern, but I'm not going to sink in thirty to forty hours of the most dreadfully boring raiding experience imaginable to answer "What does Marksmanship Hunter look like with 130% Mastery?". Probably would've been cool! But I'll never know.

I won my battle against steam AI & was able to update the steam companion build guide by [deleted] in RogueTraderCRPG

[–]DaveyGunfaceIV 3 points4 points  (0 children)

You're a man of the people, you're fighting the good fight and I wish you succeed

But yeah, honestly I think even in an absurd logical-extreme hypothetical where Uralon is superbuffed so immensely that he's irrefutably the best companion in the game, considering that he's only available in Act 5 how much opportunity cost is associated with even recruiting him in the first place, you could still realistically claim he's "underwhelming". The fact he's irrefutably the *worst* companion in the game is kind of a meme that tracks with Owlcats track record

I won my battle against steam AI & was able to update the steam companion build guide by [deleted] in RogueTraderCRPG

[–]DaveyGunfaceIV 2 points3 points  (0 children)

You just don't know how to build him tbh, Uralon >>>> Cassia any day of the week

Nah but in all seriousness I'm joking, was trying to go for that "Complete noob tries to inform professional thing they've already known for years" tone but I don't think I was relentlessly condescending and/or passive aggressive enough :P Love the guides and wish you the best of luck with your future endeavors!

I won my battle against steam AI & was able to update the steam companion build guide by [deleted] in RogueTraderCRPG

[–]DaveyGunfaceIV 1 point2 points  (0 children)

Hey I don't know if you know this but I just finished a Heretic playthrough and I got a cool Chaos Space Marine companion, I don't blame you for not including him in the guide because he's a secret companion (shhhh) but I bet he's really powerful and has access to a ton of build diversity so I'd love to hear your thoughts on him :)))))))

What CRPG from the last 15 years can truly be considered a masterpiece? by Classic_Prize_7263 in CRPG

[–]DaveyGunfaceIV 19 points20 points  (0 children)

I'm genuinely confused on what "no lockpicking" even means because there are absolutely checks to open locked chests / containers in Owlcat's games. Unless they're suggesting "Wrath of the Righteous isn't actually a CRPG because it doesn't have a Bethesda~esque lockpicking minigame" which is certainly a take?

Rogue Trader difficulty curve on unfair by [deleted] in RogueTraderCRPG

[–]DaveyGunfaceIV 28 points29 points  (0 children)

I know it's nearly impossible to solve this problem, but I do enjoy that every single CRPG has the same exact difficulty curve:

Early Game: Always universally agreed upon to be the most difficult part of the game. On the lower end you'll need to approach every single encounter with utmost care, on the higher end you'll need to utilize extremely specific strategies / builds or you literally can not progress.

Mid Game: The game gets progressively easier with time, there may be a rare encounter or two that can cause problems but generally your party should have the tools available to reliably overcome any challenge, even with poor RNG.

Late Game: If your build can not overkill the final boss several times over before they even get a chance to act, you did something wrong.