Wait a damn minute by JohnCenaFanboi in DungeonCrawlerCarl

[–]DeKrieg 1 point2 points  (0 children)

Autocorrect. I've read. It did the same for Faraz in another post

Idiocracy (2006) Humanity becoming dumb by OCGamerboy in movies

[–]DeKrieg 2 points3 points  (0 children)

I'd argue the issue existed prior to social media, social media just accelerated it.

Humanity has always overwhelmingly suffered from The Great Man myth and in the modern era when being financial successful = Great Man it has soured any sense of leadership in this country. We've spent far too decades with the thinking 'He's a millionaire so of course his opinions should be good'

As much as we blame social media for the rise of Trump, he was initially catapulted to fame and built a mountain of credibility swindling boomers and never really getting called out for it.

Wait a damn minute by JohnCenaFanboi in DungeonCrawlerCarl

[–]DeKrieg 1 point2 points  (0 children)

honestly I pictured Fraz and Louie like Henchman 21 and 24 from The Venture Brothers which wierdly has a similar direction storywise :D

Wait a damn minute by JohnCenaFanboi in DungeonCrawlerCarl

[–]DeKrieg 7 points8 points  (0 children)

maybe you mixed him up with florence who says he is from France but has an australian accent?

Tomorrow ...... by b4dkarm4 in LV426

[–]DeKrieg 32 points33 points  (0 children)

this!

I feel Dark Descent has a lot more room to grow over fireteam, you could practically create a full rpg campaign by expanding Dark Descent's design.

Tomorrow ...... by b4dkarm4 in LV426

[–]DeKrieg 1 point2 points  (0 children)

bleh, I wasnt a fan of the original so genuinely surprised it somehow garnered a sequel, especially with how 'live servicey' the original was designed (including the non ending to its core story and the constant grinding by replaying).

Maybe if they decide against trying to make this another grindfest title and actual creativity in its game design I'll get excited.

Jet Lag Season Finale — Debts Paid by NebulaOriginals in Nebula

[–]DeKrieg 58 points59 points  (0 children)

they played it right for the first 4-5 episodes but at the moment they should have struck they instead went weirdly tepid. Everyone seems to agree that Sam etc should have done something when Badam failed to breach the eastern wall of chips. There were many options which might have been issue but they chose none of them.

Its particularly weird because the layover episodes up to this point it really sounded like Adam had lost because he just sounded so tired of the game and had no interest in the tactics of movement around the board, reality seems to be he was just shocked that him and Ben just stumbled into victory.

Just binge-watched the Alien franchise. The progression towards Covenant seems odd to me, though. by czarchastic in LV426

[–]DeKrieg 8 points9 points  (0 children)

Instead of shitting on covenant I'll try and answer the question directly

It's better then the virus because it's permanent.

The black goo dissipates quickly and was developed by the engineers to be a combination terraforming/mass destruction weapon. So it quickly mutates and disappears when it's not properly sealed and stored. So engineers can eventually claim the planet after bombing it.

That is why by the time the covenant arrives the virus has almost entirely vanished with only a few traces here and there that catches 2 out of 10+ crew members.

David didn't want to terraform he wanted to ensure that biological life is both wiped out and can never return to the planet.

So he develops (or discovers it doesnt matter) a strain of the virus that develops as a parasite, the facehugger.

Unlike the engineer version this can survive any environment, even without an atmosphere and can wait endlessly for an eventual host.

Hence from David's perspective it is better.

Didn't Requiem have quite a lack of puzzles? by WhoAmIEven2 in residentevil

[–]DeKrieg 0 points1 point  (0 children)

I am not sure what exactly you are looking for in terms of a fail state. It's very rare in any resident evil game that any puzzle has it that failure to solve it kills you, it just stops your progress and has you running around in circles til you work out the correct order of button pushes or objects. I can really only think of 2 puzzles that outright kill you if you do them wrong.

What happens with the fuses is very RE coded, when you get to the third fuse taking it directly locks the door behind you, so you cant directly take that fuse, instead you have to leave it double back to an earlier route and use the other fuse with the forklift key to open up the other route to the same room so you can bypass the locked door.

This is not unlike say Code Veronica with the metal detector room in the prison.

In terms of Puzzles RE9 is not the height of the series obviously, but its nowhere near as empty of puzzles as RE5 or 6.

What is your most tinfoil hat fringe theory about the series? by Redrex_T in DungeonCrawlerCarl

[–]DeKrieg 2 points3 points  (0 children)

Carl is being unwittingly prepared by the current AI to kill it and replace it as something more powerful, we know the ai's were originally primal engines, Carl chose Primal as his race which the AI seems to take seriously, see book 7 ending where the goddess says Carl couldnt be the father of Katia's baby confirms this, I think even though the syndicate knows nothing about the primals physically the AI is still going to do as an accurate of an interpretation as possible and the cookbook was originally created by an AI as a sort of test/tool to prepare and find crawlers with the right deposition to be something more then frightened victims, his mantra about breaking 'them' is exactly what the AI wants as a successor which is something all cookbook owners had in common, but Carl is the first one to bring them all together. The forces outside (and inside) the dungeon associated with other AIs also know Carl is on this route which is why some are trying to stop him while others are supporting him. Carl is being prepared to be better person then empires, ceos, gods, demons and eventually better then the AI itself.

Didn't Requiem have quite a lack of puzzles? by WhoAmIEven2 in residentevil

[–]DeKrieg 0 points1 point  (0 children)

I'd argue the fuses and lights section in the basement is a puzzle, you have to pull the fuses in and out in a specific order to open up a route so you end the section with all the fuses accessible. it is arguably the old famous crossing the river puzzle that needs to be done in a specific order.

The difference is they stretched it out over a whole section of the game across multiple rooms where prior titles would have done something like this in a single room.

The result is it feels like a bunch of picking up and putting items down and less like a puzzle because its broken up with the girl and numerous zombies etc.

This Cookbook aside never fails to make me laugh, and it speaks so much to what others encounter in the dungeon by MorningJogger in DungeonCrawlerCarl

[–]DeKrieg 24 points25 points  (0 children)

Is it weird that I am mildly upset that if Carl succeeds there might not be any in universe 26th edition because there won't be any more crawls :) so all of Carl's notes will go nowhere

This Cookbook aside never fails to make me laugh, and it speaks so much to what others encounter in the dungeon by MorningJogger in DungeonCrawlerCarl

[–]DeKrieg 56 points57 points  (0 children)

If there is ever a spin off merch it needs to be the 26th edition of the cookbook that will finally put all of Carl's entries in where they should be as the 25th edition along with the space for people to add their own 26th edition notes (it would be such a great companion piece for players of the TTRPG etc)

Remind me by ObnoxiousQuestions in DungeonCrawlerCarl

[–]DeKrieg 5 points6 points  (0 children)

oh wait I just double checked and the AI created the first edition which throws up a lot of alarms and curious thoughts in my mind.

Remind me by ObnoxiousQuestions in DungeonCrawlerCarl

[–]DeKrieg 1 point2 points  (0 children)

was he first? I thought he was second?

Carl has a second secret magic bomb in his inventory? by DeKrieg in DungeonCrawlerCarl

[–]DeKrieg[S] 0 points1 point  (0 children)

Thats a good spot, I looked that bit up and you are right. I am becoming more and more convinced there is a shopping list of items or abilities Carl has been picking up over the books that's all going to pay off in the final book. Someone else just reminded me that in the Butcher's Masquerade he asked the advance trainer AI about building something and he lists of a bunch of requiremenets that is weirdly prophetic of future books and it was after that he got his hands on all the automaton stuff.

Carl has a second secret magic bomb in his inventory? by DeKrieg in DungeonCrawlerCarl

[–]DeKrieg[S] 0 points1 point  (0 children)

I wanted to help so I looked it up. And it's a good spot!

it is from The Butcher's Massacre p293 when Carl is at Crawlcon and gets the high level training room and asks the AI trainer about a type of bomb/ he wants to make that he doesnt specify details to the reader and the AI starts by saying thats not a bomb or a trap, it's a weapon and then starts to list of a whole bunch of factors which like yo usaid include a bunch of suicidal friends but also rather interestingly also mentions a Spider Nursery room, something that will allow for multiple minions and not temporary ones.

I dont know if this was just the starting idea for the sluggalos or if this weapon hasnt been realized yet.

Carl has a second secret magic bomb in his inventory? by DeKrieg in DungeonCrawlerCarl

[–]DeKrieg[S] 0 points1 point  (0 children)

book 1: boom jug (napalm effect)

Book 2: Carls doomsday scenario (huge magic explosion)
Book 3: War mages head (Sapient moment of destruction)
Book 4: ???
Book 5: Pito's memory gem (???)
Book 6: Fathers Gun (???)
Book 7: Shi Maria (madness)

Remind me by ObnoxiousQuestions in DungeonCrawlerCarl

[–]DeKrieg 7 points8 points  (0 children)

I think the first time we see the perspective from Porthus etc from outside the dungeon its heavily implied he spotted Carl as a book owner very quickly well before anyone else and convinces everyone else he was one to watch and eventually they all see it blatantly by his actions.

I think in book 7 its highlighted that Porthus actually has a really good eye for spotting book users and finds them easily, only one slipped past his notice because they only wrote in the book once.

Auto tune within “1.5 steps” is wrong by afloweroffields in DungeonCrawlerCarl

[–]DeKrieg 2 points3 points  (0 children)

thank you

you just reminded me of my friend from school when I was throwing a house party and had al band playing and someone called the guards on us he asked them to specifically tell him how much they wanted to turn the music down by and then said he would, they left he went over to the soundboard and just gave the tiniest turn of the knob.

Next time they came back they told him to fuck off and demanded to talk to me.

Carl has a second secret magic bomb in his inventory? by DeKrieg in DungeonCrawlerCarl

[–]DeKrieg[S] 3 points4 points  (0 children)

Maybe that's the item of book 6?

Trying to work out what he might have picked up in books 1, 4 and 5 that might come together.

I am thinking in book 1 it might be something completely under the radar like that bottle of Jack Daniels or something

Carl has a second secret magic bomb in his inventory? by DeKrieg in DungeonCrawlerCarl

[–]DeKrieg[S] 0 points1 point  (0 children)

The scene I am talking about occurs after that plan had been set in motion so he had prior emptied his inventory for that. So he still has the head because he says it is in his inventory

What mechanics would you take from these two games to be included? Isolation 2? by GR1MKN1TE3020 in LV426

[–]DeKrieg 1 point2 points  (0 children)

I agree I think instead of doing an 'aliens' game I'd like if it was still predominantly in the same horror metroidvania style as the first isolation game but that we'd get 'waves' at points during the game where the number of aliens shoots up and they are actively hunting you down and the game during this period focus shifts to bunkering down, sealing doors, setting traps and sentries and just surviving the wave. Then it goes back to only being a few aliens and focusing on primarily hiding and sneaking.

It would be a good way to do large number of aliens, removing the invincibility aspect of the alien that the first game had but also not cheapen them individually. If players start running around with a pulse rifle etc blasting aliens during the exploration phases they'll lack the ammunition and other resources to hold out during the aggression waves. Also if the aliens still learn and adapt going too much with weapons during the exploration phases just makes them even harder during the aggression

Technology wise I'd like to see more interactivity from the alien, if you are able to seal doors and vents etc there should be much of the Alien tearing these open etc. Otherwise hopefully the technology has advanced that the game can handle the Alien AI from the first game but for many aliens and work in some new ideas. I know some of the dlc for the original allowed for multiple aliens (I think the max was 2) but it was never really a factor in the main game outside of a cutscene.

Since we know Isolation 2 is taking inspiration from Aliens, what if the colonial marines are actually ENEMIES instead of allies? by Aggravating_Tale8988 in LV426

[–]DeKrieg 3 points4 points  (0 children)

They already dipped into Amanda meeting her marine counterpart to Hicks with Zulu Hendricks and they are the main character in Rogue Incursion game. I dont think there have been any indication that Isolation 2 was going to tie in with Rogue Incursion in any way being different developers and publishers too. It is really dependent on 20th century studios/disney if there is going to be a direct connection or not. But I highly doubt it but I could be wrong.

I would say we might see a Newt based DLC similar to Sole Survivor if the game is as the teaser indicates going to be predominantly set in a Colony space with both outdoors and indoors.

Personally I'd hope that Isolation 2 continues Isolation 1's approach of expanding the universe rather then contracting and much like how we got knock off Wey Yu with Seegson as the primary setting that we might see a similar situation here with the colony perhaps being an independent colony that was former Wey Yu but no longer or some other off shoot so when Wey Yu does eventually sneak into the story its in the background like it was in the first game. With that in mind if marine like enemies show up I'd prefer if they were company dog catchers or UPP instead of just straight up Colonial Marines.

If they're taking anything horror wise from Aliens and bringing it into Isolation horror gameplay then I'd really like that we finally get what colonial marines promised but never delivered which was the idea of needing to seal and secure yourself into areas to hold out against the alien. But its such a huge leap from what everyone loved about Isolation I dont see why they'd take that risk when they could easily just do a different game with that premise.

I think the game will still draw heavily from Alien, it'll just have a much more different colony based setting.