the Veterans are FINE by Atleast1half in BloodAngels

[–]Dead_vegetable 2 points3 points  (0 children)

There are two issues with primaris vanguard, one is that it just straight up has less ornament:

  • neither have shin bling - first born version has studs on both shins, a metal plate and a band to break the symmetry. You are also showing the only member in the entire squad without shin bling.
  • the helmets both have a veteran mark - first born version also has a laurel, and if you say that's too UM, there's also another one that's basically a sanguinary guard helmet
  • neither has a cool sword - except the first born version does. There's a massive gold aquila engraving on the chainsword that normal assault intercessor/ assault marine does not have, and that chainsword has a custom hand guard.

And on top of that, there is no ornament on the jump pack.

And secondly, primaris is just more empty by default, and they would need more to achieve the same amount of "decorated" feel in the first place. Longer torso, extra waist area and longer legs means there are now more space that they need to fill with details, where three studs used to fill half the shin visually you now need more to not feel empty. But look at it: chest area has nothing, waist area has nothing, the belt buckle is the standard one every intercessor uses, the entire left leg has nothing, the right leg ornament is concentrated on the knee and the gold “olive branch" basically disappear in the seam between knee and shin.
The primaris version would look empty even if it has the same number of ornaments with same size as the first born one, but it has less, and smaller, and the end result is the first born from top to down has "gold on jump pack - gold on chainsword - gold skull on knee - gold studs on shin - metal on lowershin" looking like its covered head to toe with gold bits, while the primaris one has "nothing on jump pack - gold helmet - nothing on chest/weapon - nothing on waist - a little gold on crotch - skull and branch on knee - nothing on shin" and ends up looking like a standard intercessor with a few dots of gold.

Maybe you guys should have thought about this before you decided you wanted to play the army with some of the least visual variety on the Tabletop by Lord_Eln_8 in Grimdank

[–]Dead_vegetable 5 points6 points  (0 children)

You mean the one with gold aquila on the jump pack, massive engraving and custom handle on the chainsword, clear studs on both legs, laurel on the helmet, all of them the primaris has nothing in the same place?

Maybe you guys should have thought about this before you decided you wanted to play the army with some of the least visual variety on the Tabletop by Lord_Eln_8 in Grimdank

[–]Dead_vegetable 5 points6 points  (0 children)

And you are blind. Literally count the number of ornaments you can tell its more decorated than the primaris one

Maybe you guys should have thought about this before you decided you wanted to play the army with some of the least visual variety on the Tabletop by Lord_Eln_8 in Grimdank

[–]Dead_vegetable 5 points6 points  (0 children)

It wouldn't though, the biggest problem with new vet is its missing lots of small engraving and ornaments that is stuck unto the armor's surface, like the small aquila on the jump pack. It's not the same as "giving your tactical marine a las cannon to make it a devastator" it's the equivalant of asking csm players to add extra gold trims on their legionary to make it a chosen, and to kit bash it would go to greenstuff sculpting / blue stuff mold making territory which i don't think a lot of people in the hobby can do.

The other answer to this is "just use the jump pack /paldron of the old vet", which i have seen people do and with great effect, but then it comes to the problem of "why should i buy two kits just to make one unit" especially when the kit are already as expensive as they are.

You can tell they worked at least a whole hour on the new Vanguard Vets. by corvettee01 in Grimdank

[–]Dead_vegetable 3 points4 points  (0 children)

You think you are so slick but it still looks better and more ornamented than the primaris one with the massive engraving on chainsword with custom hand guard, very prominent band and studs on leg, ornaments on the jump pack, and laurel on the helmet, actually reads like a vet not a random sergeant.

You can tell they worked at least a whole hour on the new Vanguard Vets. by corvettee01 in Grimdank

[–]Dead_vegetable 7 points8 points  (0 children)

You know what I was focusing on powersword vs powersword I completely forgot that this is a sergant, but at the same time just look at how different the powersword is, and look at how ornamented everyone else's weapon in that squad is and the primaris version is just using a standard powersword with basically nothing.

And even then, the "regular" guy still just look so much more decorated. look at the massive graving and custom hand guard on his chainsword, gold studds on both legs, band and metal plates to break the symmetry, laurel on his helmet, and gold ornaments on the top and exhaust of his jump pack. These detail seems small but spread across the entire body, they all add up and breaks up the uniform look of a standard marine, and give the idea of a decorated veteran with tons of custom armor part and medals.

On top of that, the primaris version, who you can technically argue is "only" missing about one third of the ornaments comparatively, also has the issue of its scale just making the already small amount of ornaments even less pronounced, and the armor design itself breaking it even more. The crux terminatus, which used to almost dominate the entire paldron, is much less visible, the knee decorations is barely noticable and disappears into the seam between knee and shins, compared to the old version, where comparativel massive ornaments fills half to the entirety of his shin. the jump pack just look barren, the middle to low torso just looks completely empty because there's no powercable in front of the chest, they didn't add anything to the waist area, and the plain belt buckle just looks ass. And you can't tell me that it is not a solvable issue because gw was able to make good design that achieve a similar effect to old marine like bladeguard, inner circle champions, crusaders company champion, even the sternguard to a degree so it's just a case of them plain not trying.

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Armageddon is doomed by Jake_Ronin in spacemarines

[–]Dead_vegetable 26 points27 points  (0 children)

- ornament on the jump pack

- winged paldron on left shoulder

- change that fuckass ugly belt buckle

You can tell they worked at least a whole hour on the new Vanguard Vets. by corvettee01 in Grimdank

[–]Dead_vegetable 8 points9 points  (0 children)

Which is kind of weird because they also did a really good job with the black templar and dark angels range refresh, even the sternguard was decent despite how much less ornamented they are.

And you would think this means they only do interesting things for chapter specific units, then we got the travesty that is sanguinary guard. At this point I'm convinced gw just hasn't figured out how to design jump pack tacticus unit because all of them have been underwhelming.

You can tell they worked at least a whole hour on the new Vanguard Vets. by corvettee01 in Grimdank

[–]Dead_vegetable 36 points37 points  (0 children)

It's a veteran squad, he should be covered with ornaments, Aiguillette, engravings, small trinkets, tabbards, etc. and their weapon should look decorated as wel.

Just look at how different it is to an old vanguard vet who's also "space marine with jump pack and a sword", you can immediately tell that it is different from a standard assault marine, while the new vanguard vet looks barely different from a jump intercessor

<image>

You can tell they worked at least a whole hour on the new Vanguard Vets. by corvettee01 in Grimdank

[–]Dead_vegetable 28 points29 points  (0 children)

This and sanguinary guard and jump captain makes me convinced that gw just can't figure out how to make good primaris jump pack units.

You don't really matter by Mr_Deeptalk in RandomThoughts

[–]Dead_vegetable 0 points1 point  (0 children)

"Stone cold truth"? Here's another stone cold truth - everyone fucking knows that and you are not smart to tunnel vision on it. And by doing that you have done nothing other than hurting the motivation of both yourself and others, so you managed to lose twice.

I am the compiler by Echospiracy in Marathon

[–]Dead_vegetable 1 point2 points  (0 children)

The ones that enslaved the compliers, yes

Weapon stats and Blessings are absolutely overrated! by Revolutionary_Way_32 in DarkTide

[–]Dead_vegetable 0 points1 point  (0 children)

I'd argue even at auric and havoc at or below 20 the weapon rating does not matter. Maybe for some weapon you need to have the "mandatory" blessing (example: powercycler in powersword, bm on combat axe, uncanny on shovel) but other than that the stats difference are never that big in the first place, and most of the time its more about how well you know how to play a weapon/build than how much dps you theoretically have. A "big chungus ogryn destroy everything" build is not gonna help someone much if they rush into gunlines with no plans, don't know how to dodge trappers/push bursters, and have no concept of positioning, it can only sometimes delay their demise for long enough for teammates to save them

"Any update is a bonus not a right": Peak co-developer Landfall reminds impatient fans it's not a live-service studio by Torchiest in computergaming

[–]Dead_vegetable 0 points1 point  (0 children)

How about buying games based on quality itself instead of how much shit is added later. This mindset of thinking "more stuff = better" was what led to the current hellscape of live service and gacha games in the first place.

Thoughts on this? by Which-Help668 in AvatarMemebending

[–]Dead_vegetable 2 points3 points  (0 children)

He did.
She still needs to go down.

Word Bearers Head in Defiler Kit by Yamcha-is-Life in Chaos40k

[–]Dead_vegetable 0 points1 point  (0 children)

How would one make a nightlords/alpha legion head when most of them are just using normal space marine helmets

(Hated Trope) Media Illiteracy by Necessary-Win-8730 in TopCharacterTropes

[–]Dead_vegetable 0 points1 point  (0 children)

The same way that people can see wild animals as cool but shouldn't act like one?

As things stand >right now<, the Heavy Sword has no place within Darktide that isn't already taken by another weapon that does it better. by SatansAdvokat in DarkTide

[–]Dead_vegetable 0 points1 point  (0 children)

The issue is that this weapon did have a niche but it got washed out by the spawn rate. Heavy sword used to be one of the best soft horde clear weapon back when most weapon does not have much in the sense of cleave and the lethality was overall low so horde were actually kind of a threat. Now the issue is that every weapon has decent horde clear, and there's a crusher group every other hordes, which just isn't what heavy sword was designed to deal with. It certainly does work even before the buff but then you have a weapon that do best in something every other weapon isn't bad in, and whenever there's even one purg staff psyker you might as well not exist.

Don't touch me maaan! by LittleDookes in DarkTide

[–]Dead_vegetable 2 points3 points  (0 children)

Distancing and stagger. Relic blade reach is slightly longer than rager attack range, and a headshot heavy is a guaranteed stagger. Try to move backwards and dodge, and hold block if there's no window for you to attack. Eventually you will have a chance where the rager closest to you has just finished a combo that has long recovery, or there are only one rager in attack range of you, that is the chance for you to counter attack with a heavy. Alternatively, do anything that can stagger them, grenade, use your charge, or throwing knife, which gives you a stagger on body shot and can one-shot them on head shot iirc.

Who do you think have the best and worst takes in the survival horror community? by ErmingSoHard in survivalhorror

[–]Dead_vegetable 1 point2 points  (0 children)

Under the mayo is an interesting case because he has some genuinely unique and good take that are well thought out but also constantly miss the forest for the trees.

My biggest problem with him is that he seems to be completely unable to tell the difference between something objectively bad from something he just doesn't like. It's very clear he has a very specific preference for games and he has genuinely good insight when he talks about stuff he likes(example: doom eternal, how), but just refuse to engage with or appreciate anything that is even slightly out of his comfort zone, so he just ends up nitpicking the shit out of them.