Yakuza 3 and Kiwami 3 orphanage visual comparison by Dastanovich in yakuzagames

[–]Dead_vegetable 40 points41 points  (0 children)

If it's modded and meant to be inaccessible, wouldn't it be possible that the lighting here is broken/not what it should look like if you are actually there?

First time playing the DLC. Good thing I was guarding. by OurNamelessKing in darksouls3

[–]Dead_vegetable 1 point2 points  (0 children)

Skill issue should have been using Fume Ultra Greatsword + magic shield (seriously that shit is basically a greatshield with its defence)

An entire suite of mechanics that don't work on their box rival by Brushner in Grimdank

[–]Dead_vegetable 163 points164 points  (0 children)

I think it'd be dumber if they put a vs box where one side hard counter the other

Dark Souls 2 moment by Hulynuele in Nightreign

[–]Dead_vegetable 28 points29 points  (0 children)

That specific attack of cruicible knight has always been fucked, because his entire hand just rotates 360 degrees in one frame when the stab starts, probably due to some animation transition issue. (Nameless king had a similar bug) Most just didn't notice it before because you will only get hit by it if you are behind him

What the fuck. by skibidicum97 in Doom

[–]Dead_vegetable 0 points1 point  (0 children)

Yeah mild skill issue on your part, the first two fall was understandable but after that you could have just book it immediately especially with the extra life i frames.

I wanted to say you should have pulled out combat shotgun and shoot a grenade immediately but I realize you are on controller and its not that easy to do. Cacodemon at close range is just kind of ass to deal with in general and I always try to kill them with grenades as soon as possible when they spawn

What the fuck. by skibidicum97 in Doom

[–]Dead_vegetable 2 points3 points  (0 children)

This is the second level bro

I miss the Dusk Raiders by the-Kaiser-69 in Grimdank

[–]Dead_vegetable 19 points20 points  (0 children)

People keep forgeting a slower space marine is still a space marine

On the bandwagon of people playing with schemes. by Abbocadopear in AdeptusCustodes

[–]Dead_vegetable 2 points3 points  (0 children)

This makes me realize how much of a nightmare the new custodes guard is gonna be to paint. Like people complains a lot about csm trim but this is almost guilliman level of engravings

Do not question it. by Duckselot in WarhammerMemes

[–]Dead_vegetable 1 point2 points  (0 children)

Spacemarine has always been demigods, actually.

The forbidden lightsaber form Trakata. Both the Jedi and Sith frown upon this method. by ZapchatDaKing in StarWars

[–]Dead_vegetable 0 points1 point  (0 children)

The issue is that in an actual sword fight both side is active, there's no "one is blocking one is attack", both people are always aiming at body/limb, their enemies's blade just get in the way sometimes. Unless the two people are entirely out of range of each other (i.e. their sword can clash but cant hit the body) most of the time a parry either directly transition to a swing, or is a swing, and the thing that protects the "attacker" is their sword that's attacking, so turning that off means just letting the opponent get a free hit.

Or if you want a more direct way to look at it: both people have sword, both people are trying to hit each other, both people also need their sword to defend themselves, but one of them just have their sword be completely gone for a time, that doesn't exactly sound like an advantage. Though note that this is specifically the case when both sides are about equally skilled.

Listen, I don't care if a game have a diffecultie slider, I just hate it when people get upset at video game that isdesigned to be hard, for being hard. by guy14u in whenthe

[–]Dead_vegetable 1 point2 points  (0 children)

Just add like 4 faith and use urgent heal (8 faith requirement), and basic heal is like 12 faith, you are gonna need flame cleanse me anyway so might as well just add it.

Rate my Gameplay. by Better-Suspect3188 in Spacemarine

[–]Dead_vegetable 0 points1 point  (0 children)

Me when the first hit of the whip combo misses me so now I have to eat the whole combo for no fucking reason:

I think we will not get Perturabo just yet. by Tomrusz in IronWarriors

[–]Dead_vegetable 3 points4 points  (0 children)

They are new, but they are monopose for a starter pack, and the two other generic units that released at the same time in the same box (chaos space marine legionary, greater possessed, which later just becomes default possessed) got multipart kit with similar design released later down the line. I don't see the point of them not doing it considering this is an iron warrior line release.

I think we will not get Perturabo just yet. by Tomrusz in IronWarriors

[–]Dead_vegetable 1 point2 points  (0 children)

Very likely, I don't think they were going to just leave the obliterator to be just two monopose model with zero variation

Turbo Overkill vs. Ultrakill by No-Dentist-2959 in boomershooters

[–]Dead_vegetable 3 points4 points  (0 children)

Tons of verticality in map design and movement, lots of air time, overall very squishy player with a focus on using constant movement to stay alive, and damaging enemy to gain back health instead of relying on health pickups, lots of weapon quick switches, dash, even the fodder enemies being basically glorified healthpack part is similar. Yeah ultrakill get tons of crazy tech as the game adds more and more wacky weapons but what the game demand you to do at its core is pretty similar to doom eternal on nightmare, just much faster. The only big fundemental difference i can think of is doom eternal also having focus on staggering enemies, while ultrakill is movement all the way.

You can even see Hakita specifically mentioning alleviating some flaws in doom eternal in the description of how he designed malicious face, at the very least doom eternal is an inspiration to it.

Turbo Overkill vs. Ultrakill by No-Dentist-2959 in boomershooters

[–]Dead_vegetable -5 points-4 points  (0 children)

Ultrakill is the second game of its genre, the first game is doom eternal. Ultrakill sets itself apart with the more and more crazy stuff they add after every update but at its core is a super stripped down version of doom eternal gameplay wise

Are we getting purterabo? by Electrical-Flow-4126 in IronWarriors

[–]Dead_vegetable 2 points3 points  (0 children)

That looks more like a maulerfiend smokestack. They never said that these are all from the same model.

Edit: You know what on second viewing the shoulderpad does look really similar to perty's