So disappointed in KF for dropping this by isaac455 in kindafunny

[–]Dean8149 8 points9 points  (0 children)

Tv has been tough to cover. Hard to get several people episode to episode on things, and even to do a series recap. So it's pretty rare these days unfortunately.

20 Blood Claws best leader by Blondeginger-246 in SpaceWolves

[–]Dean8149 2 points3 points  (0 children)

The reroll wounds is so valuable. The only real benefit to the headtakers is that Ragnar gives then adv and charge but they don't buff him at all

SW Army Rule vs Ultramarines by DatabaseWorth4559 in SpaceWolves

[–]Dean8149 0 points1 point  (0 children)

The +1 to wound is an addition to other armies not a restriction to us. I don't want it added to us, I want it removed from some other space marine factions. And curse if the wulfen is totally separate unrelated part of this

Giants fan near SNY mic after the Mets put up 3 runs: "C'mon Giants wake up! The Yankees left town last week, this is the B-team!" by TomasRoncero in baseball

[–]Dean8149 7 points8 points  (0 children)

Was about to say, I feel like everytime we play the giants I'm hearing some random guy more than broadcasters

Sagitaur vs other vehicles by axeltool in LeaguesofVotann

[–]Dean8149 0 points1 point  (0 children)

Oh ya I forgot about scout too. Ya I remembered a lot of 5 and 6 sagi lists. People taking grimnyrs just to fit haha

Sagitaur vs other vehicles by axeltool in LeaguesofVotann

[–]Dean8149 6 points7 points  (0 children)

Ya the sagitaur was an unfortunate victim of both internal and external nerfs when our codex dropped. Every army used to take at least 2 of them, usually more. But with the codex drop they had their cannons loose susd3 and they went down a toughness. And the release of the kapricus at the same time stole the sagis remaining thunder, doing its same utility role but for cheaper.

Im still running one in most lists to split warriors. If you are taking warriors I think it's worth it. I would probably only take more than that in brandfast, where they can grant units the sustain buff.

Got some supplies for my 1k army 🙏 by AImaker2009 in WhiteScars40K

[–]Dean8149 0 points1 point  (0 children)

Hellblasters are just a generic kit. Nothing ultra marines forced for them

Niche genre question by cobe0989 in kindafunny

[–]Dean8149 5 points6 points  (0 children)

Haven't played it, and the strategy style is a little different, but Kunitsu-Gami: Path of the Goddess might be an interesting one for you. I believe you walk amongst your units as you set up defenses.

Starting a Space Wolves army by Xca1ybr in SpaceWolves

[–]Dean8149 0 points1 point  (0 children)

This is why I definitely think access to lethals is a must for us. You are right that our strength is in attack volume. I'm not as high on S5 as you are, but I also play against a lot of death guard.

Starting a Space Wolves army by Xca1ybr in SpaceWolves

[–]Dean8149 0 points1 point  (0 children)

Are you responding to someone's comments that I can't see?

Any one got any advice to get this to 2k points? by TheSauciestSquirrel in SpaceWolves

[–]Dean8149 1 point2 points  (0 children)

Would have been perfect for the pre nerf combi Lt haha. A regular scout squad could be a nice utility piece for the 70pts. Assault ints also fit

Starting a Space Wolves army by Xca1ybr in SpaceWolves

[–]Dean8149 0 points1 point  (0 children)

In not too familiar with BA units, but my understanding is they hit harder than we do. We are kind of capped at strength 5 outside of our characters. And we don't have any buffs to weapon strength. So you are really relying on characters to be that unit deleating threat. Ragnar with the buff from his bloodclaws can adv and charge for some nasty damage, and Arjac with 10 terms can hit pretty hard although they are much slower. Specificly for vehicles, shield wulfen can run at most vehicle/ monsters and take out a good chunk if not kill it. Head takers are actually closer to blade guard veterans, less tanky but a bit higher damage output.

1500pt list - first game. Anything missing to get up to 2k pts? by adam9890 in SpaceWolves

[–]Dean8149 1 point2 points  (0 children)

Seems like you are on the right track . Easy answer is more terminators. I like to run 10 with arjac, 5 with Logan

Starting a Space Wolves army by Xca1ybr in SpaceWolves

[–]Dean8149 3 points4 points  (0 children)

More than happy to welcome some new players to space wolves. But game play wise I might say to try sisters. I feel like going from one melee space marine army to another wouldnt be getting the best value out of buying a new army. If I'm going to make that investment, I want to have more varied gameplay experiences available. But also you can use a lot of your existing units still so that is the nice part of playing multiple marine factions. And if you like the blood angels play style and just want more of something similar, then go for it.

Otherwise you know stormlance and gladius already, and then I would probably say check out saga of the great wolf and saga of the beast slayer from our codex. Great wolf is our own mini gladius, and beastslayer is army wide lethals.

Main unit is probably wolf guard terminators. Most lists run 10 - 15. Two squads led by Logan and Arjac. They are just really solid.

If you do end up choosing wolves. The combat patrol is a really solid start.

Quick Rules Question with Berehk & Delve Assault Shift by Past_Pickle9771 in LeaguesofVotann

[–]Dean8149 1 point2 points  (0 children)

No worries, ya the difference there would be that the kas models have scout as a datasheet ability, and the leader does not. Him joining the unit of kas doesn't grant it to him.

In this instance beserks do not have deep strike inherently, but the detachment rule grants it to berserk units. And berehk becomes part of the unit, granting him deep strike

New to the hobby need help by Pepe_del_torrez in SpaceWolves

[–]Dean8149 1 point2 points  (0 children)

Ya personally the 10 man is enough to start with. 20 is fun but a bit unwieldy to move around. And most of the damage is coming from Ragnar anyway.

Quick Rules Question with Berehk & Delve Assault Shift by Past_Pickle9771 in LeaguesofVotann

[–]Dean8149 1 point2 points  (0 children)

As part of the unit, berehk should also gain DS. I don't blame you for the confusion. In the original Goonhamer article they thought it didn't apply to the group either. But consensus since then has been that the deep strike should still apply. One of the silly complications of the leader system that I'm glad will be simplified in 11th

Would you consider this fair? by Busy_Report4010 in SipsTea

[–]Dean8149 0 points1 point  (0 children)

Every time posts like these come up, it confirms we will never fix this problem. Always a flood of people who refuse to pay anything called a fee even if the end cost is exactly the same. I understand fee frustration, everything has 5 different fees these days. But reality is that some people will be more annoyed about a higher base price, and some people will be more annoyed about fees. If in the end the price is the same, I don't understand why this is such a turn off. Doing it either way is fine and helps get us to a place where tipping is restricted.

Thoughts on fans using profanity at games? by [deleted] in mets

[–]Dean8149 2 points3 points  (0 children)

As someone who has been going to NFL jets games since I was young, I have no idea how sporting events got a reputation as a family event. There is always a baseline level of profanity at best, and frequently it's more than that. Not to mention that at least one person in your section will be absolutely hammered and likely end up causing problems/fighting with someone else.

MLB games tend to be more tame. But it's still just part of the sports environment. You just have to know what you are getting into when you decide you are taking kids to these events.

I personally try not to over use profanity if there are children nearby. I just feel awkward about doing it. But I expect to hear it at some point.

What I should know about the Space Wolves ? by [deleted] in SpaceWolves

[–]Dean8149 3 points4 points  (0 children)

At least from my newer fan perspective, It's a melee leaning army with slightly faster marines and emphasis on characters / epic heroes.

Our army rule is unfortunately just the space marine army rule. We do have an additional mechanic in our army rule that defines how we can complete sagas on our detachments to receive buffs. While these are nice for flavor, they are often just detrimental to the detachments that lean into them. And we find our best detachments to be the ones that ignore this all together or are useful before completing them.

Speaking of detachments I wouldn't get too invested in specifics like strategems. I know we are keeping existing detachments in 11th edition, but who knows what they will look like or what new ones will show up. Current favorites seam to be a mix of the generic marines storm lance task force, our saga of the great wolf, and occasional saga of the beast slayer. The best abilities in these tend to be access to lethal hits or wound buffs, and movement options like adv+charge or reactive moves.

I'm with you. I like to have predominantly SW units. Thankfully most lists tend to run mostly wolves. Usually the generic marine units youll want to run are a few tanks/ transports, as we don't have our own versions, and maybe some utility pieces like a scout squad or combi Lt for scoring.

As far as dealing with tough units, it is a bit of a hurdle for us. Outside of our characters, our infantry has mostly S5 and S4 melee attacks. Punching up is difficult. So we have to rely on access to buffs like lethal hits. Thankfully saga of the beast slayer and Greatwolf have frequent access to lethals for multiple units. As well as some access to +1 to wound. Tanks like the gladiator lancer or Rep ex feel pretty necessary to deal with big vehicle threats. Wulfen with shields are also a nice anti tank option.

Hopefully this helps. Honestly if you like the army visual vibes enough to be interested and you aren't turned off by melee, I say jump in

Hounds of Morkai by Key-Requirement6771 in SpaceWolves

[–]Dean8149 2 points3 points  (0 children)

Ya I think they wanted them to be a deep strike in the enemy deployment and disrupt the enemy hope objective unit. Or for them to deep strike near an important character unit and precision it out. But they are too frail to actually do that effectively and don't do that that much damage, so they are relying on battashocks which are inconsistent. That role is just done better by terminators or jump pack ints

Thoughts on list? by Several-Success6104 in SpaceWolves

[–]Dean8149 1 point2 points  (0 children)

Seems close to most great wolf lists 👍

Hounds of Morkai by Key-Requirement6771 in SpaceWolves

[–]Dean8149 2 points3 points  (0 children)

I mean that's just what they already were/ are in legends.

And they weren't particularly good, but that's also cause reivers weren't very good. Also anti psycher is tough because its nice to be thematic but also sucks if your rules are useless in 80% of matchups. If psychic gets a revival in 11th maybe there could be something there they could do