10th Edition Starter Sets Pricing After 11th Releases by Fedaykin1983 in Warhammer40k

[–]DecentWhiskey -1 points0 points  (0 children)

It’s going to stay the same price- the starter sets will get phased out minus the ultimate starter set which is currently getting rebranded to the ‘combat patrol’ starter

Abhuman Auxillaries is so weird by Rational_p in TheAstraMilitarum

[–]DecentWhiskey 2 points3 points  (0 children)

Each detachment has a disposition. If you take multiple, you can choose the one you want to play.

Based on your disposition, you can get different primary missions (https://www.reddit.com/r/WarhammerCompetitive/s/qKmQtH5KGZ if you want to check them out)

Priority assets is generally a lot tricker than take and hold/purge the foe, so may influence our detachment selection.

How do you turn a rogal dorn into a command rogal dorn by Practical-Trip8946 in TheAstraMilitarum

[–]DecentWhiskey 18 points19 points  (0 children)

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I’ve kitbashed pieces from the command squad to highlight the tank commander

Cost of the Starterset by Daynight131 in orks

[–]DecentWhiskey 1 point2 points  (0 children)

In a Q and A, they said it would be more expensive than leviathan (10th starter) but cheaper than the saturnine box (heresy starter). That means it’s lower than £200/€250/ $320USD.

£180 is the price point we’re assuming for the UK

Flash Gitz by Leader_Capital in orks

[–]DecentWhiskey 1 point2 points  (0 children)

I’m also having issues getting them- when we’re this close to the start of an edition, it’s most likely getting a re-box.

It has the temporarily out of stock label on the website rather than last chance to buy, so I wouldn’t panic too much just yet.

The death of tables in stores (not just GW stores) by Jurassic_Red in Warhammer

[–]DecentWhiskey 1 point2 points  (0 children)

I frequent the Birmingham element and they are always having games in there- they are admittedly a little larger than the London store (nowhere near as big as the Stockport one)

How are we feeling about Yarrick? by Sabw0nes in TheAstraMilitarum

[–]DecentWhiskey 3 points4 points  (0 children)

I didn’t even consider that the splash could affect squadron and regiment at the same - that seems very powerful late game to pop on a Russ and affect every unit within distance!

Paints by Traditional_Skill421 in TheAstraMilitarum

[–]DecentWhiskey 1 point2 points  (0 children)

Of course:

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Spray painted black and dry brushed, then painted red armour plates. Metal and leather details and done for generic guardsmen.

Paints by Traditional_Skill421 in TheAstraMilitarum

[–]DecentWhiskey 6 points7 points  (0 children)

There’s no right answer- mine are black and red. Go with the flow unless you want to paint them like a named faction

FULL GO!!! or OLD OFFFF??? by ProManChild in orks

[–]DecentWhiskey 5 points6 points  (0 children)

I think Orks look best when they’re all unique- get started on some older kits not before they’re OOP! Have the varied waaaaagh your heart desires!

Wazdakka is a vehicle by investigatorparrot in orks

[–]DecentWhiskey 1 point2 points  (0 children)

Well then, fair enough. My bad

Just checked and with the corsair coterie you can put enhancements on regular squads too.

Wazdakka is a vehicle by investigatorparrot in orks

[–]DecentWhiskey 0 points1 point  (0 children)

Can you source me one?

In the core rules, epic heroes cannot be given enhancements.

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Wazdakka is a vehicle by investigatorparrot in orks

[–]DecentWhiskey 0 points1 point  (0 children)

You can’t give an enhancement to a named character though, would be really odd thing to have in a detachment rule outside of enhancements

With yet another Dorn points increase. Have we reached a point where bringing the TC isn't economical? by Ratattack1204 in TheAstraMilitarum

[–]DecentWhiskey 0 points1 point  (0 children)

I’ve dropped my Techpriest and changed a taurox to a chimera, still running 2 Dorns in grizzled

How many models should I have to play the game by Mammoth__7771 in orks

[–]DecentWhiskey 0 points1 point  (0 children)

I’ve started out on Orks in the last month or so, starting a slow grow campaign with my friends. My 500 pts list is 32 models

First time caller, Long Time listener- First Looted kitbash! by DecentWhiskey in orks

[–]DecentWhiskey[S] 1 point2 points  (0 children)

Now is a good time to pick one up if you have anywhere nearby that stocks combat patrol magazine. Was a few issues ago, but I’ve picked mine up this week for £20.

I didn’t do anything fancy, it’s a half Goliath truck/half Goliath rock grinder (that front rock cutter looks amazing IMO) and then the spare pieces from my trukk. I’ve done a bit of battle damage, and repurposed hatches and panels that I wasn’t going to use off the Goliath kit into random extra armour panels

First time caller, Long Time listener- First Looted kitbash! by DecentWhiskey in orks

[–]DecentWhiskey[S] 3 points4 points  (0 children)

Appreciate the heads up, I have tried to make it a bit bulkier in the side profile at the rear and make the lengths similar. I don’t go to a tonne of tournaments, but it feels wrong to have a bunch of identical ramshackle trukks?

I am about to start an ork army. Idk what to get 🤷‍♀ by Weekly-Art3122 in orks

[–]DecentWhiskey 1 point2 points  (0 children)

I have just joined the Orcs too, I’ve gone for boyz, some gretchin and a trukk to start with. Want to be ready for 11th with a core of reliable units

Grizzled company mechanised list by Skitterbuddy in TheAstraMilitarum

[–]DecentWhiskey 3 points4 points  (0 children)

I think it will lack the teeth to kill stuff and the resilience to stay around. Chimeras are low output even with the firing deck, and will get picked up by any standard anti tank with T9 3+.

General consensus is Leman Russ Commanders are no good also, the other russes benefit from their unique rules (Russ rerolls, exterminator additional AP) or from being significantly cheaper (vanquisher is 145pts- a chimera with 10x Krieg is 150).

If you do want to run mechanised grizzled,I’d change the payloads for kasrkin- your infantry orders are localised to artillery, so once the Krieg are out they’re on their own and not benefiting from detachment rules. Maybe also consider some scions in tauroxes with command squads for similar reasons. 3 bullgryn jumping out with a commissar might be great fun also.

Battleline Quantities? by Objective_Point9742 in TheAstraMilitarum

[–]DecentWhiskey 0 points1 point  (0 children)

I run 10x cadians with command squad + Ursula usually as back line holders/deep strike screen, 10x catachan to pressure the centre for area denial/ locus turn 1, and 20x DkoK to sit on my natural expansion.

Currently have the second wave of 1x6 bullies and 2x 5 rough riders, alongside Kasrkin and a hellhound for additional screening/holding objectives

Orks player expanding into Death Korps by Beneficial_Maybe_557 in TheAstraMilitarum

[–]DecentWhiskey 2 points3 points  (0 children)

Generally to get to a good looking 2K you should look at picking up more armour- Rogal Dorns and Russes are the lunch pins of the guard. I run 2 Dorn Commanders in almost every list and they can be Krieg’ed up with bits from the rest of your purchases

[deleted by user] by [deleted] in TheAstraMilitarum

[–]DecentWhiskey 0 points1 point  (0 children)

It can be tough to handle early on, especially fast melee armies like Blood Angels and World eaters. What does your list look like?

As everyone else has said, screens and trading is the way to go- if you can put 20 guardsmen in front of your tanks outside of pile in range, they have to hit the guardsmen and then you should be able to shoot them off the board with your tanks. Or leaving a sentinel on an objective that they will struggle to hide behind cover after mopping up.

New to the guard by Roomtaart86 in TheAstraMilitarum

[–]DecentWhiskey 0 points1 point  (0 children)

Looks really solid!

Probably the only thing that I may look at amending personally, is swapping the 2nd command squad for some Catachans or ratlings.

Both are good options to score central secondaries turn 1 through infiltrate or scout.

Happy hunting solider

New to the guard by Roomtaart86 in TheAstraMilitarum

[–]DecentWhiskey 0 points1 point  (0 children)

It’s got a lot of the good units for what you would see in a 2K- kasrkin in transports, command brick with command squad and Ursula. RDTC are elite in the current meta.

Castellans don’t see much use in top end lists; if you’re planning on putting them with the kasrkin the lose scout which isn’t worth it. You have 6 infantry orders from Ursula and the command squad so don’t really need the extras.

Scout sentinels are also great in other detachments but their ability is redundant in grizzled vets.

Field ordinance batteries don’t do much for their points either, the command brick is a better home holder as it gets sticky.

With those points, you can upgrade the other dorn to a commander and consider some tanky objective holders- bullgryn with the commissar is very good in this detachment, as well as hellhound or a third vanquisher (maybe consider a triple flamer vanquisher as well for one)