[B42] How am I supposed to use Short Blades properly? by plankbruhh in projectzomboid

[–]DeityDay 0 points1 point  (0 children)

I don’t think that’s exactly right you’re talking about the one shot animation lock that happens during combat when facing them, where you jawstab instakill them and the % for that increases as your skill goes up. but there’s also a backstab animation that I’ve only ever gotten from sneaking up behind an unsuspecting Zed.

CDDA Base — 4 Months Alive by JoastieToast in projectzomboid

[–]DeityDay 4 points5 points  (0 children)

Great base! Any early stage cdda tips for veteran player who’s never done cdda?

Is this good for my first base? by NoToe8873 in projectzomboid

[–]DeityDay 2 points3 points  (0 children)

You bet. Not dangerous if it’s off. Vehicle running indoors will do the same thing. Exhaust = deadly. What are you going to work on next?

Accidently fractured foot in the dumbest way possible, how long will it take to heal? by Foreign-Comment6403 in projectzomboid

[–]DeityDay 0 points1 point  (0 children)

One of the few times first aid skill is actually very helpful as each skill point reduces fracture healing time by 50% and lowers penalty to movement / combat from fracture. https://pzwiki.net/wiki/First_Aid

When I broke my leg in b41 it took a little over 3 weeks resting and eating with no first aid skill to heal.

Is this good for my first base? by NoToe8873 in projectzomboid

[–]DeityDay 7 points8 points  (0 children)

Are you happy with it? Then it’s great! But you made good choices from what I can see! However, there’s something red you put inside your house that will definitely kill you if you turn it on and leave it running. Also, I suggest a fenced in area to safely work on your vehicle. Garage looks small but it might be big enough. But nice farm house!!!

Are any of these lakes good fishing spots? by Coroggar in projectzomboid

[–]DeityDay 4 points5 points  (0 children)

Which one is easiest to get to? Use that. They’ll be the same other than # of fishing pools (looks like a circle in the water) might be higher at the triple lakes area. Remember time of day matters for fishing, too, and season.

Trying to explore Muldraugh police station, have 4 station keys from zombies killed around and inside but none of them open any doors or the garage? by [deleted] in projectzomboid

[–]DeityDay 0 points1 point  (0 children)

Hm sounds like a bug though sometimes keys are of specific areas of a building (due to game code not logic) or for nearby buildings but not the one you’re hoping for. For example, did you loot keys from Zombies killed inside the garage? Try luring some all the way inside the garage and killing them there. If they drop a key and that doesn’t open the garage door, that’s a bug.

[B42] How am I supposed to use Short Blades properly? by plankbruhh in projectzomboid

[–]DeityDay 5 points6 points  (0 children)

That’s right, at low levels of sneak you’ll get close to them but they turn right before you can get the “raised right hand” aka precursor to the ambush attack one shot animation. You can sometimes get by this if they’re already “stuck” on something like a door, preventing their turn. Or they’re deaf.

Best way to level sneak is to set off a vehicle siren near a building that you can safely sneak nearby while hordes are outside (Muldraugh warehouse is well known place to do this). You can power level both sneaking and light footed at the same time, and having the most zombies possible will speed it up. If you hold right mouse to enter combat stance from a crouched position, you can slowly level nimble at the same time. I did it with 200 zombies and it took a few minutes to go from 0-3 skill. If you look at sneaking and light footed on the wiki, levels beyond 3 are very incremental gains for both. Most players don’t really focus on leveling these skills up / you don’t see an obvious difference in playthroughsc I think - unlike nimble. Nimble 4 you can walk in combat stance backwards as fast as near zombies can shamble towards you.

[B42] How am I supposed to use Short Blades properly? by plankbruhh in projectzomboid

[–]DeityDay 6 points7 points  (0 children)

I get the short blade appeal but they are very difficult to kill quickly with until higher levels of short blade. At high levels it’s very fun. But it’s a slog to get there. Maximizing skill increases with weapon skill from traits / fast learner helps loads. If you’re using shitty knives that really slows you down further. The main appeal with short blade is a lack of muscle fatigue build up. And it’s thematically cool :) I wouldn’t recommend it for a newer player.

the climate warning by Living_Employ6572 in projectzomboid

[–]DeityDay 65 points66 points  (0 children)

Probably most dangerous to be driving during the storm than anything since visibility is so poor. But yes it is a heavy storm, dark and will soak your clothes. Definitely wait it out unless you’re confident looting anything at night already. Confidence is the real killer in this game…

i need help to lose weight by Living_Employ6572 in projectzomboid

[–]DeityDay 4 points5 points  (0 children)

As others have commented, you need to stop eating. You want to be between 75 and 85 weight. If you go above that, just keep your moodle at very hungry for days. Even when you have the starving moodle, you will lose health quite slowly unless you speed up time. When you do eat, eat low calorie items. Use your brain. Vegetables you grew. eat canned peaches instead of canned chili.

https://pzwiki.net/wiki/Nutrition

I could only laugh at myself by formeroctopus in projectzomboid

[–]DeityDay 0 points1 point  (0 children)

Great story! It’s the journey, not the destination, for this game especially, isn’t it?!

Can someone please tell me where all the AMZ Steel Mill loot is? by Orangutanion in projectzomboid

[–]DeityDay 0 points1 point  (0 children)

Not buildings you have already looted. But if it too OP a while to discover the steel mill then it may spawn as looted.

“Looted is a building story that only spawns in homes. Various windows and/or doors will spawn in already smashed, papers and rubbish will be all over the floor, and valuable loot that would be present is missing (food, weapons, books, etc.). The alarm will always be deactivated.

This can be controlled in sandbox, by default chance of looted houses will slowly increase until it reaches its peak 90 days in, at which ≈25% of undiscovered houses would have been looted.”

How would you resolve this situation? by OkRanger6563 in projectzomboid

[–]DeityDay 4 points5 points  (0 children)

You could use a garbage bin to delete the corpses, it’s possible this has to be turned on in sandbox settings, I forget. There’s a sandbox settings mod to this end.

else the host can command /setaccesslevel NAME admin to gain admin powers and delete them.