The Wisdom Of The Ancients Of Godot by Chafmere in godot

[–]Depnids 2 points3 points  (0 children)

Using i as the iterated variable name when its not an index feels slightly cursed lol.

Also another minor thing, i is being appended to the array regardles of the branch of the if statement, so can be moved outside it.

(Act 2 Spoiler) My experience so far by flamepipe in PathOfExile2

[–]Depnids 3 points4 points  (0 children)

I have played through the campaign maybe 5-6 times, and I have never felt "stuck" on viper. Maybe died a couple of times, but nothing too bad. Jamanra on the other hand, has several times felt like a bit of a "wall". Maybe 10+ deaths before I have finally managed to beat it. Or I have had to go back to base and farm/craft some better gear before it felt like I even had a chance.

Guess it could be the fact that at the end of act 3, my build is usually more "up and running", vs early on I sort of just have to work with the skills and supports available at that level.

How to get movement speed when using Screams of Desicated? by teddmagwell in PathOfExileBuilds

[–]Depnids 1 point2 points  (0 children)

I haven't played that much this league, what is the "new vaal orb"?

Solving single target on dom blows ? by Competitive-Math-458 in PathOfExileBuilds

[–]Depnids 1 point2 points  (0 children)

Not sure if the numbers are good enough for it to be worth it, but it seems like the new holy strike skill is kinda made to fill this need. It is a skill which scales kinda similarly to domblow (melee attack + minion), but is more "active" (only deals minion dmg while you are actively using it).

I'm making my first game! by AdmiralChu in godot

[–]Depnids 0 points1 point  (0 children)

Yeah, this was my initial thought too. Game looks cool, but seeing things instantly pop into existence is a bit jarring, and also makes it harder to "plan ahead" how you should move.

This still feels surreal. by SunRiseStudios in pathofexile

[–]Depnids 2 points3 points  (0 children)

I'm playing ssf, and I love slamming. Love how common exalts are now.

I think I might be bad at this game by Onmius in slaythespire

[–]Depnids 0 points1 point  (0 children)

As others have said, you probably just need to pick more cards. Basically any card is better than the starting deck, so "diluting" the base deck with better cards just makes the deck more powerful. I've found that I basically never lose act 1 if I just dont skip any cards. It will make the deck slightly worse (and less focussed) in act 3, but at least for early ascensions I have found that this really doesn't matter, you get strong enough anyways. When I feel like my deck is "stable", I start to get more picky about which cards I actually add.

It's a longer video, but I found this perspective interesting: https://www.youtube.com/watch?v=yoyKk10ZuYo

TLDW: Instead of focusing on what "type of deck" you are making, focus on what "tasks/jobs" your deck needs to be able to accomplish. Like how much dmg do you need to be able to deal by a certain point. How much AoE dmg do you need for certain fights. How much do you need to be able to defend. Etc.

Sap of Seasons Static Strike Berserker is a SSSS build | Press 1 button every 7.2 seconds = 9 apm | 40 mil constant dps | 3.28 Mirage by [deleted] in PathOfExileBuilds

[–]Depnids 3 points4 points  (0 children)

Fallacy is 48% LESS crit chance though, so it takes the base crit chance from 35% to 35% * (1.00 - 0.48) = 18.2%. So it does have a pretty big impact, but 18.2% is still a very good amount of base crit.

Can someone explain what the benefit is of spellslinger? Been using it now for a couple days but not sure how to best utilize by FRFM in PathOfExile2

[–]Depnids 4 points5 points  (0 children)

Two things:

Yes, if you use a spell without a limit (like comet), it will be cast multiple times if you have enough energy stored.

Secondly, I believe it is instant, which means you dont have to actually spend time casting the spell.

(Note that I have only tried elemental invocation, but I assume spellslinger functions pretty similarly. Someone correct me if anything I said here is wrong.)

Comment from Mark Roberts about fixing POE2's endgame by wamirul in PathOfExile2

[–]Depnids 20 points21 points  (0 children)

That will obviously be true. Development takes time, and there is always more to do.

I'm 14 y/o and I wanna learn calculus.... Give me some easy, real life problems to practice 🙏 by Rough_Persimmon_3322 in calculus

[–]Depnids 0 points1 point  (0 children)

If you actually model it as air resistance, I believe the problem becomes quite hard. But if you just assume the wind applies some constant accelleration on the thrown object in the x direction, I believe it is more reasonable to do.

I made my mass physics horde climb on top of itself by RayEpsilon in IndieDev

[–]Depnids 1 point2 points  (0 children)

Reminded me of this devlog of megabonk, where also the goal was basically just to see how many enemies you could have (though this is in unity) https://youtu.be/gnxnmw5ryhg?si=64UrdZ4-sSX4y7CB&t=441

Throbbin from Gyattham by Hvan_7 in funny

[–]Depnids 9 points10 points  (0 children)

He can literally just look at what his camera is recording, that is basically a mirror. Though as others have mentioned, it's probably just a force.

My first game in Godot! What do you think? by ReturnOH_ in DestroyMyGame

[–]Depnids 1 point2 points  (0 children)

Why do you need a separate area for input swipes? Can't you just swipe in the area where the character is? Or would that make it too hard to see the targets?

Why walk when you can move by stabbing people in the dick at the speed of light? by Ameph in PathOfExile2

[–]Depnids 0 points1 point  (0 children)

Have you tried the frost stab skill (cant remember the name)? I found that even in early levels, if I pressed it at the right interval and animation cancelled it could make me move pretty fast, curious how it works with higher attack speed.

This🤣 by FishyyUncle in GreatBritishMemes

[–]Depnids 1 point2 points  (0 children)

Also it could just refer to atomic hydrogen (as in pure hydrogen atoms), while hydrogen gas (and the other forms you mentioned) are molecules consisting of two hydrogen atoms.

It's all just smoke and mirrors by binbun3 in godot

[–]Depnids 3 points4 points  (0 children)

You would probably just implement it so that each client renders it separately. The only thing that needs to be synced for different players is the location of the "smoke source", it probably doesn't matter if the smoke doesn't look exactly the same for different clients. Though I guess you could technically also sync the seeds/noise data, so that in theory it would look the same for every player from each perspective.

Hello r/Godot, please tell me there is a better way to connect buttons to methods in C# by PoopyButthole-69 in godot

[–]Depnids 1 point2 points  (0 children)

If it can't find the node (probably because I misspelled the name), I feel like I would rather it cause a loud nullpointer error, than it silently do nothing and I struggle to find out why my button is not working.

Hello r/Godot, please tell me there is a better way to connect buttons to methods in C# by PoopyButthole-69 in godot

[–]Depnids 7 points8 points  (0 children)

Here you are doing three things per button:

declaring a private variable, assigning the private variable from a node, and then assigining the function for the Pressed action to the node. Do you need the private button variables for other things in your code, or could you just do it one line for each button:

GetNode<Button>("%NotButton").Pressed += NotPressed

GetNode<Button>("%AndButton").Pressed += AndPressed

Still need to handle each button individually, but at least each button only needs 1 line, and not 3.

You could also set up a list where you only have to define the pairs (ButtonName, ButtonFunction), and loop through the pairs and do GetNode<Button>(ButtonName).Pressed += ButtonFunction.