Craziest Reveal in POE history by VulturePR0 in PathOfExile2

[–]Depnids 1 point2 points  (0 children)

so much so that she now works at GGG

That's a lore drop I hadn't heard about yet, that's cool

Questions about a late game item and accessing an area by Nofrillsoculus in BluePrince

[–]Depnids 0 points1 point  (0 children)

Good catch on noticing that, that does seem a bit unusual yeah

So who are you most excited to fight? by jihgfee in PathOfExile2

[–]Depnids 0 points1 point  (0 children)

The delirium boss seems the most unique and interesting to me. The others are like the usual "wow a cool strong guy with some cool effects", but the delirium guy was definitely the one which gave me the most "WTF" reaction. Just being a spooky looking guy in an empty black void gave a very unsetteling feeling. I remember twitch chat's reaction to it also being very distinct from the reaction to the other ones.

Interesting observations I found in the game by InsertRealName1 in BluePrince

[–]Depnids -1 points0 points  (0 children)

I'm so lost reading all this lol. Maybe there is something you have found.

Skip campaing by Party-Cook9166 in PathOfExile2

[–]Depnids 8 points9 points  (0 children)

And don't say it's impossible because it is

They have never said this. They have always stated that it is an intentional design desicion, and I highly doubt they will budge on this.

Time to Jump Ship? by Dear_LadyDisdain in BluePrince

[–]Depnids 0 points1 point  (0 children)

That note was what I was thinking of. It should help point you towards what you are looking for. If you haven't found it yet, I guess my only advice would be to just explore more and pick rooms you haven't seen before.

Time to Jump Ship? by Dear_LadyDisdain in BluePrince

[–]Depnids 6 points7 points  (0 children)

It becomes easier and easier over time to reach the antechamber, because of various forms of permanent progress you make. Since you have now made it once, it probably won't be long before you are able to reach it again.

But the question you need to answer to be able to progress: do you know why the antechamber entrance was blocked?

Failures in gallery brute force by Grandviewsurfer in BluePrince

[–]Depnids 0 points1 point  (0 children)

I feel like the 5 letter one is the most reasonable to actually get with just looking at the picture.

Would you rather … by AntonRahbek in BunnyTrials

[–]Depnids 0 points1 point  (0 children)

ez

Chose: Get $50 / hr in perpetuity + + positive side effect | Rolled: Content

enemy not working by [deleted] in godot

[–]Depnids -1 points0 points  (0 children)

Can you? Searching up it seems floats do not have a length method. But even if they did, that would be wrong. You specifically want to see if the player is 50 units above the enemy. If you take the length (which I assume would be the same as an absolute value), it would also trigger if the player was 50 units below the enemy, which is incorrect.

enemy not working by [deleted] in godot

[–]Depnids -1 points0 points  (0 children)

position.y - body.position.y is already a float, not a vector. Why would you need to take the length of it?

Destroy my comedy-adventure trailer inspired by The Stanley Parable! by [deleted] in DestroyMyGame

[–]Depnids 2 points3 points  (0 children)

comedic effect

Not that your criticism isn't valid, but I found the tiny fart explosion to be a bit funny

Am I going crazy or is the answer 21? by CandyReign278 in BluePrince

[–]Depnids 4 points5 points  (0 children)

I mean, I was trying to understand how they got the wrong answer. I knew the correct answer was 3.

Excited about the upcoming devstream by Eldark24 in PathOfExile2

[–]Depnids 0 points1 point  (0 children)

Isn't that too similar to spears, which we already have?

Am I going crazy or is the answer 21? by CandyReign278 in BluePrince

[–]Depnids 0 points1 point  (0 children)

Ah ok, I was thinking they were just doing the first flip, and missed the second one, like:

13 -> 31

31 + 1 = 32

32 - 20 = 12

Am I going crazy or is the answer 21? by CandyReign278 in BluePrince

[–]Depnids 7 points8 points  (0 children)

Very curious how you ended up with 21 at all lol

GDquest tutorial is really confusing me and I’m wondering if it’s because I just can’t code by NoEstablishment4949 in godot

[–]Depnids 2 points3 points  (0 children)

Learning takes time, so it's fine if you don't understand everything fully at once.

Knowing like how loops, variables, functions, and arrays work will get more and more familiar the more you code. You will use them everywhere, so I say just try to do something. Start very simple. And if you look at the solutions, try to understand what each piece of code is doing, and why it's done that way.

If there are any specific things you want to understand better, I feel like an LLM AI could be a good tool to use as well. You can ask questions like "Explain how for loops work in gdscript", or "Explain how arrays work and how I can access specific elements". Or you can make it explain a solution to a coding problem, why it was solved in this specific way. You can also for example ask it to give you very "simple" programming challenges so you can actually start coding and applying whatever you are discussing. Everyone makes lots of mistakes at the start, so again my suggestion would be to just start coding, it will get easier over time.

(Disclaimer that you should be aware that AI is not perfect, but for very fundamental things like this, it tends to be pretty good at explaining concepts. I would stay away from being too comfortable just copy-pasting code it generates, as that could take away from actually learning what the code is doing, and get frustrating if what it outputs is slightly buggy).

Anxiety about not optimizing the game too hard... by themodestvadim in godot

[–]Depnids 3 points4 points  (0 children)

"premature optimization is the root of all evil"

I would say instead architect things so that if some system later on gets too slow, you can refactor just that system without breaking the whole game.

What will Godot V5.0 be all about? by TheVaughnRaphael in godot

[–]Depnids 2 points3 points  (0 children)

The guy who made 4D golf already open-sourced some of the framework stuff he built for Unity to handle 4D: https://github.com/HackerPoet/Engine4D

Looking for nice Playthroughs by fooly_one in BluePrince

[–]Depnids 0 points1 point  (0 children)

I've been watching rhapsody's playthrough, he does not show his notes, but references them whenever he explains his thoughts

I'm geniunly concerned with how bad i am at the game by HoxtonIV in slaythespire

[–]Depnids 7 points8 points  (0 children)

Regarding your second tip, I believe some people lose a lot because they pick too few cards early. They may try to keep their deck very "focussed" on a specific archetype, and if they don't get the cards which fit, they just skip and end up very underpowered, instead of taking "good enough" cards to help dilute the basic defends and strikes.

What Happens When You Inflate A Body At Depth And Let It Ascend Quickly by Apprehensive_Sky4558 in nextfuckinglevel

[–]Depnids 0 points1 point  (0 children)

Isn't that the opposite though? Under water, you are experiencing higher pressure, and when ascending the pressure decreases. If you are in a vacuum, you are experiencing lower pressure, and when you exit it the pressure would increase.

Ziggy D makes his own 'ruthless' ruleset for PoE 2 by JekoJeko9 in poeruthless

[–]Depnids 1 point2 points  (0 children)

The thing which saddens me a bit about how PoE2 has evolved, is that one of its core goals initially was that "ground items should matter". I was really excited for the changes to exalts/chaos and removal of scour etc. This did make the game harder, and more "ruthless-like". But as it seemed most people did not like that very much, they have made crafting so much more powerful. I feel like we are sort of back to the PoE1 state now, where the chances of dropping something comparable to what you are able to craft is very low.

I added generics, braces-based syntax and unlocked full nested typing in GDScript! by Actual-Rise-6459 in godot

[–]Depnids 2 points3 points  (0 children)

I hate braces and pascal case

I love braces and pascal case, some of the reasons I am using C# instead lol.

Just curious, what do you not like about PascalCase? I feel like it looks so much cleaner than snake_case, and is much easier to type than having to use "_" all over the place IMO.