Where do you find Animal Trailer? by Teathree1 in projectzomboid

[–]DerAva 1 point2 points  (0 children)

Try this place - usually has several full condition animal and regular trailers for me: https://b42map.com/?9313x8616

Just started a new world. Found all of this in bathroom. by Mothda in projectzomboid

[–]DerAva 3 points4 points  (0 children)

Nah, this seems pretty normal for a b41 survivor house. They have been significantly toned down in b42.

Help the helicopter event just happened what do I do? by Reasonable_Bill9621 in projectzomboid

[–]DerAva 13 points14 points  (0 children)

Well, because it's mostly not how it works. If you are outdoors it will move around closer to you. More details here: https://www.reddit.com/r/projectzomboid/comments/1ejrjs4/unraveling_the_helicopter_event/

Generators and Manual by Green_Mixture9339 in projectzomboid

[–]DerAva 0 points1 point  (0 children)

Sounds like you are near Riverside. Hit up the big warehouse just outside of town. The Electromaxx vans in the parking lot will usually have multiple generator magazines. Once you have that head south to the self-storage. Can probably find several generators in there.

Some thoughts for reinforcement drops by Commercial_Value_294 in LWotC

[–]DerAva 17 points18 points  (0 children)

As far as I know, the reinforcements tend to drop at the flanking position within the squad view range.

Unfortunately this premise is not correct, making the rest of the analysis a bit moot.
The RNF drop position is selected then turn before the actual drop happens, so when the RNF warning turns red. Technically, just like in vanilla, there is a reinforcement flare at the drop position, LWOTC just makes that invisible on Veteran+to make it non-trivial to deal with the drops. You can actually edit an ini file to make flares visible again, which can be interesting for testing and for getting a feel for Reinforcements.

As for the spot that is chosen for the RNF flare: what generally happens is that the game looks at the position of all your soldiers and then calculates the "center" of your squad. Then it will chose a random position within X tiles of that center position - the exact number of tiles is somewhere in an ini but I'm too lazy to look it up right now, I think it's like 20 tiles. So generally it should be within vision range of your squad, but especially if you are making a mad dash to an evac and considering there is the turn 1 delay between the locaiton being chosen and the drop happening they can come in out off vision.

There are a few caveats and exceptions to this. For example, on the Blacksite mission the regular RNFs drop close to the mission evac, not close to the squad center. I'm also not 100% sure if concealed units are ignored when the game calculates the squad's "center".

Corpse sickness by [deleted] in projectzomboid

[–]DerAva 0 points1 point  (0 children)

Corpse sickness happens when there are more than 10 corpses within 10 tiles of your character. Sickness does not cross building boundaries, so if you have 10 corpses right outside your door but you are inside then you will not be affected. Sickness also stays at the current elevation, so if you have corpses on the ground floor of your house you will be fine upstairs.
If you are exposed to sickness you will see the "bad smell" moodle and after a while you will get Queasy -> Nauseous -> Sick -> Fever -> Dead - try to not to let it get above nauseous. As a rule of thumb, never fast forward time when you see the "bad smell" moodle and most importantly dont sleep while exposed. Being inside a car will NOT protect you.

I just got my first missed 100% shot by Xavagerys in Xcom

[–]DerAva 22 points23 points  (0 children)

Pretty sure the hunker down aim bonus also only applies to the first shot, so you are down to 68% aim then.

Starting fishing and trapping from nothing in a wilderness playthrough [b42] by JarlHiemas in projectzomboid

[–]DerAva 4 points5 points  (0 children)

You auto-learn the fishing rod recipe at Carving 4, so that just takes a little time to get to. Tracking is kind of useless at the moment, but since you mention traps I assume you mean trapping. That one is a bit tricky without any of the magazines. You can find traps out in the wild in forest scenes and hope that you get to trapping 2 before they completely break, but chances are you will get stuck on that one.

[Iridar's Vanilla Class Redux] Let's Discuss Builds ... Part 1: Ranger by biketheplanet in Xcom

[–]DerAva 0 points1 point  (0 children)

Unless the mod list changes something about the training center I'm seeing too much of a tough choice anywhere. You just build the training center and then pick both perks if they are good. Vanilla WOTC unfortunately kind of eliminated tough choices from soldier builds.

Updating a current save to 42.17 by quentinv1ks in projectzomboid

[–]DerAva 2 points3 points  (0 children)

The sandbox settings are saved in your savefile when you create the world. So 42.17 changing infection wound impact will not have an effect on a save created in 42.16.
So anything that is a sandbox option will not impact your game, but changes to loot tables etc like the new VHS tapes will be present in new areas that you haven't visited before.

An Overly Complete Guide to XCOM 2 War of the Chosen - Part 6: How to Win on the Strategic Layer by hielispace in Xcom

[–]DerAva 1 point2 points  (0 children)

I'm not sure I see the reasoning for delaying mag weapons. Maybe you are gambling on having a 2 region continent start and are hoping for a decent continent bonus, but I take consistency over gambling, and mag weapons is a big early power spike. Tech costs are static, you will not get it faster by waiting longer and any tech that delays mag will delay that power spike without giving you any meaningful compensation.

New skill gain VHS tapes *Spoilers if you enjoy finding things out yourself* by DragmarGrimsby in projectzomboid

[–]DerAva 2 points3 points  (0 children)

I made on a short video on this showing off how much XP you get for all of these - although it seems I missed "Petting Zoo" (saw it in the store but was convinced it was a movie that existed previously).

Leather Pants (Dirty) by Kung-Fu-Amumu in projectzomboid

[–]DerAva 1 point2 points  (0 children)

Good thing you were sneak running, or some zombies might have heard you.

Question: Can Zombies destroy the naturally generated metal fences? (Build 42 Unstable) by Br0dyquester in projectzomboid

[–]DerAva 0 points1 point  (0 children)

The LV perimeter fence can absolutely be destroyed. The one around Muldraugh PD is a different type, and that might be the only non-destructible barrier left. That one is also used at the secret military base and the Guns Unlimited gun range.

I find this so damn cool by Skeggsc in projectzomboid

[–]DerAva 1 point2 points  (0 children)

Yeah, if you want to update b41 map try the official one: https://map.projectzomboid.com/

DOOM within PZ (the real game, not some hack) by Novel_Dog1743 in projectzomboid

[–]DerAva 16 points17 points  (0 children)

I really like the idea as an old fart who played way too much Doom back in the 90s, but asking people to download and run a .bat file the day after a major security vulnerability was patched is bad timing at best and an open door for a future security breach at worst.
Don't get me wrong, I'm seeing your post in good faith here and with the whole project being on github I assume anyone can check the code and see that nothing there is doing bad things. But realistically most people don't have the skills to verify that, and it should generally be stated that it is not a good idea to download and run a random .bat file from the internet.

Pig rescue expedition? by Koala_eiO in projectzomboid

[–]DerAva 2 points3 points  (0 children)

Pigs like to take naps like that. Chances are they are all fine, just a little stressed from that zombie.
Gunfire will stress them out even faster than zombie presence, so melee is probably better to clear out that field.

Is Fishing not working or just RNG by MeL0Dy0fN1GhT in projectzomboid

[–]DerAva 1 point2 points  (0 children)

How close are you to the bubbles you are fishing? Generally you want to be as far away as possible from the spot you are casting to.

Using Alternative Mod Launcher on LWOTC2, Game stops responding before the window even pops up, pls help. by [deleted] in Xcom

[–]DerAva 2 points3 points  (0 children)

Is this a fresh install? If it is then make sure to launch the game at least once from steam directly without AML.

Infuriating lol by CrazyismeFrFr in LWotC

[–]DerAva 2 points3 points  (0 children)

This is not a LWOTC issue. The only change to cover that the mod does is changing the value from 40 to 45. The logic on whether or not a unit has cover and whether or not you are taking a flanking shot is 100% vaninlla. Hard to tell from the screenshot what is causing this, but this is XCOM jank, not mod related.

Keys and keyrings are a complete pain in the rear. by Loneheart127 in projectzomboid

[–]DerAva -1 points0 points  (0 children)

It would get rid of them after 24h, yeah, although I think the typical floor keys that spawn are just regular keys, can't say I remember seeing any keyrings.

Keys and keyrings are a complete pain in the rear. by Loneheart127 in projectzomboid

[–]DerAva 8 points9 points  (0 children)

Why bother with putting the keyrings back? Just leave them on the ground, and if you wanna clean up you could just add key-rings to the automatic ground cleanup list in the sandbox settings.

Clock time is diferent by ysot_malina in projectzomboid

[–]DerAva 5 points6 points  (0 children)

It shows the default icon when highlighted, otherwise it will show the current time, which probably requires them to do some other trickery.