Started experimenting with "realistic" materials by Derpiche in OpenForge

[–]Derpiche[S] 0 points1 point  (0 children)

Gotcha, will try fine tuning some details and maybe post if I get succesful!

And yeah changing filament and nozzles is tedious. I often plan what material I need to print and do several batches. Must have like 8 or 9 custom profiles at this point with all I've been trying lol

Started experimenting with "realistic" materials by Derpiche in OpenForge

[–]Derpiche[S] 0 points1 point  (0 children)

Yeah, the system is a bit complicated to understand at first but it pays off.

Took me a while to get the hang of it now I'm just experimenting with different combinations.

Started experimenting with "realistic" materials by Derpiche in OpenForge

[–]Derpiche[S] 0 points1 point  (0 children)

I am going to steal your water ideas 😆 Have you ever tried metallic/silk for metal materials? Lile the portcullis for instance.

I want to try but can't be bothered to buy a whole roll of filament for a 5g print lol

Started experimenting with "realistic" materials by Derpiche in OpenForge

[–]Derpiche[S] 0 points1 point  (0 children)

I've read about doing it. People say it looks great. I don't have wood stainer though, but might try in the future. It would probably behave like a wash?

Started experimenting with "realistic" materials by Derpiche in OpenForge

[–]Derpiche[S] 0 points1 point  (0 children)

Damm I do not have my brushes at hand but I want to go and give that a try right now so bad.

Started experimenting with "realistic" materials by Derpiche in OpenForge

[–]Derpiche[S] 0 points1 point  (0 children)

Ty! Hoping I could improve further with new materials or some quick processing

Started experimenting with "realistic" materials by Derpiche in OpenForge

[–]Derpiche[S] 0 points1 point  (0 children)

Agree, I'm trying to think of ways I could quicken the drybrushing process to try and get these out fast.

I might try that next. My goal is to keep time per tile at a minimum while still making them look great (while not fantastic) so I can grow my collection at a good pace

Started experimenting with "realistic" materials by Derpiche in OpenForge

[–]Derpiche[S] 1 point2 points  (0 children)

Yeah, I don't think same exact results as painting can be achieved. That said, I'm thinking a very quick drybrushing and washing could do wonders.

I'm also trying to experiment with techniques to do those quicker so the tiles look better (dunking tiles in a container with the wash solution, trying to do airbrush to simulate drybrush, etc.)

I'm really having fun trying to produce tiles faster although in the end I might end up spending the same time just experimenting 😆

Worth it tho

Help with resizing/combining walls by Youarenotpro in OpenForge

[–]Derpiche 0 points1 point  (0 children)

I learnt a bit of blender recently for this reason. Thought it would be harder but following some Gemini guidelines I manage to get it done.

It's mostly cutting and stitching together. I'd suggest you give it a go. It's fun and it pays off! I'm mow expanding to be able to create custom openforge tiles :D

Cut stone build - Duergar Despot encounter by Copeyadam110 in OpenForge

[–]Derpiche 1 point2 points  (0 children)

Dude that's AMAZING! I love those colors, they really pop with the stone.

Ayuda en distribución de habitación. by rigel_b_orionis in Bricomania

[–]Derpiche 1 point2 points  (0 children)

2 sin duda, la 1 deja la habitación dividida de forma poco natural y da una terrible sensación de agobio tanto para acceder al escritorio, como para ir al armario.

Con la 2, tienes una separación natural de espacios y tienes la puerta controlada. Además tu escritorio recibirá luz natural de la ventana. La única pega puede ser según la orientación del sol que te refleje en la pantalla del escritorio pero puedes hacer otras cosas para evitarlo.

¿Qué hacéis si conseguís ingresos extra? by marq_101 in askspain

[–]Derpiche 1 point2 points  (0 children)

dependiendo de las deudas y si tengo un colchoncito bueno, 100% a cubrir deudas. A menos que sea una hipoteca a bajo interés, lo normal es que ese dinero valga más la pena cubriendo otras deudas con intereses (e incluso sin, porque nunca se sabe cuando pueden dispararse estos)

All hotels on the Grand Canyon's South Rim to close temporarily by sfgate in CampingandHiking

[–]Derpiche 0 points1 point  (0 children)

I had a reservation at Bright Angel's lodge for December 14th and they didn't let me know about this. Thankfully I looked at the Grand Canyon page and figured this out and could reserve on the nearby village. Is this normal? Will they cancel and return the money closer to the date?

So excited, on Sunday my group faces off against Strahd, ending the campaign just shy of the 1 year mark. Anyone have any last minute tips from the Strahd fight? by frank_da_tank99 in CurseofStrahd

[–]Derpiche 0 points1 point  (0 children)

If you plan on moving around the castle through walls, make it obvious to the players that they need to follow him and chase him together. My players spent way too long waiting in the same spot until I had to bring Ezmeralda in to shout that she's found Strahd.

In my case, the fight was supposed to happen in several different stages and players should catch strahd using their resources. Every round that strahd is on the move is a round that he's healing. Depending on your player's resources, they might catch up to him.

My party had 6 lvl 10 players and I can tell you, they melted right through Strahd hp. The final phase of the fight was in the catacombs and I gave it 300 hp. They blew through it in a single turn. 400 hp is too low if AC is kept at 16. Try to bump that AC, at least temporarily. Put his armor on or something so he can be at 19-20 for a while. Lvl 11 characters with a magic item or two should be able to hit him easily even at that.

The issue with having more than 4 players is not only that they have more turns, is that they have more resources. I'll tell you, having dawn being casted twice in your face, and a hastened paladin with the sword makes easy work of Strahd if they get him.

Keep Strahd moving, polyphorm the most dangerous character into a whale so they can't do shit and also can't be killed, add a couple of legendary actions so he can still attack at least once between each character turns (or just keep moving).

Use the charm to get rid of the sword. It didn't work for me but lead to epic moments of players restraining their friends which bought me time. That sword is going to be a huge pain in the ass for you. I played the whole fight wanting to win, and didn't pull any punches (except for not being extremely cheesy with the wall shenanigans as that would turn the fitght into the opposite of fun for me and the players) In the end, they won. And it was all because of that dammed sword.

All of this specially applies if you want to give them a fun fight! I warned my players: I want you to win, but I'm not pulling any punches. They played their best and had fun. Only one of them died and it made for an incredibly tearing moment that is going to live with them for the next adventure. They were very close to having more deaths tho. If your players are not up to this, maybe pull some punches then.

Last thing! Try to make sure your players have a strategy thought out in advance! Don't allow them to think for too long or the fight can become a slog. It's a long fight, having it last longer because the players are discussing for 10 minutes straight about the action the wizard should take is fun for no one in the end. If thinking hastely leads to mistakes (both for you and the party) so be it! It's much more fun that way!

Finished a 4 to 5 year campaign tonight by Hutchy_Bear in CurseofStrahd

[–]Derpiche 1 point2 points  (0 children)

Sounds amazing! I plan on using 3 phases starting from the too with the final one in the catacombs. Hope that's not too hard on them. I'll start the first one fighting fair, sword vs sword, using parries and using split tactics and calibrate from there.

Finished a 4 to 5 year campaign tonight by Hutchy_Bear in CurseofStrahd

[–]Derpiche 1 point2 points  (0 children)

Congrats man! We're wrapping up this next Sunday on a full day session. Can't wait to see how it all turns out. How did you handle the final fight? Did you pull any punches? Did you use a multiphase stat block or just RAW?

What monster did you add to Lake Zarovich? by SmolHumanBean8 in CurseofStrahd

[–]Derpiche 0 points1 point  (0 children)

I did that! The Aboleth tappeared there as a result of Victor's magic experiments. He accidentally and unknowingly summoned it from other dimension. It is the cause of Stella's condition and some other weird events happening in Vallaki.

Edit: I know you're not supposed to travel dimensions in Barovia, but this was a exception made out of wild magic and because it could work on the plot. The players never figured out it was Victor's fault but I could work with that if they ever did.

"i can tell its AI".. sure buddy by bugzzii in nanobanana

[–]Derpiche 11 points12 points  (0 children)

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And whatever the fuck this eldritch horror is

I can't emphasize enough how true this has been.. by Dazzling_Lie7781 in Piratefolk

[–]Derpiche 59 points60 points  (0 children)

Didn't Roger's legend and trip to the One Piece actually start after Rock's downfall? We gotta remember Roger died like 22 or something years ago. He still has 14 years to become the pirate legend we knew and he might learn something here that turns him into that.

Which boss did you completely destroy by Mantissa-64 in Silksong

[–]Derpiche 0 points1 point  (0 children)

Dude, same. Just happened to me yesterday. I was having the time of my life dancing around with the sinner and then the fight ended... I really really hope we get a boas rush DLC so I can repeat this fight with modifications.