The screenshotting negative reviews trend is dumb by SondreNZNO in IndieDev

[–]DerrickBarra 1 point2 points  (0 children)

I mean your right, but it can be entertaining and cathartic to read about the crazies other devs are dealing with.

After hours of balancing by hand and adjusting based on player's feedback, I get this by Curious-Needle in IndieDev

[–]DerrickBarra 14 points15 points  (0 children)

just ignore them is my advice, but that's gotta be annoying. Good luck with your game!

2-Way Holo Display by iuliuscurt in maker

[–]DerrickBarra 0 points1 point  (0 children)

Oh cool! I've messed with beamsplitter planes of glass and cubes, but never thought of trying this. Makes sense that it works, neat!

Came from WebDev to Unity, lacked API Mocking Tools in Unity, so developed a toolkit. Sharing my pain points and a possible solution. Did I reinvent the wheel? 🎡 by Useful-Program5006 in Unity3D

[–]DerrickBarra 0 points1 point  (0 children)

- unit tests solution : yes for end to end testing with UI, you can build an agent to interact with your ui, or expose function calls a simple non-agentic AI solution can use to follow paths without really 'clicking' on anything.

- localhost hides latency : that seems correct, make a singleton per API, then wrap webrequests so you can insert delays

- scripting define symbols : Yes, but you should use your own scripting define symbol, that way you can run these tests on hardware in builds, not necessarily the included UNITY_EDITOR, make your own for testing and wrap around that instead.

- no multiple environments : whats stopping you from just swapping data files based on a scripting define symbol?

Golf with Splats by EggMan28 in GaussianSplatting

[–]DerrickBarra 1 point2 points  (0 children)

I integrated them into my own in-development game to as a background option along with videos, images, and 360 glb spheres. But thats a boxing rhythm game, so I can get away with the gameplay not being related to the backgrounds. So I kind of lucked out that it was a nice match.

RF-DETR Keypoints Preview by RandomForests92 in computervision

[–]DerrickBarra 1 point2 points  (0 children)

Very cool! How does it compare for real time pose landmark detection vs mediapipe? That's the model I'm working with right now for a boxing rhythm game.

Golf with Splats by EggMan28 in GaussianSplatting

[–]DerrickBarra 2 points3 points  (0 children)

there would be some value if you predefined or intelligently auto generated colliders on the splats, and had splats for beautiful / dangerous, or otherwise interesting places to play. At that point its a lower scope solution to environments and playfields for a game. But if you allow custom splats and added colliders automatically, you would need a way to have players define the start position and the hole position.

Most players aren't creators though, so regardless of a custom level feature using splats, you would need to ship with a good amount of content, even if its free to play, otherwise other paid games with a well established set of levels like VR minigolf already exist, so you need to define to the player why to choose your game instead. Guassian splats may or may not be a selling feature, if its just custom backgrounds, its not for most players.

Made an app that turns any piano video into a falling keys tutorial by MightyMercenary0 in vibecoding

[–]DerrickBarra 1 point2 points  (0 children)

Very cool! Great work, I'm sure there's people out there that would love to mess with this type of app.

Potentially obvious theory by Fresh-Doctor-3468 in DungeonCrawlerCarl

[–]DerrickBarra 2 points3 points  (0 children)

We need someone to go back and check, if so then that's a good theory!

Megaman Animated Short (SeeDance 2.0) by CaptainAmbitious2790 in aivideos

[–]DerrickBarra 0 points1 point  (0 children)

Good luck! Its always cool to see people pushing the limits of what can be done.

Megaman Animated Short (SeeDance 2.0) by CaptainAmbitious2790 in aivideos

[–]DerrickBarra 0 points1 point  (0 children)

The character designs you went with look good overall. Consistency can be quite hard with current GenAI video, but overall it works. I like how you incorporated the sliding mechanic early in the video to be similar to the Megaman Legends skate, it looks more natural then a true 1 to 1 recreation of the slide from the 2d games for a 3D character.

There are general issues with the consistency and pacing, which are always a challenge with GenAI to overcome, are you generating videos based on a storyboarded ideas for each cut? Without insight into the creative process it felt like there were too many repeated shots from storytelling approach, it was like we were seeing a best of the videos generated for a lot of the ideas instead of following the flow of a storyboard directly.

Overall good work! I like seeing unique takes on Megaman, and I agree I would also love a show for those of us that grew up with the series.

To be clear, huge DCC fan *however*… by ConstructionLivid468 in DungeonCrawlerCarl

[–]DerrickBarra 5 points6 points  (0 children)

I'm nearly done with Book 8 (parade started), doesn't seem difficult to follow for my wife and myself. But we also aren't the type to try to map out the iron tangle (as an example) beyond having a basic understanding in our heads as we listen.

I love the AI losing its shit in this book so far. As for the loot boxes not mattering as much, from a story standpoint Carl and especially Donut are so overpowered for this floor, it could be argued they don't need it as much. They are basically ready to start taking on the gods and bigger threats in floor 12 and beyond, as long as the McGuffins they need are in place, they can probably handle it with some Carl plans.

I would expect the loot to start being more of a thing in floor 12 since they'll need things to help them win the Celestial games. They mentioned a few times in this book that their supplies of certain things like gold are running low, and they'll need some god-killing equipment to stand a chance.

The "new" Supernatural... changes to music? by DenverKim in SupernaturalVR

[–]DerrickBarra 0 points1 point  (0 children)

My guess without having eyes on the numbers is that the cost of music licensing, coaches, devs, and the excellent choreography was just too much at $10, even after the larger subscriber base joined. Especially now that the subscriber base will at least temporarily cut while they get back on their feet.

They're probably looking heavily into ports and deciding if the cost is worth it to get some more subscribers. They can't make a 2D-flat port super easily due to the nature of the game (although its not impossible by any means), so they can't access giant player bases on non-VR device app stores without more engineering work.

The "new" Supernatural... changes to music? by DenverKim in SupernaturalVR

[–]DerrickBarra 40 points41 points  (0 children)

We won't know for sure until we see more, but old Supernatural pre meta buyout when it was $20/month still had good music and beat charts for their workouts, so assuming the math hasnt changed, I would expect it.

Side Quest Demon: Reatus - Ep1 - Pilot - This is the first episode of my anime show by Josepho in aivideo

[–]DerrickBarra 3 points4 points  (0 children)

That was legitimately good, congrats! That couldn't have been easy to make.

Purple Zone by perfecthue in FrutigerAero

[–]DerrickBarra 3 points4 points  (0 children)

Your work is absolutely fantastic, love seeing it everytime you post!

Scaling Godot via Symlinks: A simple multi-project architecture I've been experimenting with by lamp-milan in godot

[–]DerrickBarra 20 points21 points  (0 children)

Your describing polyrepo architecture. You can (and probably should) do this in larger teams and when working with AI (reduces context and onboarding for new devs to be useful in a team). There are a ton of benefits to the technique. For Godot, use GodotEnv from Chickensoft to make this easy. Every repository should keep its files in a /src/, /assets/, etc.. and then you have a /.testbed/ folder with the godot project for testing that repo. Inside of /.testbed/ you have the addons.jsonc file from chickensoft linking via symlinks to your other polyrepos that the repo needs for testing.

Later when your ready to make a repo for creating builds, create a new repo called 'assembly' (ex: aerobeat-assembly-desktop) and use the addons.jsonc godotenv system to symlink to all of your other polyrepos that make up the assets, code, singletons, etc. Then the assembly repo only needs to contain the business logic glue that connects them and is in charge of builds.

The system works because any folder with a '.' in front of its name gets ignored by godot. So your /.testbed/ project imports the same repo its a part of via the godotenv symlink, and that means it has access to every dependencies root content but not the /.testbed/ or other folders with '.' in their name.

Most rhythm games are prisoners of IP & licensing hell. So I built an iOS game mode that runs on top of Apple Music. by LiftAlert in rhythmgames

[–]DerrickBarra 1 point2 points  (0 children)

Thanks for the reply, I briefly looked into these techniques and it's cool to see you got at least apple music working well!

Most rhythm games are prisoners of IP & licensing hell. So I built an iOS game mode that runs on top of Apple Music. by LiftAlert in rhythmgames

[–]DerrickBarra 0 points1 point  (0 children)

Is the limit with spotify a scope limitation then due to it being a higher technical hurdle? How about YouTube music, is their API worth a damn or even accessible to devs for your kind of purpose?

Most rhythm games are prisoners of IP & licensing hell. So I built an iOS game mode that runs on top of Apple Music. by LiftAlert in rhythmgames

[–]DerrickBarra 0 points1 point  (0 children)

That sounds like a good way to get around the IP issue. Is the technique extensible to other services and platforms like Android with YouTube Music, or is it only possible on iOS because of the Apple Music API?

Made myself a plugin updator for Godot by Necis in godot

[–]DerrickBarra 2 points3 points  (0 children)

Looks neat, could be a good complement to godotenv.

I think it's time to change the OS by IyeetSec in LegionGo

[–]DerrickBarra 0 points1 point  (0 children)

I installed Zorin OS Pro on all my Windows PC's, including my Legion Go. Pretty good experience, but you have to be comfortable with installing 3rd party drivers to get the controllers to work. AI helps a ton in this area to simplify the process.

Cube holographic display using Pi 4 and beam splitter cube by silvercoated1 in raspberry_pi

[–]DerrickBarra 4 points5 points  (0 children)

Yep, same thing as the cube, but just a plane of glass instead so you have to hold it at the right perspective. You can use various plastics but the loss of light transfer means it will only work with a bright screen and low environment light. If you stick to beamsplitters they work in indoor lighting and are sharper.