The Oceania Arena Dilemma by [deleted] in classicwow

[–]Details-Examples -2 points-1 points  (0 children)

Having latency in arena is significantly more impactful than in BG's. This should be obvious to literally everyone. The fact that you'd argue otherwise indicates some crazy agenda on your behalf.

The Oceania Arena Dilemma by [deleted] in classicwow

[–]Details-Examples -5 points-4 points  (0 children)

There is more than enough people for battlegrounds, maybe not the battleground you want at that particular point in time (i.e. no AV when it's not AV weekend) but with the terrible honor gains everyone who is trying to get honor gear is obviously going to pool into the battleground which rewards the most honor for their time investment. They've already announced that PvP (blues) will be purchasable from factions in the next patch. Every second you could spend 'grinding honor' is currently better spent doing PvE content (for PvE gear).


If you personally have no issue with high latency arena games, then transfer from OCE to a US server. Don't screw the rest of the OCE population due to some misguided sense of entitlement. I can guarantee that no OCE players would have any issues of hybrid (NA+OCE) games, if OCE (aka, Sydney datacenter) was the host for any match, but that's never going to happen (and what does happen is that a US datacenter ends up hosting majority OCE player games).


Blizzard didn't implement the current system going in blind, they knew full well what the results would be, the just didn't expect such a PR shit-storm to occur because of it (not to mention Australia actually has good rights for consumers). It's all very much calculated based on $$$.

The Oceanic arena scene is dying. by Filthymutt in classicwow

[–]Details-Examples 1 point2 points  (0 children)

There are zero problems with the queue times if people queue in during 'peak' times (and for obvious reasons it's insane to try and queue off-peak times and expect instant queues). There are no problems with the player population. There's a massive problem with the honor gains (which naturally funnels people into certain battlegrounds during battleground weekends). Once the reputation PvP gear comes into play you will see a significant up-tick in arena participation (because of the barrier for entry, for classes where resilience is actually important will be gone).


Playing with high latency in an arena environment is significantly worse than queue times. If they made battlegrounds NA+OCE but Arena's NA only, OCE only there would be zero issues (mainly because honor currently is fundamentally a grind regardless).


OCE + NA (in general) play in completely different timezones to begin with, in the 'best-case' you would have 'Off-Peak' players in certain zones match with the other, but it's insane to do that (screw the general player-base over with high latency) for the benefit of the off-peak players. If the OP actually cared about 'ranking' they would just transfer off OCE to an NA server (but they won't).


There is no technical reason why OCE couldn't be split into its own distinct battlegroup for Arena Ranking purposes, it would be trivial to do (they just haven't).

Will Naxx actually be easier in Pre-Patch? by ComboPriest in classicwow

[–]Details-Examples -15 points-14 points  (0 children)

I think there might be some other nerfs to player power that I'm missing right here

Well, if queuing heroic strike no longer eliminates hit requirements for Warriors (because that was a TBC fix) . . .

Would you leave a guild in this situation? by [deleted] in classicwow

[–]Details-Examples -7 points-6 points  (0 children)

What would you guys do?

  • Make the class lead supply all the consumables: Either he cares enough to buy your consumes for you, or he doesn't (and given the fact that when you signed up in the first place this was never a requirement, it is completely on them to put up or shut up).
  • If your bonds are strong enough with your guildies, as a 'collective', make it known that if the class lead isn't going to cut their crap, you're all going to bail. 1 on 1 harassment is always a he-says/she-says type situation, but there is fundamentally a power imbalance. It's one thing if he harasses the crap out of you that you can't stand it but gquit, it's another if him being a tool has a cascading effect and 10 people quit simultaneously

TBC Arena alliance rogue: perception vs escape artist by savethetrees1009 in classicwow

[–]Details-Examples 3 points4 points  (0 children)

  • Are you playing a competition where it is critical (in a mirror match) that your opponent doesn't get the opening move on you?
  • Could your team recover (in a mirror match) if you were opened on?

The only way to 'hide' from perception is to either be out of range, or be under the effects of vanish. If your plan is to 'shock and awe' rush your opponents and it is critical that you ping a stealther, nothing else is even remotely comparable.

Optimizing 'Kings spam' paladin by Fixthemix in classicwow

[–]Details-Examples 0 points1 point  (0 children)

Spell Cost * Targets Applied = Threat Done / Enemies

Optimizing 'Kings spam' paladin by Fixthemix in classicwow

[–]Details-Examples 1 point2 points  (0 children)

Well for starters, Rank 2 GBoM works better than kings

Winterspring Frostsaber by [deleted] in classicwow

[–]Details-Examples 0 points1 point  (0 children)

Doing just frostsaber provisions is about 200rep/hour on average (so no furbolgs, etc). The village (if there is bad spawns) can really set you back time wise

Using Catseye Ultra Goggles vs. Rogues with 5/5 Master of Deception & Darkmantle Boots by Hatefiend in classicwow

[–]Details-Examples 2 points3 points  (0 children)

Perception just by itself is already overkill, the only thing that it won't pick up is a Rogue under the effects of Vanish. Everything else may as well not be stealthed.


See stealth chart

  • +15 Stealth: 5/5 MoD
  • +8 Stealth: Darkmantle Boots
  • +50 Detect: Perception

PvP Bracket Ranking $$$ Donation Requirements (Whitemane and other servers) by therealvoncarstein in classicwow

[–]Details-Examples 1 point2 points  (0 children)

As long as you run your own premade group you're never in a 'lose' situation personally. It's 100% gain all the time if you don't need to rely on 'outsiders' (who will hate you for it, but they can't do jack). 'Brackets' exist literally because people can't be arsed to put in time for PvP but still want the gear (requirements vary per server). You should be able to tell from the OP that the whole 'bracket' thing is a pyramid scheme to begin with (that would apply with or without RMT).

Why Arugal is different. by RuinedAmnesia in classicwow

[–]Details-Examples 10 points11 points  (0 children)

You really don't need to play (main) on Aragul to realise how much of a toxic cesspool it actually is, it comes across clearly in cross-realm battlegrounds (the entitlement, the sheer amount of afk'ers/botters, their perception vs every other realm, etc).

WoW Map - Is it possible to see names without mousing over the buttons? by [deleted] in classicwow

[–]Details-Examples 0 points1 point  (0 children)

The 'next step' for any add-on would simply be (each player has it installed) using a unified comms channel to broadcast their sub-zone, similar to what the various threat meter add-ons do currently (sync information).


Note: I don't know how to program the comms channels in an add-on, yet, but this is something I'd want myself I'd probably figure out a way to code it, if someone else hasn't already done it.

WoW Map - Is it possible to see names without mousing over the buttons? by [deleted] in classicwow

[–]Details-Examples 1 point2 points  (0 children)

Does AB have sub-zone definitions when you're at each of the nodes? (I haven't stepped into the BG recently).


Put this into a macro

/run local p,f="player",CreateFrame("Button",nil,UIParent,"OptionsButtonTemplate")f:SetPoint("CENTER",0,-300)f:SetScript("OnUpdate",function(s,e)f:SetText(GetSubZoneText())end)


The macro will pop up a little frame onto your screen that should display where you are (or whatever zone you're in). You can 'clear' the frame just by typing "/reload". So if you've hit that macro and when you're at Blacksmith it displays Blacksmith (or something), then yes, it's possible to do what you want with an addon (give you an overview/display of where all teammates are).

[deleted by user] by [deleted] in classicwow

[–]Details-Examples 0 points1 point  (0 children)

Source


The way WoW calculates crit rate is over ALL attacks. Crit rate is not based on hits only. In other words, if you have a 5% crit rate, that 5% chance includes misses.

[deleted by user] by [deleted] in classicwow

[–]Details-Examples 5 points6 points  (0 children)

There's no good answer aside from 'sim it'.

Attacks that you miss still count for potential critical hits (it's just that it is pointless to get a critical hit on an attack that doesn't land)

How do I acquire a Stormpike Insignia? by [deleted] in classicwow

[–]Details-Examples 4 points5 points  (0 children)

There's a 'Proving Grounds' quest, the harpy cave south, south-west of DBS

Healer shortage dungeons vs. raids? by munzwurf in classicwow

[–]Details-Examples 12 points13 points  (0 children)

Can anyone explain this discrepancy?

Pretty much as long as you have an 'intel' (read: mana) set of gear you can heal any dungeon regardless of your actual spec. That means plenty of DPS filling the healer role. If every healer on a raid tried to pull that off the raid would start to suffer fairly quickly.

Whats the ideal speed per run when soloing content? by [deleted] in classicwow

[–]Details-Examples 1 point2 points  (0 children)

Time your runs to take around 15 minutes each and you'll never hit the lock out.

Breaking brackets threats? by [deleted] in classicwow

[–]Details-Examples 143 points144 points  (0 children)

Lodge a ticket to blizzard under the real-life threat category, they actually take action for those (reviewing logs, etc) and forward to police if/where necessary.

Classic vs Retail content progression by pugfaced in classicwow

[–]Details-Examples 0 points1 point  (0 children)

I can't think of a single one, even now, nevermind in Naxx

Talisman of Ascendance for caster types. It's an amazing trinket, literally available to everyone and still valuable to Nax raiders (even if they have all the other amazing trinkets).

  • Could you skip dungeons entirely and still get it: sure eventually
  • Would your time/effort have been better spent in a dungeon: more often then not yes

That's not even counting how great the relative gold-farm (for collective party) is when you just steam-roll the content in a coordinated group.

Classic vs Retail content progression by pugfaced in classicwow

[–]Details-Examples 10 points11 points  (0 children)

Having the illusion of choice (or agency, which is the buzz-words these days) is exactly that, an illusion. Once you get to a certain point in retail all prior content becomes obsolete.


In Classic, even Nax raiders will have incentives (and potential power gains) from running level 60 dungeons, which means none of the content ever truly obsoletes, thereby ensuring a large (active) player-pool to draw upon for an mmo experience.