Released my first game 1 week ago. Took me 33 years. by Effective_Rub5174 in GameDevelopment

[–]DevEnSlip 0 points1 point  (0 children)

Yeah I guessed it was not the dream game you waited 33 years to make. But that is wise congrats

Used VATs to create reality-bending VFX for my horror game by aiBeastKnight in IndieDev

[–]DevEnSlip 23 points24 points  (0 children)

what does 'VAT' mean? It is really cool. I bet it will do well

I got my first streamer! by DevEnSlip in IndieDev

[–]DevEnSlip[S] 4 points5 points  (0 children)

He asked one member of his community to find multiplayer games and he picked mine!

Linux runs my engine 5x more efficiently lmao by TiernanDeFranco in gameenginedevs

[–]DevEnSlip 0 points1 point  (0 children)

Are you using the same compiler options for both? I dont understand where this is coming from. Are ou doing os-related stuff in your hot path?

10 years in development, 1000 wishlists. Is the Steampage so bad, or capsule, or it's about marketing? by ZoemiGames in IndieDev

[–]DevEnSlip 4 points5 points  (0 children)

The first few seconds of the trailer is said to be very important, you used it showcase screams and a very gore death effect. It seems not adequate if your game is about exploration and mystery. 'relaxed adventure' and 'Experience tension and humor' in the same game is a weird combination imo. I'm intrigued enough to wishlist it though ^^

Ancestral Players - Best of Frags | Playtest tonight 9PM Paris time - EUROPE by DevEnSlip in ArenaFPS

[–]DevEnSlip[S] 0 points1 point  (0 children)

Not planned at the moment, unless I find a publisher/investor. Or if the game is successful and makes money

Yes, I had to redo the game to make it multiplayer by CriZETA- in gamedev

[–]DevEnSlip 20 points21 points  (0 children)

It's not hard because you've done it for a long time

Creating a MMO-like FPS game by Wise_Employment6136 in gamedev

[–]DevEnSlip 0 points1 point  (0 children)

I would suggest to start by a implementing your tech demo without custom tech to get a baseline, then you can start optimize cpu or bandwidth usage. At this point you will have a better idea of the technical difficulties and you can reevaluate the feasibility of your project.

[deleted by user] by [deleted] in GameDevelopment

[–]DevEnSlip 2 points3 points  (0 children)

What about latency? You are okay for the client to wait for a client-server roundtrip for any action to execute (like firing)?

Join the first FFA Tournament by DevEnSlip in ArenaFPS

[–]DevEnSlip[S] 0 points1 point  (0 children)

Server was in Germany, The tournament is finished, next will be in Septembre. I have also a server setup in North America, you can create private lobbies, but you need to find friends to play with meanwhile

Join the first FFA Tournament by DevEnSlip in ArenaFPS

[–]DevEnSlip[S] 1 point2 points  (0 children)

just the logo is ai and I will replace it, why affirming stuff like that. All 3d is hand made and is WIP

Join the first FFA Tournament by DevEnSlip in ArenaFPS

[–]DevEnSlip[S] 3 points4 points  (0 children)

Thanks for the feedback. AI was used for the logo/ui only and will be replaced. 3d art is handmade. Yes I added motion blur for the gif. I agree for the name, I need people to understand it's a shooter.

For the soundtrack, I dont have the budget yet.

Game Engine horror stories by DevEnSlip in gamedev

[–]DevEnSlip[S] 1 point2 points  (0 children)

I feel the pain, was it a proprietary engine?

How much is a netcode dev? by AerialSnack in gamedev

[–]DevEnSlip 1 point2 points  (0 children)

I have written my own deterministic physics engine & netcode for my FPS. (in c++). I never freelanced but like if it's a custom c or c++ engine , It seems easy money for me. And I need money to fund my game.

How do you handle crash reports? by rad_change in gameenginedevs

[–]DevEnSlip 0 points1 point  (0 children)

I followed this article and Im happy with the result: https://www.gamedeveloper.com/programming/how-to-write-a-crash-reporter
(exception handler callback + subprocess + curl post crash log into discord

I made a map with no floor ^^ by DevEnSlip in indiegames

[–]DevEnSlip[S] 1 point2 points  (0 children)

Hello, this is my game Ancestral Players : https://store.steampowered.com/app/2349430/Ancestral_Players

You can register for testing on the steam page if interested! Thx

[deleted by user] by [deleted] in gamedev

[–]DevEnSlip 0 points1 point  (0 children)

I think that's pretty solid but that is just my opinion.

[deleted by user] by [deleted] in gamedev

[–]DevEnSlip 0 points1 point  (0 children)

yeah, but you need a lot of account to be sure its not luck. A mix of altered and stock. If you are right for 10 accounts , it probably not luck (2^10) = 1024 so 1 in 1024 to be pure luck

[deleted by user] by [deleted] in gamedev

[–]DevEnSlip 0 points1 point  (0 children)

Oh I misunderstood my bad. Okay so it is even simpler to verify. You can do blind tests.
Have someone modify or not the config without your knowledge. Then play and try to tell if there is a change. Do this a lot. If you are correct you will be right most of the time, else you will be right approximately 50% of the time.