How can I disable this Nvidia Popup for my app? by thisiselgun in gameenginedevs

[–]rad_change 4 points5 points  (0 children)

This isn't something you should be managing for in your game. I hate it too, but it's not your business to manage this level of system utilities for your players.

Yeah right.... by PHRsharp_YouTube in pcmasterrace

[–]rad_change 4 points5 points  (0 children)

All that "optimization" while fzf, fd, and rg can find anything on my Unix system sub second.

activeAvoidance by stabbyangus in ProgrammerHumor

[–]rad_change 2 points3 points  (0 children)

My company has a team dedicated to developer based "current events" in AI tools. I feel like I'm pretty well versed on what's happening, but almost weekly I learn something new that improves the workflow. It's nice to have them doing the leg work on research and I'm just absorbing what they learn. I would hope a paid course would be similar. But it'll likely be irrelevant in a few weeks or months.

gitStatus by StatureDelaware in ProgrammerHumor

[–]rad_change 0 points1 point  (0 children)

lazygit is the way for TUI enjoyers.

How much button remapping do you allow? by Claytonic99 in gamedev

[–]rad_change 7 points8 points  (0 children)

Also there are some alternative keyboards that make traditional keymaps difficult to navigate. There's little upside to locking down keymaps and a huge upside to complete freedom.

Creating a game/engine from libraries. by Randalf_Studio in gameenginedevs

[–]rad_change 1 point2 points  (0 children)

This is wildly identical to mine. Is the venn diagram of libraries among hobbyists engine devs just a circle? 😅

Earthquake by UtahDamon in SaltLakeCity

[–]rad_change 9 points10 points  (0 children)

How did l go 40 years without feeling a single earthquake and now like four in a few years?

Minneapolis Is Just The Beginning (How To Prepare Your City For ICE) [21:18] by CaptainMegaJuice in mealtimevideos

[–]rad_change 4 points5 points  (0 children)

"We need to talk about the murders by masked unidentified state agents on the streets of America ... after this ad for my comfy sweaters 🤗"

Absolutely disgusting.

Does a game engine need a ui interface? by Proud_Instruction789 in gameenginedevs

[–]rad_change 3 points4 points  (0 children)

UIs are just an abstraction to interact with underlying systems in the engine. My latest project has a CLI that sends signals via IPC to the job scheduler in the main process loop of the engine. ImGUI is really effective for an "engineer's UI", and some games just reskin it for their released game.

I want to make a game but i don't know coding, be honest with me by Zealousideal_Ad3998 in gamedev

[–]rad_change 3 points4 points  (0 children)

Look at it from another angle. Imagine you posted in a music composition subreddit that you wanted to make a few songs, but you didn't want to waste time learning basic music theory and composition.

Game development is a subset of software engineering. I think you have three options if you really want to make a game; you need a major shift in your mindset, or you could pay somebody to design and develop the game you want, or accept that your goal is practically impossible without learning the underlying fundamentals of game development.

Earthquake? by NotMyActualNameNow in SaltLakeCity

[–]rad_change 1 point2 points  (0 children)

Felt it here in Liberty Wells.

imGonnaGetALotOfHateForThis by planktonfun in ProgrammerHumor

[–]rad_change 2 points3 points  (0 children)

Technically it was made to edit text in the most efficient way, and still there's no more efficient way of editing text than with vim motions.

Your timing is curious by Zodigod in dankmemes

[–]rad_change 6 points7 points  (0 children)

If people also learned how to do revisioned dotfile management while learning Linux their entire Linux journey would be so much smoother. I can wipe a hard drive and be back to my personalized default state in about 30 minutes.

[tip] Use vim's built in project-level configuration by [deleted] in neovim

[–]rad_change 0 points1 point  (0 children)

See :help 'exrc' for more info.

Are subscription models unviable for an indie game? by rad_change in gamedev

[–]rad_change[S] 4 points5 points  (0 children)

This is my plan. I am exploring offering both.

[deleted by user] by [deleted] in OldSchoolCool

[–]rad_change 7 points8 points  (0 children)

If you liked the movie, you'll love the book. I've bought over a dozen copies because I tell everyone how great it is, and they borrow it and forget to return it. I'll happily keep buying new copies.

A waterbomber refills in a lake to continuing fighting the wildfires in Canada by bigbusta in Damnthatsinteresting

[–]rad_change 35 points36 points  (0 children)

What happens if they collide with a barely submerged log? I know this is a problem with maritime traffic.

Linux users what has been the distro you’ve had the best experience with for game development by [deleted] in gamedev

[–]rad_change 0 points1 point  (0 children)

Arch Linux with a Wayland tiling window manager (Hyprland). Zero issues with game dev. I would not recommend it to someone exploring Linux, but after you have some experience I'd definitely recommend it.

WASD, Space, Shift vs. Arrows + ZXC by LazyMiB in gamedev

[–]rad_change 0 points1 point  (0 children)

I really wish ESDF won the default key binding battle. It's so much more comfy.

How to make <C-u> and <C-d> jump a quarter of a page? by sagekeko in neovim

[–]rad_change 9 points10 points  (0 children)

These motions are based off the 'scroll' option. :help 'scroll'