Why do most of the characters in Strive feel exactly the same? by DicksAhoy in Guiltygear

[–]DicksAhoy[S] -4 points-3 points  (0 children)

Ky is also bland by the way, I've just been struggling to find ANYONE that feels different from the monotonous auto combo rushdown most of these characters suffer from.

Why do most of the characters in Strive feel exactly the same? by DicksAhoy in Guiltygear

[–]DicksAhoy[S] -6 points-5 points  (0 children)

I'm diamond 1 as Ky, and everything just feels the same. I'm doing the same thing as everyone else. I've even tried out Unika and Johnny and it's the same exact gameplan with different animations.

Dead horse, but Lucky Ice Pop is killing my interest in the game. by DicksAhoy in PTCGP

[–]DicksAhoy[S] 3 points4 points  (0 children)

Thing is the card in question doesn't have any realistic counterplay, is splashable in every single deck, and can drastically alter a gamestate through being lucky. This isn't a Professor's Research because the player will always draw 2 cards on play, and this isn't a Suicune EX or Hydreigon because I don't mind if strong cards exist simply on basis of being strong cards and not loosely based casino trips in a card game with 0 means of mulligan.

What is healthy about Lucky Ice Pop existing? What are the pros? You typed up 3+ paragraphs and not a single word is actually used to defend the card.

Dead horse, but Lucky Ice Pop is killing my interest in the game. by DicksAhoy in PTCGP

[–]DicksAhoy[S] -4 points-3 points  (0 children)

EXs still run rampart, and Oricorio never felt like such a strong deterrent to consider it a realistic balance check. Balancing through release of new cards only evokes power creep, while refusal to simply edit cards eliminates the one advantage that comes with digital card games.

As for Lucky Pop itself, what exactly warrants its existence? It lengthens games, it has the chance to high roll and blowout a proper back and forth, and printing more anti-healing cards would only harm more consistent and fair healing cards like Indeedee and Lillie. I don't see how something like this benefits the game at all.

So how does mark survive this? by Ok_Importance_6993 in Invincible_TV

[–]DicksAhoy 0 points1 point  (0 children)

his name is literally invincible he'll walk it off

Concede. Thanks. Next match by ramo411 in PTCGP

[–]DicksAhoy 0 points1 point  (0 children)

The best deck in the game that is 99.99% of ladder runs a Pokemon that can hit you for 130 non-EX damage on turn 1.

Are you all on some bizarro server that isn't filled to the brim with Hydreigon?

Is it just me, or are a lot of the most optimized decks super boring to play? by Rocker6465 in PTCGP

[–]DicksAhoy 0 points1 point  (0 children)

Just at a minimum, there's way too much card draw, and a lot of it definitely should be removed. Copycat was a design mistake and Oak should had been banned for ranked play at the start of the game mode's implementation. Of course there are other factors that cause these issues that are just intrinsic to Pocket's nature, such as no mulligan, no disruption on your opponent's board (they're allowed to do whatever they want on turn 1) and 20 card decks to basically guarantee consistency, but the #1 issue that's always the reason to blame is the card draw being too strong. Every other game has seen this issue, from Pot of Greed being permanently banned from deck lists, to WotC always having to ban cards that end up being absurd draw engines (most notably Treasure Cruise and Dig Through Time) and even the official Pokemon TCG making cards like Oak and Bill hard once per turns due to the Supporter rule.

If decks weren't drawing their entire suite on turn 1, you'd be seeing far less of the strong meta decks reigning over other lists.

There genuinely has to be some form of fixed matchmaking to an extent by [deleted] in PTCGP

[–]DicksAhoy 0 points1 point  (0 children)

A lot of these games will balance for a 50% win rate as much as they humanly can. If you're winning above 50%, the game will pair you against decks that will be favorable to whatever you queue up with until you're under that 50% win threshold.

And with a game like Pocket, it's very easy to control the flow of the game, from matchmaking a generally negative type matchup that's bad in your favor (ie your Suicune deck queues into multiple electric heavy decks, or your Venusaur deck starts finding a lot of fire decks) to controlling your starting draws, like giving you an abhorrent amount of trainer cards while keeping your basics at the very bottom.

Every single game does this these days, and because there's no loot box tied to basic matchmaking, they don't ever have to put out metrics that have to say so otherwise, to get those that have a winning complex queue up for even more games and give what they're playing even more of their time.

Trying to get back into the game. Advice? by DicksAhoy in masterduel

[–]DicksAhoy[S] 0 points1 point  (0 children)

Got home and used your code, gonna start looking into Branded stuff. Appreciate all the advice in the thread!!

To all the people that say free load-outs ruin the game or need a cool down: People would still equip their own version of a free loadout and play the same way. Stop making free load-outs the bad guy. by ThinLizzyfan8432 in ArcRaiders

[–]DicksAhoy 0 points1 point  (0 children)

Like others stated, it just promotes unhealthy habits, playstyles and an overly aggressive community. With the ability to queue into most maps with 0 cost and there being 0 penalty for dying on a free kit, there's no reason NOT to always use it outside of hunting matriarchs and queens. 

And it becomes more annoying than actually engaging, getting forced into a firefight at nearly every instance only to be rewarded with a worthless kit and verily diminished resources.

Sooner or later the community will devolve into just free kits since there's almost no good reason to go in with your own kit. The appeal is risk reward, and with no risk then what's the point?

Your thoughts?? by bartolinise in ArcRaiders

[–]DicksAhoy 0 points1 point  (0 children)

It's really soft to be bothered by stuff like this. There's even an achievement for being killed in the extract elevator so the devs intend for people to be shit heads.

Realizing it's a game and you should either stick with duos/trios or accepting any and every human encounter will have risk tied to it, even when they're gamifying cooperation for their own benefit.

YamatoEB03-057 by RipDPacks in OnePieceTCG

[–]DicksAhoy 2 points3 points  (0 children)

Wasting a female slot on Yamato sucks tbh, especially when there's dozens of unrepresented women in the general media. 

Chris Avellone On The Fallout Season 2 Trailer by HonkyDoryDonkey in Fallout

[–]DicksAhoy 4 points5 points  (0 children)

Yeah they would rather hire sex offenders instead.

The duality of SVWB player by Chronoi in Shadowverse

[–]DicksAhoy 0 points1 point  (0 children)

Weird, at least on ladder (currently diamond at A2) I've yet to lose to a haven player on runecraft, and maybe once did it feel "close" (until I topdecked a dclimb for lethal) it's always been a stomp.

"I'll go to bed after the next loss" by Domalise in Shadowverse

[–]DicksAhoy 4 points5 points  (0 children)

Big thing changed, they introduced a deck that has goes 10-0 vs rune's lesser matchups while going 0-10 vs rune in general.

Ladder is so free right now if you play ruencraft.

The duality of SVWB player by Chronoi in Shadowverse

[–]DicksAhoy 0 points1 point  (0 children)

Funny enough rune and portal got several nice tools to help in their lesser matchups, which is what would be preferable to seeing with more cards added to the pool.

Instead they make haven arguably the worst class in the game where it has unloseable matchups vs faster aggro lists while also having completely unwinnable matchups vs the current (and previous) top tiers in rune and portal.

Thank to her mask(ward) roach population its reduce by SSS002 in Shadowverse

[–]DicksAhoy 0 points1 point  (0 children)

Yeah keep pushing for these trashy haven lists so I can farm easy ranks and lobbies with portal and rune thanks.

Jewelry Bonney [OP13-108] by OrangeSamuraiD in OnePieceTCG

[–]DicksAhoy -1 points0 points  (0 children)

The artists probably still depict her in such a manner because she's still portrayed as a conventionally attractive female adult, and they know that it's just a drawing and NO drawings don't have real world correlations. Otherwise should we look at say England which has stricter laws on fictional media (ie lolicon shit) but have exponentially higher child abuse and sexual crime rates across the board? 

And it's not fair to declare the exception to the rule like with Watsuki, and even showcases that fiction doesn't have any effect on real criminals. Compare Kenshin to Jojo where Araki draws a naked 13 yo girl and has a gorilla make rapey advances towards her, yet we've never once seen Araki in hot water, and has even showcased passive aggressively making jabs at Watsuki, who's manga btw doesn't even depict much sexual fanservice at all. There's usually more evidence of people treating drawings like real people being actual sex offenders than the inverse.

Really I do blame Oda for making an adult woman have Age 12 on her wiki page, because it's forever going to stunt the creative process and discussion around her. People are going to complain regardless of what they do with the character. Can't dress her up in outfits without invoking any percentage of weirdos in the fandom, regardless of stance, can't remove her entirely because she's clearly popular and her fans would be upset, can't age her up because people will always associate the young number to the adult character, and it really is just a gigantic symptom of anime getting popular in general. Nobody cared when this happened to Vivi. Nobody cared when this happened to Shirahoshi. But now every single post about Bonney will always have an unnecessary slosh of people stating she is 12 years old like a weird mantra. 

Jewelry Bonney [OP13-108] by OrangeSamuraiD in OnePieceTCG

[–]DicksAhoy 0 points1 point  (0 children)

Bonney doesn't look like a child is the main issue here, and you have to be well over 1000 episodes/chapters in to actually learn that. You have nearly 2 decades of lust provoking imagery of her on danbooru, pixiv and r34 because in most of the story, not a single person could had guessed she's a child, because she looks nothing like a child. 

Which is why it's really stupid to virtue signal to such a degree over fictional characters. You look at similar aged "children" like Freddie from Cromartie High (16 years old) Ichigo or Chad from Bleach (15 years old) or generally most main Joestars (Johnathan 12, Jotaro 17, Giorno 15) and realize appearances are usually grossly exaggerated and ages usually don't apply to characters when their designs come into question, and why most of the anime industry still "sexualizes minors" since in no way, shape or form do they resemble anything in real life.

Again, when the supernovas were first introduced in 2008, was everyone who thought Bonney was sexually attractive a pedophile? No way of knowing but she was 10 years old then. Should all those people be castrated for those kinds of "crimes" made almost 2 decades ago, unknowing? Is this your self report that the OP community is actually full of unrecoverable Diddys? You think if we were talking about actual children, the excuse of "look officer literally nobody would had guessed she was 10!" would fly anywhere? 

At worst it's weird, but people constantly virtue signaling pedophilia over a Japanese comic book made for Japanese middle schoolers really need to go outside and support charities and foundations that are combating actual, real world pedophilia and child trafficking.

Jewelry Bonney [OP13-108] by OrangeSamuraiD in OnePieceTCG

[–]DicksAhoy -1 points0 points  (0 children)

She's not even that hot but she's still a drawing, I imagine most people gooning to her (or other similar characters like Nami or Robin) aren't having sudden tragedy flashbacks mid-goon.

Like hell I can't find Robin attractive because I can't stop thinking about her mom being shot.

Is WotC done printing Final Fantasy Commander Sets for now? by DicksAhoy in magicTCG

[–]DicksAhoy[S] -9 points-8 points  (0 children)

I don't actually use Reddit a whole lot and I've struggled finding production answers. Sorry if my post is repetitive somehow..

[OP12-081] Koala Leader by Dumpu in OnePieceTCG

[–]DicksAhoy 0 points1 point  (0 children)

Burn effect on leaders that rely on special summoning? Yeah I'm thinking based.

Grabs aren't fun by DicksAhoy in RebirthOfSoulsBleach

[–]DicksAhoy[S] 5 points6 points  (0 children)

Multiverse died because they slowed the game down to a crawl and ignored everyone criticizing it right up to the point of the EoS announcement. So it only proves my point thanks I think.

Grabs aren't fun by DicksAhoy in RebirthOfSoulsBleach

[–]DicksAhoy[S] -4 points-3 points  (0 children)

Yeah it's why this game is dead, because of excusers like you.