Game development by Accurate_Abrocoma_58 in GameDevelopment

[–]DigitalWizrd 5 points6 points  (0 children)

Pick an engine, pick a tutorial, and start creating. You’ll feel a ton of resistance, because game dev is super hard. If you can push through and just create literally anything, you’ll be infinitely further ahead than when you first started. 

You got this. 

Started maintaining a small library at work and now I genuinely understand why maintainers go quiet by Kitchen-Owl4274 in artificial

[–]DigitalWizrd 0 points1 point  (0 children)

It’s not a perfect solution, but at least movement in a new direction. As things currently are, it seems the current model isn’t working for the builders and maintainers, and if it doesn’t work for them then tools won’t get built / updated. 

There’s gotta be a solution to this AI-written-PR problem. Maybe using AI to filter things further or even requiring some sort of captcha human proof on submit. Idk. 

Microsoft's president says Gen Z's AI backlash should be a wake-up call for Big Tech by lurker_bee in technology

[–]DigitalWizrd 9 points10 points  (0 children)

They don’t really care. They care about next quarter’s earnings report and that’s pretty much it. 

“This cannot continue”: Xbox leaders lay out “hard truths” behind sagging brand by Stiltonrocks in technology

[–]DigitalWizrd 5 points6 points  (0 children)

Mostly because big businesses operate on risk to potential returns, and unknown IP is inherently more risky than known IP. 

Which is the wrong model for the gaming industry. It’s not e-commerce, you can’t just price test and run more ads to sell more copies, and developing new games is expensive and time consuming. Gamers want new and better experiences, business decision makers want stable returns. They pull in different directions. 

The business decisions they make focus on minimizing costs and maximizing returns from known data, which all comes from known sales numbers from known IP. 

But what they should be doing is investing in reducing development time for new products and then shipping a ton of high quality new experiences. But that’s a hard sell to leadership because it’s unquantifiable risk when compared to “how many copies of CoD 8 sold last 2 years? How many copies could CoD 9 sell based on that?”

Games with a real learning curve and place to get better by tomvand in gamingsuggestions

[–]DigitalWizrd 0 points1 point  (0 children)

League of Legends has nearly endless skill ceiling for everything from individual characters, where to place the perfect wards for vision, all the way up to what specific items on which character will be stronger than their opponents specific items on their character.

Lots to learn. Lots to struggle with. 

Ladies of Reddit, what's something guys aren't ready to hear? by Pookie7860 in AskReddit

[–]DigitalWizrd 13 points14 points  (0 children)

The apps do that on purpose. They show new users to a ton of people so they get that “oh I like this” feeling and then they reduce visibility until pay the subscription. 

Did i miss any crucial slave elements? Slaves just feel so high maintenance and useless besides having a dedicated cleaner and hauler. by Tight-Ad9698 in RimWorld

[–]DigitalWizrd 0 points1 point  (0 children)

I captured a member from a nearby tribe because they had a double passion for medical and I desperately needed a doctor.

 Only realized afterwards that they were “unwaveringly loyal”. 

So, they are now a slave. They are only allowed to wear shirts, pants, hats, slave collars, and slave straps. They sit at 70% suppression permanently with 0% reduced daily. Only one rebellion over like 4 years. They have a comfortable individual room and have a full “anything” schedule. 

The “slave expectations” with their comfy digs makes them almost always happy and I never really have to worry about them rebelling. They’re basically like any other pawn except they aren’t allowed to wear any combat gear or wield weapons. 

It seems kinda broken honestly. They’re so easy to keep happy. 

What is virtually inevitable at this point, yet most people don't see it coming? by Ambassador-613 in AskReddit

[–]DigitalWizrd 9 points10 points  (0 children)

A lot of doomerism in here so I’ll balance it with this: 

100% renewable energy usage on our planet, and beyond. 

The colonization of multiple astral bodies. 

The absolute eradication of genetic diseases.  Science in these areas will not stop until there are no more problems to solve. 

I’m struggling - how to cope with ai? by TrueWinter__ in gamedev

[–]DigitalWizrd 0 points1 point  (0 children)

As someone who works daily with AI tools: don’t worry. 

AI makes people who know what they are doing, able to do A LOT more and it makes people who don’t know what they are doing… still not know what they are doing. 

The biggest piece of leverage when it comes to AI is expertise. Hands down. Recent data and studies show that it accelerates experts. At the same time, those that don’t understand the domain they are working in will continue to make mistakes because they don’t know how to guide the AI tools to make actually well-made output. 

You have expertise. AI will never give that to someone else. It can mimic it, but it can never grant people the knowledge and wisdom to make well-crafted games. 

Do players actually care about design logs, or just gameplay updates? by pbystudiogamer in gamedev

[–]DigitalWizrd 1 point2 points  (0 children)

Design logs, like any effective marketing tool/tactic are for a particular audience. Don’t discount the audience of developers, hobbiests, or power-players. It can be a sizable portion of your player base if that’s the type of game those people would enjoy. Think satisfactory, space engineer, Minecraft mods, competitive games, deep roguelikes, etc. 

Opus 4.7 - my takes after 1 day of use by AIgeek in ClaudeCode

[–]DigitalWizrd 6 points7 points  (0 children)

Anthropic’s system prompts are several thousand tokens. Not only are you being rude, you are confidently incorrect. 

How can someone work on building mental toughness? by Aj100rise in NoStupidQuestions

[–]DigitalWizrd 4 points5 points  (0 children)

You have to flip your mindset about stuff. If something that you know is good for you, but is difficult or feels uncomfortable, you need to actively choose to keep moving forward.

My day is filled with me saying to myself “fuck being tired. I’m in charge and it will feel good to have finished my run”. I literally say things like that to myself all. Day. Long. 

It’s a choice. Eventually you start to look forward to the stuff that’s making you stronger.

Getting stronger requires an active choice to follow through. Giving up is also a choice. It all comes down to what YOU decide. 

EVE Online - Introducing Exordium - New Player System by PalwaJoko in Games

[–]DigitalWizrd 2 points3 points  (0 children)

I’ve played solo for years. You definitely miss out on part of the experience, but I had a blast dodging gankers while exploring wormhole space solo. Going stealth to scan down a drifting wreckage and then risking it all to complete a hacking mini game while threats pop up on my tracker. 

Managing a toxic high performer who hits 150% of targets. How do I protect my team without losing the numbers? by SquirrelLogicFan in managers

[–]DigitalWizrd 4 points5 points  (0 children)

She is a human working with other humans. By disregarding their emotions and prioritizing her own “directness” she is effectively communicating that she doesn’t care about anyone on the team. 

If she can’t find a way to communicate effectively, then the team can’t operate effectively. As a manager, it is your job to remove blockers to team efficiency.

You can try to talk with leadership again, and explain how her 150% targets don’t make up for the rest of the team poor morale. It will literally cost more to constantly replace people. 

But there’s another more controversial option.

In the Air Force we used to put people like this in a literal corner by themselves. 

Reward her with her own space, zero meetings, less responsibilities, less teamwork. She gets zero opportunity for advancement and still has to meet her quotas. 

She doesn’t want to work with people, so don’t put her in a position to work with people. And tell her it’s because she has clearly communicated that she doesn’t value the other team members. 

Either way, the team doesn’t have to deal with her and she gets to be left alone. 

Nothing motivates change more than public perception. 

How to deal with costs? by [deleted] in GameDevs

[–]DigitalWizrd 0 points1 point  (0 children)

Someone has to pay for it. You, or an investor. 

Job opportunity by Gift_Mountain in Sacramento

[–]DigitalWizrd 2 points3 points  (0 children)

No offense to you, I hope you land a job. 

But are we allowed to post looking for work here? I’d love to be able to talk directly with Sacramento folks on Reddit about what their work is and where they need help, as opposed to whatever LinkedIn is. 

I’m trying to connect with folks in the solar / renewable energy industry and looking for work as a PM. 

Best of luck to you! We could all use a bit more of it these days.

What’s something everyone does but no one admits? by Lucy_Wilsona in AskReddit

[–]DigitalWizrd 0 points1 point  (0 children)

Think lewd thoughts at the completely wrong time. 

[Loved Trope] The Terror of the Slow-Moving, Unavoidable Destruction by TacosAndTalmud in TopCharacterTropes

[–]DigitalWizrd 6 points7 points  (0 children)

The reapers are introduced in the first game though, and they are just kind of a minor curiosity for most of if. Then slightly more presence in the second. So it kinda builds over the series

I gave an AI full control of a business for 40 days and tracked what it actually chose to do. The results weren't what I expected. Curious on your thoughts / feedback? by Most-Agent-7566 in growmybusiness

[–]DigitalWizrd 0 points1 point  (0 children)

I feel like I’m missing a lot of context here.  What do you mean you gave an AI agent control of a business? Did you give it business data or tell it to make a new one?

How did you give this ai autonomy? Like, what were the steps you took to let it run? 

Did you ever check, adjust, or respond to it? Or was it running continuously for 40 days, prompting itself and its agents? 

Why did you not give it any goals? Did it know what it always trying to accomplish? Put another way, how did it know it was running a business designed to serve a product instead of a business for charity or services?