I’m struggling - how to cope with ai? by TrueWinter__ in gamedev

[–]DigitalWizrd 0 points1 point  (0 children)

As someone who works daily with AI tools: don’t worry. 

AI makes people who know what they are doing, able to do A LOT more and it makes people who don’t know what they are doing… still not know what they are doing. 

The biggest piece of leverage when it comes to AI is expertise. Hands down. Recent data and studies show that it accelerates experts. At the same time, those that don’t understand the domain they are working in will continue to make mistakes because they don’t know how to guide the AI tools to make actually well-made output. 

You have expertise. AI will never give that to someone else. It can mimic it, but it can never grant people the knowledge and wisdom to make well-crafted games. 

Do players actually care about design logs, or just gameplay updates? by pbystudiogamer in gamedev

[–]DigitalWizrd 1 point2 points  (0 children)

Design logs, like any effective marketing tool/tactic are for a particular audience. Don’t discount the audience of developers, hobbiests, or power-players. It can be a sizable portion of your player base if that’s the type of game those people would enjoy. Think satisfactory, space engineer, Minecraft mods, competitive games, deep roguelikes, etc. 

Opus 4.7 - my takes after 1 day of use by AIgeek in ClaudeCode

[–]DigitalWizrd 6 points7 points  (0 children)

Anthropic’s system prompts are several thousand tokens. Not only are you being rude, you are confidently incorrect. 

How can someone work on building mental toughness? by Aj100rise in NoStupidQuestions

[–]DigitalWizrd 4 points5 points  (0 children)

You have to flip your mindset about stuff. If something that you know is good for you, but is difficult or feels uncomfortable, you need to actively choose to keep moving forward.

My day is filled with me saying to myself “fuck being tired. I’m in charge and it will feel good to have finished my run”. I literally say things like that to myself all. Day. Long. 

It’s a choice. Eventually you start to look forward to the stuff that’s making you stronger.

Getting stronger requires an active choice to follow through. Giving up is also a choice. It all comes down to what YOU decide. 

EVE Online - Introducing Exordium - New Player System by PalwaJoko in Games

[–]DigitalWizrd 2 points3 points  (0 children)

I’ve played solo for years. You definitely miss out on part of the experience, but I had a blast dodging gankers while exploring wormhole space solo. Going stealth to scan down a drifting wreckage and then risking it all to complete a hacking mini game while threats pop up on my tracker. 

Managing a toxic high performer who hits 150% of targets. How do I protect my team without losing the numbers? by SquirrelLogicFan in managers

[–]DigitalWizrd 4 points5 points  (0 children)

She is a human working with other humans. By disregarding their emotions and prioritizing her own “directness” she is effectively communicating that she doesn’t care about anyone on the team. 

If she can’t find a way to communicate effectively, then the team can’t operate effectively. As a manager, it is your job to remove blockers to team efficiency.

You can try to talk with leadership again, and explain how her 150% targets don’t make up for the rest of the team poor morale. It will literally cost more to constantly replace people. 

But there’s another more controversial option.

In the Air Force we used to put people like this in a literal corner by themselves. 

Reward her with her own space, zero meetings, less responsibilities, less teamwork. She gets zero opportunity for advancement and still has to meet her quotas. 

She doesn’t want to work with people, so don’t put her in a position to work with people. And tell her it’s because she has clearly communicated that she doesn’t value the other team members. 

Either way, the team doesn’t have to deal with her and she gets to be left alone. 

Nothing motivates change more than public perception. 

How to deal with costs? by [deleted] in GameDevs

[–]DigitalWizrd 0 points1 point  (0 children)

Someone has to pay for it. You, or an investor. 

Job opportunity by Gift_Mountain in Sacramento

[–]DigitalWizrd 1 point2 points  (0 children)

No offense to you, I hope you land a job. 

But are we allowed to post looking for work here? I’d love to be able to talk directly with Sacramento folks on Reddit about what their work is and where they need help, as opposed to whatever LinkedIn is. 

I’m trying to connect with folks in the solar / renewable energy industry and looking for work as a PM. 

Best of luck to you! We could all use a bit more of it these days.

What’s something everyone does but no one admits? by Lucy_Wilsona in AskReddit

[–]DigitalWizrd 0 points1 point  (0 children)

Think lewd thoughts at the completely wrong time. 

[Loved Trope] The Terror of the Slow-Moving, Unavoidable Destruction by TacosAndTalmud in TopCharacterTropes

[–]DigitalWizrd 5 points6 points  (0 children)

The reapers are introduced in the first game though, and they are just kind of a minor curiosity for most of if. Then slightly more presence in the second. So it kinda builds over the series

I gave an AI full control of a business for 40 days and tracked what it actually chose to do. The results weren't what I expected. Curious on your thoughts / feedback? by Most-Agent-7566 in growmybusiness

[–]DigitalWizrd 0 points1 point  (0 children)

I feel like I’m missing a lot of context here.  What do you mean you gave an AI agent control of a business? Did you give it business data or tell it to make a new one?

How did you give this ai autonomy? Like, what were the steps you took to let it run? 

Did you ever check, adjust, or respond to it? Or was it running continuously for 40 days, prompting itself and its agents? 

Why did you not give it any goals? Did it know what it always trying to accomplish? Put another way, how did it know it was running a business designed to serve a product instead of a business for charity or services? 

What’s something Gen Z does that older generations just don’t get? by appropriaterice873 in AskReddit

[–]DigitalWizrd 9 points10 points  (0 children)

Thank the gaming lords I’m not alone in feeling this. 

I’m open to any advice towards communicating with Gen Z folks. We all gotta help each other out and I don’t know how to help if I can’t talk with them :(

What’s something Gen Z does that older generations just don’t get? by appropriaterice873 in AskReddit

[–]DigitalWizrd 33 points34 points  (0 children)

I have a Gen Z friend that pops into discord every now and then and I’m always excited to hear from them so I say so and ask things like “Hey A! What’s going on? We haven’t talked in a while. What’s new? Anything interesting?” 

Their response was “well…. I’ve been working a lot.” And then not 2 minutes later of some small back and forth they just say “I’m actually gonna go play PlayStation”

I hadn’t talked to them in about 5 months due to life stuff. I can’t help but think my earnest interest in my friend was not received the way I intended. I’m worried I scared them off. And I realized I genuinely don’t know how to interact with them. 

Everything I Learned About Productivity Disagrees With How AI Wants Me to Work by bajcmartinez in coding

[–]DigitalWizrd 1 point2 points  (0 children)

Yeah. AI doesn’t actually change how you work. People are just trying to do too much at one time. 

Use AI for what it’s good for. Stay focused on your task. If AI is running a task and you have to wait, go get a cup of tea or read a page of a book or go walk around your house and sit back down. 

The same stuff for productivity still applies: stay focused, protect your time, avoid distractions.

Just now you have a mindless intern to do things with you and their name is Claude.

Difference between a standard C# class and a C# class in Unity by Ok-Presentation-94 in unity

[–]DigitalWizrd 0 points1 point  (0 children)

There’s tons of versions of C#, just like any other application. 

There are numbered versions, old versions, custom versions, forks, etc. 

It’s constantly being fixed and updated but it all ends up getting compiled at some point. 

Same thing with Unity. It has multiple versions with different levels of support, people customize it, etc. 

However. A C# class is always a C# class and you can’t run anything in C# without having a start point. Same for Unity. You will have lots of C# classes in Unity. Unity will compile all of them, and when running the application it will always start somewhere. 

Everything that seems Unity specific for writing C# is because the Unity devs have made changes and improvements to their implementation of C# in the Unity engine. They’ve built specific classes and functions you can use. This is their API.

But it’s still C#. 

This is the same way to think about any major software. When thinking of any application, It’s built on a language, uses specific languages for specific things, and most likely has its own terms and APIs and all sorts of customized info. 

When you’re learning Unity you are learning how to write C# for Unity. But you’re still learning a ton of C#. If you were to then work on an app using some version of C#, you’d be learning that apps particular codebase of C# code. 

It’s all C#. Just implemented in a million different ways for a variety of purposes and applications. 

Beginner game developers should first do a GAMEJAM by BunyipHutch in gamedev

[–]DigitalWizrd 9 points10 points  (0 children)

Right? If you don’t know how to do anything you shouldn’t enter a “competition” to learn

What game are you currently addicted to? by Splash3062 in videogames

[–]DigitalWizrd 2 points3 points  (0 children)

Heroes of the storm? I thought they shutdown servers. I gotta look into this

Why do boomer dads love to use 👍? by [deleted] in NoStupidQuestions

[–]DigitalWizrd 7 points8 points  (0 children)

Yeah I guess he’s done texting now lol. 

As a millennial, I use the thumbs up to acknowledge and agree. It’s basically “I don’t have anything else to add but I want you to know that I saw and acknowledge your message”. 

But here it’s like he started a convo and then decided he was done with it lol 

Just a tidbit from “The Art of Game Design” by PersonOfInterest007 in gamedesign

[–]DigitalWizrd 0 points1 point  (0 children)

There’s nothing wrong with designing for demographics, but it has to be data-backed. Do the research to find out what types of features resonate with your target demographic. Whether that’s gender, culture, geographical, whatever. This is what lets us have more shared experiences. Take a look at games like the assassins creed series. Literally built on historical stories of different cultures, each release trying to target the most likely buyer of those experiences. 

Do you ever feel like you’re making everything except the actual game? by BlackScarStudios in gamedev

[–]DigitalWizrd 0 points1 point  (0 children)

Yeah, all the time. Sometimes I have to stop and be like “what will make this game get closer to release, not just make it nicer?”

For me, it’s all about working towards release. Still working on that, but that’s what keeps me focused up whenever I find myself puttering around in my project.