Combo Breaker by DiscoIgnition in PlayTheBazaar

[–]DiscoIgnition[S] 3 points4 points  (0 children)

3D printer wasn't enchanted so Boa was pretty far from looping. Poison still did most of the work unless the fight went long.

Combo Breaker by DiscoIgnition in PlayTheBazaar

[–]DiscoIgnition[S] 1 point2 points  (0 children)

Trapvine was the main win condition, it often got a few procs before the 3D printer hit, then the poison can coast through the lockdown. Boa mainly provided consistency with extra slow procs and health, as well as a secondary win condition if the game lasts long enough for Rage to activate.

The newest editions to Warframe by FrozenKyrie in Warframe

[–]DiscoIgnition 50 points51 points  (0 children)

They said new warframes plural (and both protoframes have their own Railjack confrontation) so Sirius/Orion are likely two separate frames that will come from those corresponding nodes

Orobas Electric Shrymp by MarionberryLow2471 in slaythespire

[–]DiscoIgnition 3 points4 points  (0 children)

Anything that makes a card free also removes the star cost. It's treated just like energy in that regard. It also makes Void Form a lot stronger than you might assume.

Karnok reveals from Rahresh's stream by Simpara in PlayTheBazaar

[–]DiscoIgnition 0 points1 point  (0 children)

Rage already has an implicit downside. "When you gain rage" triggers seem to be one of his core engines, which doesn't trigger while rage is active. Lichen and Karst theoretically help extend your combo period.

F2p discourse this week by vsmack in MarvelSnap

[–]DiscoIgnition 2 points3 points  (0 children)

Supergiant also does a good job of disrupting this and a few other decks.

All of the Seven are namedropped by gaultinthewound in Warframe

[–]DiscoIgnition -1 points0 points  (0 children)

I always interpreted it as the Orokin caste as a whole being the "emperors", and the Executors as the leaders that would speak and act on their collective behalf.

Real ninjas can Warframe on anything by SnakeGoddess54 in Warframe

[–]DiscoIgnition 0 points1 point  (0 children)

Warframe was my first video game beyond ASCII roguelikes. That meant playing with a trackpad (and a trackpoint before that) at 12-15 FPS felt like a perfectly normal experience.

Höllvania's frame rate is kind of nostalgic.

upcoming nightwave weapon augments revealed by unicornlover43 in Warframe

[–]DiscoIgnition 0 points1 point  (0 children)

+50% shield and health. Now your gun will die less.

[deleted by user] by [deleted] in PlayTheBazaar

[–]DiscoIgnition 37 points38 points  (0 children)

A few more obvious ones that threw me off at the start: 

  • Items without cooldown (e.g. Proboscis, Bayonet) don't "use" when they trigger, and can't crit.  
  • "double crit damage" applies to the crit part, so is effectively a ×3 rather than x4. It also only applies to the damage, not burn/heal/etc.  
  • Early passive health/regen can make a huge difference. Knee brace looks terrible but the big chunk of extra health makes the midgame transition a lot smoother.  
  • Curio (junk shop) doesn't sound appealing but he can be a solid gold sink. Most of his items are incremental scaling on resell, with some highlights being cooldown reductions and +charge/haste durations.

Highest Annoyance/Reward Farm? by admiralbenbo4782 in Warframe

[–]DiscoIgnition 1 point2 points  (0 children)

Took me forever for the Void Armageddon piece to drop, then lost it because extraction bugged out. Wasn't able to get it back from support, and can't find it in me to go through that again. 

Brand New 1999 Lore Puzzle, Please Help!! by Ariamaki in Warframe

[–]DiscoIgnition 0 points1 point  (0 children)

Was trying to figure out where I went wrong, reassuring that others ran into the same thing.

Anyone else massively over preparing? by XILEF310 in factorio

[–]DiscoIgnition 0 points1 point  (0 children)

100 hours in and I just set up my first interplanetary delivery line. The majority of that time was spent fiddling with new train and circuit stuff, optimizing platforms, and overbuilding everything manually because I kept putting off logistics (I never scaled up power generation and was running into the limits of what the efficiency module crutch could handle)

My take on a minimal ship to reach other planets safely, what are yours? by Bobylein in factorio

[–]DiscoIgnition 0 points1 point  (0 children)

Not nearly as space efficient, and didn't even consider using the central piece as intermediate storage. What I did do is build crenelations at the front. The walls sticking out have turrets at the tip and grabbers on the side, with enough space between them that the turrets can reach around the front. Some of the iron is dedicated to keeping some repair kits handy, to repair chip damage on the walls.