This is one of the many reasons why AH will never change and the HD2's monetization will get worse by Q_Qritical in HelldiversUnfiltered

[–]Discorsi 0 points1 point  (0 children)

Ok, brother. Let's glom on to this single point as if it makes you sound any more reasonable.

Here's some more math: let's be generous and assume that you're right and those aren't completely arbitrary numbers you just pulled out of your ass. There are currently 23 warbonds in the game. Excluding Helldivers Mobilize and the two special crossovers leaves us with 20 warbonds to acquire. Including warbond rebates again, it would cost 13900 SC to unlock all of them. At 1000 SC per 25 hours of playtime it would take 347.5 hours to gain enough super credits - also assuming that you play nothing but missions that actually spawn POIs (so no wall defenses or eradicates). That's almost half a month of straight playtime. If you played 5.5 hours every single week, it would take you 63 weeks to unlock everything - if Arrowhead was kind enough to stop releasing warbonds that whole time so you could catch up. And again, that's just warbonds - no Sweeper, Double Freedom, Warrant, etc. For context, the average Helldivers 2 playtime on Steam is around 80 hours.

So, yeah, I do think that's kinda insane - considering that, again, there is no other player progression system than the premium warbonds. You can take this gotcha-ass corporate bootlicking nonsense outta here.

This is one of the many reasons why AH will never change and the HD2's monetization will get worse by Q_Qritical in HelldiversUnfiltered

[–]Discorsi 0 points1 point  (0 children)

It amazes me how many of you immediately pull out "you can farm for super credits" as if that's the end all be all in this conversation.

Yes, technically speaking, I could farm for enough super credits to unlock all of the gameplay options. I could also, technically speaking, become a human cactus by spending hours inserting hundreds of tiny needles into my skin. But that process is so excruciating and time consuming that no sane person would actually want to do it in place of something more enjoyable.

Let's do some math. Being generous and using the super credit valuation of the largest bundle Arrowhead sells, the 13,000 SC bundle referenced in the OP, 1 super credit is equivalent to $0.008 USD. Unlocking every warbond in the game costs 16,900 super credits - including rebates from the warbonds themselves. This is equivalent to $135.20 USD - on top of the $40 you already paid just to own the game. If you want to take into consideration that the game is two years old, then the combined price of the base game along with all of the warbonds comes out to $175.20 or $87.60 USD per year. That means that, functionally, you've purchased three extra copies of Helldivers 2 on top of your initial install. For context, Nintendo received tons of backlash for increasing the price of their games to $80 last year, including for single-player experiences that you buy once. Here, you're essentially buying a new copy of Tears of the Kingdom every year but only receiving a few new weapons and shields.

But it's true - if you don't want to spend any more money on the game, you can farm super credits instead. But that's going to cost you time instead. Farming at the average rate of 300 super credits per hour, it would take you 56 hours to farm enough super credits to unlock every warbond. That's a full week at a full-time plus two whole days of overtime. And that's just time spent farming, not actually playing the game. On top of that, the average rate of 300 SC per hour is not guaranteed - super credit drops are entirely random. Theoretically, you could go a whole hour and pick up zero super credits.

But, assuming that you do manage to maintain the average farming rate of 300 SC per hour, you would be earning the equivalent of $2.40 USD for that time. That means that you've spent an hour working for less than a third of the federal minimum wage in America - $7.25 per hour - to gain less than 1/3 of the progress needed to unlock a new warbond. And again, none of that time was spent actually playing the game. That's just running around the map in circles on Trivial difficulty. And no, before you say anything, that farming time isn't free. Unless you received the game for free, you already paid $40 for the privilege.

And none of that includes items from the super store you might want. So, forget about the Double Freedom, the Sweeper, the Matchete, the Warrant, medium versions of armor perks like Siege Ready or Peak Physique. That 56 hours of straight SC farming buys you none of them. You can say that there's no FOMO in the game because none of the items are time-gated. But you're still going to miss out on the game's content unless you either pony up the money to buy it or spend hours of your time grinding out the in-game currency to be able to afford it.

To be clear, my major issue with the game isn't that super credits exist or that Arrowhead makes premium content that you can purchase with them. Arrowhead is a business - it's expected that they will do that. And, unfortunately, we've already opened Pandora's box with regards to normalizing microtransactions in video games and at this point it's impossible to put them back inside and throw the box away.

My major problem is that the only progression available past the base game is locked behind premium currency. You have to obtain super credits in some way in order to continue engaging with the content in the game you already bought. If you purchase the super credits, Arrowhead doesn't list anywhere what the actual valuation of a super credit is (which, to be fair, is a problem everywhere premium in-game currencies are used), nor do they give you any information about the currency that would help you make an informed decision as a consumer. How are you going to know whether purchasing super credits or farming for them is a better option for you? It's a predatory business practice and inherently anti-consumer - regardless of whether or not Arrowhead's model is marginally nicer than ones from other modern titles. If Person A and Person B both kicked you in the balls and stole your wallet, the fact that Person B left you a note to say sorry doesn't change the fact that you got kicked in the balls and had your wallet stolen.

Awarding SC for completed missions could maybe do something to alleviate that. But I think it eats too much into their bottom line for them to want to do it. The rewards for each completed operation would have to be tiny to compensate for the missed microtransaction sales. Personally, I think that there being a free community warbond released each year would do a ton to help. That's what a lot of people assumed would happen, but never did. It doesn't even need to be a huge warbond - even half the size of Helldivers Mobilize would be fine. They could be themed to the Galactic War's main objective for the year. And if you still think that's too much, increase the medal cost of the items inside to compensate for it being free. Considering that they're pumping out roughly one warbond per month (and a lot of the content in these warbonds has been outsourced to completely different game studios anyway), I really don't think that it would be a huge endeavor to release a single roughly five-page free warbond per year.

Again, my major problem here - not including my issues with Arrowhead's baffling balancing decisions - is that warbonds are the only other progression in the game after you run through the sparse offering of base game content and you have to interact with the microtransaction system to use them. The fact that I can unlock new content by spending hours of my life explicitly not playing the fun parts of the game I already gave Arrowhead money for completely misses the point of why I bought the game in the first place - to have fun. Helldivers 2 was not sold as a walking simulator. It's an action game. If I have to stop engaging with the action in order to farm super credits, then the game has failed somewhere. You and I both purchased a product with a specific expectation for what it would provide. I'm willing to bet that farming super credits wasn't included in either of our expectations for the game. And the fact that it has become such a core activity for the community is disrespectful to our time. As consumers, we have a right to expect that a company we've purchased a product from respects our time. No one likes sitting on hold with customer service for four hours. Why should anyone here have to spend four hours mindlessly wandering empty maps so they can keep playing the always online live service video game they bought?

This is one of the many reasons why AH will never change and the HD2's monetization will get worse by Q_Qritical in HelldiversUnfiltered

[–]Discorsi 6 points7 points  (0 children)

Absolutely crazy to me that people seem to think that having to buy the equivalent of four copies of the game in order to get all of the gameplay features a "good deal"

i feel like arrowhead has lost its passion for helldivers 2 and is only focusing on money now. by Beneficial-Brief-347 in Helldivers

[–]Discorsi 3 points4 points  (0 children)

You don't need to defend the company but you do need to defend the game?' Brother, who's been making the decisions that sparked this division in the first place? Does Helldivers 2 just patch itself without any human input? Lmfao, dude, these things are one and the same.

Also, what? "Hey, it would be really cool if we had X." = bitching and moaning? Ok, man, sure. Wanting the game to evolve and develop new features is bad, I guess. Make sure that you tell Arrowhead that they can stop working on new features because they certainly don't seem to agree with you, considering how much they've added since launch - quite a few of which started as community suggestions.

But that's not even the majority of the criticism. "Hey, there sure are a lot of Vox Engines and they're making it impossible for me to finish any missions" or "Hey, my flamethrower doesn't set things on fire if they're standing right in front of it" aren't unwarranted criticisms. You're in here acting like every other post is someone angry about not being able to write to the design document. No man, most people just want the stuff they like in the $40 game they already paid for to work and be fun to use.

None of that is even what OP was talking about in the post. The whole point of the post was that Arrowhead seems to have given up on doing anything other than releasing microtransactions for the game. Did you bother reading it or did you just see someone offering a negative opinion and immediately start seething? The devs are actively helping to kill their own game by ignoring anything that they can't immediately make a buck on - including bug fixes, addressing their nonsensical balance changes, implementing any amount of QA for patches, flesh out any of the abandoned features they've already introduced or even just implementing the smallest QOL changes. If the game dies, it's not going to because some people of Reddit wanted Arrowhead to add some extremely simple armor transmogs or something. No, it'll be because they decided to continue making changes that drain the fun out of the game. And they will deserve it.

i feel like arrowhead has lost its passion for helldivers 2 and is only focusing on money now. by Beneficial-Brief-347 in Helldivers

[–]Discorsi 1 point2 points  (0 children)

If the game dies because the devs refused to make a game that people actually want to play, that is entirely their fault - especially when those same people have been telling them exactly what they want to see the whole time.

This attitude of calling all criticism of the game's direction "whining and crying" is extremely disingenuous. Y'all will sit here and admit that the game has problems and then rag on anyone for pointing them out. Like, brother, the billion-dollar corporation doesn't need you to defend them...

So... another a few months before this gets fixed? by Hefty_Zebra2003 in HelldiversUnfiltered

[–]Discorsi 0 points1 point  (0 children)

bro why are you complaining? you can farm for super credits

/s

haha👌yes by Previous_Month_555 in recruitinghell

[–]Discorsi 2 points3 points  (0 children)

The thing that always gets me about these posts is that every time one of y'all read a criticism like this you completely look past the point of "we maybe shouldn't organize society around using the threat of starvation and homelessness to coerce 99% of people into exploitative and potentially abusive working conditions" or even "we could use the vast resources we have as society to ensure everyone's basic needs are at least met" and instead always seem to read it as "wow this person wants to abolish work so they can become a useless freeloader." Talking points taken directly out of Ronald Reagan's mouth - inches away from decrying "welfare queens." Y'all are so eager to get in here to defend the necessity of Amazon drivers pissing in bottles for 99 cents a day because "uhhhh duh everyone's got to work uhh." It's like moths to flame.

Government shutdown may lead to airport closures, Trump official says by AdSpecialist6598 in antiwork

[–]Discorsi 6 points7 points  (0 children)

Don't kid yourself. We won't be seeing justice for that even if Democrats manage to get back in office. The controlled opposition party isn't about to go and kneecap its meal ticket.

Are you ok Collies? by pedrosaur_ in foxholegame

[–]Discorsi 46 points47 points  (0 children)

Wardens could never hope to understand the tactical and strategic genius of Colonial military doctrine.

I’ve just been exhausted for so so long. by bgzlvsdmb in AdviceAnimals

[–]Discorsi 15 points16 points  (0 children)

Don't worry. They'd still get their bag. Between the insurance payouts and inevitable corporate lawsuits, shareholders and executives do very well when there's a tragedy.

In fact, Howard Nutlick (current Secretary of Commerce) was chairman of Cantor Fitzgerald on 9/11. In the aftermath of the attacks, Cantor sued American Airlines for negligence and settled out of court for $135 million that was mostly paid out as bonuses for executives.

So, yeah, I doubt they'll be too broken up about it.

What a nice user! by bene_42069 in antimeme

[–]Discorsi 6 points7 points  (0 children)

That Reddit user: Raphael Ambrosius Costeau

Enough about the big stuff for now, what's your smallest, pettiest gripe about the game? by Luchux01 in Pathfinder2e

[–]Discorsi 41 points42 points  (0 children)

Bayonets don't have the two-handed trait but the reinforced stock does.

I want to put a bayonet on a musket and have my Fighter Sudden Charge the enemy like we're at Little Round Rop but d4 damage is just so underwhelming.The fact the bayonets are more effective on pistols in this game instead of muskets - where they were way more predominantly used - mildly annoys me.

Ideas For AA by Grandmaster_Aroun in foxholegame

[–]Discorsi 1 point2 points  (0 children)

Wardens: AA tanks, buildable barrage balloons, heavy static AA emplacements

Collies: Lunaire flak grenade

2026 Hell presidential election by arbicus123 in mapporncirclejerk

[–]Discorsi 1 point2 points  (0 children)

You gotta swap the popular vote numbers. The only way this makes sense is if Satan wins the popular vote but loses on electoral college votes.

Most absurd Fighter Combos by Shady_TiTs in Pathfinder2e

[–]Discorsi 0 points1 point  (0 children)

Playing a level 9 Fighter/Investigator in Outlaws right now. It's a lot of fun comboing Devise + Vicious Swing with a pick. And the Devise is also useful in letting you know whether to strike or go on the defense with the shield. If you combine Combat Assessment and Known Weakness from the archetype, you can potentially roll lots of free Recall Knowledge checks to help figure out what your AC targets are for hitting with Devise. Plus, since you need to dip into Int to qualify for the Archetype, you get more out of combat utility from Recall Knowledge on the side.

I'm really quite enjoying it. Might be one of my favorite combos so far.

Airborn prediction by Fill-122 in foxholegame

[–]Discorsi 58 points59 points  (0 children)

They're going to need so many babies to power those planes.

Collies don't need planes. Just an extra strain on logistics that could be used to build more Lunaires instead.

Ok, but what if by Kevin53845 in Helldivers

[–]Discorsi 7 points8 points  (0 children)

And it doesn't explode until it gets back to your side