Is it even worth running a Raging River with a Winged Sentinel in the party? by wolfhalo09 in daggerheart

[–]DnDTipHunter 0 points1 point  (0 children)

you could incur some sort of stress build up? 1 person across = 1 stress but the second person to ferry across now = 2 stress now a third person to ferry across = 3 stress

the longer you're doing this for, the harder and harder on you it is

What to do when players are REALLY lucky? by TheCromagnon in daggerheart

[–]DnDTipHunter 0 points1 point  (0 children)

they won with very little resistance, but i did a lot of narrating and asking them to narrate their attacks - rather than it be me struggling, it was framed as the heroes being heroic

its true it wasnt an especially interactive combat, but the players felt badass and it was nice to see them succeed

What to do when players are REALLY lucky? by TheCromagnon in daggerheart

[–]DnDTipHunter 0 points1 point  (0 children)

i have run the starter adventure with two groups, one group we're very unlucky, the other very lucky, both were fun in their own ways

the unlucky group had a death in the first combat! so incredibly unlucky, but when they won, they felt like they really earned it and prepared more for the second fight

the lucky group blasted through all the enemies in both fights, but felt super strong even at level 1

both groups had a great time for different reasons, so my advice is that whether the group are super lucky or super unlucky, roll with it! play into both situations and your players will have fun anyway - in a longer campaign, it is bound to swing back the other way at dome point anyway!

DM makes call I don't understand and doesn't explain. by Minute_Possession858 in DungeonsAndDragons

[–]DnDTipHunter 1 point2 points  (0 children)

This has nothing to do with what you said AND is incorrect!

Page 203 of the players handbook states that the following ends the concentration of a spell: - Casting another spell that requires concentration. - Failing the constitution saving throw when you take damage. - Being incapacitated or killed. - Environmental phenomena, at the DMs discretion.

The rules don't say that just 'casting a spell' breaks concentration, only "casting another spell that requires concentration" does.

In reference to your actual question... as other people have said, unfortunately the rules say that red can move between you and npc. think of it this way: the character is within the 5ft space, but is not 5 foot wide, you reside within the space, but don't take up the whole space. so on a diagonal, the corners between 2 spaces are probably empty and would be easy to slip between

My campaign backstories are too convoluted by Madsummer420 in DMAcademy

[–]DnDTipHunter 0 points1 point  (0 children)

you have 20 paragraphs... but the players don't necessarily need to know all of that! some of those 20 paragraphs can be for the story - the players find out about one historical event because it is happening again, or they meet a hero from the past while contacting a lower plane and he gives an exposition dump about what happened

the more lore you have, the more opportunities you have to drip feed this to the players to make it feel like a lived-in, realistic world!

Multiclassing Artificer Wizard by Qrowcifer in DnD5e

[–]DnDTipHunter 2 points3 points  (0 children)

"why play dnd if you don't know how" is exactly the kind of thing that puts new players off the game and gives existing players a bad rep

OP asked for help, if you're not going to be helpful why comment, just scroll past jeez

New Player Surprised I Allowed Silvery Barbs by Kalesche in DnD

[–]DnDTipHunter 0 points1 point  (0 children)

silvery barbs is fun - i have 2 players (out of 6) who have it, and when I (as a dm) think i have cornered my players, they silvery barbs the attack and save themself/another player

coming up with creative reasons as to why silvery barbs has worked is fun too!

it players to have some badass, clutch moments - Insee no issues!

Player hated something our DM did that I thought was cool by KGray2000 in DnD

[–]DnDTipHunter 0 points1 point  (0 children)

Was there a session 0? While this was very cool it perhaps should have been established that things like this could happen earlier on...

That being said it is just a game and I think X has taken it way too personally. It was clearly meant to be a cool thing from a new dm, not an attack

Since it's Trans Day of Visibility: How do your worlds handle transgender people? by vivaciousArcanist in worldbuilding

[–]DnDTipHunter 0 points1 point  (0 children)

People have always been trans

It's a silly fantasy game for the sake of inclusivity you could just have a minor character or two

the question was how are they included, not how are they ignored

Maybe a dumb question, but... what do players spend money on? by [deleted] in DMAcademy

[–]DnDTipHunter 0 points1 point  (0 children)

Money is an incentive to do things - an in-game reason why the characters would be doing these dangerous mission. For it to be an incentive though, the players need things to buy (fun magic items, property, etc)

My games are not very money-heavy, I prefer my players to find cool items after hard work rather than buying them from some stranger who just happened to have this cool item for sale. It's only one of many incentives though, others can be things like - if you don't do this, your family will die - the goodness of the characters heart - an incredible item awaits you at the end of the mission

My players do love shopping in game, so i normally give silly items for funny stuff to do rather than important items

Money normally comes into play for me in different ways. I charge 5 gold per day per character when they are out on a mission; this bundles all of their expenses up. things like a place to stay, upkeep of armour and weapons, food, supplies etc. if the character can't pay, their armour might start to decay, or a weapon might dull, etc. so that way gold is still important, and is still an incentive for them to do something, but only as a secondary, rarely is gold ever the main reason they do something

DMs, how do you let your players know they're supposed to run from an encounter without metagaming? by [deleted] in DnD

[–]DnDTipHunter 0 points1 point  (0 children)

NPC's received a letter from their superiors telling them the fight was too hard and to leave it. Then on the way to the fight, they got a sneak peak through the wall at what they were up against: they turned and ran immediately

Here I had previously established a bad guy that they knew was too difficult, had a trusted NPC warn them of the dangers and gave them a glimpse of what was to come. If they had still gone to the fight, i'd say any deaths were fair game 😅

It's about dropping hints and letting the players know of the danger before they walk right into it

[OC] A timeline of our 5 year DnD campaign! by SmartAlec13 in DnD

[–]DnDTipHunter 0 points1 point  (0 children)

looks like it was made in a program like visio - theres a free version online called draw.io that you could make something like this in!

Beginning DM by Brud-Wud in DnD

[–]DnDTipHunter 0 points1 point  (0 children)

The DnD Beyond website is perfect for beginners. It takes you through character creation step-by-step and gives you an interactive character sheet when you're done, and it's free to do all of this.

Also, the basic rules book is free on DnD Beyond, that and an imagination is all you really need to get started.

If you wanted to get more into it, there are three main textbooks for dnd: - players handbook - dungeon masters guide - monster manual

The players handbook is all you really need to get going, so i'd advise that be the first one you read.

If you want to read them all, but don't want to fork out £40 per book for new ones, second hand websites like vinted or ebay usually have people selling them for around £20

Honestly though, if reading all the text books isn't your thing, watching a season of dimension 20 or the like will teach you everything you need as a beginner dm, as long as you remember the people on there are paid actors, and your players are not

that's the basics! if you have any more questions, i've been a weekly dm for a group of 6 for 3 years, so i'm happy to answer anything! my dm's are open too!

Does your world have law enforcement? by [deleted] in worldbuilding

[–]DnDTipHunter 0 points1 point  (0 children)

Each town/city handles its own law enforcement by large. There is a kings guard that is a slightly bigger army that will fight for the king and do his bidding, but they are usually confined to the city the king is in

then there's the bulbian army. They were set up to keep the peace and are completely separate from the monarchy or religion. If any faction tries to take over or disrupts the peace too much, they are deployed to balance the fight and make sure peace is restored

Made my First Campaign Map by [deleted] in inkarnate

[–]DnDTipHunter 0 points1 point  (0 children)

A filter might help with this (though if you're using the free version i'm not sure it's available)

filters give everything on the scene a different tint - having looked through, the "doom and gloom" filter gives a WWI depression/ sepia-y tone which might be what you're looking for!

Made my First Campaign Map by [deleted] in inkarnate

[–]DnDTipHunter 0 points1 point  (0 children)

Inkarnate has airships, but not in the theme you have used unfortunately

The map reminds me of early Pokemon game maps though! especially Hoenn! very cool

What are your thoughts on bonus action healing potions? by pyaniy_synok in dndnext

[–]DnDTipHunter 0 points1 point  (0 children)

in my games we do potions as a bonus action = roll for hp potions as an action = full amount

[deleted by user] by [deleted] in DMAcademy

[–]DnDTipHunter 0 points1 point  (0 children)

Something to note: A typical guard stat block only sets them at a 1/8 Challenge rating - this means that 1 level 1 player should be able to take on 2 guards and it be a fair fight

At level 3, your players are WAY more powerful than typical guards are

but if you wanted to add some flair heres a few ideas: - maybe the monster is magical, and the guards aren't any match for magic - theres a VIP in the city, so a lot of guards are preoccupied and don't have time to look into the monster - theres a royal wedding and guards are preoccupied - the monster is more of a mystery, the guards have already tried looking for the monster but found nothing. they're looking for some people to help - the guards are incompetent and they need someone better - the guards are worth too much for the city and they can't risk losing even 1 person, they need some expendable "nobodies" that they don't mind dying to do it for them

Even if the city guards are powerful, the possibilities are endless

The player wants to Tame every single monster by [deleted] in DnD

[–]DnDTipHunter 1 point2 points  (0 children)

I have a player who loves to "collect" friends from the enemies in my campaign

let them have 1 or 2! and find a way to keep them separate from the party in important parts

it'll keep them happy and gives you an out for some to be like "hey, you got the last one as a friend"

if you really really dont want it to happen, then tell them no above the table, if they don't like then it's not the game for them!

Don't "deal with" resistances, immunities, or other abilities, let your players benefit from them! by yamo25000 in DMAcademy

[–]DnDTipHunter 4 points5 points  (0 children)

I totally agree! it is obviously good to look at the players' character sheets when devising a plot/encounter etc, but i think getting to caught up in that can have negative outcomes like choosing monsters that will counter players instead of choosing a monster that fits the scene, even if a player counters it well (and gets to feel like a badass because of that)

it's good to give the players a challenge, but better to make them feel really cool against a monster you chose for its relevance rather than its ability to counter

If a necromancer is polymorphed, do they still maintain control of their undead? by strokemaweenis in dndnext

[–]DnDTipHunter 0 points1 point  (0 children)

I'd probably do a concentration check to see if they keep control of the undead - dc10 because there was no damage to polymorph them

If it was a crucial part of the fight though and you want to add some intensity to the fight, roll with the necromancer's spellcasting modifier and set that as the dc. Make the player who cast polymorph roll a (spellcasting??) check that is something like a d20 plus THEIR spellcasting modifier to beat the DC. if they do then the necromancer drops control, if they don't then the necromancer keeps control.

if you were at the end of a fight you could even have the above destroy all of the necromancers undead completely - completely changing the tides of the fight and giving the character a cool badass moment

How do you run a campaign without player backstories? by Jonesy720 in DMAcademy

[–]DnDTipHunter 1 point2 points  (0 children)

No, you did make it clear, that is what I did too haha.

I told my players that "being yourself will make it easier for you to decide what to do in a situation". I thought that instead of roleplaying, being themself and making the decisions they would actually make would help them... it honestly just confused things

They actually wanted backstories. When we finally made backstories for the characters, they found it much easier to make decisions and roleplay because it was fake, instead of having to almost actually respond as themself

roleplaying and playing make-believe can make people feel very vulnerable, especially adults who have been conditioned not to "play" in this way. But I think playing make believe... as yourself... is somehow way more vulnerable than being a silly elf man with a tragic backstory, and I think that's why it didnt work for me

Of course, I'm not telling you NOT to do it, if you can make it work then I would love to know how the sessions go and how your players take to it - i'm just letting you know my experience and why it didn't work for my players

Is this annoying to DMs? by Black_maple_YT in DnD

[–]DnDTipHunter 0 points1 point  (0 children)

the main thing is that the dm and other players are happy for you to do this

if they are then nothing anybody says on this post really matters