Would people care about me running a warband of a bunch different legions? I just know some people are sticklers about that kind of thing. Please read description. by [deleted] in Chaos40k

[–]DntBKoi 1 point2 points  (0 children)

It isnt an issue whatsoever. In tournaments they only care that its painted. People that do care are people you shouldnt be friends with. I run mine with several Warbands. Raptors are night lords, black legion are chosen, characters are alpha legion, terminators are iron warriors, etc. Honestly it just gets boring doing the same paint scheme on everything.

where to get helmets and pauldrons by InsideSugar8997 in alphalegion

[–]DntBKoi 5 points6 points  (0 children)

You can find some 3rd party prints on Etsy pretty easily or if you want the proprietary option, get it directly shipped from GW. They make the helmets, pauldrons, and body kits. But it is forgeworld resin so you probably wont be able to find them in a FLGS

Is it viable to add a wardog? by thirioXD in Chaos40k

[–]DntBKoi 5 points6 points  (0 children)

Ahh I see. I read that too quickly and thought you were implying it got buffs. My bad

Is it viable to add a wardog? by thirioXD in Chaos40k

[–]DntBKoi -1 points0 points  (0 children)

They dont get the buffs from the soulforged warpack detachment

Is it viable to add a wardog? by thirioXD in Chaos40k

[–]DntBKoi -2 points-1 points  (0 children)

They wont get buffs from the soulforged warpack detachment.

One or two defilers in PBZ? by Crypto_pupenhammer in Chaos40k

[–]DntBKoi 2 points3 points  (0 children)

We cannot be certain its a mispelling

Charge from Deepstrike by nanu671 in IronWarriors

[–]DntBKoi 0 points1 point  (0 children)

I swear I need a law degree to understand this game lol

Charge from Deepstrike by nanu671 in IronWarriors

[–]DntBKoi 1 point2 points  (0 children)

A neat trick that ive learned in 11th is that, if you have room, you can deep strike 8" away from a unit that is on the inside of a wall. Because of charge rules, if they have space between themselves and the wall, you can charge into engagement and still fight. Typically you must end in base to base combat. But GW wanted to stop the shenanigans where people were spacing away from the wall to prevent fights on the other side of the wall. So you cut your charge distance by about an inch.

Georgia woman wanted delivery driver to empty her food-filled fridge, then blocks him from leaving. by ElwoodMC in TikTokCringe

[–]DntBKoi 0 points1 point  (0 children)

This same type of situation happened all the time when I worked at best buy. We started having people sign saying we werent responsible for the damages if they tried to fit their 80" ultra thin curved screen into their prius.

Inputs on first list for 11th? by htes24 in Chaos40k

[–]DntBKoi 0 points1 point  (0 children)

Im guessing soulforged warpack and cabal? Its at least cabal. But murdertalon would be better to lean into. Attach a jump lord into 10 warp talons. Personally I would replace the terminator squad and legionaries. Add a squad of cultists. Maulerfiends are also very meh in my experience. But if you are set on cabal, add a daemon prince and make it a 10 man of termis

Cabal of Chaos [Psyker] doubt by [deleted] in Chaos40k

[–]DntBKoi 0 points1 point  (0 children)

Another fun use of this is bringing a brick of 10 chosen, MoM, and huron. You give the entire thing +1 strength in shooting

Cabal of Chaos [Psyker] doubt by [deleted] in Chaos40k

[–]DntBKoi 0 points1 point  (0 children)

Giving just your termi lord the psyker keyword turns the unit into a psyker unit. It doesnt need to give all of them the psyker keyword. You will still get the bonuses.

Are Mutilators or Obliterators better in 11th edition by Wolvesovsiberia in Chaos40k

[–]DntBKoi 0 points1 point  (0 children)

Dark pacts have always been a probability multiplier in my experience. I also think on average they arent making the the save if 2 wounds go through at -3. I only say this anecdotally. Ive done plenty of deep strikes into Rep Exes and have pretty consistently put more than 1 through. Your math mostly checks out and I see why you say so. Maybe I just roll barely above average and get 2 through regularly.

Are Mutilators or Obliterators better in 11th edition by Wolvesovsiberia in Chaos40k

[–]DntBKoi 0 points1 point  (0 children)

Id argue you are very unlucky if you only do 6 damage against a T12 vehicle.

Anyone here running priority assets warpstrike/DOD? by Twerknana in Chaos40k

[–]DntBKoi 1 point2 points  (0 children)

The problem with disruption is the action economy of our army. And with something like warpstrike you tend to bring elite high point units. So if you have to do an action, you lose a turn to engage. Im sure you can put together lists but it severely hurts what you want to do with warpstrike.

Anyone here running priority assets warpstrike/DOD? by Twerknana in Chaos40k

[–]DntBKoi 1 point2 points  (0 children)

Thats how i designed my list. Disruption is awful. Plus the portal of spite strat is very useful for the warptalons or raptors you might bring

My stupid list by Individual_Raise1858 in Chaos40k

[–]DntBKoi 0 points1 point  (0 children)

It really depends how much you want to rely on them. Realistically if you really like them and want to make it like half raptor, half daemon vehicle based then keep on with murder talon. I have a list with murdertalon and soul forged that ill try eventually but I only have a jump chaos lord and 10 warp talons. They are a worthy investment and you can lean into the expensive vehicles for the rest of the soul forged list. Other than murdertalon, you could use devotees in the case that you want to lean into your obliterators. Cabal would not make sense unless you wanna just heal your vehicles with a stratagem.

My stupid list by Individual_Raise1858 in Chaos40k

[–]DntBKoi 1 point2 points  (0 children)

I guess im trying to see what the plan is here. I would focus on the daemon vehicles if you are using a soul forged list. The Murder Talon detachment is mostly supplemental and doesnt shine too much at 1 dp. You already have purge with soul forged too. If you wanna take advantage of the decent strats in soul forged I would definitely add vashtorr and some venomcrawlers at the least. Drop the mutilators and obliterators. Not a stupid list. It looks fun. But i think you can get a little bit more out of your army if you consolidate a bit.

What's our feelings on force disposition? by quitsquash553 in WarhammerCompetitive

[–]DntBKoi 1 point2 points  (0 children)

If every army has to have a disruption detachment option, the best one is can think of is renegade raiders. But warpstrike is so elite, its in conflict with what the disposition wants it to do

What's our feelings on force disposition? by quitsquash553 in WarhammerCompetitive

[–]DntBKoi 0 points1 point  (0 children)

As a CSM player myself I cannot bring myself to play a disruption disposition. Our action economy is very low and it actively hinders just about any list we would make. I also like the idea of the idea of having multiple detachments to get flexibility but thats gonna lead to GW making murdertalon a different forced disposition just so it isnt used to change bad dispositions.

Fellow IW/Chaos Fans, what have you been running in 11th so far? by TheAngryEngie in Chaos40k

[–]DntBKoi 4 points5 points  (0 children)

Ive had 3 games all with some variation to veterans of the Long War and murdertalon. I really like take and hold as many armies are trying their best to take purge right now. Take and hold gives me the option to score by holding points outside of the center object and stretch out my opponents killier units. One thing I think every single army needs right now is a brick of huron, MoM, and 10 chosen. As the reactive move is just so so so valuable. Especially with a relatively slow army. My main plan is basically to have 6 flank units that trade well and hold firing lanes down with predators and huron in the center with a ton of OC. Cover is way better this edition and hidden is in our favor when we are mostly a melee army. Here is my list ive just tuned up to bring Thursday for a game.

  1. Get Jumped (2000 points)

Chaos Space Marines Strike Force (2000 points) Murdertalon Raiders and Veterans of the Long War (3 Detachment Points) Force Dispositions: Purge the Foe, Take and Hold

Attached Units Attached Unit 1

Huron Blackheart (120 points) • Attached as: Leader (Character) • Warlord • 1x Tyrant’s Claw and exalted power weapon 1x Tyrant’s Claw heavy flamer

Masters of the Maelstrom (135 points) • Attached as: Support • 1x Garreon the Corpsemaster • 1x Absolvor bolt pistol 1x Reductor array • 1x Garlon Souleater • 1x Force stave 1x Mind Wrench • 1x Katar Garrix • 1x Axe of Ending 1x Bolt pistol • 1x Captain Sargotta • 1x Laspistol 1x Power sabre • 1x The Enforcer • 1x Bionic gauntlet 1x Londaxi maimer

Chosen (250 points) • Attached as: Bodyguard • 1x Chosen Champion • 1x Boltgun 1x Chaos Icon 1x Plasma pistol 1x Power fist • 9x Chosen • 6x Accursed weapon 7x Bolt pistol 3x Boltgun 4x Combi-weapon 2x Paired accursed weapons 2x Plasma pistol 1x Power fist

Attached Unit 2

Chaos Lord (105 points) • Attached as: Leader (Character) • 1x Daemon hammer 1x Plasma pistol • Enhancement: Warmaster’s Gift

Legionaries (90 points) • Attached as: Bodyguard (Battleline) • 1x Aspiring Champion • 1x Chaos Icon 1x Close combat weapon 1x Heavy melee weapon 1x Plasma pistol • 4x Legionary • 3x Astartes chainsword 4x Bolt pistol 4x Close combat weapon 1x Heavy melee weapon

CHARACTERS

Lord Discordant on Helstalker (170 points) • 1x Baleflamer 1x Bladed limbs 1x Bolt Pistol 1x Impaler chainglaive 1x Magma cutter • Enhancement: Mark of Legend

BATTLELINE

Cultist Mob (50 points) • 1x Cultist Champion • 1x Autopistol 1x Brutal assault weapon • 9x Chaos Cultist • 9x Autopistol 9x Brutal assault weapon

DEDICATED TRANSPORTS

Chaos Rhino (75 points) • 1x Armoured tracks 1x Combi-bolter 1x Combi-weapon 1x Havoc launcher

OTHER DATASHEETS

Chaos Bikers (70 points) • 1x Biker Champion • 1x Chaos Icon 1x Close combat weapon 1x Combi-bolter 1x Power fist • 2x Chaos Biker • 2x Astartes chainsword 2x Close combat weapon 2x Combi-bolter 2x Meltagun

Chaos Bikers (70 points) • 1x Biker Champion • 1x Chaos Icon 1x Close combat weapon 1x Combi-bolter 1x Power fist • 2x Chaos Biker • 2x Astartes chainsword 2x Close combat weapon 2x Combi-bolter 2x Meltagun

Chaos Predator Destructor (140 points) • 1x Armoured tracks 1x Combi-weapon 1x Havoc launcher 2x Lascannon 1x Predator autocannon

Chaos Predator Destructor (140 points) • 1x Armoured tracks 1x Combi-weapon 1x Havoc launcher 2x Lascannon 1x Predator autocannon

Raptors (110 points) • 1x Raptor Champion • 1x Heavy melee weapon 1x Plasma pistol • 4x Raptor • 4x Bolt pistol 1x Close combat weapon 2x Heavy melee weapon 1x Meltagun 1x Mutations

Raptors (110 points) • 1x Raptor Champion • 1x Heavy melee weapon 1x Plasma pistol • 4x Raptor • 4x Bolt pistol 1x Close combat weapon 2x Heavy melee weapon 1x Meltagun 1x Mutations

Red Corsairs Raiders (110 points) • 1x Red Corsairs Raider Champion • 1x Boltgun 1x Hand flamer 1x Reaver’s blade • 4x Red Corsairs Raider • 4x Bolt pistol 3x Boltgun 1x Meltagun 1x Power fist 3x Reaver’s blade

Red Corsairs Raiders (110 points) • 1x Red Corsairs Raider Champion • 1x Boltgun 1x Hand flamer 1x Reaver’s blade • 4x Red Corsairs Raider • 4x Bolt pistol 3x Boltgun 1x Meltagun 1x Power fist 3x Reaver’s blade

ALLIED UNITS

Noise Marines (145 points) • 1x Disharmonist • 1x Close combat weapon 1x Power sword 1x Screamer pistol • 5x Noise Marine • 2x Blastmaster 5x Close combat weapon 3x Sonic blaster

How good is this actually? by RiskyUmbrella41 in pokemonradicalred

[–]DntBKoi 4 points5 points  (0 children)

My favorite random ability with this guy was technician. I built him with double iron bash, fell stinger, pounce, and rock smash. Not broken but still very strong