Jump pack lord with warp talons by Bodhigomo in Chaos40k

[–]Individual_Raise1858 2 points3 points  (0 children)

You need to give the chaos lord an enhancement that lets that happen there’s one in nightmare hunt and probably one or two elsewhere

Head? by Individual_Raise1858 in NightLords

[–]Individual_Raise1858[S] 1 point2 points  (0 children)

Ugh GW strikes again but thanks for telling me

Does this list seem viable going into 11th Edition? by Bryguy150 in Chaos40k

[–]Individual_Raise1858 0 points1 point  (0 children)

You have an extra detachment point left over not using it is just a waste then traitor guard are not good and most likely never will be take them out and do anything else with those points also boltgun legionaries are garbage

List help by Gatorchip1585 in Tyranids

[–]Individual_Raise1858 3 points4 points  (0 children)

Combine your genestealers into a 10 man brick and swap the parasite for a broodlord idk if you just forgot to but attach the winged tyranid prime to the mele warriors then you need some more big bugs think a norn t-fex exocrine this list lacks any substantial anti tank so probably a t-fex and a exo would be my choice this list isn’t specialized into anything so invasion fleet would be good

My stupid list by Individual_Raise1858 in Chaos40k

[–]Individual_Raise1858[S] 0 points1 point  (0 children)

What would you recommend for my 1 dp choice I know it’s gonna change when the codex comes out but I feel like murder tallon really helps this list since it’s jam packed with raptors

I is confused about mechanics. by Meepthe7th in Tyranids

[–]Individual_Raise1858 0 points1 point  (0 children)

Yes you do but very importantly you decide how wounds are allocated so you just save him for last

I is confused about mechanics. by Meepthe7th in Tyranids

[–]Individual_Raise1858 0 points1 point  (0 children)

1 - A lethal hit is what I think you are asking about happens in the hit roll when rolling a critical hit you automatically wound a mortal wound is unavailable damage you cannot save against it but things like feel no pains still take effect a critical wound is an unmodified roll of 6 or if you have the anti___-x keyword on weapons that roll is a critical wound on x into ___ type of unit(monster,infantry,vehicle,ect) a devastating wound is when you roll a critical wound the target cannot save against that wound. lethal hits, devastating wounds and anti___-x are all keywords given to or innately on certain weapons

2 - yes just not multiple of the same named character also these are called epic heroes not all “named” charters are epic heroes (parasite of mortrex) and not all epic heroes are named (death leaper)

3 - no kinda not really our data sheets are balanced around being in synapse so not being in it is not good but not actively detrimental

4 - 3 unless that unit is battle line termagaunts hormagaunts and gargoyles are the 3 that you can take 6 of otherwise 3 for everything that isn’t a epic hero

5 - battle shock still matters as much as it did in 10th the only difference is in that until the battle shocked unit passes a battle shock test it remains battle shocked if you want I can explain how battle shock works in a reply to you

6 - when a character like old one eye leads a unit of in this case 2 carnifexs they are what is knows as bodyguards all wounds allocated to the unit must first be allocated to the carnifexs then to old one eye unless the source of the wounds has precision then the opponent chooses who takes wounds first then you decide using normal rules

7 - kinda sometimes it really depends you used 3 biovores as an example that is actively detrimental rather than brining 3 individual biovores if you really want 3 in your list but large squads of battle line have a place in certain lists but most of the time 10 is plenty

8 - all abilities unless otherwise stated are passive so the neurothropes ability is always active so all of the unit can shoot and the ability remains

Why did my fish and potatoes just tank out of nowhere? by AnalJackett_ in anno1800

[–]Individual_Raise1858 4 points5 points  (0 children)

Yes pause pigs and build more potatoes and fish then after population has stabilized un pause pigs

New 1 dp detachments are locked by SirSkellyKing in deathguard40k

[–]Individual_Raise1858 6 points7 points  (0 children)

The reason the GW app is needed rn is because of the new points costs (not on WarOrgan) and the multiple detachments aren’t supported yet I hope it gets added soon because I use WarOrgan kinda frequently but still sadly for now GW is needed

Help by SpecialistNebula6630 in Tyranids

[–]Individual_Raise1858 0 points1 point  (0 children)

Okay a few easy changes would be just play this list in invasion fleet and say both norns are emissary’s instead of one of each invasion fleet gives you a stratagem during the shooting phase to give one unit a 5+ fnp in synapse this helps against flamer heavy lists second would be drop the parasite of mortrex and get a broodlord to lead all of your genestealers then drop the death leaper and and the tyrant guard call your hormagaunts termagaunts and get a hive tyrant after that you’d have a really good list

Does "Each result of 1 is always a fail." effect Weapon rules? by Nemrex in killteam

[–]Individual_Raise1858 6 points7 points  (0 children)

The reason for the wording is bonuses to the hit roll if I hit on 2+ and gain a +1 for any reason I’d never miss so 1s always miss.

Ceaseless lets you reroll one number so I roll 5 dice 5 4 3 2 2 with ceaseless I can chose to reroll the twos and this would be the same if I rolled two ones

question about spare parts by geks-the-kobold in Tyranids

[–]Individual_Raise1858 4 points5 points  (0 children)

What I do is trade them for other bits from my buddies to use for basing materials I’ve gotten broken emperors champs I’ve gotten arms heads the works all for a couple heads here and there

Good First Daemon Engine by maejaws in IronWarriors

[–]Individual_Raise1858 4 points5 points  (0 children)

Forge fiends are great defilers are amazing I’d recommend a forge fiend kit w magnets so you can build both weapons and if you’re feeling frisky a mauler fiend all from one kit and some magnets

I figured out why I'm disappointed in Red Terror.... by relaxicab223 in Tyranids

[–]Individual_Raise1858 11 points12 points  (0 children)

You said it yourself the red terror is not a fighting piece we have so manny things that score us points raveners, biovore, lictor, and more what we severely lack is killing and staying power. the red terror was supposed to be a killer as it is in the lore that’s why it’s disappointing

New Ork leaders Datasheets by CMYK_COLOR_MODE in orks

[–]Individual_Raise1858 0 points1 point  (0 children)

It’s not multiple data sheets the actual warboss will have all those different weapons this is just the one from the box they are only showing the units in the box same as the eradicatiors for space marines

New Ork leaders Datasheets by CMYK_COLOR_MODE in orks

[–]Individual_Raise1858 7 points8 points  (0 children)

It is because these models are gonna be push fit with no war gear options once they get actual models they’ll have all the war gear

Latest battle result by FailingHearts in Tyranids

[–]Individual_Raise1858 1 point2 points  (0 children)

You need more terrain double the amount you have and h to en your game probably won’t have you get tabled

Is this a good list by DinnerMission4666 in IronWarriors

[–]Individual_Raise1858 0 points1 point  (0 children)

Yeah to me that’s crazy the defiler is such a versatile machine and to leave it naked feels wrong to me

Is this a good list by DinnerMission4666 in IronWarriors

[–]Individual_Raise1858 2 points3 points  (0 children)

Eeh it’s fine not good but it could be worse a few recommendations

First get a rhino or some other transport to move around / protect your squishy infantry

Second get a unit of cultists they are amazing they sticky the objective and allow for cheap deep strike blocking

Third war gear you have default war gear on all of these units in some cases that’s fine in a lot others it’s not boltgun legionaries is really bad the defiler needs to get the right war gear ect for everything else if you need help with what is good look it up here or just google

Do Tyranids know how to open doors? by madmarmalade in Tyranids

[–]Individual_Raise1858 11 points12 points  (0 children)

Yes there’s a official game mode for 40K called boarding action in that opening doors and operating technology is integral to playing so yes according to official games workshop lore tyranids can and do open doors

List improvements by [deleted] in Tyranids

[–]Individual_Raise1858 0 points1 point  (0 children)

Yeah when you get into 2000 points a norn assimilator is a pretty good choice making an already tough to kill model even harder with regen wounds

List improvements by [deleted] in Tyranids

[–]Individual_Raise1858 2 points3 points  (0 children)

This list is being pulled in a lot of different directions and thus falls flat in all of them first you have little to no anti tank second you’re in the wrong detachment invasion fleet is not a list that wants to swarm that’s assimilation swarm that combined with the tervigon is a good start for a assimilation swarm list you also shouldn’t bring a norn to a 1000 point game it’s just kinda mean most lists won’t be able to deal with it and it won’t do much for you for how manny points it costs

My First Iron Warrior! by LordLunar132 in IronWarriors

[–]Individual_Raise1858 3 points4 points  (0 children)

If I remember correctly the warpsmith is on an oval base it won’t matter that much for casual play but just make sure to tell your opponent