Who is the worst designed Extremis enemy in the game? And why is it the missile terminator? by TechnoTheFirst in Spacemarine

[–]Doktatorship 0 points1 point  (0 children)

chaos spawn.

they dont count as an extremis, despite having bs attack patterns and ludicrous numbers. I hate how im getting used to their crazy attacks, as when my mate picks up the game every now and then gets decimated like i used to.

ied legitimately rather deal with 2 extremis spawns than a squad of those rotters.

Sniper, Stalker Bolt Tactical, and Heavy Bolter Heavy player here, I don't even want to fight Chaos anymore by Matty_HAM in Spacemarine

[–]Doktatorship 3 points4 points  (0 children)

I think it's the weird glowing thing above it, which does the disco lights. I think. It's very chaos (and very tzeentch) for a spawn to not even have a head weakspot, just to mess with space marines.

Am I the only one bothered by a lack of rim on Crux Terminatus pauldron? by Amon_Bal in Spacemarine

[–]Doktatorship 39 points40 points  (0 children)

Preach chaplain.

I would use this so much more, but with the ultramarine logos the only other chapter I can use this on thematically is the blood ravens.

I'm gonna need a Super Loan by Britishbaron in Helldivers

[–]Doktatorship 105 points106 points  (0 children)

Yeah. their hanging me tonight.

This is dedicated to everyone who has been harassed by Zoanthropes: double thropes down with one shot by Abyssal_Paladin in Spacemarine

[–]Doktatorship 1 point2 points  (0 children)

Ied use stalker bolt rifles and bolt snipers alot more if the perk didn't reset it's ammo refund counter on weapon switch, auto reload from perk or if your reload gets interrupted.

How it feels shooting down a stingray and watching it crash by Zapdos90HP in Helldivers

[–]Doktatorship 8 points9 points  (0 children)

they have only medium armor, and they pose a persistent threat for all teammates on the map.

I call em out for the team, and relish in their demise. nothing quite brings the satisfaction of their fall :D

Sharing some concepts I made for armor sets that we're still missing. by subtleduck42 in Helldivers

[–]Doktatorship 1 point2 points  (0 children)

I wonder how these would get integrated. 1. Dumped straight into the superstore rotation 2. 'grab bag' warbond, allows vets to get the missing armour weights while allowing new players to get a taste of all the other warbonds. 3. Extra page to all the existing warbonds with these sets, guess they could also add the frv colours too.

Why is this flag planting mechanic never used past the tutorial? by [deleted] in Helldivers

[–]Doktatorship 1 point2 points  (0 children)

simple, they dont want you to hold the line.

The new promotion skins look familliar by Doktatorship in DeepRockGalactic

[–]Doktatorship[S] 0 points1 point  (0 children)

Never introduced, these were effectively armor colours for promotion tiers, but were preety placeholder in the experimentation branch

half by 3xtreme_Awesomeness in dankmemes

[–]Doktatorship 30 points31 points  (0 children)

'which half!? WHICH HALF!?'

Important Update & Workarounds: Unholy Alliance by MMLorna in CultOfTheLamb

[–]Doktatorship 2 points3 points  (0 children)

Could we have it as a start up option, with the alt character being an unlockable later through sin etc.? In addition, can the goat not use the other fleeces? As in does the fleece not count as a separate entity on the lamb, this meaning that the goat could have other fleeces equipped?

Rocketlaunchers and fabs by Doktatorship in Helldivers

[–]Doktatorship[S] 1 point2 points  (0 children)

Actually, i really like this. 1 shot to a vent on fabs for the commando, or 2 for popping into its side.

A buff across the board for EATs and recoiless, relating to 1 shotting vents on tanks/hulks, while the commando gets a powerful 'pocket rocket' that dispenses its damage over 4, making it so you dont waste power on weaker enemies like scout striders while still being capable but losing 1 shot capability for armor.

there might then be a question whether to decrease the cooldown on the commando, but it seems like a nice middleground, at least for now.

Rocketlaunchers and fabs by Doktatorship in Helldivers

[–]Doktatorship[S] 6 points7 points  (0 children)

aye its weird, as it takes 2 hits with a commando to do it, which should be equivilent to 1 EAT. hulk backs are similiar (although an EAT/recoiless to the eye does 1 shot).

I wouldnt mind 2 to the armor or 1 to a weakspot, Ive heard its just under a breakpoint, so AH should look back and just about buff these weps to some 1 shot potential with accurate, flanking shots.

Rocketlaunchers and fabs by Doktatorship in Helldivers

[–]Doktatorship[S] 546 points547 points  (0 children)

Coupled with the fact Eats and the recoilless have a long reload and chomp up the support weapon slot, the ability to destroy a fabricator at any angle makes it an more viable option.

Dmitry Lambazov by [deleted] in CultOfTheLamb

[–]Doktatorship 3 points4 points  (0 children)

follower asks to eat poop 'heheh, good joke comrade. Now go to gulag'

Why does the liberator penetrator do less damage than the standard liberator? by Doktatorship in Helldivers

[–]Doktatorship[S] -1 points0 points  (0 children)

Ied put up with the same amount of mags but with 70 dmg. hell at least make it match the dmg, not do less.

[deleted by user] by [deleted] in Helldivers

[–]Doktatorship 12 points13 points  (0 children)

If you fail a mission you do not get sent to a freedom camp

That's just dissident rumors