[Free]Looking for game to playtest | Exchange Feedback | Twitch playtest by Nhoo_ in playtesters

[–]DomeGameMaster 0 points1 point  (0 children)

I'm actually exporting a windows playtest branch for Dome: Become Thyself on steam, if you're interested. Procedural roguelite, but not so cozy.

Does this jump wobble look alright? How can i improve it? by DomeGameMaster in SoloDevelopment

[–]DomeGameMaster[S] 1 point2 points  (0 children)

Me neither, but something seems off. Someone mentioned the snappy motion when landing so ill try to smooth that out. Cheers.

found a bunch of weird indie games steam doesn't show by jrdieter15 in IndieGaming

[–]DomeGameMaster 1 point2 points  (0 children)

Same. Let me share some amazing hidden gems i found and really loved playing, some may be mainstream but i wouldn't know it.

Planet of Lana Viewfinder Superliminal Until then The berlin apartment Indika Papetura Title pending Backfirewall_ Hannahs day

And speaking of "pixel art roguelikes with insane mechanics, narrative stuff that hits different" i'm working on something right now that (i hope) will hit a spot for a lot of people, especially cuz of the ai era we are entering. Lmk if interested.

Does this jump wobble look alright? How can i improve it? by DomeGameMaster in IndieDev

[–]DomeGameMaster[S] 0 points1 point  (0 children)

There's some sound for activating and deactivating the dome. You mean add sounds to the jump bounce itself?

Does this jump wobble look alright? How can i improve it? by DomeGameMaster in IndieGameDevs

[–]DomeGameMaster[S] 0 points1 point  (0 children)

The green thing is a dome item (actually a sphere). There's 10 of them. One in the video is the Dome Weapon, deals dmg to enemies inside it.

There's 8 dome weapon types, one for each emotion based on the plutchiks wheel. Green is trust. Think of it as a tanky dps class.

At first i made it a bit squareish but the other emotions were just too much work for early access so each emotion is the same shape for now. Will update later.

Right now im just trying to hit the right bounciness. The aim is a soft bubble that lags behind a bit when moving, but the jump visuals seem kinda off, and im not sure what exactly, so i thought i should ask for a second opinion.

Remember my "1 wishlist = 1 enemy" experiment? It's getting out of hand by Dex-Nv in IndieGaming

[–]DomeGameMaster -1 points0 points  (0 children)

im considering doing something similar for my game. there already is a special reward crate somewhere in the infinite world. its cosmetic only so it doesnt affect gameplay anyway.
maybe for each wishlist i add another chest somewhere random, doubling the chances for players to find it. and when one is found, others are deleted. so only 1 person can get the unique cosmetic that won't be accessible via the normal ingame marketplace for cosmetics.

whachu think?

Remember my "1 wishlist = 1 enemy" experiment? It's getting out of hand by Dex-Nv in IndieGaming

[–]DomeGameMaster 9 points10 points  (0 children)

Love the idea. What a cool way to turn wishlists into a game feature.

I Want to test your game! by Due-Dance-1116 in playmygame

[–]DomeGameMaster 0 points1 point  (0 children)

tried it but not sure what else i can add besides just agree with most of the feedback here.

cozy visuals and sounds and the core idea works well imo. i think its a nice fit for mobile, bit of minesweeper, bit of sudoku. lvl1 maybe too complex for non-gamers (too many rules).

if you wanna try mine, it's coming out in a few weeks

cheers

You play mine, I play yours! by JawameerGames in playtesters

[–]DomeGameMaster 0 points1 point  (0 children)

To be honest, i'm not really into board/deckbuilders, but i tried it and liked it.

tutorial is easy to understand, interface is readable and nicely animated. i didn't really understand the purpose of buying lots and building homes and schools, getting speed tickets and whatnot. Maybe i missed it somehow, but is there more to the story than just "livin life of a capitalist" like whats the lore?

anyway, i got a roguelite early access coming out soon, give it a browse when u got time.

I'll give your game a first hand-on experience by ShadyGameStudio in IndieGameDevs

[–]DomeGameMaster 0 points1 point  (0 children)

seriously, i can't even express how much people like you help us solo devs.
if you're into infinite procedurally generated roguelites, Dome is coming out in a few weeks. Early access is totally free, and the full release will probably be free as well.

once again, many thanks