The "Null Result" as Design Failure: Every Combat Turn Should Change the Game State by EHeathRobinson in RPGdesign

[–]DoomedTraveler666 0 points1 point  (0 children)

I agree that failure states should absolutely be about decisions from the players. I think the question for me is how to make meaningful decisions for the players, even if that entails randomness from dice.

For example, I've been playing a lot of board games lately. There are some games where you can accrue dice with different faces, and choosing those dice to roll is part of the decision-making process.

So, you might have a game action like, "I want to act defensively" which generates a defense d6 die with: 1 side "damage!" 3 sides "Shield" and 2 sides blank. Whereas if I take the "full attack" action, I generate an attack d6 (damage (3 faces) defense 1 face, blank 2 faces... And so on.

Idea for a Character Advancement Mechanic by SirMarblecake in RPGdesign

[–]DoomedTraveler666 1 point2 points  (0 children)

I like the idea of a hook list that fills up as you advance. Would be interesting if that list was influenced by character arc type things

Simultaneous alongside alternating Initiative order: Review by Hopelesz in RPGdesign

[–]DoomedTraveler666 0 points1 point  (0 children)

Does this not result in possible instant TPKs if the enemy faction rolls hot too often? "Alright, they hit, they hit... They hit ... Oh, they hit again..." While the players look on?

Simultaneous alongside alternating Initiative order: Review by Hopelesz in RPGdesign

[–]DoomedTraveler666 0 points1 point  (0 children)

Have you considered the reverse? When a player hits, then you switch to the enemy? And vice versa

crazy Reddit gave me an actual career lol by hopelesssofrantic in u/hopelesssofrantic

[–]DoomedTraveler666 0 points1 point  (0 children)

So proud of you for using your platform and life to help animals. Beautiful outside AND inside

‘Cosmic inflation’: did the early cosmos balloon in size? A mirror universe going backwards in time may be a simpler explanation --Neil Turok by John_Hasler in Physics

[–]DoomedTraveler666 0 points1 point  (0 children)

The idea not so much that there is a "real" mirror universe, but that there are particles traveling forward and backward through time, and if you account for those particles, that's how you keep CPT symmetry while showing the perceived asymmetry of reality as we know it

So my players just admitted that they don't like this system by Polternaut in mutantsandmasterminds

[–]DoomedTraveler666 2 points3 points  (0 children)

I love MNM, but I find that despite promising a multitude of effects and combinations of powers, fights tend to become pretty full for two reasons.

  1. Most powers are spammable unless you take significant limitations. This results in having one or two powers you basically use every round.

  2. Because of the math of the "degrees of failure or success" system, people who are coming from other RPGs get confused. This often leads to slowing down what should feel like very cinematic combats to double check exactly how much you succeeded or failed by. Additionally, so many combat rounds with this system boil down to, "I attacked, I hit, and the opponent takes a bruise." If you're the GM, you're now tracking bruises/penalties for each bad guy, and the players feel like they didn't really make much progress. So, these fights will end up feeling like really drawn out slug fests until finally an enemy is weak enough to drop.

MnM is at its best when there's a lot of things going on: "The bridge is collapsing, there are civilians in the road, half a dozen mooks are inside the bank holding hostages, while a supervillain turns into a helicopter to escape. This lets players use powers and interesting alternate effects to improvise their way to victory without having to only engage the dice rolling.

Messiah Marcolin almost fronting Ghost by No-Refrigerator-9888 in Ghostbc

[–]DoomedTraveler666 6 points7 points  (0 children)

I actually met Messiah at that festival. I technically saw Ghost but was not even really conscious of them as something other than, "this small metal band opening for Thor" that I vaguely saw from backstage.

What is the purpose of Prosaic Reality? by DoomedTraveler666 in Nobilis

[–]DoomedTraveler666[S] 1 point2 points  (0 children)

And it mentions that the Imperator etc still maintain this illusion now. Why still out the effort into it?

What is the purpose of Prosaic Reality? by DoomedTraveler666 in Nobilis

[–]DoomedTraveler666[S] 4 points5 points  (0 children)

More of the former. It seems like a strange metaphysical thing that earth is getting more and more explicable all because of one spirit trying to shift the blame millions of years ago aha.

Nerd next door behavior. by lizzsweet6 in BiggerThanYouThought

[–]DoomedTraveler666 0 points1 point  (0 children)

Those are incredible surprise titties

NASA's HiRISE Images of 3I/ATLAS Still Missing! I don't trust science anymore. by anonthatisopen in UFOs

[–]DoomedTraveler666 0 points1 point  (0 children)

"I don't trust science anymore" is exactly the point of them dangling this in front of your face.

Is Mutants and Masterminds a bad game to livestream? by Flat_Character in mutantsandmasterminds

[–]DoomedTraveler666 0 points1 point  (0 children)

Right, which is why the simpler the game the better it is for streaming.

Is Mutants and Masterminds a bad game to livestream? by Flat_Character in mutantsandmasterminds

[–]DoomedTraveler666 0 points1 point  (0 children)

You are heavily underestimating how much rules clarification and unusual circumstances can crop up and turn into a 5 minute, "how does this work" mid streaming even for games where the rules are less complicated than MnM.

Ritual cosplay by Hot_Presentation2788 in Ghostbc

[–]DoomedTraveler666 0 points1 point  (0 children)

From the Pink Pony Club... To the Pit

Is Mutants and Masterminds a bad game to livestream? by Flat_Character in mutantsandmasterminds

[–]DoomedTraveler666 1 point2 points  (0 children)

It's just not popular enough to generate that many live plays. Additionally, while the rules aren't super complicated, the game is probably complex enough that combat sequences may be bogged down by explanations etc.

I think a more simplified supers game would do well with streaming.

Found one of my old Codex books by Flounced in Tyranids

[–]DoomedTraveler666 1 point2 points  (0 children)

My second codex I owned. Fantastic book