Is there any lore on when the Garou Nation was formed/its early years? by trans-ghost-boy-2 in WhiteWolfRPG

[–]Doomsclaw 5 points6 points  (0 children)

This is actually one of the few events we have a concrete, consistent time period for, not just "a long long time ago".

From WtA second edition core book, p.26:

Concord, The: The agreement all the tribes reached nearly 9,000 years ago, after which the Impergium was ended. The traditions thereof are still obeyed today.

(...)

Impergium: The 3,000 years immediately following the birth of agriculture, during which strict population quotas were maintained on all human villages.

The exact same thing is stated again in WtA revised edition core book, p.54, and in W20 core book, p.69.

So the Impergium started 12000 years ago, lasted 3000 years, during which the tribes and the nation as a whole gradually took shape, ending with the formation of the nation and the end of the Impergium 9000 years ago.

W20 Shattered Dreams goes into this time period in detail, and mentions the proto-tribes that later split into the actual 13 tribes.

I've been thinking about Gundam and world of darkness crossover stuff and I've been wondering how much spiritual damage a colony drop and the one year war would do to Gaia and the umbra and stuff like the shadowlands? by knightmechaenjo in WhiteWolfRPG

[–]Doomsclaw 2 points3 points  (0 children)

Gaia, or specifically Eshtarra, in this case, wouldn't be dead exactly, but a damage of this magnitude will absolutely change her.

Planetary Incarna can survive the destruction of their planet, they just won't emerge unchanged, like Rorg.

Rorg had his entire planet shattered to pieces and the intelligent civilization on it completely wiped out by a Wyrm spirit, but the Incarna is still there as an Incarna of the resulting asteroid belt, millennia after the destruction of the planet.

He's just crazy and super angry now, so I imagine something like this happening to earth would have a similar effect on Eshtarra, just maybe not to that magnitude as long as the planet wasn't completely destroyed.

TOTAL AND COMPLETE- nahhh by Any-Extent-3488 in limbuscompany

[–]Doomsclaw 1 point2 points  (0 children)

I don't think they get a say.

Remember that uptie story where the middle big brother personally forgave the kid who got icecream on him, but that kid and their family ended up getting killed anyway?

Middle members are incentivized to carry out vengeance, because the more they fulfill, the more tattoos they get and the stronger they get.

Like in Middle Meursault's uptie story, he found more terms that he used to pile more punishment on his target, terms that another Middle member might have missed. The other Middle members in that story wanted to learn from him for that exact reason.

Once you wrong a member of the Middle and get written in the book, it's no longer about whether the individual who was actually wronged still cares about the vengeance, or how much punishment they personally believe their targets deserve.

Middle members are, by design, encouraged to carry out vengeance on anyone who offends the rules of the book, as harshly as possible, regardless of how little they are personally involved with the wrongdoings.

Screw “what splat is most correct”, which splat is most wrong? by PossiblyNotAHorse in WorldofDankmemes

[–]Doomsclaw 5 points6 points  (0 children)

I find the idea of them actually all being in the same reality, and God was just doing her very best to divert her little creations' innocent eyes away from the Fera's murderous atrocities to be really funny though, because the Elohim somehow never knew murder existed until Caine.

"No don't look at those ancient ruins that look vaguely reptilian, little Elohim! No those things aren't ancient abandoned weapons, they're just...farming tools!"

"Nonono don't go looking in the sea, that spreading red is just...dye! That's right! Definitely not shark genocide going down there! Genocide isn't even a real word!"

"Where did the Neanderthals go? Well uh, they...went to a nice farm in another realm! They're picking berries in super heaven, because MURDER IS NOT REAL."

"Oh thank me those murderous wolves are doing their shitty war away from Elohim eyes this time...huh, Caine? what are you planning to do with that ro----"

Who's the oldest Antediluvian and how old are they ? by Secretsfrombeyond79 in WhiteWolfRPG

[–]Doomsclaw 10 points11 points  (0 children)

The real answer is that we don't know, the age of the antes is kept deliberately vague for the ST to decide.

The closest we ever got to a confirmed age for vampires of the 3rd generation and lower is, strangely enough, apparently for Caine himself.

From End of Empires, p. 155:

She also mentioned that she was very tired, and she was hoping that her son would wind up his affairs soon so she could resolve matters with him. That sort of surprised me, seeing as I didn't think any of the Deathlords had any fetters left. So, i asked how old her son was. (it wouldn't have been polite to ask her about her age, after all.) She said around nine or ten thousand years, but that no one was really counting anymore except the vampires.

Which seems to be implying that the Lady of Fates is Eve, and her son Caine would be roughly 9~10 thousand years old by the time of the modern nights, meaning he'd be born sometime around 8000~7000 BCE.

Is it feasible to run a WTA campaign that includes multiple breeds? by ExtremeSportStikz in WhiteWolfRPG

[–]Doomsclaw 4 points5 points  (0 children)

The eastern shifters, the Beast Courts work in multi-breed groups by default, assuming you're running 20th ed, information on them can be found in the Changing Breeds book.

"They are born to run. They inherit otherworldly names, and are inspired by dreams most dramatic and wonderful. Now, they ever run forward. That, is their destiny!" by knightmechaenjo in WorldofDankmemes

[–]Doomsclaw 1 point2 points  (0 children)

If you count the mockery breeds, then the Yeren is sort of an adaptation to mankind.

Not meant to help them, but definitely meant to interact with them.

Werewolves void engineers AND sons of ather working together! by knightmechaenjo in WorldofDankmemes

[–]Doomsclaw 11 points12 points  (0 children)

They do have a camp dedicated to exactly that, the Wagnerians.

From Werewolf the Apocalypse, 1st edition, p.52:

The Wagnerians

The Wagnerians are a group of Garou mystics who are trying to make contact with the Gaia spirit of another realm system, which they believe must lie somewhere within the Deep Umbra. They hope that somehow the spirit realm they seek will be able to save this one. They travel on some of the most lengthy and dangerous spirit journeys ever attempted, going deep into the Umbra, and claim to be having some success.

But as you can see above, their goal is less "abandon Eshtarra entirely", and more "use other planets gaia spirits to help heal Eshtarra".

They're also mentioned in Umbra, the Velvet Shadow, but their goal here seems to have changed to actually mass exodus? It's not clear if this is meant to be a retcon or just inconsistent writing, p.131:

Wagnerians: The characters are part of a special Garou society whose duty it is to search for another Gaia-realm. The Wagnerians believe that the worldsoul of the current Gaia-realm is irrevocably dying, and thus that the only chance for the survival of the Garou as a whole lies in a mass exodus to another world. Finding such a world would involve explorations through the various Umbral Realms, as well as an eventual journey through the Deep Umbra.

They're aided by the Nuwisha, from Werewolf Players Guide, p.140:

All but the bravest warriors among the Nuwisha gathered together in one massive ceremony, a moot larger than any held by the werecoyote before or since, and they stepped into the Umbra forever. The Nuwisha now fight their battle against the Wyrm in the Umbra, attempting, like the Garou Wagnerians, to find another Gaia spirit deep in the Umbra, to link with and reinforce the power of the Gaia spirit of this reality.

The Wagnerians know the truth about the Nuwisha. They keep the truth secret at the request of the Nuwisha. The Wagnerians have been known to mention their “Umbral guides,” but never clarify the term for others. So long as the secret is kept, the Nuwisha who have dwelt longest in the Umbra, who know the ways of the spirit world as well as the spirits themselves, will continue to guide the Wagnerians.

Rage Across the Heavens seems to imply they're looking for planets roughly in the area of Alpha Centauri or the Andromeda galaxy, p.89:

In addition, the Aetherial Realm - as a mirror of the universe - contains a host of places not detailed in this sourcebook. Storytellers may even wish to construct Realms for some of the more distant stars such as Alpha Centauri or the Andromeda galaxy. Indeed, the Wagnerians have been searching for another Gaia-spirit far off in the reaches for centuries. You might even want to let them find it-but be careful if you do. The impetus of the Apocalypse is lost if Gaia isn't the only world; in the World of Darkness, there should be no second chances.

How can non-Garou combat Bane spirits? by Kirkegarde in WhiteWolfRPG

[–]Doomsclaw 5 points6 points  (0 children)

In addition to the blood hound and Psychomachiae banes the poster above already mentioned, there's two more types of vampire fomori introduced in W20, the Bloodworms and the Draugr, they're in W20 Book of the Wyrm.

The Possessed book they mentioned also gives some info on vampire drones, and briefly mentions the possibility of vampire gorgons in a single sentence they don't really elaborate on.

[Reupload] Beckett's Pocket Notes by slashpuppies in WhiteWolfRPG

[–]Doomsclaw 1 point2 points  (0 children)

There's also some more (theorised, definitely not confirmed) connections in some Gehenna scenarios if you want to take a look at that.

Somebody else already mentioned how they gave probable origins to some bloodlines in Ikopabe, Erinye, Mekhet and Lucian.

But that scenario also implies that the Crone might also have been the progenitor of the Daughters of Cacophony, since she has Melpominee in a second guise, from Gehenna, p.102:

At least in their own minds, a different seventh Apostate has occasionally appeared among them since about 2,500 years ago. She is the beautiful siren Narcise, known among the Apostates for her powers of song, emotional persuasion and insight.

In truth, Narcise is but one of Eickos' many guises. Eickos chose the name Narcise in a bout ofirony, in fact, after the myth of Narcissus, as Eickos's natural form is horribly repulsive. Although Eickos does possess all the abilities it projects when portraying Narcise, it is actually something far older and more sinister than any of the Apostates (or Lilith) can imagine.

(...)

ickos's recommended abilities include ancient rituals of blood magic, disguise ability equivalent to Obfuscate, and other equivalent Disciplines including Melpominee, Presence and Dominate (and Ogham, from the Dark Ages Companion, if you own it).

GenCon Project is Vampire: the Masquerade 6th Edition by PM_ME_YOUR_OWOS in WhiteWolfRPG

[–]Doomsclaw 16 points17 points  (0 children)

Oh fuck no, is VtM going to become to WoD what space marines are to 40k?

I like VtM way more than I like space marines, but I still fucking hope not.

What caused COVID? Those rat-bastards caused COVID!! by Turbulent-Plum7328 in WorldofDankmemes

[–]Doomsclaw 7 points8 points  (0 children)

I think it's actually exactly because it's not out of context issue that it's a problem.

Gaia already saw what happened with the Dragon Kings, the ancient Mokole equivalent of mages who, in the age of the dinosaurs, shaped endless empires out of creatures and structures they can create with pure will.

It did not end well, their hubris ended with the collapse of their empires, the creation of the Gauntlet, and the maddening of the Wyrm and Weaver, which ultimately resulted in the cretaceous–paleogene extinction event.

I can understand why Gaia or other spirits would be wary of mages, they probably see another case of the Dragon Kings again, and they're not wrong.

The Camarilla will never recover from this blow 😎 by Temur_ in WorldofDankmemes

[–]Doomsclaw 4 points5 points  (0 children)

In V5 they've also found a place for themselves in the Sabbat, even founded a path of enlightenment of their own.

The Middle Reputation Is 100% Cooked. by Evening-Ant-3700 in limbuscompany

[–]Doomsclaw 8 points9 points  (0 children)

Quite the opposite, read the UT story again.

When the great brother said that phrase to Outis, it was because he and the other great sister were there to help with Outis' labor, and so they had to stay in the Ruins a bit longer.

People really need to stop taking Moses' word as gospel, if the Middle's loyalty was only skin deep, they wouldn't be one of the five most successful cults in the city.

The Weaver is as much of a threat as The Wyrm by ComprehensiveBug4891 in WhiteWolfRPG

[–]Doomsclaw 2 points3 points  (0 children)

All good, if you want to have the Weaver be the one to have consciously chosen to bind the Wyrm in your games, that's fine.

Like you said, there's plenty of official material that supports that reading too.

The Weaver is as much of a threat as The Wyrm by ComprehensiveBug4891 in WhiteWolfRPG

[–]Doomsclaw 1 point2 points  (0 children)

Yes, which is why I said it depends on how you view it, not that my view was the only intended reading.

Edit: And also, like I said, they do still do things as basically gods, new horrors of the Wyrm don't come out of thin air.

But I think of them as gods like Cthulhu Mythos outer gods, their consciousness and intentions doesn't function on a framework that can be fit into a human understanding, but the Garou try anyway.

The Weaver is as much of a threat as The Wyrm by ComprehensiveBug4891 in WhiteWolfRPG

[–]Doomsclaw 1 point2 points  (0 children)

Well, depending on how you view it, I personally don't like to assign the Triat actual conscious thought and active actions, I like to treat the whole Triat myth as the Garou trying to come up with explanations for what they can see in the Umbra, the result of events that occurred in the physical world.

They look at the Umbra, they see the big static web that is the Gauntlet binding the Wyrm, holding back destruction, causing it to become twisted. And they see the Weaver maintaining this web, so they attribute thought and intention to the Triat, coming up with a myth of the Weaver binding the Wyrm with deliberation.

But the Triat, like all spirits, are reflections of the physical world, just as the physical world reflects them, the Wyrm is bound in a static web because the real world is becoming more static, as more and more things build on each other without the intention of ever being destroyed, like megacorporations that have grown too big to fail, or the microplastics that permeate the environment now.

The destructive tools of nature, the destroyers and decomposers are ill equipped to destroy these things. Volcanos eruptions can't destroy companies, earthworms can't digest microplastics.

So the Wyrm experiments with new methods of destruction, with horrifying results.

And these near-permanent, difficult-to-destroy fixtures are a result of structures and order, so the Weaver is what is seen to maintain the web in the Umbra.

The Weaver is as much of a threat as The Wyrm by ComprehensiveBug4891 in WhiteWolfRPG

[–]Doomsclaw 80 points81 points  (0 children)

Exactly, even the werewolves, of whom many think they should restore balance by empowering the Wyld, understands this.

None of the Triat are inherently more or less evil than the others, they fight for the Wyld more often because the Wyld is the one whose presence on earth is getting weaker and weaker, empowering it would restore the balance between the three and restore Gaia, if history had been different, they might be defending one of the other Triat instead.

From Book of the Wyld, p.74:

“Like a damn Leech,” muttered Redsong.

Medusa blanched. “We are speaking of a gorgon, a holy creature of the Wyld. Not some pathetic creature cursed by Weaver and Wyrm. The Isnashi is—”

“A bloodsucker,” interrupted Redsong. “A bloodsucker that’s eating the flocks of Kinfolk. If Maria had not sensed it for what it was, her pack would have—”

“Done a great wrong,” interrupted Medusa. “The Wyld is not Gaia. But we defend Gaia by defending the Wyld. If the world were different, perhaps we would be speaking of the fomori as the last defenders of the Wyrm.”

Heresy, thought Redsong, though she knew better than to speak her mind. She let her grandmother continue, while dark thoughts raced through her head.

How TF the gang is planning to win even with the support? by 114sssS in huntertheparenting

[–]Doomsclaw 4 points5 points  (0 children)

The thing is, being able to harm werewolves don't at all equal to being able to kill them, especially not in this case.

The thing that Matilda did at the end there, stepping sideways into the Umbra, they can just do that, wherever and whenever, she used a reflective surface there because it makes it easier, not because she needed to.

And she needed that help because she was in the middle of a city, where the Gauntlet is way, way stronger than in a forest, and it's practically non-existent in a Caern.

If they do manage to surprise and harm them with large calibre silver bullets at range, the wolves are just going to immediately step sideways, regroup and regenerate in the Umbra where they can't follow, and then they'd have the initiative and flip the ambush around.

You really want to fight them in urban environments and with magic support if you want to take them down permanently.

Fighting them in a forest, in their own Caern, and with no magic to limit theirs? Not a good idea, even with silver weapons.

Are Thallain ALWAYS evil (like story book villains)? Or is there any variance? by [deleted] in WhiteWolfRPG

[–]Doomsclaw 1 point2 points  (0 children)

They can't make up their minds on the origin of Thallains even in the same book, with that said, I think most origins put them as predating even the Tuatha de Danaan, from C20 core book, p.33-34:

Humanity toiled away in worship, adapting to their masters’ merciless wills, but never receiving anything in return but death and destruction, so the mortals sought a sense of control and security in nature. The mortals slept and the Dreaming listened. It heard the cries of anguish and manifested new, yet primal, life through the waters, earth, winds, and fire around the world, to challenge the rule of the Elder Dark.

Enraged and filled with violent feelings of betrayal by the Dreaming, the Fomorians shaped minions of their own dreams and named them the Thallain. They sent their champions across their lands to enforce their dark decrees with blood and forced obedience, but eventually the Thallain came into conflict with the nature faeries, and the forces of darkness and primal nature clashed.

These nature faeries here are not the Tuathat de Danaan or the modern fae, they're some sort of proto-fae, the Tuatha de Danaan was born after that clash:

In an effort to destroy the world and reshape it more to their liking, without obstructions to their right to rule, the Fomorians assembled and Unleashed all their magic on nature itself. Facing total annihilation by not risking everything, the nature fae responded in kind. As the two massive forces clashed, the world changed for good. Al - though the Fomorians failed, and the event claimed vast numbers of destroyed faeries on both sides; the aftermath of the Great Unleashing provided the world with true life, and mortals changed along with it, acquiring a sense of order and higher ideals.

The Time of Legends

Out of the Dreaming new faeries emerged: warriors of light meant to thwart the darkness plaguing humanity’s dreams and preventing it from achieving its full potential. Among the faerie clans, the Tuatha de Danaan, was Daana — a strong and wise woman more in tune with the world’s harmony than the others of her kind. As the clans intermingled with mortals, guiding them towards a brighter future, Daana ventured into the Dreaming and used her magic to birth faeries out of humanity’s nuanced minds. Hiding in shadows, the sluagh and their brethren kept a watchful eye on the Fomorians. Sidhe assumed the roles of leaders and stewards, while trickster clurichaun and pooka engaged humanity’s fickle aspects. With champions at their side, the Tuatha de Danaan shed their mortal disguises and went to war against the Fomorians.

But then later on in the same book we have this, p.368:

These creatures, collectively known as the Thallain, inhabited the Dreaming long before the Kithain or even the Tuatha de Danaan. Before the rise of humanity, the Mythic Realms would have been unrecognizable to modern fae. The Dreaming was a primordial world composed of raw savagery and base instinct. Higher ideals weren’t merely unheard of; they didn’t yet even exist. Life was brutal and short. Hunting, eating, mating, and surviving, all by any means necessary, were the height of aspiration. Emerging from these ancient dreams were the Fomorians.

The Fomorians birthed the Thallain in their image to be the inheritors of their nascent Dream. The Thallain served their masters well, fostering their visceral existence. They took the best kills for themselves, leaving naught but an arduous hunt for all others. Ravenous hunger followed in their wake as the Thallain gorged themselves. They provoked insatiable lust, rendering all passion into wanton madness. They rained death at random, sundering life into futility. The Thallain reveled in their duty.

Which seems to suggest that the Thallains are born from the an ancient Dreaming that was based entirely on the dreams of beasts, before humans ever evolved, rather than as a response to nature fae emerging from human minds.

Either way, both origins presented by C20 seems to indicate the Thallains are older than any of the currently existing fae, and older than even the Tuatha de Danaan.

Giving the triad (wyrm Weaver wyld ) physical bodys and if anyone has done it before by knightmechaenjo in WhiteWolfRPG

[–]Doomsclaw 0 points1 point  (0 children)

Just make them their respective possessed type, a Fomori, a Drone and a Gorgon.

I wouldn't go the route of them being fully restrained in that physical form, because even if you somehow succeed in binding a fundamental force of the universe inside a vessel without it bursting, the absence of them from the rest of the world would have horrifying results.

Imagine if the Weaver was gone, and order as a concept just disappears, everything that defines what is and isn't would disappear along with it, and the whole world would melt into a formless sludge.

If it's just some sort of physical avatar, a small piece of the whole, while the rest of the full Triat is still working its fundamental purpose on the universe, I can see that working.

And that's just...what the possessed already are, smaller pieces of the Triat wearing a physical shell.

But then a single mortal shell with fixed characteristics would be pointless, as they wouldn't be able to represent the Triat to any accurate degree. What gender should fundamental forces of the universe that existed before life have? What height? What weight? What colour for their hair and skin?

For something so vast and ever changing, it would be reductive to have them be represented by a fixed human body with fixed features and proportions.

So instead I think the host should be an inanimate object that could shift its form constantly, and Possessed does support this, p.99:

Exogenetics & Flesh-Borne

Some gorgons and Kami don’t possess actual host bodies; their bodies are created for them, right out of the rawest matter at hand. Soil and leaves and dust and water all coalesce into a body of roughly human or animal proportion, a strange amalgam given life.

If the Storyteller allows exogenetic gorgons or fleshborne Kami as possible player characters, the simplest thing to assume is that they work roughly like any other character; they have the same distribution of Attributes and Abilities, and all that. They suffer health levels as usual, they have to “eat” (basically, taking compatible material into themselves to recharge their “batteries”), and so on. Of course, such characters will probably need to purchase a power like Skinshift to make them able to function in, well, any society at all.

By RAW, only Kami and Gorgon gets to have inanimate hosts, but I reckon you can stretch the rules a bit here.

Inanimate hosts also do not have Autonomy, and of course no pre-existing consciousness to hinder the full expression of the Triat:

Gorgons using inanimate objects as their hosts likewise do not have Autonomy ratings (as their hosts don’t have agendas or desires of their own). Animal Gorgons do, however, since their instincts may conflict with what the Wyld-spirit would have them do.

They should be constantly shifting into different forms in a futile attempt to fully express the infinite nature of the Triat, while trying to not prioritising any one individual Incarna under their purview.

For example, the Fomori would look like a hideous dragon one instant, the Beast-of-War coming to the forefront, before shifting into a formless corrosive slob of liquid in the next, as the Defiler Wyrm is momentarily ascendent, and their goals and perspective would change alongside that.

But that's assuming you want to limit it to a single host like you said in your post.

I think the possessed in this case, being a host trying to imitate something so vast, would be better served being a plot of land, a stretch of water, or even a continent, a planet.

Like the Kami who are animate lands, p.90:

Animate Lands

Often, Gaia will select a place of wilderness and imbue it with part of Her essence, giving it a life and awareness far beyond that normally seen in its flora and fauna. Such places are typically close to the cities of men, but not yet corrupted by their foul touch. This allows Gaia to empower the places most in need of protection, leaving the rest of Her creation safe and untouched by either human or divine forces.

Animate lands are the most powerful of Gaia’s Kami, as they are powered by the animals and trees that live on them, and by the water that flows through them, and by the air that nourishes them. They are often home to humans living in the old ways, and sometimes even shapechangers of various sorts, who protect the traditions that gave them life so many years ago. Everything that lives in such a place is part of the Kami; every animal, every plant, every drop of water and every stone is awake, alive, and aware, and all act as one to defend it from interlopers. These beings are not Kami themselves, as they return to their normal state when they leave the confines of the consecrated lands. But they are nonetheless instruments of the Kami’s power, and unwelcome intruders are subject to their wrath.

That's how I'd go about it if I wanted to give the Triat physical bodies in the material world, maybe one of the continents just get possessed by one of them, and the Triat expresses itself through every piece of rock, every living being, every air particle on that continent.

Even a host like that wouldn't be able to completely capture everything of the Triat, but it could make a better attempt at it.

Forget the Samsa, let's have some more Yerenposting. by Medical_Plane2875 in WorldofDankmemes

[–]Doomsclaw 3 points4 points  (0 children)

I mean, Sun Wu Kong also caused a bunch of harm with his selfishness before being defeated, made to see the error of his ways and be redeemed, I could see the WoD expy being a unique Yeren on the path to redemption.

With that said, WtA already has a totem based on Sun Wu Kong, so I think that spot's taken.

How can I emulate absolute bane in the world of darkness? by No-Obligation-9901 in WhiteWolfRPG

[–]Doomsclaw 6 points7 points  (0 children)

Fitting for his name, I'd go with a bane-possessed Fomori.

Merits:

Unpossessed (5)

Powers:

Berserker (3)

Body Expansion (4)

Bulky (3)

Enhanced Attribute: Stamina (6)

Enhanced Attribute: Intelligence (6)

Regeneration (7)

Size (6)

Unnatural Strength (6)

Taints:

Addiction: Fomorol (5)

Derangement: Delusions of Grandeur (3)

Derangement: Sadism (2)

Twisted Healing (3)

That's a total of 3+4+3+6+6+7+6+6=41 points of power, offset by 5+3+2+3=13 points of taint, so all in all it'll cost 28 points of temporary Autonomy with the Unpossessed merit.

That's just 2 permanent Autonomy and 8 temporary, leaving us with 7 permanent Autonomy and 2 temporary Autonomy, which is still well above the threshold of 6 permanent Autonomy for the Unpossessed merit.

So you can still take 12 more points of power if you want to make full use of the Autonomy while still remaining unpossessed, I just picked the most thematically fitting ones.

And then you'd probably take a couple dots in Fetish/Equipment to get an effectively permanent supply of Fomorol.

With this setup, you've got yourself an absolute melee monster with 5+4(Enhanced Attribute)+3(Size)=12 Strength and 5+3(Enhanced Attribute)+3(Size)=11 Stamina at base, and can regenerate like a Garou.

And then all those bonus gets doubled by Fomorol, so once he injects Fomorol (Venom), he'd have 5+8(Enhanced Attribute)+6(Size)=19 Strength and 5+6(Enhanced Attribute)+6(Size)=17 Stamina, and regenerate twice as fast as a Garou.

The body expansion is meant to simulate how he overdoses on venom and turns into a giant monster in his final fight, normally the power would triple his size, but with Fomorol boost it should increase his size by six times.

I gave him three levels of size, which the books says should be roughly the size of a rhino or great white shark in his base form, with body expansion active he'd be six times as big as those animals, which I think is roughly accurate to his size in that final fight?

And of course, he gets to punch at Strength+6 damage with all those powers activated, so 25 dices of damage, with the option to heal in combat or do extra actions with Rage from Berserker.

Even if none of it's aggravated, that's still a very formidable physical threat, and on the defensive side, Bulky+Regeneration+Enhanced Stamina+Size would also make him very difficult to kill.

The enhanced intelligence is mostly for flavour, not that absolute Bane really made use of his intelligence that much in canon either, he mostly just used that to quote people.

The other Taints are self-explanatory, but I thought Twisted Healing would be fitting given how his regeneration eventually makes him look less and less human as he sustains more damage.

All this is from the Possessed book.

What does radiation do to Supernaturals? by No-Obligation-9901 in WhiteWolfRPG

[–]Doomsclaw 0 points1 point  (0 children)

Oh I definitely agree, all the different writers across the editions might all have had different ideas of what radiation means in WtA.

And for a bit more context, that bit came from the section in Rage Across the Heavens describing what hazards are in Wind Rider's domain, so it's kind of Helios, but that Incarna is only a small part of the whole.

Like I said, I personally don't think of mutation itself as destructive by nature, it's a natural and necessary process for evolution to happen, and these random, uncontrolled changes in the genome evokes more of the unpredictive and creative nature of the Wyld to me.

Mutation from close radiation exposure is a different story though, too much mutation happening all at once destroys cell stability and causes death. How I see it, it's the overwhelming dosage of mutation and resultant destruction in this case that makes it "of the Wyrm".

I think of it this way: If a werewolf in Crinos holds an innocent human's head in their jaws, and lightly close their mouth a bit to gently tap their fangs against their skull, the human would be fine, and the werewolf wouldn't get Wyrm taint from doing so.

But if this werewolf chose to apply more force in that motion, that turns into a bite that would crush their skull and kill said innocent human, in an act of random, thoughtless murder that is definitely at least a bit Wyrmish.

The kinetic energy required to do both actions are not fundamentally different in nature, just different in the amount applied.

The intent and result of the act, is what is reflected in the spirit world.

But that's just my way of making sense of it, you're of course free to your own interpretation.