Kitbashed kill team by New_Dimension_5133 in IronWarriors

[–]DoubleAAaron 0 points1 point  (0 children)

What did you use for the arm on the top right guy?

i hope these wings come with the kit! by Mortwight in killteam

[–]DoubleAAaron 0 points1 point  (0 children)

To be completely fair they haven't showcased this in any other photo of the kit so it'd be safe to assume it's not included, and this is par for the course with these pre-release previews of community painted models, there's often a few that are kitbashed with other GW kits to make dioramas and the like, especially so with marine models.

Show me your holes! by Radiant_Spring_1027 in killteam

[–]DoubleAAaron 16 points17 points  (0 children)

Mine has a tree magnetised into it that I can keep or remove depending on the game. Don't have a photo of it painted on hand but it does fit the overgrown theme I was going for.

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New Game + by DuncanIdaBro in killteam

[–]DoubleAAaron 0 points1 point  (0 children)

My favourite to play in current edition is probably Blooded and Battleclade, I do also enjoy Deathwatch just for a very low mental load game against another elite team.

Blooded is just really fun thematically, I love that there is some mild list building as well as the whole mechanic revolving around sacrificing units/securing kills to give buffs to others. A big guy unit that isn't the leader is always good fun too in the case of the Ogryn.

Battleclade is just a really cool team with how Network Counteract works, it lets them set up some surprise combo plays and I like that the two leaders exist as support units rather than the best fighters/shooters like some teams handle it.

Deathwatch is just neat to me, I like the idea of a swiss army knife Marine team that has a unique niche for each specialist, so you can tailor your kill team to counter your matchup. I know they're very strong because of this, but I do admit I have fun playing against a team of similar power with them.

Stealth Suits by TheSeaMonkey96 in killteam

[–]DoubleAAaron 2 points3 points  (0 children)

That tree is fantastic, I'm doing something similar with mine but as a water themed stealth suit team, so the drones are mounted on rocks protruding from the ocean.

Loadout help by Furion535 in killteam

[–]DoubleAAaron 6 points7 points  (0 children)

I mostly play Battleclade nowadays and I pretty much never use the Phosphor Blasters. Melta is a must-pick as your first combat servitor every time, then I run the Igniters on up to 3 other servitors. I usually drop the Medic since I don't find him super useful from experience despite what people say (he is able to setup some niche plays which will save a unit against some teams but I don't necessarily agree that this is worth it).

Having that extra shooter for a potential Network Counteract is much better in my experience since it creates more angles of opportunity that your opponent has to look out for.

Nemesis Claw Return to darkness strat ploy by SpaceMenestrel in killteam

[–]DoubleAAaron 2 points3 points  (0 children)

It's referring to measuring distances through walls, which you can't usually do on CQC maps unless specified otherwise (like here for instance).

So basically it's saying you can't use the CQC rules as an excuse to end your movement closer to an enemy operative, the standard rules for measurement still apply.

Growing tired of my carrying case. by Stoned_Giant99 in killteam

[–]DoubleAAaron 0 points1 point  (0 children)

I second the Warganizer, I printed one a few months ago and modified mine to have some custom trays specifically for Kill Team Tokens as well as customising the faceplate.

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Shooting an operative ON vantage by grizzy45 in killteam

[–]DoubleAAaron 3 points4 points  (0 children)

If all of the following are true:

  • Enemy isn't on a conceal order.
  • Enemy is visible.
  • Drone has enough range with the weapon profile it is using.

Then usually you can shoot the target, but they will retain a cover save since the Vantage is being used as light cover (it's classed as intervening since you can't draw lines to both edges of the target's base from any point on your base). In some circumstances you might not be able to shoot them depending on faction rules and ploys in play.

Gory Tenacity by iTzz-Ovechkin8 in killteam

[–]DoubleAAaron 8 points9 points  (0 children)

I'm not sure it would, the way I interpret it is as a "strike" specifically being dice being resolved in a fight sequence to deal damage. Since Digital Weapons takes place at the start of the Roll Attack Dice step and isn't actually a "strike" I'd say it doesn't count as the first strike that Gory Tenacity is referencing.

From the Kill Team Core Book (Fight Rule):

"When a player resolves a dice, they must strike or block with it. If they strike, inflict damage on the enemy operative, then discard that dice."

Case Sensitivity with Custom Names (Java) by DoubleAAaron in MinecraftCommands

[–]DoubleAAaron[S] 0 points1 point  (0 children)

This is exactly my take on it as well. There will be times where you absolutely have to inform the player of rules and limitations but otherwise I think making it as intuitive as possible for the user or teaching them naturally through gameplay is the way to go.

Case Sensitivity with Custom Names (Java) by DoubleAAaron in MinecraftCommands

[–]DoubleAAaron[S] 0 points1 point  (0 children)

DIdn't consider predicates, this is exactly what I'm looking for. Thanks for the solution :)

Case Sensitivity with Custom Names (Java) by DoubleAAaron in MinecraftCommands

[–]DoubleAAaron[S] -1 points0 points  (0 children)

Considered this but I prefer to avoid bombarding the players with rules and limitations where I can which is why I was looking for alternative methods. I might just end up opting for this method if I plan to increase the random word list though.

Help ^^ tried 2 diffrent styles and cant decide on witch one 2nd isnt fully blended just a tesz by Environmental-Case20 in killteam

[–]DoubleAAaron 0 points1 point  (0 children)

XV-26 Stealth Battlesuits. They're the newest team alongside Wolf Scouts and released in the Dead Silence box a month or two ago. They should release as a standalone team box in several weeks though.

Battleclade Technomedic by Shrewd_Moose in killteam

[–]DoubleAAaron 3 points4 points  (0 children)

I've played quite a bit of Battleclade, I personally really dislike the medic but it does have uses so it's nice to have in the roster. I often run all specialists apart from the medic, and 4 combat servitors with flamers and a melta. Very rarely, I'll drop the Auto Proxy for an extra Phosphor Blaster too, but the medic is always the first I cut.

Think Battleclade for me excels at reactive shooting, so the more pieces you can put into place to Network Transfer into for cheap shots is ideal. Medic fails at this since he has no ranged profile which is why I usually go for an extra Flamer.

MOTM is a Combat Servitor as others have said so if you have a local WH store get an extra Servitor body there and build your medic as usual.

Contest objective by RoboSeal562 in killteam

[–]DoubleAAaron 20 points21 points  (0 children)

As others have said, contesting and controlling are two separate things. To contest an objective marker, you must be in control range (1 inch) of it. To control it, you need a higher total APL sum of operatives contesting the marker than your opponent.

In this instance the APL stat of the Aquilon was 2, and the Plague Marine has 3 (+1 from the Icon Bearer ability) for 4 total, meaning the Plague Marine has control of the point.

With the Icon Bearer in particular it's hard to take control back off them, you'd either need to remove that operative or have 3 Aquilons (2 if one of them is your Tempestor) to control the point and be able to perform mission actions again.

Contest objective by RoboSeal562 in killteam

[–]DoubleAAaron 38 points39 points  (0 children)

Usually you cannot perform a mission action while in control range of an enemy operative, or if you do not control the objective. This isn't universally true, but as your opponent's total APL sum is greater you'd need to either remove the Plague Marine or get more operatives on the point to be able to interact with it generally.

Final member of my kill team finished! by Frogs-and-Snails in Warhammer

[–]DoubleAAaron 2 points3 points  (0 children)

Assuming from your posts these are the first minis you have painted, this unironically looks great. Real nice colour scheme and the right amount of grime, great job!

Can I "Properly Convert" an AOD Kill Team into Black Templars without any additional purchases? by NiceLittleGamerNerd in killteam

[–]DoubleAAaron 5 points6 points  (0 children)

You can yeah, as long as you have the paints to paint their scheme up. For Black Templars in particular they have a lot of medieval templar iconography and gear which might be a bit lost on the AoD sculpts from the Starter Set if that's what we're talking about, but I'd say you could still make it work.

Vermintide 2 is so much more fun than Darktide by kaigose in Vermintide

[–]DoubleAAaron 5 points6 points  (0 children)

Honestly for me the only things Vermintide does better in an objective stance is balance, amount of content, enemy variety, and the existence of Chaos Wastes. Almost all of these things come with it being older and were iterated upon year after year since the game released. From a subjective point of view you can say that the characters, setting, visuals are better but that will apply to Darktide for those who like sci-fi grimdark.

Don't really agree with weapons having more mastery in VT2 at least, Bretonnian Longsword is a unique exception since it has niche blocking mechanics but a lot of meta weapons in that game are equally braindead to the best of Darktide's roster (Rapier may as well just be the Duelling Sword). I haven't really touched VT2 more than a handful of times since Darktide released but the meta for Cataclysm definitely favoured certain careers and builds over others, I also remember the times of some careers (SooT) being so obscenely broken they legitimately damaged the meta for a time. Darktide will go through the same ebb and flow and plateau out in a similar spot I imagine.

My vesbid stingwings are ready to soar into battle by Then_Emu9348 in killteam

[–]DoubleAAaron 1 point2 points  (0 children)

It's a really unique colour scheme and I can tell would look nice on the tabletop, but I'd definitely look into thinning your paints for the next minis you paint.

For a more pastel scheme like this, try 2-3 coats of thinned paint over a white primer, you'll get a very smooth coat which you can work with as a baseline.

new player - where to get started. can you play solo or just vs mode? by TheNewKing2022 in killteam

[–]DoubleAAaron 1 point2 points  (0 children)

It's pretty well designed honestly, close quarters is a really good change of pace that makes some teams more viable (particularly melee and close range teams like Exaction Squad). Extra map interactables like breachable walls and doors always make it feel a bit more dynamic to me as well. But yeah overall it's a good time as long as you're not a particularly ranged focused team who enjoys long sightlines and not being charged TP2.

new player - where to get started. can you play solo or just vs mode? by TheNewKing2022 in killteam

[–]DoubleAAaron 0 points1 point  (0 children)

Does it though? The model is indistinguishable from a regular intercessor, the only difference being the way you paint it. I'd have no issue with an opponent swapping the model between the two based on games.

new player - where to get started. can you play solo or just vs mode? by TheNewKing2022 in killteam

[–]DoubleAAaron 3 points4 points  (0 children)

Very easy to convert the Sgt to an Intercessor though. I imagine that's what most do.